mesa.git
2014-02-06 Dave Airliedocs: update 10.1 relnotes to note GL 3.3 on r600 and...
2014-02-06 Zack Rusintgsi/ureg: increase the number of immediates
2014-02-06 Zack Rusingallivm: make sure analysis works with large number...
2014-02-06 Zack Rusingallivm: handle huge number of immediates
2014-02-06 Zack Rusingallivm: allow large numbers of temporaries
2014-02-05 Chris Forbesi965/fs: Assume FBO rendering in precompile if MRT.
2014-02-05 Chris Forbesi965/fs: Guess nr_color_regions better in precompile
2014-02-05 Chris Forbesdocs: Add relnotes for 10.2
2014-02-05 Chris Forbesmesa: Bump version to 10.2.0-devel
2014-02-05 Kristian Høgsbergi965: Move intel_prepare_render() above first buffer...
2014-02-05 Brian Paulst/mesa: add MESA_SHADER_COMPUTE case in shader_stage_t...
2014-02-05 Brian Paulmesa: re-wrap, fix-up comment text in formats.h
2014-02-05 Paul Berryi965/cs: Allow ARB_compute_shader to be enabled via...
2014-02-05 Paul Berryi965/cs: Create the brw_compute_program struct, and...
2014-02-05 Paul Berryglsl/cs: Prohibit mixing of compute and non-compute...
2014-02-05 Paul Berryglsl/cs: Prohibit user-defined ins/outs in compute...
2014-02-05 Paul Berrymain/cs: Implement query for COMPUTE_WORK_GROUP_SIZE.
2014-02-05 Paul Berrymesa/cs: Handle compute shader local size during linking.
2014-02-05 Paul Berryglsl/cs: Handle compute shader local_size_{x,y,z} decla...
2014-02-05 Paul Berrymesa/cs: Implement MAX_COMPUTE_WORK_GROUP_COUNT constant.
2014-02-05 Paul Berrymesa/cs: Implement MAX_COMPUTE_WORK_GROUP_INVOCATIONS...
2014-02-05 Paul Berrymesa/cs: Implement MAX_COMPUTE_WORK_GROUP_SIZE constant.
2014-02-05 Paul Berrymesa/cs: Create the gl_compute_program struct, and...
2014-02-05 Paul Berrymesa/cs: Handle compute shaders in _mesa_use_program().
2014-02-05 Paul Berryglsl/cs: update main.cpp to use the ".comp" extension...
2014-02-05 Paul Berryglsl/cs: Populate default values for ctx->Const.Program...
2014-02-05 Paul Berrymesa/cs: Add a MESA_SHADER_COMPUTE stage and update...
2014-02-05 Paul Berryglsl/cs: Change some linker loops to use MESA_SHADER_FR...
2014-02-05 Paul Berrymesa/cs: Add dispatch API stubs for ARB_compute_shader.
2014-02-05 Paul Berrymesa/cs: Add extension enable flags for ARB_compute_shader.
2014-02-05 Roland Scheideggergallivm: fix F2U opcode
2014-02-05 José Fonsecatools/trace: Handle index buffer overflow gracefully.
2014-02-05 Dave Airliedocs/GL3.txt: update r600 status
2014-02-05 Dave Airlier600g: add support for geom shaders to r600/r700 chipse...
2014-02-05 Dave Airlier600g: enable GLSL 3.30 on evergreen GPUs
2014-02-05 Dave Airlier600g: properly propogate clip dist write value
2014-02-05 Dave Airlier600g: calculate a better value for array_size (v2)
2014-02-05 Dave Airlier600g: fix CAYMAN geometry shader support
2014-02-05 Dave Airlier600g: fix up shader out misc stuff for copy shader
2014-02-05 Dave Airlier600g: port the layered surface rendering patch from...
2014-02-05 Dave Airlier600g: initial VS output layer support
2014-02-05 Dave Airlier600g: setup const texture buffers for geom shaders
2014-02-05 Dave Airlier600g: calculate correct cut value
2014-02-05 Dave Airlier600g: fix dynamic_input_array_index.shader_test
2014-02-05 Dave Airlier600g: add support for indirect geom ring writes
2014-02-05 Dave Airlier600g: write proper output prim type
2014-02-05 Dave Airlier600g: enable instance cnt register with new enough...
2014-02-05 Dave Airlier600g: add primitive input support for gs
2014-02-05 Dave Airlier600g: emit streamout from dma copy shader
2014-02-05 Dave Airlier600g/gs: fix cases where number of gs inputs != number...
2014-02-05 Dave Airlier600g: increase array base for exported parameters
2014-02-05 Dave Airlier600g: initialise the geom shader loop registers.
2014-02-05 Dave Airlier600g: emit NOPs at end of shaders in more cases
2014-02-05 Dave Airlier600g: don't enable SB for geom shaders
2014-02-05 Dave Airlier600g/sb: add MEM_RING support
2014-02-05 Dave Airlier600g: don't fail if we can't map VS->GS ring entries
2014-02-05 Vadim Girlinr600g: initial support for geometry shaders on evergree...
2014-02-05 Vadim Girlinr600g: add hw register definitions for GS block setup
2014-02-05 Vadim Girlinr600g: defer shader variant selection and depending...
2014-02-05 Dave Airlier600g/bc: add support for indexed memory writes.
2014-02-05 Vadim Girlinr600g: move barrier and end_of_program bits from output...
2014-02-05 Dave Airlier600g: split streamout emit code into a separate function
2014-02-04 Marek Olšákr600g,radeonsi: skip unnecessary buffer_is_busy call...
2014-02-04 Marek Olšákr600g,radeonsi: skip busy-checking for DISCARD_RANGE...
2014-02-04 Marek Olšákr600g,radeonsi: treat DYNAMIC and STREAM usage as STAGING
2014-02-04 Marek Olšákgallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERS
2014-02-04 Brian Paulmesa: remove stray bits of GL_EXT_cull_vertex
2014-02-04 Paul Berryglsl: Fix continue statements in do-while loops.
2014-02-04 Paul Berryglsl: Make condition_to_hir() callable from outside...
2014-02-04 Topi Pohjolaineni965/blorp: do not use unnecessary hw-blending support
2014-02-04 Christian Königradeon/uvd: fix feedback buffer handling v2
2014-02-04 Kenneth Graunkei965: Use brw_bo_map[_gtt]() in intel_miptree_map_raw().
2014-02-04 Kenneth Graunkei965: Use brw_bo_map() in intel_texsubimage_tiled_memcpy().
2014-02-04 Kenneth Graunkei965: Create drm_intel_bo_map wrappers with performance...
2014-02-03 Rob Clarkfreedreno: enabling binning and opt by default
2014-02-03 Rob Clarkfreedreno/a3xx/compiler: new compiler
2014-02-03 Rob Clarkfreedreno/a3xx/compiler: split out old compiler
2014-02-03 Rob Clarkfreedreno/a3xx/compiler: prepare for new compiler
2014-02-03 Rob Clarkfreedreno/a3xx: remove useless reg tracking in disasm...
2014-02-03 Carl Worthdocs: Add release notes for 10.0.3
2014-02-03 Brian Pauldraw: fix incorrect color of flat-shaded clipped lines
2014-02-03 Brian Paulmesa: change GL_ALL_ATTRIB_BITS to 0xFFFFFFFF
2014-02-03 Brian Paulgallium/auxiliary/indices: replace free() with FREE()
2014-02-03 Brian Paulsvga: check shader size against max command buffer...
2014-02-03 Brian Paulsvga: refactor some shader code
2014-02-03 Zack Rusingallivm: fix opcode and function nesting
2014-02-03 Kenneth Graunkemesa: Drop unnecessary (void) ctx from VAO code.
2014-02-03 Kenneth Graunkemesa: Remove "APPLE" from some VAO error messages.
2014-02-03 Kenneth Graunkemesa: Update some comments relating to VAOs.
2014-02-03 Kenneth Graunkemesa: Rename ElementArrayBufferObj to IndexBufferObj.
2014-02-03 Kenneth Graunkemesa: Rename _mesa_lookup_arrayobj to _mesa_lookup_vao.
2014-02-03 Kenneth Graunkemesa: Rename _mesa_..._array_obj functions to _mesa_...
2014-02-03 Kenneth Graunkemesa: Rename "struct gl_array_object" to gl_vertex_arra...
2014-02-03 Kenneth Graunkemesa: Rename "arrayObj" local variables to "vao".
2014-02-03 Kenneth Graunkemesa: Rename ArrayObj to VAO and DefaultArrayObj to...
2014-02-02 Ian Romanickmeta: Silence several 'unused parameter' warnings
2014-02-02 Ian Romanickmeta: Don't use fixed-function to decompress array...
2014-02-02 Ian Romanickmeta: Use NDC in decompress_texture_image
2014-02-02 Ian Romanickmeta: Consistenly use non-Apple VAO functions
2014-02-02 Ian Romanickmeta: Fallback to software for GetTexImage of compresse...
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