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mesa.git
2014-01-13
Kenneth Graunke
glsl: Statically cast parameter exec_node to ir_variable.
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2014-01-13
Kenneth Graunke
glsl: Cast ir_call parameters to ir_rvalue, not ir_inst...
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2014-01-13
Kenneth Graunke
glsl: Replace foreach_iter and iter.remove() with forea...
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2014-01-13
Kenneth Graunke
glsl: Convert piles of foreach_iter to foreach_list_safe.
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2014-01-13
Kenneth Graunke
glsl: Convert piles of foreach_iter to the newer foreac...
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2014-01-13
Paul Berry
i965: Ensure that all necessary state is re-emitted...
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2014-01-13
Marek Olšák
r600g: fix glClearBuffer by handling PIPE_CLEAR_COLORi...
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2014-01-13
Marek Olšák
r600g: handle NULL colorbuffers correctly on R600-R700
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2014-01-13
Marek Olšák
r600g: handle NULL colorbuffers correctly on Evergreen
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2014-01-13
Marek Olšák
radeonsi: handle NULL colorbuffers correctly
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2014-01-13
Marek Olšák
gallium/util: easy fixes for NULL colorbuffers
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2014-01-13
Marek Olšák
st/mesa: bind NULL colorbuffers as specified by glDrawB...
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2014-01-13
Marek Olšák
mesa: handle GL_NONE draw buffers correctly in glClear
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2014-01-13
Marek Olšák
st/mesa: use sRGB formats for MSAA resolving if destina...
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2014-01-13
Marek Olšák
st/mesa: check depth and stencil writemask before clearing
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2014-01-13
Marek Olšák
st/mesa: always prefer pipe->clear over clear_with_quad...
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2014-01-13
Martin Andersson
st/egl: Flush resources before presentation
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2014-01-13
Tapani Pälli
dri: set yInverted default to GL_TRUE
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2014-01-13
Tapani Pälli
egl_dri2: call dri2_add_configs_for_visuals after exten...
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2014-01-11
Ian Romanick
mesa: Set the correct error in _mesa_BeginConditionalRender
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2014-01-10
Kenneth Graunke
i965: Delete duplicate write_timestamp function.
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2014-01-10
Paul Berry
i965: Fix clears of layered framebuffers with mismatche...
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2014-01-10
Paul Berry
main: check texture target when validating layered...
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2014-01-09
Chad Versace
i965/gen6/blorp: Remove redundant HiZ workaround
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2014-01-09
Chad Versace
i965/gen6/blorp: Set need_workaround_flush at top of...
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2014-01-09
Chad Versace
i965/gen6/blorp: Set need_workaround_flush immediately...
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2014-01-09
Carl Worth
docs: Import 10.0.2 release notes, add news item.
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2014-01-09
Brian Paul
mesa: add missing SNORM formats in _mesa_base_fbo_format()
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2014-01-09
Brian Paul
mesa: remove dead geom shader code
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2014-01-09
Brian Paul
docs: minor updates to VMware SVGA3D driver page
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2014-01-09
Brian Paul
mesa: check bits per channel for GL_RGBA_SIGNED_COMPONE...
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2014-01-09
Brian Paul
mesa: check for MESA_FORMAT_RGB9_E5_FLOAT in _mesa_is_f...
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2014-01-09
Brian Paul
st/mesa: fix breakage from gl_constant::Program[] change
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2014-01-09
Paul Berry
mesa: Use functions to convert gl_shader_stage to PROGR...
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2014-01-09
Paul Berry
main: Change init_program_limits() to use gl_shader_stage.
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2014-01-09
Paul Berry
glsl: Index into ctx->Const.Program[] rather than using...
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2014-01-09
Paul Berry
mesa: Index into ctx->Const.Program[] rather than using...
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2014-01-09
Paul Berry
mesa: replace ctx->Const.{Vertex,Fragment,Geomtery...
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2014-01-09
José Fonseca
llvmpipe: Honour pipe_rasterizer::point_quad_rasterization.
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2014-01-09
Eric Anholt
i965: Don't do the temporary-and-blit-copy for INVALIDA...
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2014-01-09
Eric Anholt
i965: Fix handling of MESA_pack_invert in blit (PBO...
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2014-01-09
Eric Anholt
i965: Fix incorrect bounds tracking for blit readpixels...
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2014-01-09
Eric Anholt
i965: Use SET_FIELD to safety check our x/y offsets...
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2014-01-09
Eric Anholt
i965: Add an assert for when SET_FIELD's value exceeds...
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2014-01-09
Eric Anholt
i965: Add a safety check for emitting blits.
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2014-01-09
Eric Anholt
i965: Don't call the blitter on addresses it can't...
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2014-01-09
Thomas Sondergaard
mesa: Namespace qualify fma to override ambiguity with...
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2014-01-09
Thomas Sondergaard
mesa: Work around internal compiler error
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2014-01-09
Thomas Sondergaard
mesa: Fix compile error with MSVC 2013
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2014-01-09
Thomas Sondergaard
mesa: Preliminary support for MSVC_VERSION=12.0
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2014-01-08
Rob Clark
freedreno: add basic query support
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2014-01-08
Rob Clark
freedreno/a3xx: use cs patch instead of RFI+RMW
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2014-01-08
Rob Clark
freedreno/a3xx: support for hw binning pass
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2014-01-08
Rob Clark
freedreno: be more clever about gmem usage
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2014-01-08
Rob Clark
freedreno: resync generated headers
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2014-01-08
Chris Forbes
i965: fold offset into coord for textureOffset(gsampler...
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2014-01-08
Paul Berry
mesa: Remove _mesa_progshader_enum_to_string(), which...
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2014-01-08
Paul Berry
glsl: Make more use of gl_shader_stage enum in ir_set_p...
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2014-01-08
Paul Berry
glsl: Make more use of gl_shader_stage enum in lower_cl...
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2014-01-08
Paul Berry
glsl: Make more use of gl_shader_stage enum in link_var...
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2014-01-08
Paul Berry
glsl: Change _mesa_glsl_parse_state ctor to use gl_shad...
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2014-01-08
Paul Berry
mesa: Use gl_shader::Stage instead of gl_shader::Type...
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2014-01-08
Paul Berry
mesa: Store gl_shader_stage enum in gl_shader objects.
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2014-01-08
Paul Berry
mesa: Move declaration of gl_shader_stage earlier in...
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2014-01-08
Paul Berry
glsl: make _mesa_shader_stage_to_string() available...
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2014-01-08
Paul Berry
mesa: Clean up nomenclature for pipeline stages.
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2014-01-08
José Fonseca
llvmpipe: Fix the bottom_edge_rule adjustment for points.
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2014-01-08
José Fonseca
llvmpipe: Respect bottom_edge_rule when computing the...
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2014-01-08
Chia-I Wu
ilo: enable HiZ
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2014-01-08
Chia-I Wu
ilo: resolve Z/HiZ correctly
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2014-01-08
Chia-I Wu
ilo: add flags to texture slices
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2014-01-08
Chia-I Wu
ilo: rename and add an accessor for texture slices
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2014-01-08
Chia-I Wu
ilo: add HiZ op support to the pipelines
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2014-01-08
Chia-I Wu
ilo: add support for HiZ allocation
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2014-01-08
Chia-I Wu
ilo: refactor separate stencil allocation
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2014-01-08
Chia-I Wu
ilo: assorted GPE fixes for HiZ
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2014-01-08
Chia-I Wu
ilo: no layer offsetting on GEN7+
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2014-01-08
Chia-I Wu
ilo: offset to layers only when necessary
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2014-01-08
Chia-I Wu
ilo: allow ilo_zs_surface to skip layer offsetting
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2014-01-08
Chia-I Wu
ilo: allow ilo_view_surface to skip layer offsetting
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2014-01-08
Tapani Pälli
i965/fs: do SEL optimization only when src type for...
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2014-01-07
Kenneth Graunke
glsl: Optimize pow(2, x) --> exp2(x).
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2014-01-07
Kenneth Graunke
glsl: Refactor is_zero/one/negative_one into an is_valu...
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2014-01-07
Kenneth Graunke
glsl: Optimize pow(1.0, X) --> 1.0.
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2014-01-07
Kenneth Graunke
mesa: Use get_local_param_pointer in glProgramLocalPara...
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2014-01-07
José Fonseca
llvmpipe: Basic implementation of pipe_context::set_sam...
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2014-01-07
José Fonseca
cso_context: Fix cso_context::sample_mask initial value.
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2014-01-07
Si Chen
llvmpipe: Implement alpha_to_coverage for non-MSAA...
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2014-01-07
Andreas Fänger
swrast: fix delayed texel buffer allocation regression...
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2014-01-07
Dave Airlie
gallium/draw: remove double semicolon
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2014-01-06
Brian Paul
glsl: rename min(), max() functions to fix MSVC build
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2014-01-06
Kenneth Graunke
i965: Remove unused PIPE_CONTROL defines.
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2014-01-06
Vinson Lee
mesa: Remove GLXContextID typedef from glxext.h.
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2014-01-06
Maxence Le...
docs/relnotes/10.1.html: report AMD_shader_trinary_minm...
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2014-01-06
Maxence Le...
mesa: enable AMD_shader_trinary_minmax
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2014-01-06
Maxence Le...
glsl: implement mid3 built-in function
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2014-01-06
Maxence Le...
glsl: implement max3 built-in function
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2014-01-06
Maxence Le...
glsl: Implement min3 built-in function
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2014-01-06
Maxence Le...
glsl: add min() and max() functions to builder.cpp
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2014-01-06
Maxence Le...
glsl: add a shader_trinary_minmax predicate
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