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mesa.git
2017-02-01
Bas Nieuwenhuizen
radv/ac: Implement Float64 load/store var.
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2017-02-01
Bas Nieuwenhuizen
radv/ac: Implement Float64 SSBO stores.
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2017-02-01
Bas Nieuwenhuizen
radv/ac: Add core Float64 support.
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2017-01-31
Rob Herring
vc4: Enable Neon on arm android builds
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2017-01-31
Rob Herring
vc4: fix arm64 build with Neon
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2017-01-31
Rob Herring
vc4: Make Neon inline assembly clang compatible
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2017-01-31
Tom Stellard
radeonsi: Set datalayout on the llvm module
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2017-01-31
Francisco Jerez
nir/spirv/glsl450: Implement IEEE-compliant handling...
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2017-01-31
Francisco Jerez
glsl: Implement IEEE-compliant handling of atan2(±...
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2017-01-31
Francisco Jerez
nir/spirv/glsl450: Rewrite atan2 implementation to...
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2017-01-31
Francisco Jerez
glsl: Rewrite atan2 implementation to fix accuracy...
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2017-01-31
Francisco Jerez
i965/fs: Fix nir_op_fsign of absolute value.
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2017-01-31
Francisco Jerez
glsl/ir_builder: Add rcp builder.
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2017-01-31
Francisco Jerez
glsl: Fix constant evaluation of the rcp op.
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2017-01-31
Francisco Jerez
mesa/program: Translate csel operation from GLSL IR.
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2017-01-31
Wladimir J...
etnaviv: Set SE.CLIP registers, add margins for scissor...
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2017-01-31
Wladimir J...
etnaviv: Generate new sin/cos instructions on GC3000
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2017-01-31
Nanley Chery
anv/cmd_buffer: Use the proper depth input attachment...
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2017-01-31
Bartosz Tomczyk
glsl: fix heap-buffer-overflow
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2017-01-31
Wladimir J...
etnaviv: Cannot render to rb-swapped formats
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2017-01-31
Christian Gmeiner
etnaviv: Avoid infinite loop in find_frame()
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2017-01-31
Dave Airlie
radv/ac: apply slice rounding to 1d arrays as well.
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2017-01-31
Dave Airlie
radv/geom: check if esgs and gsvs ring exists before...
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2017-01-30
Dave Airlie
radv: enable geometryShader and multiViewport capabilities.
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2017-01-30
Dave Airlie
radv: handle layer export from vs->fs properly
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2017-01-30
Dave Airlie
radv: emit esgs itemsize register.
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2017-01-30
Dave Airlie
radv: handle prim id inputs to fragment shader.
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2017-01-30
Dave Airlie
radv: emit geometry shaders to hardware
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2017-01-30
Dave Airlie
radv: emit geometry ring size and pointers via preamble...
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2017-01-30
Dave Airlie
radv: add gs ring size calculations to pipeline.
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2017-01-30
Dave Airlie
radv: add pipeline creation support for geometry shader...
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2017-01-30
Dave Airlie
radv/ac: handle primitive id
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2017-01-30
Dave Airlie
radv/ac: handle emitting vertex outputs to esgs ring.
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2017-01-30
Dave Airlie
radv/ac: handle gs inputs
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2017-01-30
Dave Airlie
radv/ac: add geom input support to get deref offset.
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2017-01-30
Dave Airlie
radv/ac: handle invocation and primitive id intrinsics
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2017-01-30
Dave Airlie
radv/ac: handle geometry emit vertex and end prim intri...
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2017-01-30
Dave Airlie
radv/ac: handle emitting gs epilogue
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2017-01-30
Dave Airlie
radv/ac: add copy shader creation
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2017-01-30
Dave Airlie
radv/ac: setup function parameters for vs as es and...
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2017-01-30
Dave Airlie
radv: pass some necessary gs info back to state handling.
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2017-01-30
Dave Airlie
radv: emit vertex shader to correct hw block.
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2017-01-30
Dave Airlie
radv/ac: propogate as_es flag into shader info from...
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2017-01-30
Dave Airlie
radv: extend shader stage code to cover geometry shaders.
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2017-01-30
Dave Airlie
radv/ac: start setting up the geom shader rings (v2)
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2017-01-30
Dave Airlie
radv/ac: handle geom shader sgpr/vgpr inputs
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2017-01-30
Dave Airlie
radv/ac: add geom shader sendmsg defines.
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2017-01-30
Dave Airlie
radv/ac: add some geom shader info from nir->ac shader.
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2017-01-30
Dave Airlie
radv: move hw vertex shader emit to separate function
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2017-01-30
Dave Airlie
radv: fixup ia multi vgt param code to handle geom...
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2017-01-30
Dave Airlie
radv: add code to set gs_table_depth.
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2017-01-30
Dave Airlie
radv: add small helper to denote when a geom shader...
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2017-01-30
Robert Foss
radv: Prevent Coverity warning
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2017-01-30
Timothy Arceri
mesa: add new MESA_GLSL flag for printing shader cache...
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2017-01-30
Carl Worth
glsl: add cache to ctx and add sha1 string fields
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2017-01-30
Carl Worth
glsl: add new uniform fields to be used to restore...
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2017-01-30
Carl Worth
glsl: Switch to disable-by-default for the GLSL shader...
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2017-01-30
Dave Airlie
radv/ac: implement txs for buffer textures.
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2017-01-30
Dave Airlie
radv/ac: handle nir irem opcode.
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2017-01-30
Dave Airlie
radv/ac: fix multisample subpass image.
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2017-01-30
Dave Airlie
radv: handle transfer_write as a dst flag.
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2017-01-30
Samuel Pitoiset
r600: fix a compilation warning in r600_screen_create()
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2017-01-30
Marek Olšák
gallium/radeon: merge dirty_fb_counter and dirty_tex_de...
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2017-01-30
Marek Olšák
winsys/radeon: clamp vram_vis_size to 256MB
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2017-01-30
Marek Olšák
radeonsi: handle count_from_stream_output in a few...
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2017-01-30
Marek Olšák
radeonsi: don't invoke DCC decompression in update_all_...
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2017-01-30
Marek Olšák
radeonsi: fold info->indirect conditionals into the...
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2017-01-30
Marek Olšák
radeonsi: atomize the scratch buffer state
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2017-01-30
Bartosz Tomczyk
r600: Fix stack overflow
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2017-01-30
Samuel Pitoiset
gallium/radeon: add new HUD queries for monitoring...
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2017-01-30
Samuel Pitoiset
gallium/radeon: add new GPU-sdma-busy HUD query
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2017-01-30
Samuel Pitoiset
gallium/radeon: rename grbm to mmio in the gpu load...
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2017-01-30
Marek Olšák
winsys/amdgpu: add a fast exit path into amdgpu_cs_add_...
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2017-01-30
Samuel Pitoiset
winsys/amdgpu: do not iterate twice when adding fence...
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2017-01-30
Samuel Pitoiset
winsys/amdgpu: add one likely() call in amdgpu_cs_flush()
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2017-01-30
Samuel Pitoiset
hud: fix compilation warnings in hud_nic_graph_install()
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2017-01-30
Samuel Pitoiset
st/mesa: make st_texture_get_sampler_view() static
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2017-01-30
Marek Olšák
gallium/radeon: remove r600_common_context::max_db
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2017-01-30
Marek Olšák
winsys/amdgpu: fix ADDR_REGISTER_VALUE::backendDisables
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2017-01-30
Marek Olšák
gallium/radeon: clean up r600_query_init_backend_mask
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2017-01-30
Marek Olšák
radeonsi: precompute IA_MULTI_VGT_PARAM values into...
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2017-01-30
Marek Olšák
radeonsi: move VGT_VERTEX_REUSE_BLOCK_CNTL into shader...
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2017-01-30
Marek Olšák
radeonsi: state atom IDs don't have to be off by one
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2017-01-30
Marek Olšák
radeonsi: use a bitmask for looping over dirty PM4...
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2017-01-30
Marek Olšák
radeonsi: atomize L2 prefetches
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2017-01-30
Marek Olšák
radeonsi: unbind disabled shader stages to prevent...
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2017-01-30
Marek Olšák
radeonsi: also prefetch compute shaders
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2017-01-30
Marek Olšák
radeonsi: update dirty_level_mask only after the first...
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2017-01-30
Marek Olšák
gallium/radeon: allow VRAM-only placements again on...
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2017-01-30
Marek Olšák
radeonsi: don't set +fp64-denormals
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2017-01-30
Marek Olšák
radeonsi: remove si_shader_context::param_tess_offchip
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2017-01-30
Lucas Stach
etnaviv: force vertex buffers through the MMU
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2017-01-30
Andres Rodriguez
radv: Expose VK_KHR_maintenance1
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2017-01-30
Andres Rodriguez
radv: Fix vkCmdCopyImage for 2d slices into 3d Images
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2017-01-30
Bas Nieuwenhuizen
radv: Expose transfer format features.
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2017-01-30
Bas Nieuwenhuizen
radv: Don't allow any operations on non-supported depth...
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2017-01-30
Andres Rodriguez
radv: use new error codes for AllocateDescriptorSets
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2017-01-30
Andres Rodriguez
radv: vkAllocateCommandBuffers should NULL all output...
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2017-01-30
Andres Rodriguez
radv: add trim command pool stub
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2017-01-30
Kenneth Graunke
i965: Support the force_glsl_version driconf option.
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