mesa.git
2016-11-17 Timothy Arcerimesa: make use of ralloc when creating ARB asm gl_progr...
2016-11-17 Timothy Arcerimesa: remove unused Comment field in prog_instruction
2016-11-17 Timothy Arcerii965: get num_abos from shader_info rather than gl_link...
2016-11-17 Timothy Arcerimesa/glsl: copy num_abos to gl_program
2016-11-17 Timothy Arcerii965: get num_images from shader_info rather than gl_li...
2016-11-17 Timothy Arcerimesa/glsl: copy num_images to gl_program
2016-11-17 Timothy Arcerinir: add support for counting AoA uniforms in nir_shade...
2016-11-17 Timothy Arcerii965: only try print GLSL IR once when using INTEL_DEBU...
2016-11-17 Jason Ekstrandanv/descriptor_set: Put the whole state in the state...
2016-11-17 Jason Ekstrandanv/descriptor_set: Write the state offset in the surfa...
2016-11-17 Timothy Arcericompiler: remove now unused copy_shader_info() declaration
2016-11-17 Timothy Arcericompiler: include shader_enums.h in shader_info.h
2016-11-16 Tim Rowleyswr: [rasterizer core] fix clear with multiple color...
2016-11-16 Ben WidawskyPartial revert "i965: "Fix" aux offsets"
2016-11-16 Ben Widawskyi965: "Fix" aux offsets
2016-11-16 Jason Ekstrandanv/blorp: Handle VK_ATTACHMENT_UNUSED in CmdClearAttac...
2016-11-16 Jason EkstrandAllocate a null state whenever there is depth/stencil
2016-11-16 Jason Ekstrandanv: Set framebuffer to NULL in secondary command buffers
2016-11-16 Jason Ekstrandanv/blorp: Use the new clear_attachments entrypoint...
2016-11-16 Jason Ekstrandanv/blorp: Break the guts of alloc_binding_table into...
2016-11-16 Jason Ekstrandanv: Bring back anv_cmd_buffer_emit_state_base_address
2016-11-16 Jason Ekstrandintel/blorp: Add a clear_attachments entrypoint
2016-11-16 Jason Ekstrandintel/blorp: Add capability to use pre-baked binding...
2016-11-16 Jason Ekstrandintel/blorp: Add support for vertex shaders
2016-11-16 Jason Ekstrandintel/blorp: Use an actual chunk of vertex buffer for...
2016-11-16 Jason Ekstrandblorp/exec: Use uint32_t for copying varying data
2016-11-16 Jason Ekstrandintel/blorp: Handle NIR clear inputs the same way as...
2016-11-16 Jason Ekstrandintel/blorp: Remove NIR support for uniforms
2016-11-16 Jason Ekstrandintel/blorp: Add a shader type to make keys more unique
2016-11-16 Jason Ekstrandintel/blorp: Make the number of samples an explicit...
2016-11-16 Jason Ekstrandanv/cmd_buffer: Stop relying on the framebuffer for...
2016-11-16 Jason Ekstrandanv: Rework the way render target surfaces are allocated
2016-11-16 Jason Ekstrandanv/cmd_buffer: Expose add_surface_state_reloc as an...
2016-11-16 Jason Ekstrandanv/cmd_buffer: Use the surface state alloc helper...
2016-11-16 Jason Ekstrandanv: Add a helper for doing buffer copies with nothing...
2016-11-16 Jason Ekstrandintel/genxml: Add SO_WRITE_OFFSET registers for gen7-9
2016-11-16 Jason Ekstrandintel/isl: Add some basic info about RENDER_SURFACE_STA...
2016-11-16 Jason Ekstrandanv/pipeline: Use get_scratch_space/address for compute...
2016-11-16 Jason Ekstrandanv: Move INTERFACE_DESCRIPTOR_DATA setup to the pipeline
2016-11-16 Jason Ekstrandanv/pipeline: Roll genX_pipeline_util.h into genX_pipel...
2016-11-16 Jason Ekstrandanv/pipeline: Unify graphics_pipeline_create
2016-11-16 Jason Ekstrandanv/pipline: Re-order state emission and make it consistent
2016-11-16 Jason Ekstrandanv/pipeline: Rework the 3DSTATE_VF_TOPOLOGY helper
2016-11-16 Jason Ekstrandanv/pipeline: Move 3DSTATE_PS_EXTRA setup into a helper
2016-11-16 Jason Ekstrandanv/pipeline: Unify 3DSTATE_WM emission
2016-11-16 Jason Ekstrandintel/genxml: Make 3DSTATE_WM more consistent across...
2016-11-16 Jason Ekstrandanv/pipeline: Unify 3DSTATE_PS emission
2016-11-16 Jason Ekstrandanv/pipeline/gen7: Properly set 3DSTATE_PS::DualSourceB...
2016-11-16 Jason Ekstrandintel/genxml: Make some 3DSTATE_PS fields more consistent
2016-11-16 Jason Ekstrandanv/pipeline: Make emit_3dstate_sbe safe to call withou...
2016-11-16 Jason Ekstrandanv/pipeline: Unify 3DSTATE_GS emission
2016-11-16 Jason Ekstrandanv/pipeline/gen8: Set 3DSTATE_GS::InstanceControl
2016-11-16 Jason Ekstrandintel/genxml: Make some 3DSTATE_GS fields more consistent
2016-11-16 Jason Ekstrandanv/pipeline: Unify 3DSTATE_VS emission
2016-11-16 Jason Ekstrandanv/pipeline/gen8: Enable VS statistics
2016-11-16 Jason Ekstrandanv/pipeline: Stop claiming to support running without...
2016-11-16 Jason Ekstrandintel/genxml: Make some VS/GS fields consistent across...
2016-11-16 Jason Ekstrandanv/pipeline: Get rid of the kernel pointer fields
2016-11-16 Jason Ekstrandanv/pipeline: Set correct binding table and sampler...
2016-11-16 Brian Paulmesa: if MESA_DEBUG=context, create a debug context
2016-11-16 Nicolai Hähnleu_simple_shaders: try to un-break the Windows build
2016-11-16 Nicolai Hähnleradeonsi: fix a subtle bounds checking corner case...
2016-11-16 Nicolai Hähnleradeonsi: reject some 3-component formats as buffer...
2016-11-16 Nicolai Hähnlest/mesa: swap bytes in the fallback format translation...
2016-11-16 Nicolai Hähnlest/mesa: simplify and fix st_GetTexSubImage
2016-11-16 Nicolai Hähnlest/mesa: fix SINT <-> UINT conversion during PBO upload...
2016-11-16 Nicolai Hähnlest/mesa: change st_pbo_create_upload_fs to st_pbo_get_u...
2016-11-16 Nicolai Hähnlest/mesa: fix ReadPixels into packed formats with PBO
2016-11-16 Nicolai Hähnleutil/blitter: add clamping during SINT <-> UINT blits
2016-11-16 Nicolai Hähnleutil/blitter: index texfetch_col shaders by type
2016-11-16 Lionel Landwerlini965: miptree: prevent potential NULL pointer access
2016-11-16 Jordan Justenintel/blorp: Use designated initializers in surf_conver...
2016-11-16 Liu ZhiquanEGL/android: pbuffer implementation
2016-11-16 Eric Engestromegl: add missing error-checking to eglReleaseTexImage()
2016-11-16 Ben Widawskyi965: Fix KBL typo in string
2016-11-16 Ben Widawskyi965: Consolidate GEN9 LP definition
2016-11-16 Ben Widawskyi965/glk: Add basic Geminilake support
2016-11-16 Vinson Leeutil: Fix Clang trivial destructor check.
2016-11-16 Ilia Mirkinswr: mark color clamping as unsupported
2016-11-16 Ilia Mirkinswr: always enable adding start/base vertex to gl_VertexId
2016-11-16 Ilia Mirkinswr: add support for upper-left fragcoord position
2016-11-16 Ilia Mirkinswr: make sure that all rendering is finished on shader...
2016-11-16 Ilia Mirkinswr: disable blending for integer formats
2016-11-16 Ilia Mirkinswr: mark rgb9_e5 as unrenderable
2016-11-16 Ilia Mirkinswr: no support for shader stencil export
2016-11-16 Ilia Mirkinswr: mark both frag and vert textures read, don't forge...
2016-11-16 Ilia Mirkinswr: fix texture layout for compressed formats
2016-11-16 Ilia Mirkinswr: add archrast generated files to gitignore
2016-11-16 Ilia Mirkinswr: [rasterizer jitter] don't bother quantizing unused...
2016-11-16 Ilia Mirkinswr: [rasterizer memory] fix store tile for 128-bit...
2016-11-16 Ilia Mirkinswr: [rasterizer memory] add support for R32_FLOAT_X8X2...
2016-11-15 Dave Airlieac/nir/llvm: fix channel in texture gather lowering...
2016-11-15 Dave Airlieradv: don't crash on null swapchain destroy.
2016-11-15 Dave Airliewsi: fix VK_INCOMPLETE for vkGetSwapchainImagesKHR
2016-11-15 Jordan Justenisl: Fix height calculation in isl_msaa_interleaved_sca...
2016-11-15 Emil Velikovamd: automake: android: rename sources lists to foo_FILES
2016-11-15 Mauro Rossiamd: flatten amd/common makefile structure
2016-11-15 Marek Olšákradeonsi: set IF_THRESHOLD to 3
2016-11-15 Marek Olšákglsl_to_tgsi: lower small branches based on the CAP
2016-11-15 Marek Olšákgallium: add PIPE_SHADER_CAP_LOWER_IF_THRESHOLD
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