mesa.git
2017-01-06 Eric Anholtvc4: Move the utile_width/height functions to header...
2017-01-06 Eric Anholtvc4: Make the load/store utile functions static.
2017-01-06 Eric Anholtvc4: Simplify the load/store utile functions.
2017-01-06 Eric Anholtvc4: Reuse a list function to simplify bufmgr code.
2017-01-06 Eric Anholtvc4: Flush the job early if we're referencing too many...
2017-01-06 Timothy Arcerist/mesa/glsl: move SamplerTargets to gl_program
2017-01-06 Timothy Arcerist/mesa/glsl: set SamplersUsed directly in gl_program
2017-01-06 Timothy Arcerimesa/glsl: set sampler units directly in gl_program
2017-01-06 Timothy Arcerimesa: simplify sampler setting code
2017-01-06 Timothy Arcerimesa/glsl: set num_textures per stage directly in shade...
2017-01-06 Timothy Arcerimesa: make _CurrentFragmentProgram a gl_program struct...
2017-01-06 Timothy Arcerii965: stop passing gl_shader_program to the precompile...
2017-01-06 Timothy Arcerimesa/glsl: remove hack to reset sampler units to zero
2017-01-06 Timothy Arcerii965: make use of new is_arb_asm flag
2017-01-06 Timothy Arcerist/mesa/glsl: add new is_arb_asm flag in gl_program
2017-01-06 Timothy Arcerii965: pass gl_program directly to brw_compile_tes()
2017-01-06 Timothy Arcerii965: stop passing gl_shader_program to brw_nir_setup_g...
2017-01-06 Timothy Arcerii965: pass gl_program to brw_upload_ubo_surfaces()
2017-01-06 Timothy Arcerii965: stop passing gl_shader_program to brw_assign_comm...
2017-01-06 Timothy Arcerist/mesa/glsl/i965: move ShaderStorageBlocks to gl_program
2017-01-06 Timothy Arcerist/mesa/glsl/i965: set num_ssbos directly in shader_info
2017-01-06 Timothy Arcerist/mesa/glsl/i965: move per stage UniformBlocks to...
2017-01-06 Timothy Arcerist/mesa/glsl/i965: set num_ubos directly in shader_info
2017-01-06 Timothy Arcerist/mesa/glsl/i965: move ImageUnits and ImageAccess...
2017-01-06 Timothy Arcerii965: get InfoLog and LinkStatus via the pointer in...
2017-01-06 Timothy Arcerii965: get shared_size from shader_info rather than...
2017-01-06 Timothy Arcerii965: stop depending on gl_shader_program for brw_compu...
2017-01-06 Timothy Arcerii965: pass gl_program to the brw_*_debug_recompile...
2017-01-05 Roland Scheideggergallivm: (trivial) fix typo bug with small AoS format...
2017-01-05 Roland Scheideggergallivm: implement aos unpack (to unorm8) for small...
2017-01-05 Roland Scheideggergallivm: optimize lp_build_unpack_arith_rgba_aos slightly
2017-01-05 Roland Scheideggergallivm: use 2 srcs for 32->16bit conversions in lp_bld...
2017-01-05 Roland Scheideggerllvmpipe: (trivial) minimally simplify mask construction
2017-01-05 Lionel Landwerlinanv: fix multiple creation with internal failure
2017-01-05 Tim Rowleyswr: [rasterizer core/common/jitter] gl_double support
2017-01-05 Fredrik Höglunddri3: Fix MakeCurrent without a default framebuffer
2017-01-05 Marek Olšákradeonsi: turn SDMA IBs into de-facto preambles of...
2017-01-05 Marek Olšákradeonsi: implement SDMA-based buffer clearing for SI
2017-01-05 Marek Olšákradeonsi: do all math in bytes in SI DMA code
2017-01-05 Marek Olšákgallium/radeon: prevent SDMA stalls by detecting RAW...
2017-01-05 Marek Olšákgallium/radeon: move unrelated code from dma_emit_wait_...
2017-01-05 Marek Olšákradeonsi: inline cik_sdma_do_copy_buffer
2017-01-05 Marek Olšákradeonsi: also wait for SDMA in the clear_buffer CPU...
2017-01-05 Marek Olšákradeonsi: simplify r600_resource typecasts in si_clear_...
2017-01-05 Marek Olšákradeonsi: always use SDMA for big buffer clears and...
2017-01-05 Marek Olšákradeonsi: use SDMA in rvid_buffer_clear on CIK-VI
2017-01-05 Marek Olšákradeonsi: use SDMA for initial clearing of DCC/CMASK...
2017-01-05 Marek Olšákradeonsi: implement SDMA-based buffer clearing for...
2017-01-05 Marek Olšákgallium/hud: increase the vertex buffer size for text
2017-01-05 Marek Olšákgallium/hud: add an option to sort items below graphs
2017-01-05 Marek Olšákgallium/hud: add an option to reset the color counter
2017-01-05 Marek Olšákgallium/hud: allow more data sources per pane
2017-01-05 Marek Olšákgallium/hud: add an option to rename each data source
2017-01-05 Marek Olšákgallium: remove TGSI_OPCODE_SUB
2017-01-05 Marek Olšákgallium: remove TGSI_OPCODE_ABS
2017-01-05 Axel Davyst/nine: Remove all usage of ureg_SUB in nine_shader
2017-01-05 Axel Davyst/nine: Remove all usage of ureg_SUB in nine_ff
2017-01-05 Axel Davyst/nine: Do not map SUB and ABS to their gallium equiva...
2017-01-05 Eric Anholtconfigure: Fix another bashism.
2017-01-05 Marek Olšákst/mesa: fix a segfault when prog->sh.data is NULL
2017-01-05 Emil Velikovdocs: add news item and link release notes for 13.0.3
2017-01-05 Emil Velikovdocs: add sha256 checksums for 13.0.3
2017-01-05 Emil Velikovdocs: add release notes for 13.0.3
2017-01-05 Nayan Deshmukhst/va: fix incorrect argument in vl_compositor_cleanup
2017-01-05 Tim Rowleyswr: remove unneeded llvm version check
2017-01-05 George Kyriazisswr: fix windows build break
2017-01-05 Marek Olšákradeonsi: update clip_regs if clip_disable changes...
2017-01-05 Marek Olšákst/mesa: enable GLSLOptimizeConservatively for drivers...
2017-01-05 Marek Olšákglsl_to_tgsi: do fewer optimizations with GLSLOptimizeC...
2017-01-05 Marek Olšákmesa: add gl_constants::GLSLOptimizeConservatively
2017-01-05 Marek Olšákgallium: add PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY
2017-01-05 Marek Olšákglsl: run do_lower_jumps properly in do_common_optimiza...
2017-01-05 Kenneth Graunkei965: Print VS output VUE map in Vulkan too.
2017-01-05 Kenneth Graunkei965: Fix last slot calculations
2017-01-05 Iago Toral... docs: Mark GL_ARB_gpu_shader_fp64 and OpenGL 4.0 as...
2017-01-05 Iago Toral... docs: add GL_ARB_gpu_shader_fp64 and OpenGL 4.0 support...
2017-01-05 Iago Toral... i965: add a kernel_features bitfield to intel screen
2017-01-05 Iago Toral... i965/gen7: Enable OpenGL 4.0 in Haswell when supported
2017-01-05 Iago Toral... i965: get rid of brw->can_do_pipelined_register_writes
2017-01-05 Chris Wilsoni965: Move the pipelined test for SO register access...
2017-01-05 Samuel Iglesias... i965/disasm: remove printing hstride and width in align...
2017-01-05 Samuel Iglesias... vec4: use DIM instruction when loading DF immediates...
2017-01-04 Carl Worthglcpp: Remove illegal characters from tests
2017-01-04 Carl Worthglcpp: Exhaustively test all legal characters in GLSL
2017-01-04 Carl Worthglcpp: Allow vertical tab and form feed characters...
2017-01-04 Carl Worthglcpp: Add testing for no space between macro name...
2017-01-04 Lionel Landwerlinspirv: compute push constant access offset & range
2017-01-04 Lionel Landwerlinspirv: move block_size() definition
2017-01-04 Marek Olšákva: call texture_get_handle while the mutex is being...
2017-01-04 Marek Olšákvdpau: call texture_get_handle while the mutex is being...
2017-01-04 Samuel Pitoisetradeonsi: capitalize VM hex addr when dumping buffer...
2017-01-04 Tapani Pällii965: remove unused brwInitVtbl declaration
2017-01-04 Iago Toral... i965: remove brw_context dependency from intel_batchbuf...
2017-01-04 Iago Toral... i965: make intel_batchbuffer_free() take a batchbuffer...
2017-01-04 Iago Toral... i965: make intel_batchbuffer_emit_dword() take a batchb...
2017-01-04 Iago Toral... i965: Make intel_bachbuffer_reloc() take a batchbuffer...
2017-01-04 Timothy Arcerinir: fix loop iteration count calculation for floats
2017-01-03 Edmondo Tommasinagallium/hud: add a path separator between dump director...
2017-01-03 Heiko Przybylr600/sb: Fix loop optimization related hangs on eg
2017-01-03 Eric Anholteditorconfig: Fix up the tab rendering width.
next