mesa.git
2015-09-25 Samuel Iglesias... mesa: Add getters for the GL_ARB_shader_storage_buffer_...
2015-09-25 Samuel Iglesias... glapi: add ARB_shader_storage_block_buffer_object
2015-09-25 Samuel Iglesias... main/tests: add ARB_shader_storage_buffer_object tokens...
2015-09-25 Samuel Iglesias... main: Add SHADER_STORAGE_BLOCK and BUFFER_VARIABLE...
2015-09-25 Iago Toral... glsl: Do not allow reads from write-only buffer variables
2015-09-25 Iago Toral... glsl: Do not allow assignments to read-only buffer...
2015-09-25 Samuel Iglesias... glsl: Allow memory qualifiers on shader storage buffer...
2015-09-25 Iago Toral... glsl: Apply memory qualifiers to buffer variables
2015-09-25 Iago Toral... glsl: Allow use of memory qualifiers with ARB_shader_st...
2015-09-25 Samuel Iglesias... glsl: fix UNIFORM_BUFFER_START or UNIFORM_BUFFER_SIZE...
2015-09-25 Iago Toral... mesa: Add queries for GL_SHADER_STORAGE_BUFFER
2015-09-25 Samuel Iglesias... mesa: add glShaderStorageBlockBinding()
2015-09-25 Iago Toral... glsl: First argument to atomic functions must be a...
2015-09-25 Iago Toral... i965/nir/vec4: Implement nir_intrinsic_ssbo_atomic_*
2015-09-25 Iago Toral... i965/nir/fs: Implement nir_intrinsic_ssbo_atomic_*
2015-09-25 Iago Toral... nir: Implement lowered SSBO atomic intrinsics
2015-09-25 Iago Toral... glsl: lower SSBO atomic intrinsics
2015-09-25 Samuel Iglesias... glsl: use ir_rvalue instead of ir_dereference in auxili...
2015-09-25 Iago Toral... glsl: Add atomic functions from ARB_shader_storage_buff...
2015-09-25 Iago Toral... glsl: Rename atomic counter functions
2015-09-25 Samuel Iglesias... glsl: atomic counters can be declared as buffer-qualifi...
2015-09-25 Iago Toral... nir/glsl_to_nir: ignore an instruction's dest if it...
2015-09-25 Iago Toral... i965/nir/vec4: Implement nir_intrinsic_load_ssbo
2015-09-25 Iago Toral... i965/nir/fs: Implement nir_intrinsic_load_ssbo
2015-09-25 Iago Toral... nir: Implement __intrinsic_load_ssbo
2015-09-25 Samuel Iglesias... nir: modify the instruction insertion in nir_visitor...
2015-09-25 Iago Toral... i965/nir/vec4: Implement nir_intrinsic_store_ssbo
2015-09-25 Iago Toral... i965/nir/fs: Implement nir_intrinsic_store_ssbo
2015-09-25 Iago Toral... nir: Implement __intrinsic_store_ssbo
2015-09-25 Francisco Jerezi965/vec4: Import surface message builder functions.
2015-09-25 Francisco Jerezi965/vec4: Import helpers to convert vectors into array...
2015-09-25 Francisco Jerezi965/vec4: Introduce VEC4 IR builder.
2015-09-25 Samuel Iglesias... glsl: shader storage blocks use different max block...
2015-09-25 Samuel Iglesias... glsl: ignore buffer variables when counting uniform...
2015-09-25 Samuel Iglesias... glsl: number of active shader storage blocks must be...
2015-09-25 Samuel Iglesias... glsl: a shader storage buffer must be smaller than...
2015-09-25 Samuel Iglesias... glsl: add std430 interface packing support to ssbo...
2015-09-25 Samuel Iglesias... glsl: Add std430 support to program_resource_visitor...
2015-09-25 Samuel Iglesias... glsl: Add parser/compiler support for std430 interface...
2015-09-25 Samuel Iglesias... glsl: Add std430 related member functions to glsl_type...
2015-09-25 Samuel Iglesias... glsl: allow default qualifiers for shader storage block...
2015-09-25 Samuel Iglesias... glsl: Move interface block processing to glsl_parser_ex...
2015-09-25 Samuel Iglesias... glsl: ignore default qualifier declarations when checki...
2015-09-25 Samuel Iglesias... glsl: layout qualifier can appear more than once since...
2015-09-25 Samuel Iglesias... i965/wm: surfaces should have the API buffer size,...
2015-09-25 Samuel Iglesias... i965/wm: emit null buffer surfaces when null buffers...
2015-09-25 Samuel Iglesias... i965/fs/nir: implement nir_intrinsic_get_buffer_size
2015-09-25 Samuel Iglesias... i965/fs: Implement FS_OPCODE_GET_BUFFER_SIZE
2015-09-25 Samuel Iglesias... i965/vec4/nir: implement nir_intrinsic_get_buffer_size
2015-09-25 Samuel Iglesias... i965/vec4: Implement VS_OPCODE_GET_BUFFER_SIZE
2015-09-25 Samuel Iglesias... nir: Implement ir_unop_get_buffer_size
2015-09-25 Samuel Iglesias... glsl: implement unsized array length
2015-09-25 Samuel Iglesias... glsl: Add parser/compiler support for unsized array...
2015-09-25 Samuel Iglesias... glsl: Add unsized array support to glsl_type::std140_size()
2015-09-25 Samuel Iglesias... glsl: fix indention in glsl_types.cpp
2015-09-25 Samuel Iglesias... glsl: add support for unsized arrays in shader storage...
2015-09-25 Samuel Iglesias... glsl: return error if unsized arrays are found in OpenGL ES
2015-09-25 Iago Toral... i965/fs: Do not split buffer variables
2015-09-25 Iago Toral... i965: handle visiting of ir_var_shader_storage variables
2015-09-25 Iago Toral... i965: Upload Shader Storage Buffer Object surfaces
2015-09-25 Iago Toral... i965: Set MaxShaderStorageBuffers for compute shaders
2015-09-25 Samuel Iglesias... i965: set ARB_shader_storage_buffer_object related...
2015-09-25 Iago Toral... i965: Implement DriverFlags.NewShaderStorageBuffer
2015-09-25 Iago Toral... i965: Use 64-byte offset alignment for shader storage...
2015-09-25 Samuel Iglesias... mesa: set MAX_SHADER_STORAGE_BUFFERS to 16.
2015-09-25 Tapani Pälliglsl: add packed varyings to program resource list
2015-09-25 Tapani Pällimesa: add packed_varyings list to gl_shader
2015-09-25 Jordan Justeni965/cs: Implement DispatchComputeIndirect support
2015-09-25 Jordan Justenmesa/cs: Implement glDispatchComputeIndirect
2015-09-25 Jordan Justenmesa/cs: Support GL_DISPATCH_INDIRECT_BUFFER
2015-09-25 Jordan Justenmesa/cs: Add _mesa_validate_DispatchCompute
2015-09-24 Roland Scheideggermesa: fix mipmap generation for immutable, compressed...
2015-09-24 Matt Turnerglsl: Expose gl_MaxTess{Control,Evaluation}AtomicCounters.
2015-09-24 Alejandro Piñeiroi965/vec4: check swizzle before discarding a uniform...
2015-09-24 Mauro Rossiandroid: radeonsi: fix sid_tables.h missing LOCAL_MODUL...
2015-09-24 Benjamin Bellecgallium/radeon: remove the percentage symbol from HUD...
2015-09-24 Marek Olšákgallium/u_blitter: handle allocation failures
2015-09-24 Marek Olšákradeonsi: handle dummy constant buffer allocation failure
2015-09-24 Marek Olšákradeonsi: don't forget to update scratch relocations...
2015-09-24 Marek Olšákradeonsi: skip drawing if updating the scratch buffer...
2015-09-24 Marek Olšákradeonsi: skip drawing if PS fails to compile or upload
2015-09-24 Marek Olšákradeonsi: skip drawing if VS, TCS, TES, GS fail to...
2015-09-24 Marek Olšákradeonsi: handle fixed-func TCS shader create failure
2015-09-24 Marek Olšákradeonsi: handle shader precompile failures
2015-09-24 Marek Olšákradeonsi: skip drawing if GS ring allocations fail
2015-09-24 Marek Olšákradeonsi: skip drawing if the tess factor ring allocati...
2015-09-24 Marek Olšákradeonsi: add malloc fail paths to si_create_shader_state
2015-09-24 Marek Olšákradeonsi: report alloc failure from si_shader_binary_read
2015-09-24 Marek Olšákgallium/radeon: add a fail path for depth MSAA texture...
2015-09-24 Marek Olšákgallium/radeon: handle buffer alloc failures in r600_dr...
2015-09-24 Marek Olšákgallium/radeon: handle buffer_map staging buffer failur...
2015-09-24 Marek Olšákradeonsi: handle constant buffer alloc failures
2015-09-24 Marek Olšákradeonsi: handle index buffer alloc failures
2015-09-24 Marek Olšákst/mesa: fix front buffer regression after dropping...
2015-09-24 Kristian Høgsberg... wayland: Add copyright notice for wayland-egl.c
2015-09-24 Kristian Høgsberg... i965: Respect stride and subreg_offset for ATTR registers
2015-09-24 Brian Paulmesa: rework Driver.CopyImageSubData() and related...
2015-09-24 Thomas Hellstromst/xa: Fixups for PIPE_FORMAT_R8_UNORM A8 usage v2.
2015-09-24 Ilia Mirkinst/mesa: keep track of saturated writes when eliminatin...
2015-09-24 Timothy Arceriglsl: correctly detect inactive UBO arrays
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