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mesa.git
2010-09-24
Alex Deucher
r600c: fix mipmap stride on evergreen
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2010-09-24
Ian Romanick
EGL DRI2: Silence 'missing initializer' warnings
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2010-09-24
Ian Romanick
EGL DRI2: Silence piles of 'unused variable' warnings
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2010-09-24
Brian Paul
llvmpipe: make texture border_color dynamic state
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2010-09-24
Brian Paul
llvmpipe: make min/max lod and lod bias dynamic state
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2010-09-24
Jerome Glisse
r600g: fix compilation after change to evergreend.h
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2010-09-24
Jerome Glisse
r600g: evergreen fix for new design
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2010-09-24
Jerome Glisse
r600g: move use_mem_constants flags for new designs...
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2010-09-24
Jerome Glisse
r600g: fix typo in evergreen define (resource are in...
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2010-09-24
Brian Paul
st/mesa: use the wrapped renderbuffer in CopyPixels()
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2010-09-24
Brian Paul
st/mesa: add missing MESA_FORMAT_S8 case in st_mesa_for...
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2010-09-24
Brian Paul
mesa: fix assertions to handle srgb formats
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2010-09-24
Luca Barbieri
d3d1x: CRLF -> LF in progs
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2010-09-24
Luca Barbieri
d3d1x: stop using GLX in demos, just use the default...
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2010-09-24
Luca Barbieri
d3d1x: assert if X visual is not among enumerated visuals
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2010-09-24
Luca Barbieri
d3d1x: don't crash on drivers not supporting vertex...
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2010-09-24
Luca Barbieri
nvfx: add RGB framebuffer format support in addition...
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2010-09-24
Luca Barbieri
nvfx: allow setting NULL constant buffers
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2010-09-24
Andre Maasikas
r600g: break alu clause earlier
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2010-09-24
Luca Barbieri
d3d1x: fix linking of dxbc2tgsi
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2010-09-24
Luca Barbieri
d3d1x: draw to the correct buffer
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2010-09-24
Luca Barbieri
d3d1x: fix CheckMultisampleQualityLevels
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2010-09-24
Luca Barbieri
d3d1x: don't assert on unsupported resource types
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2010-09-24
Luca Barbieri
d3d1x: add untested support for geometry shader translation
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2010-09-24
Luca Barbieri
d3d1x: add shader dumping
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2010-09-24
Dave Airlie
r600g: fix polygon mode
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2010-09-24
Dave Airlie
r600g: fixup sprite coord enable.
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2010-09-24
Dave Airlie
r600g: fix typo in r700 alu emit
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2010-09-24
Dave Airlie
r600g: fixup VP->FP output->input routing.
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2010-09-24
Dave Airlie
r600g: fixup tex wrapping.
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2010-09-24
Dave Airlie
r600g: drop index_offset parameter to index buffer...
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2010-09-24
Dave Airlie
r600g: fix draw-elements and draw-elements-base-vertex
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2010-09-24
Dave Airlie
r600g: some more vertex formats
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2010-09-24
Dave Airlie
r600g: add some more vertex format support.
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2010-09-24
Dave Airlie
r600g: add vert support for 16/16 and 16/16/16 floats.
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2010-09-24
Marek Olšák
Build r300g by default
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2010-09-24
Marek Olšák
r300g: fix the border color for every format other...
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2010-09-24
Marek Olšák
r300g: fix a copy-paste typo for logging
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2010-09-24
Marek Olšák
r300g: make accessing map_list and buffer_handles threa...
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2010-09-24
Marek Olšák
r300g: fixup long-lived BO maps being incorrectly unmap...
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2010-09-24
Marek Olšák
util: make calling remove_from_list multiple times...
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2010-09-23
Eric Anholt
i915: Remove a dead if (0) block.
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2010-09-23
Eric Anholt
intel: Remove dead intelIsTextureResident().
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2010-09-23
Eric Anholt
unichrome: Mostly revert my convolution removal changes.
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2010-09-23
Eric Anholt
radeon: Remove copied minimum pitch alignment code.
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2010-09-23
Eric Anholt
intel: Replace my intel_texture_bitmap code with _mesa_...
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2010-09-23
Eric Anholt
intel: Remove unnecessary minimum pitch alignment to...
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2010-09-23
Tom Stellard
r300g: Always try to build libr300compiler.a
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2010-09-23
Eric Anholt
intel: Remove disabled stencil drawpixels acceleration.
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2010-09-23
Dave Airlie
r300g: fix point sprite coord.
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2010-09-23
Jerome Glisse
r600g: initial evergreen support in new path
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2010-09-23
Tilman Sauerbeck
r600g: Destroy the blitter.
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2010-09-23
Eric Anholt
mesa: Remove EXT_convolution.
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2010-09-23
Eric Anholt
mesa: Remove SGI_color_matrix.
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2010-09-23
Eric Anholt
mesa: Remove SGI_color_table.
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2010-09-23
Eric Anholt
mesa: Remove EXT_histogram.
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2010-09-23
Eric Anholt
mesa: Remove the non-required ARB_imaging extension.
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2010-09-23
Luca Barbieri
d3d1x: obliterate IDL parameter names from d3d10.idl...
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2010-09-23
Luca Barbieri
d3d1x: add autogenerated files as prerequisites, so...
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2010-09-23
Luca Barbieri
d3d1x: fix build without system EGL/egl.h
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2010-09-23
Luca Barbieri
d3d1x: add missing guid.cpp
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2010-09-23
Luca Barbieri
d3d1x: flush properly
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2010-09-23
Luca Barbieri
d3d1x: remove another include specstrings.h
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2010-09-23
Luca Barbieri
d3d1x: flush the pipe context when presenting
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2010-09-23
Luca Barbieri
d3d1x: remove specstrings.h include
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2010-09-23
Luca Barbieri
d3d11: obliterate IDL parameter names
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2010-09-23
Luca Barbieri
d3d1x: rename parameters in dxgi
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2010-09-23
Luca Barbieri
d3d1x: rename params in misc and objects
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2010-09-23
Luca Barbieri
d3d11: rename screen params
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2010-09-23
Luca Barbieri
d3d1x: rename context params
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2010-09-23
Luca Barbieri
d3d1x: minifix
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2010-09-23
Luca Barbieri
d3d1x: remove specstrings
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2010-09-23
Luca Barbieri
d3d1x: normalize whitespace
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2010-09-23
Luca Barbieri
d3d1x: s/tpf/sm4/g
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2010-09-23
Luca Barbieri
d3d1x: autogenerate shader enums and text from def...
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2010-09-23
Luca Barbieri
d3d1x: initialize the mutex
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2010-09-23
José Fonseca
draw: Prevent clipped vertices overflow.
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2010-09-23
Keith Whitwell
draw: don't apply flatshading to clipped tris with...
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2010-09-23
Luca Barbieri
d3d1x: bind NULL CSOs before destroying default CSOs...
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2010-09-23
Luca Barbieri
d3d1x: fix deadlocks on non-recursive mutex
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2010-09-23
Dave Airlie
egl: fix build since 17eace581d25a626a7d75d9d1205d012cb...
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2010-09-23
Dave Airlie
r600g: fix warnings since last commit.
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2010-09-23
Dave Airlie
r600g: use blitter to do db->cb flushing.
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2010-09-23
Dave Airlie
u_blitter: add a custom blitter call passing a dsa cso
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2010-09-23
Luca Barbieri
d3d1x: properly reference count the backend
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2010-09-23
Kristian Høgsberg
dri: Pass the __DRIscreen and the __DRIscreen private...
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2010-09-23
Zack Rusin
rbug: fix rbug when contexts are being destroyed
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2010-09-23
Dave Airlie
r600g: fix typo in evergreen register list
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2010-09-23
Dave Airlie
r600g: fix depth readback on rv610 and other quirky...
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2010-09-23
Dave Airlie
r600g: use floats instead of hex for blit vbo
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2010-09-22
Eric Anholt
i965: Warning fix for vector result any_nequal/all_equa...
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2010-09-22
Eric Anholt
i965: Update expression splitting for the vector-result...
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2010-09-22
Eric Anholt
i965: When splitting vector variable assignment, ignore...
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2010-09-22
Kristian Høgsberg
glx: Invalidate buffers after binding a drawable
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2010-09-22
Eric Anholt
i965: Fix the vector/expression splitting for the write...
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2010-09-22
Jakob Bornecrantz
tgsi: Fix missing test before check
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2010-09-22
Eric Anholt
ir_to_mesa: Only compare vector_elements present for...
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2010-09-22
Eric Anholt
glsl: Fix copy'n'wasted ir_noop_swizzle conditions.
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2010-09-22
Eric Anholt
glsl: Rework assignments with write_masks to have LHS...
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2010-09-22
Luca Barbieri
d3d1x: add Wine dlls (tri, tex working, but no other...
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