d3d1x: rename context params
authorLuca Barbieri <luca@luca-barbieri.com>
Thu, 23 Sep 2010 12:22:10 +0000 (14:22 +0200)
committerLuca Barbieri <luca@luca-barbieri.com>
Thu, 23 Sep 2010 14:06:03 +0000 (16:06 +0200)
src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h

index c2b3bf457032ea9db4eb59d6797a11a1d72a7b25..d7c1c921b710af6f44a4d9366abd021677c48075 100644 (file)
@@ -304,10 +304,10 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
 #if API >= 11
 #define SET_SHADER_EXTRA_ARGS , \
        ID3D11ClassInstance *const *ppClassInstances, \
-       unsigned NumClassInstances
+       unsigned count
 #define GET_SHADER_EXTRA_ARGS , \
                ID3D11ClassInstance **ppClassInstances, \
-               unsigned *pNumClassInstances
+               unsigned *out_count
 #else
 #define SET_SHADER_EXTRA_ARGS
 #define GET_SHADER_EXTRA_ARGS
@@ -410,55 +410,55 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
                *ppShader = (ID3D11##Stage##Shader*)shaders[D3D11_STAGE_##XS].ref(); \
        } \
        virtual void STDMETHODCALLTYPE XS##SetConstantBuffers(\
-               unsigned StartSlot, \
-               unsigned NumBuffers, \
-               ID3D11Buffer *const *ppConstantBuffers) \
+               unsigned start, \
+               unsigned count, \
+               ID3D11Buffer *const* constant_buffers) \
        { \
                SYNCHRONIZED; \
-               xs_set_constant_buffers<D3D11_STAGE_##XS>(StartSlot, NumBuffers, (GalliumD3D11Buffer *const *)ppConstantBuffers); \
+               xs_set_constant_buffers<D3D11_STAGE_##XS>(start, count, (GalliumD3D11Buffer *const *)constant_buffers); \
        } \
        virtual void STDMETHODCALLTYPE XS##GetConstantBuffers(\
-               unsigned StartSlot, \
-               unsigned NumBuffers, \
-               ID3D11Buffer **ppConstantBuffers) \
+               unsigned start, \
+               unsigned count, \
+               ID3D11Buffer **out_constant_buffers) \
        { \
                SYNCHRONIZED; \
-               for(unsigned i = 0; i < NumBuffers; ++i) \
-                       ppConstantBuffers[i] = constant_buffers[D3D11_STAGE_##XS][StartSlot + i].ref(); \
+               for(unsigned i = 0; i < count; ++i) \
+                       out_constant_buffers[i] = constant_buffers[D3D11_STAGE_##XS][start + i].ref(); \
        } \
        virtual void STDMETHODCALLTYPE XS##SetShaderResources(\
-               unsigned StartSlot, \
-               unsigned NumViews, \
-               ID3D11ShaderResourceView *const *ppShaderResourceViews) \
+               unsigned start, \
+               unsigned count, \
+               ID3D11ShaderResourceView *const *new_shader_resource_views) \
        { \
                SYNCHRONIZED; \
-               xs_set_shader_resources<D3D11_STAGE_##XS>(StartSlot, NumViews, (GalliumD3D11ShaderResourceView *const *)ppShaderResourceViews); \
+               xs_set_shader_resources<D3D11_STAGE_##XS>(start, count, (GalliumD3D11ShaderResourceView *const *)new_shader_resource_views); \
        } \
        virtual void STDMETHODCALLTYPE XS##GetShaderResources(\
-               unsigned StartSlot, \
-               unsigned NumViews, \
-               ID3D11ShaderResourceView **ppShaderResourceViews) \
+               unsigned start, \
+               unsigned count, \
+               ID3D11ShaderResourceView **out_shader_resource_views) \
        { \
                SYNCHRONIZED; \
-               for(unsigned i = 0; i < NumViews; ++i) \
-                       ppShaderResourceViews[i] = shader_resource_views[D3D11_STAGE_##XS][StartSlot + i].ref(); \
+               for(unsigned i = 0; i < count; ++i) \
+                       out_shader_resource_views[i] = shader_resource_views[D3D11_STAGE_##XS][start + i].ref(); \
        } \
        virtual void STDMETHODCALLTYPE XS##SetSamplers(\
-               unsigned StartSlot, \
-               unsigned NumSamplers, \
-               ID3D11SamplerState *const *ppSamplers) \
+               unsigned start, \
+               unsigned count, \
+               ID3D11SamplerState *const *new_samplers) \
        { \
                SYNCHRONIZED; \
-               xs_set_samplers<D3D11_STAGE_##XS>(StartSlot, NumSamplers, (GalliumD3D11SamplerState *const *)ppSamplers); \
+               xs_set_samplers<D3D11_STAGE_##XS>(start, count, (GalliumD3D11SamplerState *const *)new_samplers); \
        } \
        virtual void STDMETHODCALLTYPE XS##GetSamplers( \
-               unsigned StartSlot, \
-               unsigned NumSamplers, \
-               ID3D11SamplerState **ppSamplers) \
+               unsigned start, \
+               unsigned count, \
+               ID3D11SamplerState **out_samplers) \
        { \
                SYNCHRONIZED; \
-               for(unsigned i = 0; i < NumSamplers; ++i) \
-                       ppSamplers[i] = samplers[D3D11_STAGE_##XS][StartSlot + i].ref(); \
+               for(unsigned i = 0; i < count; ++i) \
+                       out_samplers[i] = samplers[D3D11_STAGE_##XS][start + i].ref(); \
        }
 
 #define DO_VS(x) x
@@ -477,24 +477,24 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
        IMPLEMENT_SHADER_STAGE(CS, Compute)
 
        virtual void STDMETHODCALLTYPE CSSetUnorderedAccessViews(
-               unsigned StartSlot,
-               unsigned NumUAVs,
-               ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
-               const unsigned *pUAVInitialCounts)
+               unsigned start,
+               unsigned count,
+               ID3D11UnorderedAccessView *const *new_unordered_access_views,
+               const unsigned *new_uav_initial_counts)
        {
                SYNCHRONIZED;
-               for(unsigned i = 0; i < NumUAVs; ++i)
-                       cs_unordered_access_views[StartSlot + i] = ppUnorderedAccessViews[i];
+               for(unsigned i = 0; i < count; ++i)
+                       cs_unordered_access_views[start + i] = new_unordered_access_views[i];
        }
 
        virtual void STDMETHODCALLTYPE CSGetUnorderedAccessViews(
-               unsigned StartSlot,
-               unsigned NumUAVs,
-               ID3D11UnorderedAccessView **ppUnorderedAccessViews)
+               unsigned start,
+               unsigned count,
+               ID3D11UnorderedAccessView **out_unordered_access_views)
        {
                SYNCHRONIZED;
-               for(unsigned i = 0; i < NumUAVs; ++i)
-                       ppUnorderedAccessViews[i] = cs_unordered_access_views[StartSlot + i].ref();
+               for(unsigned i = 0; i < count; ++i)
+                       out_unordered_access_views[i] = cs_unordered_access_views[start + i].ref();
        }
 #endif
 
@@ -579,79 +579,79 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
        }
 
        virtual void STDMETHODCALLTYPE IASetInputLayout(
-               ID3D11InputLayout *pInputLayout)
+               ID3D11InputLayout *new_input_layout)
        {
                SYNCHRONIZED;
-               if(pInputLayout != input_layout.p)
+               if(new_input_layout != input_layout.p)
                {
-                       input_layout = pInputLayout;
-                       pipe->bind_vertex_elements_state(pipe, pInputLayout ? ((GalliumD3D11InputLayout*)pInputLayout)->object : default_input_layout);
+                       input_layout = new_input_layout;
+                       pipe->bind_vertex_elements_state(pipe, new_input_layout ? ((GalliumD3D11InputLayout*)new_input_layout)->object : default_input_layout);
                }
        }
 
        virtual void STDMETHODCALLTYPE IAGetInputLayout(
-               ID3D11InputLayout **ppInputLayout)
+               ID3D11InputLayout **out_input_layout)
        {
                SYNCHRONIZED;
-               *ppInputLayout = input_layout.ref();
+               *out_input_layout = input_layout.ref();
        }
 
        virtual void STDMETHODCALLTYPE IASetVertexBuffers(
-               unsigned StartSlot,
-               unsigned NumBuffers,
-               ID3D11Buffer *const *ppVertexBuffers,
-               const unsigned *pStrides,
-               const unsigned *pOffsets)
+               unsigned start,
+               unsigned count,
+               ID3D11Buffer *const *new_vertex_buffers,
+               const unsigned *new_strides,
+               const unsigned *new_offsets)
        {
                SYNCHRONIZED;
                int last_different = -1;
-               for(unsigned i = 0; i < NumBuffers; ++i)
+               for(unsigned i = 0; i < count; ++i)
                {
-                       ID3D11Buffer* buffer = ppVertexBuffers[i];
-                       if(buffer != input_buffers[StartSlot + i].p
-                               || vertex_buffers[StartSlot + i].buffer_offset != pOffsets[i]
-                               || vertex_buffers[StartSlot + i].stride != pOffsets[i]
+                       ID3D11Buffer* buffer = new_vertex_buffers[i];
+                       if(buffer != input_buffers[start + i].p
+                               || vertex_buffers[start + i].buffer_offset != new_offsets[i]
+                               || vertex_buffers[start + i].stride != new_offsets[i]
                        )
                        {
-                               input_buffers[StartSlot + i] = buffer;
-                               vertex_buffers[StartSlot + i].buffer = buffer ? ((GalliumD3D11Buffer*)buffer)->resource : 0;
-                               vertex_buffers[StartSlot + i].buffer_offset = pOffsets[i];
-                               vertex_buffers[StartSlot + i].stride = pStrides[i];
-                               vertex_buffers[StartSlot + i].max_index = ~0;
+                               input_buffers[start + i] = buffer;
+                               vertex_buffers[start + i].buffer = buffer ? ((GalliumD3D11Buffer*)buffer)->resource : 0;
+                               vertex_buffers[start + i].buffer_offset = new_offsets[i];
+                               vertex_buffers[start + i].stride = new_strides[i];
+                               vertex_buffers[start + i].max_index = ~0;
                                last_different = i;
                        }
                }
                if(last_different >= 0)
                {
-                       num_vertex_buffers = std::max(num_vertex_buffers, StartSlot + NumBuffers);
+                       num_vertex_buffers = std::max(num_vertex_buffers, start + count);
                        update_flags |= UPDATE_VERTEX_BUFFERS;
                }
        }
 
        virtual void STDMETHODCALLTYPE IAGetVertexBuffers(
-               unsigned StartSlot,
-               unsigned NumBuffers,
-               ID3D11Buffer **ppVertexBuffers,
-               unsigned *pStrides,
-               unsigned *pOffsets)
+               unsigned start,
+               unsigned count,
+               ID3D11Buffer **out_vertex_buffers,
+               unsigned *out_strides,
+               unsigned *out_offsets)
        {
                SYNCHRONIZED;
-               if(ppVertexBuffers)
+               if(out_vertex_buffers)
                {
-                       for(unsigned i = 0; i < NumBuffers; ++i)
-                               ppVertexBuffers[i] = input_buffers[StartSlot + i].ref();
+                       for(unsigned i = 0; i < count; ++i)
+                               out_vertex_buffers[i] = input_buffers[start + i].ref();
                }
 
-               if(pOffsets)
+               if(out_offsets)
                {
-                       for(unsigned i = 0; i < NumBuffers; ++i)
-                               pOffsets[i] = vertex_buffers[StartSlot + i].buffer_offset;
+                       for(unsigned i = 0; i < count; ++i)
+                               out_offsets[i] = vertex_buffers[start + i].buffer_offset;
                }
 
-               if(pStrides)
+               if(out_strides)
                {
-                       for(unsigned i = 0; i < NumBuffers; ++i)
-                               pStrides[i] = vertex_buffers[StartSlot + i].stride;
+                       for(unsigned i = 0; i < count; ++i)
+                               out_strides[i] = vertex_buffers[start + i].stride;
                }
        }
 
@@ -677,60 +677,60 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
        }
 
        virtual void STDMETHODCALLTYPE IASetIndexBuffer(
-               ID3D11Buffer *pIndexBuffer,
-               DXGI_FORMAT Format,
-               unsigned Offset)
+               ID3D11Buffer *new_index_buffer,
+               DXGI_FORMAT new_index_format,
+               unsigned new_index_offset)
        {
                SYNCHRONIZED;
-               if(index_buffer.p != pIndexBuffer || index_format != Format || index_offset != Offset)
+               if(index_buffer.p != new_index_buffer || index_format != new_index_format || index_offset != new_index_offset)
                {
-                       index_buffer = pIndexBuffer;
-                       index_format = Format;
-                       index_offset = Offset;
+                       index_buffer = new_index_buffer;
+                       index_format = new_index_format;
+                       index_offset = new_index_offset;
 
                        set_index_buffer();
                }
        }
 
        virtual void STDMETHODCALLTYPE IAGetIndexBuffer(
-               ID3D11Buffer **pIndexBuffer,
-               DXGI_FORMAT *Format,
-               unsigned *Offset)
+               ID3D11Buffer **out_index_buffer,
+               DXGI_FORMAT *out_index_format,
+               unsigned *out_index_offset)
        {
                SYNCHRONIZED;
-               if(pIndexBuffer)
-                       *pIndexBuffer = index_buffer.ref();
-               if(Format)
-                       *Format = index_format;
-               if(Offset)
-                       *Offset = index_offset;
+               if(out_index_buffer)
+                       *out_index_buffer = index_buffer.ref();
+               if(out_index_format)
+                       *out_index_format = index_format;
+               if(out_index_offset)
+                       *out_index_offset = index_offset;
        }
 
        virtual void STDMETHODCALLTYPE IASetPrimitiveTopology(
-               D3D11_PRIMITIVE_TOPOLOGY Topology)
+               D3D11_PRIMITIVE_TOPOLOGY new_primitive_topology)
        {
                SYNCHRONIZED;
-               if(primitive_topology != Topology)
+               if(primitive_topology != new_primitive_topology)
                {
-                       if(Topology < D3D_PRIMITIVE_TOPOLOGY_COUNT)
-                               primitive_mode = d3d_to_pipe_prim[Topology];
+                       if(new_primitive_topology < D3D_PRIMITIVE_TOPOLOGY_COUNT)
+                               primitive_mode = d3d_to_pipe_prim[new_primitive_topology];
                        else
                                primitive_mode = 0;
-                       primitive_topology = Topology;
+                       primitive_topology = new_primitive_topology;
                }
        }
 
        virtual void STDMETHODCALLTYPE IAGetPrimitiveTopology(
-               D3D11_PRIMITIVE_TOPOLOGY *pTopology)
+               D3D11_PRIMITIVE_TOPOLOGY *out_primitive_topology)
        {
                SYNCHRONIZED;
-               *pTopology = primitive_topology;
+               *out_primitive_topology = primitive_topology;
        }
 
        virtual void STDMETHODCALLTYPE DrawIndexed(
-               unsigned IndexCount,
-               unsigned StartIndexLocation,
-               int BaseVertexLocation)
+               unsigned index_count,
+               unsigned start_index_location,
+               int base_vertex_location)
        {
                SYNCHRONIZED;
                if(update_flags)
@@ -739,9 +739,9 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
                pipe_draw_info info;
                info.mode = primitive_mode;
                info.indexed = TRUE;
-               info.count = IndexCount;
-               info.start = StartIndexLocation;
-               info.index_bias = BaseVertexLocation;
+               info.count = index_count;
+               info.start = start_index_location;
+               info.index_bias = base_vertex_location;
                info.min_index = 0;
                info.max_index = ~0;
                info.start_instance = 0;
@@ -751,8 +751,8 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
        }
 
        virtual void STDMETHODCALLTYPE Draw(
-               unsigned VertexCount,
-               unsigned StartVertexLocation)
+               unsigned vertex_count,
+               unsigned start_vertex_location)
        {
                SYNCHRONIZED;
                if(update_flags)
@@ -761,8 +761,8 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
                pipe_draw_info info;
                info.mode = primitive_mode;
                info.indexed = FALSE;
-               info.count = VertexCount;
-               info.start = StartVertexLocation;
+               info.count = vertex_count;
+               info.start = start_vertex_location;
                info.index_bias = 0;
                info.min_index = 0;
                info.max_index = ~0;
@@ -773,11 +773,11 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
        }
 
        virtual void STDMETHODCALLTYPE DrawIndexedInstanced(
-               unsigned IndexCountPerInstance,
-               unsigned InstanceCount,
-               unsigned StartIndexLocation,
-               int BaseVertexLocation,
-               unsigned StartInstanceLocation)
+               unsigned index_countPerInstance,
+               unsigned instance_count,
+               unsigned start_index_location,
+               int base_vertex_location,
+               unsigned start_instance_location)
        {
                SYNCHRONIZED;
                if(update_flags)
@@ -786,22 +786,22 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
                pipe_draw_info info;
                info.mode = primitive_mode;
                info.indexed = TRUE;
-               info.count = IndexCountPerInstance;
-               info.start = StartIndexLocation;
-               info.index_bias = BaseVertexLocation;
+               info.count = index_countPerInstance;
+               info.start = start_index_location;
+               info.index_bias = base_vertex_location;
                info.min_index = 0;
                info.max_index = ~0;
-               info.start_instance = StartInstanceLocation;
-               info.instance_count = InstanceCount;
+               info.start_instance = start_instance_location;
+               info.instance_count = instance_count;
 
                pipe->draw_vbo(pipe, &info);
        }
 
        virtual void STDMETHODCALLTYPE DrawInstanced(
-               unsigned VertexCountPerInstance,
-               unsigned InstanceCount,
-               unsigned StartVertexLocation,
-               unsigned StartInstanceLocation)
+               unsigned vertex_countPerInstance,
+               unsigned instance_count,
+               unsigned start_vertex_location,
+               unsigned start_instance_location)
        {
                SYNCHRONIZED;
                if(update_flags)
@@ -810,13 +810,13 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
                pipe_draw_info info;
                info.mode = primitive_mode;
                info.indexed = FALSE;
-               info.count = VertexCountPerInstance;
-               info.start = StartVertexLocation;
+               info.count = vertex_countPerInstance;
+               info.start = start_vertex_location;
                info.index_bias = 0;
                info.min_index = 0;
                info.max_index = ~0;
-               info.start_instance = StartInstanceLocation;
-               info.instance_count = InstanceCount;
+               info.start_instance = start_instance_location;
+               info.instance_count = instance_count;
 
                pipe->draw_vbo(pipe, &info);
        }
@@ -834,8 +834,8 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
        }
 
        virtual void STDMETHODCALLTYPE DrawIndexedInstancedIndirect(
-               ID3D11Buffer *pBufferForArgs,
-               unsigned AlignedByteOffsetForArgs)
+               ID3D11Buffer *buffer,
+               unsigned aligned_byte_offset)
        {
                SYNCHRONIZED;
                if(update_flags)
@@ -848,7 +848,7 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
                        unsigned index_bias;
                } data;
 
-               pipe_buffer_read(pipe, ((GalliumD3D11Buffer*)pBufferForArgs)->resource, AlignedByteOffsetForArgs, sizeof(data), &data);
+               pipe_buffer_read(pipe, ((GalliumD3D11Buffer*)buffer)->resource, aligned_byte_offset, sizeof(data), &data);
 
                pipe_draw_info info;
                info.mode = primitive_mode;
@@ -865,8 +865,8 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
        }
 
        virtual void STDMETHODCALLTYPE DrawInstancedIndirect(
-               ID3D11Buffer *pBufferForArgs,
-               unsigned AlignedByteOffsetForArgs)
+               ID3D11Buffer *buffer,
+               unsigned aligned_byte_offset)
        {
                SYNCHRONIZED;
                if(update_flags)
@@ -878,7 +878,7 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
                        unsigned start;
                } data;
 
-               pipe_buffer_read(pipe, ((GalliumD3D11Buffer*)pBufferForArgs)->resource, AlignedByteOffsetForArgs, sizeof(data), &data);
+               pipe_buffer_read(pipe, ((GalliumD3D11Buffer*)buffer)->resource, aligned_byte_offset, sizeof(data), &data);
 
                pipe_draw_info info;
                info.mode = primitive_mode;
@@ -896,9 +896,9 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
 
 #if API >= 11
        virtual void STDMETHODCALLTYPE Dispatch(
-               unsigned ThreadGroupCountX,
-               unsigned ThreadGroupCountY,
-               unsigned ThreadGroupCountZ)
+               unsigned thread_group_count_x,
+               unsigned thread_group_count_y,
+               unsigned thread_group_count_z)
        {
 // uncomment this when this is implemented
 //             SYNCHRONIZED;
@@ -907,8 +907,8 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
        }
 
        virtual void STDMETHODCALLTYPE DispatchIndirect(
-               ID3D11Buffer *pBufferForArgs,
-               unsigned AlignedByteOffsetForArgs)
+               ID3D11Buffer *buffer,
+               unsigned aligned_byte_offset)
        {
 // uncomment this when this is implemented
 //             SYNCHRONIZED;
@@ -926,14 +926,14 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
        }
 
        virtual void STDMETHODCALLTYPE RSSetState(
-               ID3D11RasterizerState *pRasterizerState)
+               ID3D11RasterizerState *new_rasterizer_state)
        {
                SYNCHRONIZED;
-               if(pRasterizerState != rasterizer_state.p)
+               if(new_rasterizer_state != rasterizer_state.p)
                {
-                       rasterizer_state = pRasterizerState;
-                       pipe->bind_rasterizer_state(pipe, pRasterizerState ? ((GalliumD3D11RasterizerState*)pRasterizerState)->object : default_rasterizer);
-                       bool new_depth_clamp = pRasterizerState ? ((GalliumD3D11RasterizerState*)pRasterizerState)->depth_clamp : false;
+                       rasterizer_state = new_rasterizer_state;
+                       pipe->bind_rasterizer_state(pipe, new_rasterizer_state ? ((GalliumD3D11RasterizerState*)new_rasterizer_state)->object : default_rasterizer);
+                       bool new_depth_clamp = new_rasterizer_state ? ((GalliumD3D11RasterizerState*)new_rasterizer_state)->depth_clamp : false;
                        if(depth_clamp != new_depth_clamp)
                        {
                                depth_clamp = new_depth_clamp;
@@ -943,10 +943,10 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
        }
 
        virtual void STDMETHODCALLTYPE RSGetState(
-               ID3D11RasterizerState **ppRasterizerState)
+               ID3D11RasterizerState **out_rasterizer_state)
        {
                SYNCHRONIZED;
-               *ppRasterizerState = rasterizer_state.ref();
+               *out_rasterizer_state = rasterizer_state.ref();
        }
 
        void set_viewport()
@@ -968,19 +968,19 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
        }
 
        virtual void STDMETHODCALLTYPE RSSetViewports(
-               unsigned NumViewports,
-               const D3D11_VIEWPORT *pViewports)
+               unsigned count,
+               const D3D11_VIEWPORT *new_viewports)
        {
                SYNCHRONIZED;
-               if(NumViewports)
+               if(count)
                {
-                       if(memcmp(&viewports[0], &pViewports[0], sizeof(viewports[0])))
+                       if(memcmp(&viewports[0], &new_viewports[0], sizeof(viewports[0])))
                        {
-                               viewports[0] = pViewports[0];
+                               viewports[0] = new_viewports[0];
                                set_viewport();
                        }
-                       for(unsigned i = 1; i < NumViewports; ++i)
-                               viewports[i] = pViewports[i];
+                       for(unsigned i = 1; i < count; ++i)
+                               viewports[i] = new_viewports[i];
                }
                else if(num_viewports)
                {
@@ -988,24 +988,24 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
                        memset(&viewports[0], 0, sizeof(viewports[0]));
                        set_viewport();
                }
-               num_viewports = NumViewports;
+               num_viewports = count;
        }
 
        virtual void STDMETHODCALLTYPE RSGetViewports(
-               unsigned *pNumViewports,
-               D3D11_VIEWPORT *pViewports)
+               unsigned *out_count,
+               D3D11_VIEWPORT *out_viewports)
        {
                SYNCHRONIZED;
-               if(pViewports)
+               if(out_viewports)
                {
                        unsigned i;
-                       for(i = 0; i < std::min(*pNumViewports, num_viewports); ++i)
-                               pViewports[i] = viewports[i];
+                       for(i = 0; i < std::min(*out_count, num_viewports); ++i)
+                               out_viewports[i] = viewports[i];
 
-                       memset(pViewports + i, 0, (*pNumViewports - i) * sizeof(D3D11_VIEWPORT));
+                       memset(out_viewports + i, 0, (*out_count - i) * sizeof(D3D11_VIEWPORT));
                }
 
-               *pNumViewports = num_viewports;
+               *out_count = num_viewports;
        }
 
        void set_scissor()
@@ -1019,19 +1019,19 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
        }
 
        virtual void STDMETHODCALLTYPE RSSetScissorRects(
-               unsigned NumRects,
-               const D3D11_RECT *pRects)
+               unsigned count,
+               const D3D11_RECT *new_rects)
        {
                SYNCHRONIZED;
-               if(NumRects)
+               if(count)
                {
-                       if(memcmp(&scissor_rects[0], &pRects[0], sizeof(scissor_rects[0])))
+                       if(memcmp(&scissor_rects[0], &new_rects[0], sizeof(scissor_rects[0])))
                        {
-                               scissor_rects[0] = pRects[0];
+                               scissor_rects[0] = new_rects[0];
                                set_scissor();
                        }
-                       for(unsigned i = 1; i < NumRects; ++i)
-                               scissor_rects[i] = pRects[i];
+                       for(unsigned i = 1; i < count; ++i)
+                               scissor_rects[i] = new_rects[i];
                }
                else if(num_scissor_rects)
                {
@@ -1040,69 +1040,69 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
                        set_scissor();
                }
 
-               num_scissor_rects = NumRects;
+               num_scissor_rects = count;
        }
 
        virtual void STDMETHODCALLTYPE RSGetScissorRects(
-               unsigned *pNumRects,
-               D3D11_RECT *pRects)
+               unsigned *out_count,
+               D3D11_RECT *out_rects)
        {
                SYNCHRONIZED;
-               if(pRects)
+               if(out_rects)
                {
                        unsigned i;
-                       for(i = 0; i < std::min(*pNumRects, num_scissor_rects); ++i)
-                               pRects[i] = scissor_rects[i];
+                       for(i = 0; i < std::min(*out_count, num_scissor_rects); ++i)
+                               out_rects[i] = scissor_rects[i];
 
-                       memset(pRects + i, 0, (*pNumRects - i) * sizeof(D3D11_RECT));
+                       memset(out_rects + i, 0, (*out_count - i) * sizeof(D3D11_RECT));
                }
 
-               *pNumRects = num_scissor_rects;
+               *out_count = num_scissor_rects;
        }
 
        virtual void STDMETHODCALLTYPE OMSetBlendState(
-               ID3D11BlendState *pBlendState,
-               const float BlendFactor[ 4 ],
-               unsigned SampleMask)
+               ID3D11BlendState *new_blend_state,
+               const float new_blend_factor[4],
+               unsigned new_sample_mask)
        {
                SYNCHRONIZED;
                float white[4] = {1.0f, 1.0f, 1.0f, 1.0f};
 
-               if(blend_state.p != pBlendState)
+               if(blend_state.p != new_blend_state)
                {
-                       pipe->bind_blend_state(pipe, pBlendState ? ((GalliumD3D11BlendState*)pBlendState)->object : default_blend);
-                       blend_state = pBlendState;
+                       pipe->bind_blend_state(pipe, new_blend_state ? ((GalliumD3D11BlendState*)new_blend_state)->object : default_blend);
+                       blend_state = new_blend_state;
                }
 
                // Windows D3D11 does this, even though it's apparently undocumented
-               if(!BlendFactor)
-                       BlendFactor = white;
+               if(!new_blend_factor)
+                       new_blend_factor = white;
 
-               if(memcmp(blend_color, BlendFactor, sizeof(blend_color)))
+               if(memcmp(blend_color, new_blend_factor, sizeof(blend_color)))
                {
-                       pipe->set_blend_color(pipe, (struct pipe_blend_color*)BlendFactor);
-                       memcpy(blend_color, BlendFactor, sizeof(blend_color));
+                       pipe->set_blend_color(pipe, (struct pipe_blend_color*)new_blend_factor);
+                       memcpy(blend_color, new_blend_factor, sizeof(blend_color));
                }
 
-               if(sample_mask != SampleMask)
+               if(sample_mask != new_sample_mask)
                {
-                       pipe->set_sample_mask(pipe, sample_mask);
-                       sample_mask = SampleMask;
+                       pipe->set_sample_mask(pipe, new_sample_mask);
+                       sample_mask = new_sample_mask;
                }
        }
 
        virtual void STDMETHODCALLTYPE OMGetBlendState(
-               ID3D11BlendState **ppBlendState,
-               float BlendFactor[ 4 ],
-               unsigned *pSampleMask)
+               ID3D11BlendState **out_blend_state,
+               float out_blend_factor[4],
+               unsigned *out_sample_mask)
        {
                SYNCHRONIZED;
-               if(ppBlendState)
-                       *ppBlendState = blend_state.ref();
-               if(BlendFactor)
-                       memcpy(BlendFactor, blend_color, sizeof(blend_color));
-               if(pSampleMask)
-                       *pSampleMask = sample_mask;
+               if(out_blend_state)
+                       *out_blend_state = blend_state.ref();
+               if(out_blend_factor)
+                       memcpy(out_blend_factor, blend_color, sizeof(blend_color));
+               if(out_sample_mask)
+                       *out_sample_mask = sample_mask;
        }
 
        void set_stencil_ref()
@@ -1114,32 +1114,32 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
        }
 
        virtual void STDMETHODCALLTYPE OMSetDepthStencilState(
-               ID3D11DepthStencilState *pDepthStencilState,
-               unsigned StencilRef)
+               ID3D11DepthStencilState *new_depth_stencil_state,
+               unsigned new_stencil_ref)
        {
                SYNCHRONIZED;
-               if(pDepthStencilState != depth_stencil_state.p)
+               if(new_depth_stencil_state != depth_stencil_state.p)
                {
-                       pipe->bind_depth_stencil_alpha_state(pipe, pDepthStencilState ? ((GalliumD3D11DepthStencilState*)pDepthStencilState)->object : default_depth_stencil);
-                       depth_stencil_state = pDepthStencilState;
+                       pipe->bind_depth_stencil_alpha_state(pipe, new_depth_stencil_state ? ((GalliumD3D11DepthStencilState*)new_depth_stencil_state)->object : default_depth_stencil);
+                       depth_stencil_state = new_depth_stencil_state;
                }
 
-               if(StencilRef != stencil_ref)
+               if(new_stencil_ref != stencil_ref)
                {
-                       stencil_ref = StencilRef;
+                       stencil_ref = new_stencil_ref;
                        set_stencil_ref();
                }
        }
 
        virtual void STDMETHODCALLTYPE OMGetDepthStencilState(
-               ID3D11DepthStencilState **ppDepthStencilState,
-               unsigned *pStencilRef)
+               ID3D11DepthStencilState **out_depth_stencil_state,
+               unsigned *out_stencil_ref)
        {
                SYNCHRONIZED;
-               if(*ppDepthStencilState)
-                       *ppDepthStencilState = depth_stencil_state.ref();
-               if(pStencilRef)
-                       *pStencilRef = stencil_ref;
+               if(*out_depth_stencil_state)
+                       *out_depth_stencil_state = depth_stencil_state.ref();
+               if(out_stencil_ref)
+                       *out_stencil_ref = stencil_ref;
        }
 
        void set_framebuffer()
@@ -1178,121 +1178,121 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
         */
 
        virtual void STDMETHODCALLTYPE OMSetRenderTargets(
-               unsigned NumViews,
-               ID3D11RenderTargetView *const *ppRenderTargetViews,
-               ID3D11DepthStencilView *pDepthStencilView)
+               unsigned count,
+               ID3D11RenderTargetView *const *new_render_target_views,
+               ID3D11DepthStencilView  *new_depth_stencil_view)
        {
                SYNCHRONIZED;
-               if(!ppRenderTargetViews)
-                       NumViews = 0;
-               if(NumViews == num_render_target_views)
+               if(!new_render_target_views)
+                       count = 0;
+               if(count == num_render_target_views)
                {
-                       for(unsigned i = 0; i < NumViews; ++i)
+                       for(unsigned i = 0; i < count; ++i)
                        {
-                               if(ppRenderTargetViews[i] != render_target_views[i].p)
+                               if(new_render_target_views[i] != render_target_views[i].p)
                                        goto changed;
                        }
                        return;
                }
 changed:
-               depth_stencil_view = pDepthStencilView;
+               depth_stencil_view = new_depth_stencil_view;
                unsigned i;
-               for(i = 0; i < NumViews; ++i)
+               for(i = 0; i < count; ++i)
                {
-                       render_target_views[i] = ppRenderTargetViews[i];
+                       render_target_views[i] = new_render_target_views[i];
 #if API >= 11
                        om_unordered_access_views[i] = (ID3D11UnorderedAccessView*)NULL;
 #endif
                }
                for(; i < num_render_target_views; ++i)
                        render_target_views[i] = (ID3D11RenderTargetView*)NULL;
-               num_render_target_views = NumViews;
+               num_render_target_views = count;
                set_framebuffer();
        }
 
        virtual void STDMETHODCALLTYPE OMGetRenderTargets(
-               unsigned NumViews,
-               ID3D11RenderTargetView **ppRenderTargetViews,
-               ID3D11DepthStencilView **ppDepthStencilView)
+               unsigned count,
+               ID3D11RenderTargetView **out_render_target_views,
+               ID3D11DepthStencilView  **out_depth_stencil_view)
        {
                SYNCHRONIZED;
-               if(ppRenderTargetViews)
+               if(out_render_target_views)
                {
                        unsigned i;
-                       for(i = 0; i < std::min(num_render_target_views, NumViews); ++i)
-                               ppRenderTargetViews[i] = render_target_views[i].ref();
+                       for(i = 0; i < std::min(num_render_target_views, count); ++i)
+                               out_render_target_views[i] = render_target_views[i].ref();
 
-                       for(; i < NumViews; ++i)
-                               ppRenderTargetViews[i] = 0;
+                       for(; i < count; ++i)
+                               out_render_target_views[i] = 0;
                }
 
-               if(ppDepthStencilView)
-                       *ppDepthStencilView = depth_stencil_view.ref();
+               if(out_depth_stencil_view)
+                       *out_depth_stencil_view = depth_stencil_view.ref();
        }
 
 #if API >= 11
        /* TODO: what is this supposed to do _exactly_? are we doing the right thing? */
        virtual void STDMETHODCALLTYPE OMSetRenderTargetsAndUnorderedAccessViews(
-               unsigned NumRTVs,
-               ID3D11RenderTargetView *const *ppRenderTargetViews,
-               ID3D11DepthStencilView *pDepthStencilView,
-               unsigned UAVStartSlot,
-               unsigned NumUAVs,
-               ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
-               const unsigned *pUAVInitialCounts)
+               unsigned rtv_count,
+               ID3D11RenderTargetView *const *new_render_target_views,
+               ID3D11DepthStencilView  *new_depth_stencil_view,
+               unsigned uav_start,
+               unsigned uav_count,
+               ID3D11UnorderedAccessView *const *new_unordered_access_views,
+               const unsigned *new_uav_initial_counts)
        {
                SYNCHRONIZED;
-               if(NumRTVs != D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL)
-                       OMSetRenderTargets(NumRTVs, ppRenderTargetViews, pDepthStencilView);
+               if(rtv_count != D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL)
+                       OMSetRenderTargets(rtv_count, new_render_target_views, new_depth_stencil_view);
 
-               if(NumUAVs != D3D11_KEEP_UNORDERED_ACCESS_VIEWS)
+               if(uav_count != D3D11_KEEP_UNORDERED_ACCESS_VIEWS)
                {
-                       for(unsigned i = 0; i < NumUAVs; ++i)
+                       for(unsigned i = 0; i < uav_count; ++i)
                        {
-                               om_unordered_access_views[UAVStartSlot + i] = ppUnorderedAccessViews[i];
-                               render_target_views[UAVStartSlot + i] = (ID3D11RenderTargetView*)0;
+                               om_unordered_access_views[uav_start + i] = new_unordered_access_views[i];
+                               render_target_views[uav_start + i] = (ID3D11RenderTargetView*)0;
                        }
                }
        }
 
        virtual void STDMETHODCALLTYPE OMGetRenderTargetsAndUnorderedAccessViews(
-               unsigned NumRTVs,
-               ID3D11RenderTargetView **ppRenderTargetViews,
-               ID3D11DepthStencilView **ppDepthStencilView,
-               unsigned UAVStartSlot,
-               unsigned NumUAVs,
-               ID3D11UnorderedAccessView **ppUnorderedAccessViews)
+               unsigned rtv_count,
+               ID3D11RenderTargetView **out_render_target_views,
+               ID3D11DepthStencilView  **out_depth_stencil_view,
+               unsigned uav_start,
+               unsigned uav_count,
+               ID3D11UnorderedAccessView **out_unordered_access_views)
        {
                SYNCHRONIZED;
-               if(ppRenderTargetViews)
-                       OMGetRenderTargets(NumRTVs, ppRenderTargetViews, ppDepthStencilView);
+               if(out_render_target_views)
+                       OMGetRenderTargets(rtv_count, out_render_target_views, out_depth_stencil_view);
 
-               if(ppUnorderedAccessViews)
+               if(out_unordered_access_views)
                {
-                       for(unsigned i = 0; i < NumUAVs; ++i)
-                               ppUnorderedAccessViews[i] = om_unordered_access_views[UAVStartSlot + i].ref();
+                       for(unsigned i = 0; i < uav_count; ++i)
+                               out_unordered_access_views[i] = om_unordered_access_views[uav_start + i].ref();
                }
        }
 #endif
 
        virtual void STDMETHODCALLTYPE SOSetTargets(
-               unsigned NumBuffers,
-               ID3D11Buffer *const *ppSOTargets,
-               const unsigned *pOffsets)
+               unsigned count,
+               ID3D11Buffer *const *new_so_targets,
+               const unsigned *new_offsets)
        {
                SYNCHRONIZED;
                unsigned i;
-               if(!ppSOTargets)
-                       NumBuffers = 0;
+               if(!new_so_targets)
+                       count = 0;
                bool changed = false;
-               for(i = 0; i < NumBuffers; ++i)
+               for(i = 0; i < count; ++i)
                {
-                       ID3D11Buffer* buffer = ppSOTargets[i];
-                       if(buffer != so_targets[i].p || pOffsets[i] != so_offsets[i])
+                       ID3D11Buffer* buffer = new_so_targets[i];
+                       if(buffer != so_targets[i].p || new_offsets[i] != so_offsets[i])
                        {
                                so_buffers[i] = buffer ? ((GalliumD3D11Buffer*)buffer)->resource : 0;
                                so_targets[i] = buffer;
-                               so_offsets[i] = pOffsets[i];
+                               so_offsets[i] = new_offsets[i];
                                changed = true;
                        }
                }
@@ -1305,61 +1305,61 @@ changed:
                                so_offsets[i] = 0;
                        }
                }
-               num_so_targets = NumBuffers;
+               num_so_targets = count;
 
                if(changed && caps.so)
                        pipe->set_stream_output_buffers(pipe, so_buffers, (int*)so_offsets, num_so_targets);
        }
 
        virtual void STDMETHODCALLTYPE SOGetTargets(
-               unsigned NumBuffers,
-               ID3D11Buffer **ppSOTargets
+               unsigned count,
+               ID3D11Buffer **out_so_targets
 #if API < 11
-               , UINT *pOffsets
+               , UINT *out_offsets
 #endif
                )
        {
                SYNCHRONIZED;
-               for(unsigned i = 0; i < NumBuffers; ++i)
+               for(unsigned i = 0; i < count; ++i)
                {
-                       ppSOTargets[i] = so_targets[i].ref();
+                       out_so_targets[i] = so_targets[i].ref();
 #if API < 11
-                       pOffsets[i] = so_offsets[i];
+                       out_offsets[i] = so_offsets[i];
 #endif
                }
        }
 
        virtual void STDMETHODCALLTYPE Begin(
-               ID3D11Asynchronous *pAsync)
+               ID3D11Asynchronous *async)
        {
                SYNCHRONIZED;
                if(caps.queries)
-                       pipe->begin_query(pipe, ((GalliumD3D11Asynchronous<>*)pAsync)->query);
+                       pipe->begin_query(pipe, ((GalliumD3D11Asynchronous<>*)async)->query);
        }
 
        virtual void STDMETHODCALLTYPE End(
-               ID3D11Asynchronous *pAsync)
+               ID3D11Asynchronous *async)
        {
                SYNCHRONIZED;
                if(caps.queries)
-                       pipe->end_query(pipe, ((GalliumD3D11Asynchronous<>*)pAsync)->query);
+                       pipe->end_query(pipe, ((GalliumD3D11Asynchronous<>*)async)->query);
        }
 
        virtual HRESULT STDMETHODCALLTYPE GetData(
-               ID3D11Asynchronous *pAsync,
-               void *pData,
-               unsigned DataSize,
-               unsigned GetDataFlags)
+               ID3D11Asynchronous *iasync,
+               void *out_data,
+               unsigned data_size,
+               unsigned get_data_flags)
        {
                SYNCHRONIZED;
                if(!caps.queries)
                        return E_NOTIMPL;
 
-               GalliumD3D11Asynchronous<>* async = (GalliumD3D11Asynchronous<>*)pAsync;
-               void* data = alloca(async->data_size);
-               boolean ret = pipe->get_query_result(pipe, ((GalliumD3D11Asynchronous<>*)pAsync)->query, !(GetDataFlags & D3D11_ASYNC_GETDATA_DONOTFLUSH), data);
-               if(pData)
-                       memcpy(pData, data, std::min(async->data_size, DataSize));
+               GalliumD3D11Asynchronous<>* async = (GalliumD3D11Asynchronous<>*)iasync;
+               void* tmp_data = alloca(async->data_size);
+               boolean ret = pipe->get_query_result(pipe, async->query, !(get_data_flags & D3D11_ASYNC_GETDATA_DONOTFLUSH), tmp_data);
+               if(out_data)
+                       memcpy(out_data, tmp_data, std::min(async->data_size, data_size));
                return ret ? S_OK : S_FALSE;
        }
 
@@ -1387,27 +1387,27 @@ changed:
        }
 
        virtual void STDMETHODCALLTYPE SetPredication(
-               ID3D11Predicate *pPredicate,
-               BOOL PredicateValue)
+               ID3D11Predicate *new_predicate,
+               BOOL new_predicate_value)
        {
                SYNCHRONIZED;
-               if(render_predicate.p != pPredicate || render_predicate_value != PredicateValue)
+               if(render_predicate.p != new_predicate || render_predicate_value != new_predicate_value)
                {
-                       render_predicate = pPredicate;
-                       render_predicate_value = PredicateValue;
+                       render_predicate = new_predicate;
+                       render_predicate_value = new_predicate_value;
                        set_render_condition();
                }
        }
 
        virtual void STDMETHODCALLTYPE GetPredication(
-               ID3D11Predicate **ppPredicate,
-               BOOL *pPredicateValue)
+               ID3D11Predicate **out_predicate,
+               BOOL *out_predicate_value)
        {
                SYNCHRONIZED;
-               if(ppPredicate)
-                       *ppPredicate = render_predicate.ref();
-               if(pPredicateValue)
-                       *pPredicateValue = render_predicate_value;
+               if(out_predicate)
+                       *out_predicate = render_predicate.ref();
+               if(out_predicate_value)
+                       *out_predicate_value = render_predicate_value;
        }
 
        static pipe_subresource d3d11_to_pipe_subresource(struct pipe_resource* resource, unsigned subresource)
@@ -1428,56 +1428,56 @@ changed:
        }
 
        virtual HRESULT STDMETHODCALLTYPE Map(
-               ID3D11Resource *pResource,
-               unsigned Subresource,
-               D3D11_MAP MapType,
-               unsigned MapFlags,
-               D3D11_MAPPED_SUBRESOURCE *pMappedResource)
+               ID3D11Resource *iresource,
+               unsigned subresource,
+               D3D11_MAP map_type,
+               unsigned map_flags,
+               D3D11_MAPPED_SUBRESOURCE *mapped_resource)
        {
                SYNCHRONIZED;
-               GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)pResource;
-               if(resource->transfers.count(Subresource))
+               GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)iresource;
+               if(resource->transfers.count(subresource))
                        return E_FAIL;
-               pipe_subresource sr = d3d11_to_pipe_subresource(resource->resource, Subresource);
+               pipe_subresource sr = d3d11_to_pipe_subresource(resource->resource, subresource);
                pipe_box box;
                d3d11_to_pipe_box(resource->resource, sr.level, 0);
                unsigned usage = 0;
-               if(MapType == D3D11_MAP_READ)
+               if(map_type == D3D11_MAP_READ)
                        usage = PIPE_TRANSFER_READ;
-               else if(MapType == D3D11_MAP_WRITE)
+               else if(map_type == D3D11_MAP_WRITE)
                        usage = PIPE_TRANSFER_WRITE;
-               else if(MapType == D3D11_MAP_READ_WRITE)
+               else if(map_type == D3D11_MAP_READ_WRITE)
                        usage = PIPE_TRANSFER_READ_WRITE;
-               else if(MapType == D3D11_MAP_WRITE_DISCARD)
+               else if(map_type == D3D11_MAP_WRITE_DISCARD)
                        usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD;
-               else if(MapType == D3D11_MAP_WRITE_NO_OVERWRITE)
+               else if(map_type == D3D11_MAP_WRITE_NO_OVERWRITE)
                        usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_NOOVERWRITE;
                else
                        return E_INVALIDARG;
-               if(MapType & D3D10_MAP_FLAG_DO_NOT_WAIT)
+               if(map_type & D3D10_MAP_FLAG_DO_NOT_WAIT)
                        usage |= PIPE_TRANSFER_DONTBLOCK;
                struct pipe_transfer* transfer = pipe->get_transfer(pipe, resource->resource, sr, usage, &box);
                if(!transfer) {
-                       if(MapType & D3D10_MAP_FLAG_DO_NOT_WAIT)
+                       if(map_type & D3D10_MAP_FLAG_DO_NOT_WAIT)
                                return DXGI_ERROR_WAS_STILL_DRAWING;
                        else
                                return E_FAIL;
                }
-               resource->transfers[Subresource] = transfer;
+               resource->transfers[subresource] = transfer;
                pipe->transfer_map(pipe, transfer);
-               pMappedResource->pData = transfer->data;
-               pMappedResource->RowPitch = transfer->stride;
-               pMappedResource->DepthPitch = transfer->slice_stride;
+               mapped_resource->pData = transfer->data;
+               mapped_resource->RowPitch = transfer->stride;
+               mapped_resource->DepthPitch = transfer->slice_stride;
                return S_OK;
        }
 
        virtual void STDMETHODCALLTYPE Unmap(
-               ID3D11Resource *pResource,
-               unsigned Subresource)
+               ID3D11Resource *iresource,
+               unsigned subresource)
        {
                SYNCHRONIZED;
-               GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)pResource;
-               std::unordered_map<unsigned, pipe_transfer*>::iterator i = resource->transfers.find(Subresource);
+               GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)iresource;
+               std::unordered_map<unsigned, pipe_transfer*>::iterator i = resource->transfers.find(subresource);
                if(i != resource->transfers.end())
                {
                        pipe->transfer_unmap(pipe, i->second);
@@ -1487,37 +1487,37 @@ changed:
        }
 
        virtual void STDMETHODCALLTYPE CopySubresourceRegion(
-               ID3D11Resource *pDstResource,
-               unsigned DstSubresource,
-               unsigned DstX,
-               unsigned DstY,
-               unsigned DstZ,
-               ID3D11Resource *pSrcResource,
-               unsigned SrcSubresource,
-               const D3D11_BOX *pSrcBox)
+               ID3D11Resource *dst_resource,
+               unsigned dst_subresource,
+               unsigned dst_x,
+               unsigned dst_y,
+               unsigned dst_z,
+               ID3D11Resource *src_resource,
+               unsigned src_subresource,
+               const D3D11_BOX *src_box)
        {
                SYNCHRONIZED;
-               GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)pDstResource;
-               GalliumD3D11Resource<>* src = (GalliumD3D11Resource<>*)pSrcResource;
-               pipe_subresource subdst = d3d11_to_pipe_subresource(dst->resource, DstSubresource);
-               pipe_subresource subsrc = d3d11_to_pipe_subresource(src->resource, SrcSubresource);
-               pipe_box box = d3d11_to_pipe_box(src->resource, subsrc.level, pSrcBox);
+               GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)dst_resource;
+               GalliumD3D11Resource<>* src = (GalliumD3D11Resource<>*)src_resource;
+               pipe_subresource subdst = d3d11_to_pipe_subresource(dst->resource, dst_subresource);
+               pipe_subresource subsrc = d3d11_to_pipe_subresource(src->resource, src_subresource);
+               pipe_box box = d3d11_to_pipe_box(src->resource, subsrc.level, src_box);
                for(unsigned i = 0; i < box.depth; ++i)
                {
                        pipe->resource_copy_region(pipe,
-                               dst->resource, subdst, DstX, DstY, DstZ + i,
+                               dst->resource, subdst, dst_x, dst_y, dst_z + i,
                                src->resource, subsrc, box.x, box.y, box.z + i,
                                box.width, box.height);
                }
        }
 
        virtual void STDMETHODCALLTYPE CopyResource(
-               ID3D11Resource *pDstResource,
-               ID3D11Resource *pSrcResource)
+               ID3D11Resource *dst_resource,
+               ID3D11Resource *src_resource)
        {
                SYNCHRONIZED;
-               GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)pDstResource;
-               GalliumD3D11Resource<>* src = (GalliumD3D11Resource<>*)pSrcResource;
+               GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)dst_resource;
+               GalliumD3D11Resource<>* src = (GalliumD3D11Resource<>*)src_resource;
                pipe_subresource sr;
                unsigned faces = dst->resource->target == PIPE_TEXTURE_CUBE ? 6 : 1;
 
@@ -1540,66 +1540,66 @@ changed:
        }
 
        virtual void STDMETHODCALLTYPE UpdateSubresource(
-               ID3D11Resource *pDstResource,
-               unsigned DstSubresource,
+               ID3D11Resource *dst_resource,
+               unsigned dst_subresource,
                const D3D11_BOX *pDstBox,
                const void *pSrcData,
-               unsigned SrcRowPitch,
-               unsigned SrcDepthPitch)
+               unsigned src_row_pitch,
+               unsigned src_depth_pitch)
        {
                SYNCHRONIZED;
-               GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)pDstResource;
-               pipe_subresource subdst = d3d11_to_pipe_subresource(dst->resource, DstSubresource);
+               GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)dst_resource;
+               pipe_subresource subdst = d3d11_to_pipe_subresource(dst->resource, dst_subresource);
                pipe_box box = d3d11_to_pipe_box(dst->resource, subdst.level, pDstBox);
-               pipe->transfer_inline_write(pipe, dst->resource, subdst, PIPE_TRANSFER_WRITE, &box, pSrcData, SrcRowPitch, SrcDepthPitch);
+               pipe->transfer_inline_write(pipe, dst->resource, subdst, PIPE_TRANSFER_WRITE, &box, pSrcData, src_row_pitch, src_depth_pitch);
        }
 
 #if API >= 11
        virtual void STDMETHODCALLTYPE CopyStructureCount(
-               ID3D11Buffer *pDstBuffer,
-               unsigned DstAlignedByteOffset,
-               ID3D11UnorderedAccessView *pSrcView)
+               ID3D11Buffer *dst_buffer,
+               unsigned dst_aligned_byte_offset,
+               ID3D11UnorderedAccessView *src_view)
        {
                SYNCHRONIZED;
        }
 #endif
 
        virtual void STDMETHODCALLTYPE ClearRenderTargetView(
-               ID3D11RenderTargetView *pRenderTargetView,
-               const float ColorRGBA[4])
+               ID3D11RenderTargetView *render_target_view,
+               const float color[4])
        {
                SYNCHRONIZED;
-               GalliumD3D11RenderTargetView* view = ((GalliumD3D11RenderTargetView*)pRenderTargetView);
-               pipe->clear_render_target(pipe, view->object, ColorRGBA, 0, 0, view->object->width, view->object->height);
+               GalliumD3D11RenderTargetView* view = ((GalliumD3D11RenderTargetView*)render_target_view);
+               pipe->clear_render_target(pipe, view->object, color, 0, 0, view->object->width, view->object->height);
        }
 
        virtual void STDMETHODCALLTYPE ClearDepthStencilView(
-               ID3D11DepthStencilView *pDepthStencilView,
-               unsigned ClearFlags,
-               float Depth,
-               UINT8 Stencil)
+               ID3D11DepthStencilView  *depth_stencil_view,
+               unsigned clear_flags,
+               float depth,
+               UINT8 stencil)
        {
                SYNCHRONIZED;
-               GalliumD3D11DepthStencilView* view = ((GalliumD3D11DepthStencilView*)pDepthStencilView);
+               GalliumD3D11DepthStencilView* view = ((GalliumD3D11DepthStencilView*)depth_stencil_view);
                unsigned flags = 0;
-               if(ClearFlags & D3D11_CLEAR_DEPTH)
+               if(clear_flags & D3D11_CLEAR_DEPTH)
                        flags |= PIPE_CLEAR_DEPTH;
-               if(ClearFlags & D3D11_CLEAR_STENCIL)
+               if(clear_flags & D3D11_CLEAR_STENCIL)
                        flags |= PIPE_CLEAR_STENCIL;
-               pipe->clear_depth_stencil(pipe, view->object, flags, Depth, Stencil, 0, 0, view->object->width, view->object->height);
+               pipe->clear_depth_stencil(pipe, view->object, flags, depth, stencil, 0, 0, view->object->width, view->object->height);
        }
 
 #if API >= 11
        virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewUint(
-               ID3D11UnorderedAccessView *pUnorderedAccessView,
-               const unsigned Values[ 4 ])
+               ID3D11UnorderedAccessView *unordered_access_view,
+               const unsigned values[4])
        {
                SYNCHRONIZED;
        }
 
        virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewFloat(
-                       ID3D11UnorderedAccessView *pUnorderedAccessView,
-                       const float Values[ 4 ])
+                       ID3D11UnorderedAccessView *unordered_access_view,
+                       const float values[4])
        {
                SYNCHRONIZED;
        }
@@ -1631,11 +1631,11 @@ changed:
        }
 
        virtual void STDMETHODCALLTYPE GenerateMips(
-                       ID3D11ShaderResourceView *pShaderResourceView)
+               ID3D11ShaderResourceView *shader_resource_view)
        {
                SYNCHRONIZED;
 
-               GalliumD3D11ShaderResourceView* view = (GalliumD3D11ShaderResourceView*)pShaderResourceView;
+               GalliumD3D11ShaderResourceView* view = (GalliumD3D11ShaderResourceView*)shader_resource_view;
                if(caps.gs)
                        pipe->bind_gs_state(pipe, 0);
                if(caps.so)
@@ -1675,53 +1675,53 @@ changed:
 #if API >= 11
        /* TODO: hack SRVs or sampler states to handle this, or add to Gallium */
        virtual void STDMETHODCALLTYPE SetResourceMinLOD(
-               ID3D11Resource *pResource,
-               float MinLOD)
+               ID3D11Resource *iresource,
+               float min_lod)
        {
                SYNCHRONIZED;
-               GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)pResource;
-               if(resource->min_lod != MinLOD)
+               GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)iresource;
+               if(resource->min_lod != min_lod)
                {
                        // TODO: actually do anything?
-                       resource->min_lod = MinLOD;
+                       resource->min_lod = min_lod;
                }
        }
 
        virtual float STDMETHODCALLTYPE GetResourceMinLOD(
-               ID3D11Resource *pResource)
+               ID3D11Resource *iresource)
        {
                SYNCHRONIZED;
-               GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)pResource;
+               GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)iresource;
                return resource->min_lod;
        }
 #endif
 
        virtual void STDMETHODCALLTYPE ResolveSubresource(
-               ID3D11Resource *pDstResource,
-               unsigned DstSubresource,
-               ID3D11Resource *pSrcResource,
-               unsigned SrcSubresource,
-               DXGI_FORMAT Format)
+               ID3D11Resource *dst_resource,
+               unsigned dst_subresource,
+               ID3D11Resource *src_resource,
+               unsigned src_subresource,
+               DXGI_FORMAT format)
        {
                SYNCHRONIZED;
-               GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)pDstResource;
-               GalliumD3D11Resource<>* src = (GalliumD3D11Resource<>*)pSrcResource;
-               pipe_subresource subdst = d3d11_to_pipe_subresource(dst->resource, DstSubresource);
-               pipe_subresource subsrc = d3d11_to_pipe_subresource(src->resource, SrcSubresource);
+               GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)dst_resource;
+               GalliumD3D11Resource<>* src = (GalliumD3D11Resource<>*)src_resource;
+               pipe_subresource subdst = d3d11_to_pipe_subresource(dst->resource, dst_subresource);
+               pipe_subresource subsrc = d3d11_to_pipe_subresource(src->resource, src_subresource);
                pipe->resource_resolve(pipe, dst->resource, subdst, src->resource, subsrc);
        }
 
 #if API >= 11
        virtual void STDMETHODCALLTYPE ExecuteCommandList(
-               ID3D11CommandList *pCommandList,
-               BOOL RestoreContextState)
+               ID3D11CommandList *command_list,
+               BOOL restore_context_state)
        {
                SYNCHRONIZED;
        }
 
        virtual HRESULT STDMETHODCALLTYPE FinishCommandList(
-               BOOL RestoreDeferredContextState,
-               ID3D11CommandList **ppCommandList)
+               BOOL restore_deferred_context_state,
+               ID3D11CommandList **out_command_list)
        {
                SYNCHRONIZED;
                return E_NOTIMPL;
@@ -1898,7 +1898,7 @@ changed:
                }
        }
 
-       void UnbindDepthStencilView(ID3D11DepthStencilView* view)
+       void UnbindDepthStencilView(ID3D11DepthStencilView * view)
        {
                SYNCHRONIZED;
                if(view == depth_stencil_view)