mesa.git
2010-12-05 Marek Olšákr300g: do not use the index parameter in set_constant_b...
2010-12-05 Vinson Leegallium/noop: Add prototype for noop_init_state_functions.
2010-12-05 Eric Anholti965: Fix compile warning about missing opcodes.
2010-12-05 Eric Anholti965: Update gen6 SF state on fragment program change...
2010-12-05 Eric Anholti965: Update gen6 WM state on compiled program change...
2010-12-05 Eric Anholtintel: Add an env var override to execute for a differe...
2010-12-04 Chia-I Wust/vega: Fix pipe blend state for various blend modes.
2010-12-04 Chia-I Wust/vega: Add blend shaders for all blend modes.
2010-12-04 Chia-I Wust/vega: Fix VG_BLEND_MULTIPLY.
2010-12-04 Vinson Leemesa: Clean up header file inclusion in texobj.h.
2010-12-04 Vinson Leemesa: Clean up header file inclusion in texgetimage.h.
2010-12-04 Vinson Leemesa: Clean up header file inclusion in texformat.h.
2010-12-04 Vinson Leemesa: Clean up header file inclusion in texenvprogram.h.
2010-12-04 Vinson Leemesa: Clean up header file inclusion in texcompress_s3tc.h.
2010-12-04 Vinson Leest/vega: Silence uninitialized variable warning.
2010-12-04 Vinson Leemesa: Clean up header file inclusion in texcompress.h.
2010-12-04 Chia-I Wust/vega: Blending should use premultiplied alpha.
2010-12-04 Chia-I Wust/vega: Add support for per-channel alpha.
2010-12-04 Chia-I Wust/vega: Move masking after blending.
2010-12-04 Chia-I Wust/vega: Refactor blend shaders.
2010-12-04 Chia-I Wust/vega: Add some comments to pipeline shaders.
2010-12-04 Brian Paulst/mesa: new comment about updating state vars
2010-12-03 Brian Paulmesa: update comments, remove dead code
2010-12-03 Brian Paulmesa: remove unneeded cast
2010-12-03 Brian Paulmesa: make glGet*(GL_NONE) generate GL_INVALID_ENUM
2010-12-03 Brian Paulswrast: restructure some glReadPixels() code
2010-12-03 Brian Paulswrast: accept GL_RG in glReadPixels()
2010-12-03 Kenneth Graunkeir_print_visitor: Print out constant structure values.
2010-12-03 Brian Paulswrast: fix indentation
2010-12-03 Brian Paulswrast: allow GL_RG format in glDrawPixels()
2010-12-03 Brian Paulmesa: consolidate some compiler -D flags
2010-12-03 Marek Olšákr300g: one more r500_index_bias_supported leftover
2010-12-03 Marek Olšákr300g: add capability bit index_bias_supported
2010-12-03 Jerome Glisser600g: more indentation fix + warning silencing + dead...
2010-12-03 Jerome Glisser600g: indentation fix
2010-12-03 Jerome Glisser600g: update polygon offset only when rasterizer or...
2010-12-03 Brian Paulllvmpipe: fix broken stencil writemask
2010-12-03 Fabian Bielerr600g: set address of pop instructions to next instruction
2010-12-03 Jerome Glisser600g: dump raw shader output for debugging
2010-12-03 Brian Paulmesa: return GL_FRAMEBUFFER_DEFAULT as FBO attachment...
2010-12-03 Brian Paulmesa: fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME query
2010-12-03 Brian Paulgallivm: fix null builder pointers
2010-12-03 Chia-I Wust/vega: Add a missing break.
2010-12-03 Chia-I Wust/vega: Move vertex transformation to shader.
2010-12-03 Chia-I Wust/vega: Set pipe_resource::array_size to 1.
2010-12-03 Chia-I Wust/egl: Set pipe_resource::array_size to 1.
2010-12-03 Marek Olšákr300g: do not remove unused constants if we are not...
2010-12-03 Marek Olšákr300g: fix pointer arithmetic with void* in transfer_in...
2010-12-03 Marek Olšákmesa, st/mesa: fix gl_FragCoord with FBOs in Gallium
2010-12-03 Marek Olšákr300g: implement simple transfer_inline_write for buffers
2010-12-03 Marek Olšákr300g: use internal BO handle for add_buffer and write_...
2010-12-03 Brian Paulgallivm/llvmpipe: remove lp_build_context::builder
2010-12-03 Brian Paulmesa: replace more MAX_WIDTH stack allocations with...
2010-12-02 Marek Olšákr300g: fix build
2010-12-02 nobledr300g: Drop unnecessary cast
2010-12-02 nobledr300g: Abort if draw_create() fails
2010-12-02 nobledr300g: Abort if atom allocations fail
2010-12-02 Ben Skeggsnv50: silence some unknown get_param warnings
2010-12-02 Brian Paulst/mesa: avoid large stack allocations in readpixels...
2010-12-02 Brian Paulswrast: avoid large stack allocations in tex combine...
2010-12-02 Brian Paulswrast: avoid large stack allocations in blend code
2010-12-02 Brian Paulmesa: replace large/MAX_WIDTH stack allocations with...
2010-12-02 Brian Paulmesa: replace large/MAX_WIDTH stack allocations with...
2010-12-02 Alex Deucherr600g: bump texture/cb limits appropriately for evergreen
2010-12-02 Alex Deucherr600c: bump texture limits to hw limits
2010-12-02 Zack Rusingallium/util: add states relevant to geometry shaders
2010-12-02 José Fonsecamesa: Temporary hack to prevent stack overflow on windows
2010-12-02 José Fonsecawgl: Fix visual's buffer_mask configuration.
2010-12-02 José Fonsecamapi: Hack to avoid vgCreateFont being generated as...
2010-12-02 Eric Anholtmesa: Add getters for ARB_copy_buffer's attachment...
2010-12-02 Eric Anholtmesa: Add getters for the rest of the supported draw...
2010-12-02 Eric Anholtglsl: Fix flipped return of has_value() for array const...
2010-12-02 José FonsecaWIN32_THREADS -> WIN32
2010-12-02 Brian Paulsoftpipe: increase max texture size to 16K
2010-12-02 Brian Paulmesa: raise max texture sizes to 16K
2010-12-02 Marek Olšákr300/compiler: disable the swizzle lowering pass in...
2010-12-02 José Fonsecawgl: Unreference the current framebuffer after the...
2010-12-02 José Fonsecautil: Don't try to use imagehlp on mingw.
2010-12-02 José Fonsecautil: __builtin_frame_address() doesn't work on mingw.
2010-12-02 José Fonsecautil: Plug leaks in util_destroy_gen_mipmap.
2010-12-02 José Fonsecawgl: Fix double free. Remove dead code.
2010-12-02 Marek Olšákr300g: fix up cubemap texture offset computation
2010-12-02 José Fonsecautil: C++ safe.
2010-12-02 José Fonsecaretrace: Some fixes.
2010-12-02 Chia-I Wust/vega: polygon_array requires a deep free.
2010-12-02 Chia-I Wust/vega: Destroy the pipe context with vg_context.
2010-12-02 Chad Versaceglsl: Fix linker bug in cross_validate_globals()
2010-12-02 Roland Scheideggergallium: support for array textures and related changes
2010-12-02 Xiang, Haihaoi965: add support for polygon mode on Sandybridge.
2010-12-02 Jakob Bornecrantzi915g: Make sure that new vbo gets updated
2010-12-02 Jakob Bornecrantzi915g: Improve debug printing for textures
2010-12-02 Chris Wilsoni915g: Fix closure of full batch buffers
2010-12-02 Daniel Vetteri915g: track TODO items
2010-12-02 Daniel Vetteri915g: assert(depth_surface->offset == 0)
2010-12-02 Daniel Vetteri915g: enable x-tiling for render targets
2010-12-02 Daniel Vetteri915g: switch rendering to mipmapped textures to (x...
2010-12-02 Daniel Vetteri915g: enable X-tiling for textures
2010-12-02 Daniel Vetteri915g: don't pot-align stride for tiled buffers
2010-12-02 Daniel Vetteri915g: postpone mipmap/face offset calculation
2010-12-02 Daniel Vetteri915g: implement unfenced relocs for textures using...
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