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mesa.git
2016-04-07
Edward O'Callaghan
gallium: Obtain ARB_framebuffer_no_attachment constants
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2016-04-07
Edward O'Callaghan
gallium: Add PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
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2016-04-07
Edward O'Callaghan
mesa/st: Use _mesa_geometric_ functions appropriately
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2016-04-07
Edward O'Callaghan
mesa: Add comment to framebuffer_parameteri()
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2016-04-07
Jason Ekstrand
i965/sf_state: Pull flat_enables out of prog_data
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2016-04-07
Jason Ekstrand
i965/fs: Add a flat_inputs field to prog_data
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2016-04-07
Jason Ekstrand
brw/device_info: Add a helper for getting a device...
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2016-04-07
Jason Ekstrand
i965/fs_surface_builder: Mask signed integers after...
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2016-04-07
Jason Ekstrand
i965/fs: Make the repclear shader support either a...
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2016-04-07
Jason Ekstrand
i965: Move get_hw_prim_for_gl_prim to brw_util.c
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2016-04-06
Bas Nieuwenhuizen
radeonsi: set shader calling conventions
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2016-04-06
Marek Olšák
drirc: add a workaround for blackness in Warsow
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2016-04-06
Ilia Mirkin
glsl: use has_shader_storage_buffer_objects helper
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2016-04-05
Timothy Arceri
glsl: remove remaining tabs in link_uniform_blocks.cpp
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2016-04-05
Timothy Arceri
mesa: remove unused IsShaderStorage field
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2016-04-05
Timothy Arceri
glsl: fully split apart buffer block arrays
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2016-04-05
Rob Clark
freedreno/ir3: insert extra move into phi
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2016-04-05
Rob Clark
freedreno/ir3: eliminate unnecessary absneg's
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2016-04-05
Michel Dänzer
clover: Fix build against clang SVN >= r265359
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2016-04-05
Bas Nieuwenhuizen
radeonsi: use bounded indexing for samplers
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2016-04-05
Bas Nieuwenhuizen
radeonsi: use bounded indexing for constant buffers
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2016-04-05
Marek Olšák
gallium/radeon: allow multiple exports of the same...
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2016-04-05
Marek Olšák
docs/relnotes: document EGL_KHR_reusable_sync
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2016-04-05
Dongwon Kim
egl: add EGL_KHR_reusable_sync to egl_dri
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2016-04-05
Rob Clark
freedreno/ir3: deal with duplicate phi sources
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2016-04-05
Rob Clark
freedreno/ir3: fix silly brain-fart in RA
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2016-04-05
Rob Clark
freedreno/ir3: don't cp into phi's
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2016-04-05
Rob Clark
freedreno/ir3: we can't store immediate values
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2016-04-05
Rob Clark
freedreno/ir3: add dumping for use/def/live-in/live-out
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2016-04-05
Rob Clark
freedreno/ir3: drop unused instr category arg
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2016-04-05
Rob Clark
freedreno/ir3: remove ir3_instruction::category
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2016-04-05
Rob Clark
freedreno/ir3: encode instruction category in opc_t
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2016-04-04
Jason Ekstrand
i965/fs: Move the code for load/store_shared to emit_cs...
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2016-04-04
Jason Ekstrand
i965/nir: Provide a default LOD for buffer textures
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2016-04-04
Kenneth Graunke
nir: Use PRIi64 and PRIu64 instead of %ld and %lu.
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2016-04-04
Kenneth Graunke
i965: Fix invalid pointer read in dead_control_flow_eli...
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2016-04-04
Kenneth Graunke
i965: Make bblock_t::next and friends return NULL at...
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2016-04-04
Kenneth Graunke
glsl: Lower variable indexing of system value arrays...
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2016-04-04
Jason Ekstrand
i965/peephole_ffma: Only match a mul+add if none of...
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2016-04-04
Jason Ekstrand
nir/search: Don't match inexact expressions with exact...
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2016-04-04
Kenneth Graunke
i965: Add an INTEL_PRECISE_TRIG=1 option to fix SIN...
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2016-04-04
Kenneth Graunke
i965: Allow 8x MSAA on >= 64bpp formats on Gen8+.
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2016-04-04
Brian Paul
docs: remove stray 'TBD' in 11.2.0 relnotes file
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2016-04-04
Emil Velikov
docs: add news item and link release notes for 11.2.0
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2016-04-04
Emil Velikov
docs: add sha256 checksums for 11.2.0
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2016-04-04
Emil Velikov
docs: Update 11.2.0 release notes
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2016-04-04
Dave Airlie
mesa/get: fix MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
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2016-04-04
Ilia Mirkin
nvc0: add hardware ETC2 and ASTC support on GK20A and...
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2016-04-04
Ilia Mirkin
docs: add note about GL_EXT_base_instance, sort entries
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2016-04-04
Ilia Mirkin
mesa: expose EXT_base_instance in ES3 contexts
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2016-04-04
Ilia Mirkin
mesa: expose EXT_polygon_offset_clamp in ES contexts
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2016-04-04
Kenneth Graunke
glsl: Print "precise" on ir_variable nodes.
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2016-04-03
Jose Fonseca
gallivm: Introduce lp_format_intrinsic.
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2016-04-03
Ilia Mirkin
glsl: make *sampler2DMSArray available in ESSL 3.20
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2016-04-03
Ilia Mirkin
glsl: make ssbo predicate return true when in a GLSL...
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2016-04-03
Ilia Mirkin
glsl: allow conservative depth qualifiers in GLSL 420
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2016-04-03
Ilia Mirkin
mesa: add always-false-for-now enables for GL 4.3,...
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2016-04-03
Ilia Mirkin
glsl: add ARB_ES3_1_compatibility support
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2016-04-03
Ilia Mirkin
mesa: add ES3_1_compatibility extension enable
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2016-04-03
Jose Fonseca
gallivm: Use llvm.fabs.
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2016-04-03
Jose Fonseca
gallivm: Prefer backend agnostic intrinsic for rounding.
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2016-04-03
Jose Fonseca
gallivm: Add debug option to force SSE2.
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2016-04-03
Jose Fonseca
llvmpipe: Test abs.
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2016-04-03
Jose Fonseca
llvmpipe: Build lp_test_arit on MSVC too.
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2016-04-03
Jose Fonseca
gallivm: Fix performance regressions due to vector...
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2016-04-03
Jose Fonseca
gallivm: Remove lp_build_load_volatile.
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2016-04-03
Jose Fonseca
gallivm: Use standard LLVMSetAlignment from LLVM 3...
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2016-04-02
Timothy Arceri
mesa: remove unrequired else
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2016-04-02
Ilia Mirkin
gm107/ir: add OP_SELP emission, used in DSQRT lowering
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2016-04-02
Ilia Mirkin
nv50/ir: we can't load local memory directly into an...
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2016-04-02
Christian Schmidbauer
st/nine: specify WINAPI only for i386 and amd64
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2016-04-02
Samuel Pitoiset
nv50/ir: fix envyas variants when building the code lib
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2016-04-02
Brian Paul
svga: remove unused svga_compile_key::texture_msaa...
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2016-04-02
Brian Paul
svga: check TXF instruction's target to determine MSAA
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2016-04-02
Brian Paul
tgsi: add simple tgsi_is_msaa_target() helper
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2016-04-02
Timothy Arceri
glsl: rename var and simplify if
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2016-04-02
Timothy Arceri
glsl: store ubo or ssbo index in block index
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2016-04-02
Timothy Arceri
glsl: store stage reference in gl_uniform_block
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2016-04-02
Timothy Arceri
glsl: simplify buffer block resource limit checking
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2016-04-02
Timothy Arceri
glsl: simplify SSBO resources check
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2016-04-02
Timothy Arceri
glsl: split buffer block arrays earlier
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2016-04-02
Timothy Arceri
glsl: only set buffer block binding once during initial...
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2016-04-02
Kenneth Graunke
glsl: Fix prorgram interface query locations biasing...
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2016-04-02
Kenneth Graunke
glsl: Return -1 for program interface query locations...
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2016-04-02
Kenneth Graunke
glsl: Consolidate gl_VertexIDMESA -> gl_VertexID query...
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2016-04-02
Kenneth Graunke
glsl: Clean up some leftover cruft.
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2016-04-02
Kenneth Graunke
glsl: Add all system variables to the input resource...
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2016-04-02
Kenneth Graunke
glsl: Delete hack for VS system values.
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2016-04-02
Kenneth Graunke
glsl: Make add_interface_variables only consider the...
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2016-04-02
Kenneth Graunke
glsl: Clarify "mask" variable in add_interface_variables().
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2016-04-02
Kenneth Graunke
glsl: Pass stage to add_interface_variables().
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2016-04-02
Kenneth Graunke
glsl: Make vertex ID lowering declare gl_BaseVertex...
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2016-04-02
Kenneth Graunke
glsl: Exclude ir_var_hidden variables from the program...
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2016-04-02
Kenneth Graunke
mesa: Make _mesa_choose_tex_format() handle stencil...
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2016-04-02
Jordan Justen
glsl: Don't require matching centroid qualifiers
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2016-04-01
Bas Nieuwenhuizen
gallium: distinguish between shader IR in get_compute_param
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2016-04-01
Bas Nieuwenhuizen
gallium: add global buffer memory barrier bit
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2016-04-01
Bas Nieuwenhuizen
gallium: add threads per block TGSI property
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2016-04-01
Bas Nieuwenhuizen
gallium: add compute shader IR type
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2016-04-01
Timothy Arceri
glsl: remove tabs and fix some other style issues in...
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