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mesa.git
2016-11-22
Dave Airlie
radv: fix sample id loading
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2016-11-22
Dave Airlie
radv/ac: add implementation of load_sample_pos intrinsic.
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2016-11-22
Dave Airlie
radv/ac: cleanup ddxy emission
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2016-11-22
Dave Airlie
radv/meta: cleanup resolve vertex state emission
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2016-11-22
Bas Nieuwenhuizen
radv: Incorporate GPU family into cache UUID.
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2016-11-22
Bas Nieuwenhuizen
radv: Use library mtime for cache UUID.
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2016-11-22
Bas Nieuwenhuizen
radv: Store UUID in physical device.
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2016-11-22
Timothy Arceri
glsl: fix NULL check
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2016-11-22
Ilia Mirkin
swr: calculate viewport width/height based on the scale
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2016-11-22
Ilia Mirkin
swr: don't claim to allow setting layer/viewport from VS
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2016-11-22
Ilia Mirkin
swr: allocate all scratch space in one go for vertex...
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2016-11-22
Ilia Mirkin
swr: call swr_update_derived unconditionally when drawi...
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2016-11-22
Ilia Mirkin
swr: [rasterizer memory] minify texture width before...
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2016-11-22
Ilia Mirkin
swr: [rasterizer memory] minify original sizes for...
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2016-11-21
Marek Olšák
radeonsi: remove all varyings for depth-only rendering...
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2016-11-21
Marek Olšák
radeonsi: eliminate VS outputs that aren't used by...
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2016-11-21
Marek Olšák
radeonsi: record information about all written and...
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2016-11-21
Marek Olšák
radeonsi: make si_shader_io_get_unique_index stricter
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2016-11-21
Marek Olšák
radeonsi: don't export ClipVertex and ClipDistance...
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2016-11-21
Marek Olšák
radeonsi: add infrastr. for compiling optimized shader...
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2016-11-21
Marek Olšák
radeonsi: don't set vs.epilog.export_prim_id if TES...
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2016-11-21
Marek Olšák
radeonsi: simplify checking for monolithic compilation
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2016-11-21
Marek Olšák
radeonsi: print all flags in si_dump_shader_key
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2016-11-21
Marek Olšák
radeonsi: split the shader key into 3 logical parts
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2016-11-21
Marek Olšák
radeonsi: fix culling if clip & cull distances are...
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2016-11-21
Marek Olšák
radeonsi: clean up si_emit_clip_regs
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2016-11-21
Marek Olšák
radeonsi: assume that a VS without POSITION is LS
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2016-11-21
Marek Olšák
tgsi/scan: record if a shader writes the position output
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2016-11-21
Marek Olšák
tgsi/scan: use a big switch for scanning outputs
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2016-11-21
Marek Olšák
radeonsi: decrease the number of texture slots to 24
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2016-11-21
Marek Olšák
radeonsi: fast exit si_emit_derived_tess_state early
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2016-11-21
Marek Olšák
winsys/amdgpu: set addrlib flag opt4Space
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2016-11-21
Marek Olšák
radeonsi: check for !is_linear in do_hardware_msaa_resolve
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2016-11-21
Marek Olšák
gallium/radeon: add RADEON_SURF_OPTIMIZE_FOR_SPACE
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2016-11-21
Mun Gwan-gyeong
radeonsi: Add missing error-checking to si_create_compu...
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2016-11-21
Roland Scheidegger
draw: drop some overflow computations
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2016-11-21
Roland Scheidegger
draw: simplify fetch some more
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2016-11-21
Roland Scheidegger
draw: unify linear and elts draw jit functions
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2016-11-21
Roland Scheidegger
draw: use same argument order for jit draw linear ...
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2016-11-21
Roland Scheidegger
draw: drop unnecessary index overflow handling from...
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2016-11-21
Roland Scheidegger
draw: simplify vsplit elts code a bit
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2016-11-21
George Kyriazis
gallium: Add support for SWR compilation
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2016-11-21
George Kyriazis
gallium: swr: Added swr build for windows
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2016-11-21
George Kyriazis
swr: Modify gen_knobs.{cpp|h} creation script
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2016-11-21
George Kyriazis
scons: Add swr compile option
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2016-11-21
George Kyriazis
swr: Windows-related changes
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2016-11-21
George Kyriazis
swr: renamed duplicate swr_create_screen()
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2016-11-21
George Kyriazis
swr: Handle windows.h and NOMINMAX
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2016-11-21
George Kyriazis
gallium: Added SWR support for gdi
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2016-11-21
George Kyriazis
scons: add llvm 3.9 support.
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2016-11-21
George Kyriazis
scons: ignore .hpp files in parse_source_list()
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2016-11-21
George Kyriazis
mesa: removed redundant #else
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2016-11-21
Jordan Justen
i965/hsw: Set integer mode in sampling state for stenci...
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2016-11-21
Emil Velikov
reviewers: add Rob H for the Android EGL+build parts
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2016-11-21
Emil Velikov
docs: recommend using --enable-mangling over the manual...
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2016-11-21
Emil Velikov
docs: rework/update install.html
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2016-11-21
Emil Velikov
docs: sourcetree.html misc updates
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2016-11-21
Emil Velikov
docs: flesh out releasing.html
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2016-11-21
Emil Velikov
docs/submittingpatches: fix tags mis/abuse
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2016-11-21
Emil Velikov
docs/submittingpatches: flesh out "how to nominate...
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2016-11-21
Emil Velikov
docs/autoconf: update glx driver / enable-debug text
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2016-11-21
Emil Velikov
docs/repository: refer to Submitting patches
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2016-11-21
Emil Velikov
docs: split Submitting Patches into separate document
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2016-11-21
Emil Velikov
docs: split Codying style into separate document
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2016-11-21
Emil Velikov
docs: mention/suggest testing your patch against dEQP
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2016-11-21
Emil Velikov
docs: mention that coding style can differ between...
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2016-11-21
Emil Velikov
revieweds: add Tomasz for the Android/EGL implementation
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2016-11-21
Emil Velikov
mesa: fold always true conditional
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2016-11-21
Emil Velikov
mesa: drop unneeded assert
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2016-11-21
Emil Velikov
egl/wayland: remove non-applicable destroyDrawable...
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2016-11-21
Emil Velikov
loader: automake: whitespace cleanup
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2016-11-21
Emil Velikov
gbm: automake: remove unused defines
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2016-11-21
Gwan-gyeong Mun
intel: aubinator: Fix resource leak in gen_spec_load_fr...
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2016-11-21
Tomasz Figa
egl/android: Use gralloc::lock_ycbcr for resolving...
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2016-11-21
Tomasz Figa
egl/android: Get gralloc module in dri2_initialize_andr...
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2016-11-21
Tomasz Figa
egl/android: Remove handling of RGB_888 pixel format
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2016-11-21
Gwan-gyeong Mun
radeonsi: Fix resource leak in gs_copy_shader allocatio...
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2016-11-21
Nicolai Hähnle
glsl/lower_output_reads: remove unused mem_ctx
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2016-11-21
Nicolai Hähnle
glsl/lower_output_reads: bail early in tessellation...
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2016-11-21
Nicolai Hähnle
glsl/lower_output_reads: fix geometry shader output...
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2016-11-21
Nicolai Hähnle
radeonsi: store group_size_variable in struct si_compute
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2016-11-21
Nicolai Hähnle
glsl: don't flatten if-blocks with dynamic array indices
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2016-11-21
Iago Toral...
anv/state: enable coordinate address rounding for Min...
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2016-11-21
Jason Ekstrand
anv: Implement a depth stall restriction on gen7
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2016-11-20
Ilia Mirkin
nvc0/ir: use levelZero flag when the lod is set to 0
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2016-11-20
Dave Airlie
radv: spir-v allows texture size query with and without...
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2016-11-20
Dave Airlie
radv: fix image view creation for depth and stencil...
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2016-11-20
Dave Airlie
radv: make sure to flush input attachments correctly.
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2016-11-20
Brian Paul
tnl: remove unneeded #include "util/simple_list.h"
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2016-11-20
Brian Paul
radeon: remove unneeded #include "util/simple_list.h"
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2016-11-20
Brian Paul
r200: remove unneeded #include "util/simple_list.h"
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2016-11-20
Brian Paul
i915: remove unneeded #include "util/simple_list.h"
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2016-11-20
Brian Paul
mesa: remove unneeded #includes in errors.c
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2016-11-20
Brian Paul
mesa: remove trailing whitespace in errors.c
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2016-11-19
Kenneth Graunke
nir: Add a C wrapper for glsl_type::is_array_of_arrays().
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2016-11-19
Kenneth Graunke
i965: Store a clip_distance_mask field similar to cull_...
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2016-11-19
Kenneth Graunke
i965: Use shader_info for brw_vue_prog_data::cull_dista...
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2016-11-19
Kenneth Graunke
compiler: Store the clip/cull distance array sizes...
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2016-11-19
Kenneth Graunke
i965: Fix GS push inputs with enhanced layouts.
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2016-11-19
Kenneth Graunke
i965: Delete unused variable.
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