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mesa.git
2016-03-09
Jason Ekstrand
anv/cmd_buffer: Split flush_state into two functions
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2016-03-09
Jason Ekstrand
anv: Pull all of the genX_foo functions into anv_genX.h
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2016-03-08
Jason Ekstrand
anv/meta_clear: Use repclear again
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2016-03-08
Jason Ekstrand
anv/pipeline: Unconditionally emit PS_BLEND on gen8+
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2016-03-08
Jason Ekstrand
anv: Compact render targets
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2016-03-08
Jason Ekstrand
anv/pipeline: Move binding table setup to its own helper
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2016-03-08
Jason Ekstrand
anv: Store CPU-side fence information in the BO
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2016-03-08
Jason Ekstrand
anv/allocator: Better casting in PFL macros
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2016-03-08
Jason Ekstrand
anv/allocator: Move the alignment assert for the pointe...
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2016-03-08
Jason Ekstrand
anv/bo_pool: Allow freeing BOs where the anv_bo is...
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2016-03-07
Nanley Chery
anv/device: Up device limits for 3D and array texture...
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2016-03-07
Jason Ekstrand
anv/device: Actually free the CPU-side fence struct...
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2016-03-07
Kristian Høgsberg...
anv: Quiet pTessellationState warning
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2016-03-06
Jason Ekstrand
anv: Create fences from the batch BO pool
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2016-03-06
Jason Ekstrand
anv: Emit null render targets
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2016-03-05
Jason Ekstrand
anv/pipeline: Handle null wm_prog_data in 3DSTATE_CLIP
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2016-03-05
Kristian Høgsberg...
anv: Fix rebase error
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2016-03-05
Kristian Høgsberg...
anv: Turn pipeline cache on by default
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2016-03-05
Kristian Høgsberg...
anv: Check if shader if present before uploading to...
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2016-03-05
Kristian Høgsberg...
anv: Always use point size from the shader
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2016-03-05
Kristian Høgsberg...
anv: Also cache the struct anv_pipeline_binding maps
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2016-03-05
Kristian Høgsberg...
anv: Don't re-upload shaders when merging
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2016-03-05
Kristian Høgsberg...
anv: Add anv_pipeline_cache_add_entry()
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2016-03-05
Kristian Høgsberg...
anv: Rename anv_pipeline_cache_add_entry() to 'set'
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2016-03-05
Kristian Høgsberg...
anv: Simplify pipeline cache control flow a bit
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2016-03-05
Kristian Høgsberg...
anv: Store prog data in pipeline cache stream
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2016-03-05
Kristian Høgsberg...
anv: Rename 'table' to 'hash_table' in anv_pipeline_cache
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2016-03-05
Kristian Høgsberg...
anv: Serialize as much pipeline cache as we can
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2016-03-05
Kristian Høgsberg...
anv: Use 1.0 pipeline cache header
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2016-03-05
Kristian Høgsberg...
anv: Fix shader key hashing
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2016-03-05
Kristian Høgsberg...
anv: Remove excess whitespace
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2016-03-05
Kristian Høgsberg...
anv: Remove left-over bits of sparse-descriptor code
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2016-03-05
Jason Ekstrand
anv/pipeline: Implement the depth compare EQUAL workaro...
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2016-03-05
Jason Ekstrand
anv: Don't allow D16_UNORM to be combined with stencil
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2016-03-05
Jason Ekstrand
anv/pipeline: Calculate the correct max_source_attr...
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2016-03-05
Jordan Justen
anv/hsw: Move query code to genX file for Haswell
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2016-03-05
Nanley Chery
anv: Implement VK_REMAINING_{MIP_LEVELS,ARRAY_LAYERS}
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2016-03-05
Jason Ekstrand
anv/meta_clear: Set the right number of dynamic states
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2016-03-05
Jason Ekstrand
anv/pipeline: Fix depthBiasEnable on gen7
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2016-03-05
Jason Ekstrand
anv/cmd_buffer: Reset the state streams when resetting...
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2016-03-05
Jason Ekstrand
anv/cmd_buffer: Include Haswell in set_subpass
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2016-03-04
Nanley Chery
isl: Fix RenderTargetViewExtent for mipmapped 3D surfaces
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2016-03-04
Nanley Chery
isl: Get rid of isl_surf_fill_state_info::level0_extent_px
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2016-03-04
Jason Ekstrand
anv/cmd_buffer: Let the pipeline set StencilBufferWrite...
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2016-03-04
Jason Ekstrand
anv/cmd_buffer: Mask stencil reference values
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2016-03-04
Jason Ekstrand
anv/clear: Pull the stencil write mask from the pipeline
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2016-03-04
Jason Ekstrand
anv/pipeline: Set StencilBufferWriteEnable from the...
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2016-03-04
Jason Ekstrand
anv/pipeline: More competent gen8 clipping
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2016-03-04
Jason Ekstrand
anv/pipeline: Use the right provoking vertex for triang...
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2016-03-04
Jason Ekstrand
anv/pipeline: Respect pRasterizationState->depthBiasEnable
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2016-03-04
Kenneth Graunke
anv: Fix backwards shadow comparisons
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2016-03-04
Kenneth Graunke
hack to make dota 2 menus work
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2016-03-04
Jason Ekstrand
isl/surface_state: Set L2 bypass disable for certain...
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2016-03-03
Kenneth Graunke
anv: Compile shader stages in pipeline order.
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2016-03-03
Nanley Chery
anv/meta: Delete unused functions
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2016-03-03
Nanley Chery
anv/meta: Use blitter API for state-handling in Buffer...
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2016-03-03
Nanley Chery
anv/meta: Use blitter API in do_buffer_copy()
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2016-03-03
Nanley Chery
anv/meta: Use blitter API in anv_CmdCopyImage()
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2016-03-03
Nanley Chery
anv/meta: Use blitter API for copies between Images...
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2016-03-03
Nanley Chery
anv/meta: Add function which copies between Buffers...
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2016-03-03
Nanley Chery
anv/meta: Add function to create anv_meta_blit2d_surf...
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2016-03-03
Nanley Chery
anv/meta: Implement the blitter API functions
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2016-03-03
Nanley Chery
anv/meta: Modify blitter API fields
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2016-03-03
Jason Ekstrand
anv/meta: Add the beginnings of a blitter API
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2016-03-03
Nanley Chery
anv/meta: Remove redundancies in do_buffer_copy()
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2016-03-03
Nanley Chery
anv/meta: Replace copy_format w/ block size in do_buffe...
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2016-03-03
Nanley Chery
anv/meta: Add missing command to exit meta in anv_CmdUp...
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2016-03-03
Nanley Chery
anv/image: Create a linear image when requested
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2016-03-03
Nanley Chery
isl: Don't filter tiling flags if a specific tiling...
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2016-03-03
Nanley Chery
isl: Add function to get intratile offsets from x/y...
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2016-03-03
Jason Ekstrand
anv/util: Fix vector resizing
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2016-03-02
Jordan Justen
anv/gen7: Use predicated rendering for indirect compute
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2016-03-02
Jordan Justen
anv: Save batch to local variable for indirect compute
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2016-03-02
Jason Ekstrand
anv: Fix make check
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2016-03-02
Jason Ekstrand
isl: Fix make check
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2016-03-02
Jason Ekstrand
gen8/cmd_buffer: Properly return flushed push constant...
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2016-03-02
Jason Ekstrand
anv/meta_blit: Use unorm formats for 8 and 16-bit RGB...
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2016-03-02
Kenneth Graunke
Merge remote-tracking branch 'origin/master' into vulkan
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2016-03-01
Jason Ekstrand
genxml: Make the border color pointer consistent across...
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2016-03-01
Jason Ekstrand
gen7/pipeline: Add competent blending
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2016-03-01
Jason Ekstrand
anv: Unify gen7 and gen8 state
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2016-03-01
Matt Turner
mesa: Remove NV_fragment_program remnants from dlist.c.
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2016-03-01
Matt Turner
mesa: Remove NV_fragment_program_option enable bit.
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2016-03-01
Matt Turner
program: Remove NV_fragment_program opcode parsing.
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2016-03-01
Matt Turner
program: Remove NV_fragment_program scalar suffix parsing.
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2016-03-01
Matt Turner
program: Remove NV_fragment_program_option parsing...
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2016-03-01
Matt Turner
program: Remove NV_fragment_program Abs support.
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2016-03-01
Matt Turner
program: Remove incorrect comment about OPCODE_TXD.
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2016-03-01
Matt Turner
program: Remove OPCODE_TXP_NV.
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2016-03-01
Matt Turner
program: Clean up after previous commit.
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2016-03-01
Matt Turner
program: Remove condition-code and precision support.
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2016-03-01
Matt Turner
program: Remove OPCODE_KIL_NV.
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2016-03-01
Matt Turner
program: Remove RelAddr2 support.
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2016-03-01
Matt Turner
program: Mark table const.
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2016-03-01
Matt Turner
mesa: Remove EmitCondCodes.
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2016-03-01
Matt Turner
docs: Remove descriptions of long dead Emit* fields.
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2016-03-01
Matt Turner
glsl: Initialize gl_shader_program::EmptyUniformLocations.
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2016-03-01
Ian Romanick
i965/meta: Don't pollute the framebuffer namespace
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2016-03-01
Ian Romanick
i965/meta: Use _mesa_bind_framebuffers instead of _mesa...
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2016-03-01
Ian Romanick
meta: Don't pollute the framebuffer namespace
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