mesa.git
2010-12-02 Brian Paulmesa: replace large/MAX_WIDTH stack allocations with...
2010-12-02 Brian Paulmesa: replace large/MAX_WIDTH stack allocations with...
2010-12-02 Alex Deucherr600g: bump texture/cb limits appropriately for evergreen
2010-12-02 Alex Deucherr600c: bump texture limits to hw limits
2010-12-02 Zack Rusingallium/util: add states relevant to geometry shaders
2010-12-02 José Fonsecamesa: Temporary hack to prevent stack overflow on windows
2010-12-02 José Fonsecawgl: Fix visual's buffer_mask configuration.
2010-12-02 José Fonsecamapi: Hack to avoid vgCreateFont being generated as...
2010-12-02 Eric Anholtmesa: Add getters for ARB_copy_buffer's attachment...
2010-12-02 Eric Anholtmesa: Add getters for the rest of the supported draw...
2010-12-02 Eric Anholtglsl: Fix flipped return of has_value() for array const...
2010-12-02 José FonsecaWIN32_THREADS -> WIN32
2010-12-02 Brian Paulsoftpipe: increase max texture size to 16K
2010-12-02 Brian Paulmesa: raise max texture sizes to 16K
2010-12-02 Marek Olšákr300/compiler: disable the swizzle lowering pass in...
2010-12-02 José Fonsecawgl: Unreference the current framebuffer after the...
2010-12-02 José Fonsecautil: Don't try to use imagehlp on mingw.
2010-12-02 José Fonsecautil: __builtin_frame_address() doesn't work on mingw.
2010-12-02 José Fonsecautil: Plug leaks in util_destroy_gen_mipmap.
2010-12-02 José Fonsecawgl: Fix double free. Remove dead code.
2010-12-02 Marek Olšákr300g: fix up cubemap texture offset computation
2010-12-02 José Fonsecautil: C++ safe.
2010-12-02 José Fonsecaretrace: Some fixes.
2010-12-02 Chia-I Wust/vega: polygon_array requires a deep free.
2010-12-02 Chia-I Wust/vega: Destroy the pipe context with vg_context.
2010-12-02 Chad Versaceglsl: Fix linker bug in cross_validate_globals()
2010-12-02 Roland Scheideggergallium: support for array textures and related changes
2010-12-02 Xiang, Haihaoi965: add support for polygon mode on Sandybridge.
2010-12-02 Jakob Bornecrantzi915g: Make sure that new vbo gets updated
2010-12-02 Jakob Bornecrantzi915g: Improve debug printing for textures
2010-12-02 Chris Wilsoni915g: Fix closure of full batch buffers
2010-12-02 Daniel Vetteri915g: track TODO items
2010-12-02 Daniel Vetteri915g: assert(depth_surface->offset == 0)
2010-12-02 Daniel Vetteri915g: enable x-tiling for render targets
2010-12-02 Daniel Vetteri915g: switch rendering to mipmapped textures to (x...
2010-12-02 Daniel Vetteri915g: enable X-tiling for textures
2010-12-02 Daniel Vetteri915g: don't pot-align stride for tiled buffers
2010-12-02 Daniel Vetteri915g: postpone mipmap/face offset calculation
2010-12-02 Daniel Vetteri915g: implement unfenced relocs for textures using...
2010-12-02 Daniel Vetteri915g: implement unfenced color&depth buffer using...
2010-12-02 Daniel Vetteri915g: return tiling in iws->buffer_from_handle
2010-12-02 Daniel Vetteri915g: prepare winsys/batchbuffer for execbuf2
2010-12-02 Daniel Vetteri915g: switch to tiled allocations, kill set_fence
2010-12-02 Daniel Vetteri915g: add winsys function to create tiled buffers
2010-12-02 Daniel Vetteri915g: drop alignment parameter from iws->buffer_create
2010-12-02 Eric Anholtglsl: Mark the array access for whole-array comparisons.
2010-12-02 Eric Anholti965: Add support for loops in the VS.
2010-12-02 Eric Anholti965: Enable IF statements in the VS.
2010-12-02 Eric Anholti965: Add support for gen6 CONTINUE instruction emit.
2010-12-02 Eric Anholti965: Add support for gen6 BREAK ISA emit.
2010-12-02 Eric Anholti965: Add support for gen6 DO/WHILE ISA emit.
2010-12-01 Eric Anholti965: Dump the WHILE jump distance on gen6.
2010-12-01 Marek Olšákr300g: disable ARB_texture_swizzle if S3TC is enabled...
2010-12-01 Marek Olšákr300g: fix texture swizzling with compressed textures...
2010-12-01 Ian Romanicki915: Correctly generate unconditional KIL instructions
2010-12-01 Ian Romanicki915: Request that POW instructions be lowered
2010-12-01 Ian Romanickglsl: Lower ir_binop_pow to a sequence of EXP2 and...
2010-12-01 Ian Romanickglsl: Use M_LOG2E constant instead of calling log2
2010-12-01 Kenneth Graunkeglsl: Add comments to lower_jumps (from the commit...
2010-12-01 Kenneth Graunkeglsl: Remove "discard" support from lower_jumps.
2010-12-01 Kenneth Graunkeglsl: Add a lowering pass to move discards out of if...
2010-12-01 Kenneth Graunkeglsl: Add an optimization pass to simplify discards.
2010-12-01 Marek Olšákir_to_mesa: Add support for conditional discards.
2010-12-01 Alex Deucherr600c: fix some opcodes on evergreen
2010-12-01 Marek Olšákr300/compiler: implement and lower OPCODE_CLAMP
2010-12-01 José Fonsecavega: Remove extraneous ;
2010-12-01 José Fonsecascons: Move MSVS_VERSION option to common module.
2010-12-01 José Fonsecasvga: Silence debug printf.
2010-12-01 Chia-I Wust/vega: Avoid unnecessary constant bufer upload.
2010-12-01 Chia-I Wust/vega: Initialize pipe states with renderer.
2010-12-01 Chia-I Wust/vega: Create drawing surface mask as needed.
2010-12-01 Chia-I Wust/vega: Delay blend texture creation until needed.
2010-12-01 Chia-I Wust/vega: Remove st_inlines.h.
2010-12-01 Chia-I Wust/vega: Simplify radial gradient.
2010-12-01 Chia-I Wust/vega: Fix degenerate paints.
2010-12-01 Zhenyu Wangi965: also using align1 mode for math2 on sandybridge
2010-12-01 Chia-I Wust/vega: Fix negated logic in image_draw.
2010-12-01 Chia-I Wust/vega: Fix paint coordinates transformations.
2010-12-01 Chia-I Wust/vega: Bump version to 1.1.
2010-12-01 Chia-I Wust/vega: Add color transformation support.
2010-12-01 Chia-I Wust/vega: More flexible shader selection.
2010-12-01 Chia-I Wust/vega: Revive mask layer support.
2010-12-01 Chia-I Wust/vega: Add primitive text support.
2010-12-01 Chia-I Wust/vega: Make image_draw take a matrix.
2010-12-01 Chia-I Wust/vega: Make path_render and path_stroke take a matrix.
2010-12-01 Chia-I Wust/vega: Fix image sampler views for alpha-only formats.
2010-12-01 Chia-I Wust/vega: Update to latest headers.
2010-12-01 Chia-I Wust/vega: Get rid of renderer_copy_texture.
2010-12-01 Chia-I Wust/vega: vg_copy_texture and vg_copy_surface should...
2010-12-01 Chia-I Wust/vega: Clean up renderer fields and functions.
2010-12-01 Chia-I Wust/vega: Clean up vg_context fields and functions.
2010-12-01 Chia-I Wust/vega: vg_manager should care about only the color...
2010-12-01 Chia-I Wust/vega: Make shader_bind call into the renderer.
2010-12-01 Chia-I Wust/vega: Move g3d states to renderer.
2010-12-01 Chia-I Wust/vega: Use st_framebuffer for fb width/height.
2010-12-01 Chia-I Wust/vega: Delay fb state update to vg_validate_state.
2010-12-01 Chia-I Wust/vega: Add POLYGON_STENCIL and POLYGON_FILL renderer...
2010-12-01 Chia-I Wust/vega: Use the renderer for vgMask.
2010-12-01 Chia-I Wust/vega: Add FILTER renderer state for image filtering.
2010-12-01 Chia-I Wust/vega: Add CLEAR renderer state for vgClear.
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