mesa.git
2017-01-11 Mauro Rossist/dri: remove trailing whitespace
2017-01-11 Mauro Rossiandroid: st/mesa: fix building error in libmesa_st_mesa
2017-01-11 Dave Airlieradv: fix multi-viewport emission
2017-01-11 Tapani Pällinir: change asserts to unreachable in nir_type_conversi...
2017-01-11 Iago Toral... spirv: gl_PrimitiveID in the fragment shader is handled...
2017-01-11 Rob Clarkfreedreno: add "nogrow" debug param
2017-01-11 Rob Clarkfreedreno/a5xx: remove hack for glamor
2017-01-11 Rob Clarkfreedreno/a5xx: fixed instanced
2017-01-11 Rob Clarkfreedreno/a5xx: use the non-_ZERO_BASE for vertexid
2017-01-11 Rob Clarkfreedreno/a5xx: add texture MIPLVLS
2017-01-11 Rob Clarkfreedreno/a5xx: fix fragcoord related hangs
2017-01-11 Rob Clarkfreedreno: update generated headers
2017-01-10 Kenneth Graunkeanv: Enable tessellation shaders.
2017-01-10 Kenneth Graunkeanv: Initialize physical device limits for tessellation
2017-01-10 Kenneth Graunkeanv: Clamp depth buffer dimensions to be at least 1.
2017-01-10 Kenneth Graunkeanv: Compile TCS/TES shaders.
2017-01-10 Kenneth Graunkeanv: Emit 3DSTATE_HS/TE/DS packets.
2017-01-10 Kenneth Graunkeanv: Handle patch primitives.
2017-01-10 Kenneth Graunkenir: Add a pass to lower TES patch_vertices intrinsics...
2017-01-10 Kenneth Graunkespirv: Silence unsupported tessellation capability...
2017-01-10 Kenneth Graunkespirv: Tidy some repeated if checks by using a switch...
2017-01-10 Kenneth Graunkespirv: Add tessellation varying and built-in support.
2017-01-10 Kenneth Graunkespirv: Handle tessellation execution modes.
2017-01-10 Kenneth Graunkecompiler: Merge shader_info's tcs and tes structs.
2017-01-10 Kenneth Graunkegenxml: Rename 3DSTATE_HS::Enable to "Function Enable".
2017-01-10 Lionel Landwerlinanv: set input_slots_valid on brw_wm_prog_key
2017-01-10 Lionel Landwerlinanv: add helper to get vue map for fragment shader
2017-01-10 Lionel Landwerlinanv: add get_.*_prog_data for tesselation stages
2017-01-10 Lionel Landwerlinanv: make get_.*_prog_data take a const pipeline
2017-01-10 Vinson Leenir: Fix anonymous union initialization with older...
2017-01-10 Samuel Iglesias... docs: add Vulkan Float64 capability support for anv...
2017-01-10 Dave Airlieradv/ac: add support for multi sample image coords
2017-01-10 Boyan Dingglsl: Do not allow scalar types in vector relational...
2017-01-10 Thomas Hindoe... nir: remove duplicated foreach loop
2017-01-10 Kenneth Graunkei965: Fix number of slots in SSO mode when there are...
2017-01-10 Kenneth Graunkespirv: Move cursor before calling vtn_ssa_value() in...
2017-01-10 Marek Olšákmesa: set GLSL 1.20 for the fixed-function fragment...
2017-01-09 Bas Nieuwenhuizenradv: Create single RADV_DEBUG env var.
2017-01-09 Bas Nieuwenhuizenac/debug: Dump indirect buffers.
2017-01-09 Bas Nieuwenhuizenradv: Dump command buffer on hang.
2017-01-09 Bas Nieuwenhuizenac/debug: Move IB decode to common code.
2017-01-09 Bas Nieuwenhuizenac/debug: Move sid_tables.h generation to common code.
2017-01-09 Jason Ekstrandrelnotes: Claim OpenGL 4.5 rather than 4.4
2017-01-09 Jason Ekstrandmesa: Bump the version to 17.0
2017-01-09 Marek Olšákradeonsi: fix the Witcher 2 black transitions
2017-01-09 Marek Olšákradeonsi: set si_shader_context::input_decls for ranged...
2017-01-09 Marek Olšákradeonsi: cleanly communicate whether si_shader_dump...
2017-01-09 Iago Toral... isl: render target cube maps should be handled as 2D...
2017-01-09 Iago Toral... anv: don't skip the VUE header if we are reading gl_Lay...
2017-01-09 Samuel Iglesias... anv: enable shaderFloat64 feature
2017-01-09 Samuel Iglesias... anv: enable float64 feature on supported platforms
2017-01-09 Samuel Iglesias... spirv: enable SpvCapabilityFloat64 only to supported...
2017-01-09 Juan A. Suarez... nir/i965: use two slots from inputs_read for dvec3...
2017-01-09 Samuel Iglesias... isl: fix VA64 support for double and dvecN vertex attri...
2017-01-09 Juan A. Suarez... anv/pipeline: get map for double input attributes
2017-01-09 Samuel Iglesias... spirv: add support for doubles to OpSpecConstant
2017-01-09 Samuel Iglesias... spirv/nir: add (un)packDouble2x32() translation
2017-01-09 Samuel Iglesias... spirv/nir: implement DF conversions
2017-01-09 Samuel Iglesias... nir: add nir_type_conversion_op()
2017-01-09 Samuel Iglesias... nir: add nir_get_nir_type_for_glsl_type()
2017-01-09 Samuel Iglesias... spirv: add support for doubles on OpComposite{Insert...
2017-01-09 Samuel Iglesias... spirv: Enable double floating points when copying varia...
2017-01-09 Samuel Iglesias... spirv: add double support to _vtn_block_load_store()
2017-01-09 Samuel Iglesias... spirv: add double support to _vtn_variable_load_store
2017-01-09 Samuel Iglesias... spirv: add double support to SpvOpCompositeExtract
2017-01-09 Samuel Iglesias... spirv: fix SpvOpSpecConstantOp with SpvOpVectorShuffle...
2017-01-09 Samuel Iglesias... spirv: add DF support to SpvOp*ConstantComposite
2017-01-09 Samuel Iglesias... spirv: add DF support to vtn_const_ssa_value()
2017-01-09 Samuel Iglesias... spirv: add support for loading DF constants
2017-01-09 Samuel Iglesias... spirv: add definition of double based data types
2017-01-09 Samuel Iglesias... spirv: fix typo in spec_constant_decoration_cb()
2017-01-09 Dave Airlieradv: drop unused fields in physical device.
2017-01-09 Tapani Pällii965: call intel_prepare_render always when reading...
2017-01-09 Timothy Arcerist/mesa: pass gl_program to st_bind_ubos()
2017-01-09 Timothy Arcerist/mesa: pass gl_program to st_bind_images()
2017-01-09 Timothy Arcerist/mesa: stop passing gl_linked_shader to set_affected_...
2017-01-09 Timothy Arcerist/mesa/glsl: set num_images directly in shader_info
2017-01-09 Timothy Arcerist/mesa: pass gl_program to st_bind_ssbos()
2017-01-09 Timothy Arcerinir: add another comparison simplification
2017-01-09 Kenneth Graunkenir: Turn bcsel of +/- 1.0 and 0.0 into b2f sequences.
2017-01-09 Kenneth Graunkenir: Convert ineg(b2i(a)) to a if it's a boolean.
2017-01-08 Kenneth Graunkei965: Move TES input VUE map calculation out a layer.
2017-01-08 Kenneth Graunkei965: Pass NULL for gl_program when compiling TES.
2017-01-08 Kenneth Graunkei965: Move TES spacing/domain/topology setup to brw_com...
2017-01-08 Kenneth Graunkei965: Access TES shader info via NIR.
2017-01-08 Kenneth Graunkemesa: Introduce a compiler enum for tessellation spacing.
2017-01-08 Kenneth Graunkecompiler: Change shader_info->tes.vertex_order into...
2017-01-07 Jason Ekstrandanv/pipeline: Call NIR passes using NIR_PASS_V
2017-01-07 Jason Ekstrandanv/pipeline: Only call remove_dead_variables once
2017-01-07 Kenneth GraunkeRevert recent GLSL slot counting fiasco.
2017-01-07 Kenneth Graunkeglsl: Make is_fixed_function_array actually check for...
2017-01-07 Kai Wasserbächdrirc: Allow extension midshader for Divinity: Original...
2017-01-07 Timothy Arceriglsl: fix opt_minmax redundancy checks against baserange
2017-01-07 Jason Ekstrandi965/compiler: Use the new nir_opt_copy_prop_vars pass
2017-01-07 Jason Ekstrandnir: Add a local variable-based copy propagation pass
2017-01-07 Jason Ekstrandnir/builder: Add a helper for getting the most recently...
2017-01-07 Jason Ekstrandnir/builder: Add a load_deref_var helper
2017-01-07 Jason Ekstrandnir/dead_variables: Remove shader-local variables that...
2017-01-07 Jason Ekstrandnir/dead_variables: Removed shared variables when requested
2017-01-07 Jason Ekstrandanv/formats: Use the real format for B4G4R4A4_UNORM_PAC...
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