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mesa.git
2015-07-23
Dave Airlie
glsl/ir: add subroutine information storage to ir_funct...
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2015-07-23
Dave Airlie
mesa: add function to check if shader subroutines are...
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2015-07-23
Dave Airlie
mesa: add inline conversion functions for ARB_shader_su...
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2015-07-23
Dave Airlie
glsl: don't eliminate subroutine types.
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2015-07-23
Dave Airlie
glsl/types: add new subroutine type (v3.2)
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2015-07-23
Chris Forbes
glsl: Make `subroutine` a reserved keyword
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2015-07-23
Dave Airlie
dispatch_sanity: add shader subroutine to fix make...
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2015-07-23
Chris Forbes
glsl: Add extension plumbing and define for ARB_shader_...
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2015-07-23
Chris Forbes
mesa: Add glGet support for ARB_shader_subroutine imple...
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2015-07-23
Chris Forbes
mesa: Add extension tracking for arb_shader_subroutine...
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2015-07-23
Chris Forbes
glapi: Add ARB_shader_subroutine functions and enums...
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2015-07-23
Chris Forbes
mesa: Add stubs for ARB_shader_subroutine entrypoints
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2015-07-23
Dave Airlie
dispatch_sanity.cpp: remove commented out tess entries
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2015-07-23
Dave Airlie
glsl/tests: fix varying_test since tess changes.
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2015-07-23
Dave Airlie
i965: fix warning since tess merge.
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2015-07-22
Marek Olšák
radeonsi: enable tessellation, update GL3.txt & release...
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2015-07-22
Marek Olšák
radeonsi: add scratch buffer support for tessellation...
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2015-07-22
Marek Olšák
radeonsi: update invariant registers for tessellation
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2015-07-22
Marek Olšák
radeonsi: add assertions into draw_vbo and check tessel...
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2015-07-22
Marek Olšák
radeonsi: set the rasterization primitive type for...
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2015-07-22
Marek Olšák
radeonsi: set VGT_LS_HS_CONFIG for tessellation
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2015-07-22
Marek Olšák
radeonsi: update IA_MULTI_VGT_PARAM for tessellation
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2015-07-22
Marek Olšák
radeonsi: add derived tessellation state
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2015-07-22
Marek Olšák
radeonsi: implement a fixed-function tessellation contr...
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2015-07-22
Marek Olšák
radeonsi: set up a ring buffer for tessellation factors
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2015-07-22
Marek Olšák
radeonsi: add tessellation shader states
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2015-07-22
Marek Olšák
radeonsi: update si_get_vs_info and si_get_vs_state...
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2015-07-22
Marek Olšák
radeonsi: add shader code generation for tessellation
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2015-07-22
Marek Olšák
radeonsi: implement TGSI_OPCODE_BARRIER
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2015-07-22
Marek Olšák
radeonsi: program VGT_SHADER_STAGES_EN for tessellation
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2015-07-22
Marek Olšák
radeonsi: add translation of PATCH primitives
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2015-07-22
Marek Olšák
radeonsi: add support for tessellation shader resources...
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2015-07-22
Marek Olšák
radeonsi: add code for creating, binding and destroying...
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2015-07-22
Marek Olšák
radeonsi: add debug flags for dumping tessellation...
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2015-07-22
Marek Olšák
radeonsi: rework how shader pointers to descriptors...
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2015-07-22
Marek Olšák
radeonsi: rename build_streamout_store -> build_tbuffer...
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2015-07-22
Marek Olšák
radeonsi: separate primitive ID computation
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2015-07-22
Marek Olšák
radeonsi: move declaring streamout parameters to its...
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2015-07-22
Marek Olšák
radeonsi: make ES2GS offset sgpr location dynamic
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2015-07-22
Marek Olšák
gallium/radeon: expose emit_fetch
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2015-07-22
Marek Olšák
gallium/radeon: expose LLVM functions implementing...
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2015-07-22
Marek Olšák
st/mesa: enable tessellation if the driver supports it
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2015-07-22
Marek Olšák
st/mesa: set default tessellation levels
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2015-07-22
Ilia Mirkin
st/mesa: add barrier support
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2015-07-22
Ilia Mirkin
st/mesa: disable copy propagation for tessellation...
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2015-07-22
Ilia Mirkin
st/mesa: set vertices_per_patch when drawing
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2015-07-22
Ilia Mirkin
st/mesa: add 2d indexing support to outputs
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2015-07-22
Marek Olšák
st/mesa: handle tessellation 2D varyings correctly
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2015-07-22
Ilia Mirkin
st/mesa: lower gl_TessLevel from float[] to vecn
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2015-07-22
Ilia Mirkin
st/mesa: query shader CAPs for tessellation
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2015-07-22
Ilia Mirkin
st/mesa: add texture updates for tessellation programs
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2015-07-22
Ilia Mirkin
st/mesa: handle constbufs/ubos for tessellation shaders
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2015-07-22
Marek Olšák
st/mesa: add conversion for tessellation shaders
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2015-07-22
Ilia Mirkin
st/mesa: add tessellation shader states
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2015-07-22
Marek Olšák
mesa: implement GL_IS_PER_PATCH
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2015-07-22
Marek Olšák
glsl: use separate varying slots for patch varyings
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2015-07-22
Marek Olšák
glsl: fix locations of 2-dimensional varyings without...
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2015-07-22
Marek Olšák
glsl: don't demote tess control shader outputs
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2015-07-22
Marek Olšák
glsl: disable varying packing between tessellation...
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2015-07-22
Marek Olšák
glsl: allow indexing of gl_out with a non-const if...
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2015-07-22
Chris Forbes
glsl: allow redeclaration of TCS gl_out[]
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2015-07-22
Chris Forbes
glsl: validate restrictions on use of barrier()
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2015-07-22
Marek Olšák
glsl: allow barrier() in tessellation control shaders
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2015-07-22
Chris Forbes
glsl: analyze TES usage of gl_ClipDistance
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2015-07-22
Chris Forbes
glsl: push vertex count determination down one level
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2015-07-22
Ilia Mirkin
glsl: pass shader stage to lower_output_reads and handl...
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2015-07-22
Chris Forbes
glsl: properly size unsized arrays in tess stages
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2015-07-22
Chris Forbes
glsl: restrict indexing for writes to TCS outputs to...
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2015-07-22
Chris Forbes
glsl: add builtin constants for ARB_tessellation_shader
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2015-07-22
Chris Forbes
glsl: allow nonconst indexing of arrays where we can...
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2015-07-22
Chris Forbes
glsl: relax unsized input/output block arrays for TCS/TES
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2015-07-22
Marek Olšák
glsl: add the tessellation extension to the list for...
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2015-07-22
Marek Olšák
glsl: don't lower variable indexing on non-patch tessel...
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2015-07-22
Fabian Bieler
glsl: make stand-alone compiler work with tessellation...
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2015-07-22
Fabian Bieler
glsl: add "in" or "out" prefix to name when flattening...
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2015-07-22
Fabian Bieler
glsl: lower gl_TessLevel* from float[n] to vecn.
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2015-07-22
Fabian Bieler
glsl: make lower_clip_distance work with tessellation...
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2015-07-22
Chris Forbes
glsl: allow linking of tessellation shaders.
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2015-07-22
Fabian Bieler
glsl: add the patch in/out qualifier (v2)
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2015-07-22
Fabian Bieler
glsl: add tessellation shader defines and built-in...
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2015-07-22
Fabian Bieler
glsl: add tessellation shader parsing support (v2)
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2015-07-22
Marek Olšák
mesa: don't allow drawing with tess ctrl shader and...
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2015-07-22
Marek Olšák
mesa: handle tessellation shaders in use_shader_program
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2015-07-22
Marek Olšák
mesa: add program interface queries for tessellation...
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2015-07-22
Fabian Bieler
mesa: add misc tessellation shader stuff
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2015-07-22
Fabian Bieler
mesa: add tessellation shader getters (v3)
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2015-07-22
Marek Olšák
mesa: allow setting of patch parameters.
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2015-07-22
Chris Forbes
mesa: require VS if TCS or TES is present in pipeline
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2015-07-22
Chris Forbes
mesa: allow tess stages in glUseProgramStages
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2015-07-22
Fabian Bieler
mesa: support tess stages in glGetProgramPipelineiv
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2015-07-22
Marek Olšák
mesa: take tessellation into account when validating...
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2015-07-22
Chris Forbes
mesa: allow drawing of patch primitives
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2015-07-22
Marek Olšák
mesa: add _mesa_has_tessellation
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2015-07-22
Fabian Bieler
mesa: add misc tessellation shader support
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2015-07-22
Fabian Bieler
mesa: add tessellation shader init functions.
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2015-07-22
Chris Forbes
mesa: add tessellation shader state and limits
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2015-07-22
Fabian Bieler
mesa: add tessellation shader enums
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2015-07-22
Fabian Bieler
mesa: add tessellation shader structs
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2015-07-22
Fabian Bieler
mapi: add ARB_tessellation_shader
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2015-07-22
Marek Olšák
drirc: drop support for Heaven 3.0, fixes tessellation...
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