mesa.git
2020-04-03 Jason Ekstrandnir/load_store_vectorize: Add support for nir_var_mem_g...
2020-04-03 Jason Ekstrandnir/load_store_vectorize: Use nir_iadd_imm for offsets
2020-04-03 Jason Ekstrandnir/load_store_vectorize: Fix shared atomic info
2020-04-03 Jason Ekstrandintel/nir: Lower memory access bit sizes later
2020-04-03 Jason Ekstrandiris: Set alignments on cbuf0 and constant reads
2020-04-03 Jason Ekstrandanv: Improve brw_nir_lower_mem_access_bit_sizes
2020-04-03 Jason Ekstrandintel/fs: Choose memory message type based on bit size
2020-04-03 Brian Hoir3: Disable copy prop for immediate ldlw offsets
2020-04-03 Rhys Perryradv: fix null winsys gpu_info array
2020-04-03 Icecream95pan/midgard: Fix a divide by zero in emit_alu_bundle
2020-04-03 Brian Hoturnip: Advertise 8 bit subpixel precision
2020-04-03 Pierre-Eric... mesa: update pipeline when re-linking a program in use
2020-04-03 Ilia Mirkinnv50: don't try to upload MSAA settings for BUFFER...
2020-04-03 Lionel Landwerlinintel/aub_viewer: fix access to freed memory
2020-04-03 Rhys Perryradv, aco: collect statistics if requested but executab...
2020-04-03 Rhys Perryaco: add vmem/smem score statistic
2020-04-03 Rhys Perryaco: add various compiler statistics
2020-04-03 Rhys Perryradv: add code for exposing compiler statistics
2020-04-03 Daniel StoneEGL: Add eglSetDamageRegionKHR to GLVND dispatch list
2020-04-03 Eric Engestromdocs: update calendar, add news item, and link releases...
2020-04-03 Eric Engestromdocs/relnotes: add sha256sum for 20.0.4
2020-04-03 Eric Engestromdocs: add release notes for 20.0.4
2020-04-03 Pierre-Eric... util/xmlconfig: fix sha1 comparison code
2020-04-03 Samuel Pitoisetradv/llvm: enable 16-bit storage features on GFX6-GFX7
2020-04-03 Samuel Pitoisetac/nir: split 16-bit SSBO stores on GFX6
2020-04-03 Samuel Pitoisetac/nir: split 16-bit load/store to global memory on...
2020-04-03 Samuel Pitoisetradv/llvm: enable 8-bit storage features on GFX6-GFX7
2020-04-03 Samuel Pitoisetac/nir: split 8-bit SSBO stores on GFX6
2020-04-03 Samuel Pitoisetac/nir: split 8-bit load/store to global memory on...
2020-04-03 Samuel Pitoisetaco: always optimize v_mad to v_madak in presence of...
2020-04-03 Neil Robertsglsl/lower_precision: Use vector.back() instead of...
2020-04-03 Karol Herbstclover: fix build with single library clang build
2020-04-03 Drew Davenportradv: Filter extensions not whitelisted for Android
2020-04-03 Ilia Mirkinst/vdpau: make query test for 2D support
2020-04-03 Ilia Mirkinst/vdpau: avoid asserting on new VDP_YCBCR_* formats
2020-04-02 Jason Ekstrandnir/from_ssa: Only chain movs when a src is also a...
2020-04-02 Connor Abbottfreedreno: Rename RB_DONE_TS
2020-04-02 Connor Abbottfreedreno: Cleanup event names
2020-04-02 Roland Scheideggergallivm: fix stream id fetch
2020-04-02 Roland Scheideggergallivm: switch the mask6/mask7 cases for signed rgtc...
2020-04-02 Roland Scheideggergallivm: fix rgtc2 format
2020-04-02 Jason Ekstrandanv/image: Use align_u64 for image offsets
2020-04-02 Adam Jacksongallium: enable EGL_EXT_image_dma_buf_import_modifiers...
2020-04-02 Marek Olšákdriconf: whilelist more games for glthread
2020-04-02 Rohan Gargtracie: Switch to using shutil.move for cross filesyste...
2020-04-02 Erik Faye-Lundwgl: do not create screen from DllMain
2020-04-02 Erik Faye-Lundwgl: move screen-init to a helper
2020-04-02 Erik Faye-Lundwgl: drop unused member
2020-04-02 Erik Faye-Lundwgl: drop pointless debug_printf
2020-04-02 Pierre-Eric... radeonsi: dump shader stats when hitting the live cache
2020-04-02 Pierre-Eric... gallium/util: let shader live cache users know if a...
2020-04-02 Timothy Arceriglsl_to_nir: remove dead code
2020-04-01 Juan A. Suarez... anv/pipeline: allow more than 16 FS inputs
2020-04-01 Juan A. Suarez... intel/compiler: store the FS inputs in WM prog data
2020-04-01 Juan A. Suarez... anv: use urb_setup_attribs in SBE
2020-04-01 Eric Engestromdocs: update calendar, add news item, and link releases...
2020-04-01 Eric Engestromdocs/relnotes: add sha256sum for 20.0.3
2020-04-01 Eric Engestromdocs: add release notes for 20.0.3
2020-04-01 Dave Airliegallium/llvmpipe: add an optimised 32-bit memset
2020-04-01 Mark Janesnir: place aligned members after bitfields in shader_in...
2020-04-01 Mark Janesnir: check shader type before writing to shaderinfo...
2020-04-01 Danylo Piliaievanv: Do not sample from 3d depth image with HiZ
2020-04-01 Krzysztof Raszkowskigallium/swr: Re-enable scratch space for client-memory...
2020-04-01 Krzysztof Raszkowskigallium/swr: Fix array stride problem.
2020-04-01 Eric Anholtci: Consistently use -j4 across x86 build jobs and...
2020-04-01 Samuel Pitoisetaco: only break SMEM clauses if XNACK is enabled (mostl...
2020-04-01 Jason EkstrandRevert "spirv: Implement OpCopyObject and OpCopyLogical...
2020-04-01 Emil Velikovloader: fallback to kernel name, if PCI fails
2020-04-01 Emil Velikovloader: move "using driver..." message to loader_get_k...
2020-04-01 Emil Velikovloader: simplify codeflow in drm_get_pci_id_for_fd
2020-04-01 Emil Velikovloader: simplify loader_get_user_preferred_fd()
2020-04-01 Emil Velikovloader: use a maximum of 64 drmDevices
2020-04-01 Emil VelikovRevert "egl/dri2: Don't dlclose() the driver on dri2_lo...
2020-04-01 Emil Velikovegl/drm: reinstate (kms_)swrast support
2020-04-01 Emil Velikovglx: set the loader_logger early and for everyone
2020-04-01 Emil Velikovmeson: glx: drop with_glx == dri check
2020-04-01 Erik Faye-Lundmesa/main: remove unused macro
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_TEXTURE_EXTERNAL
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_RASTERIZER_D...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_TEXTURE_CUBE...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_FRAGMENT_SHA...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for AMD_depth_clamp...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_DEPTH_BOUNDS...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_STENCIL_TEST...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_TEXTURE_RECT...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_VERTEX_PROGR...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_VERTEX_PROGR...
2020-04-01 Erik Faye-Lundmesa/main: clean up extension-check for GL_VERTEX_PROGRAM
2020-04-01 Erik Faye-Lundmesa/main: clean-up extension-checks for point-sprites
2020-04-01 Erik Faye-Lundmesa/main: correct extension-checks for GL_BLACKHOLE_RE...
2020-04-01 Eric Anholtloader: Warn when we fail to open a device node due...
2020-04-01 Thomas Hellstromsvga: Treat forced coherent maps as maps of persistent...
2020-04-01 Thomas Hellstromsvga, winsys/svga: Fix persistent memory discard maps
2020-04-01 Alyssa Rosenzweigpan/bi: Fix outmod/roundmode flip
2020-04-01 Alyssa Rosenzweigpan/bi: Handle fmov class ops
2020-04-01 Alyssa Rosenzweigpan/bi: Fix unused port swapping
2020-04-01 Alyssa Rosenzweigpan/bi: Add cmdline option for verbose disassembly
2020-04-01 Alyssa Rosenzweigpan/bi: Don't set the back-to-back bit yet
2020-04-01 Alyssa Rosenzweigpan/bi: Use STAGE srcs for scheduler nops
2020-04-01 Alyssa Rosenzweigpan/bi: Fix writes_component for VECTOR
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