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mesa.git
2020-07-08
Marek Olšák
glsl: don't lower builtins to mediump that don't allow it
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2020-07-08
Marek Olšák
glsl: don't lower precision of textureSize
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2020-07-08
Marek Olšák
glsl: flatten a tautological conditional in lower_precision
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2020-07-08
Marek Olšák
glsl: cleanups in lower_precision
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2020-07-08
Marek Olšák
glsl: remove the return type from lower_precision
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2020-07-08
Marek Olšák
glsl: convert reusable lower_precision util code into...
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2020-07-08
Marek Olšák
glsl: validate more stuff
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2020-07-08
Marek Olšák
glsl: run validate_ir_tree if GLSL_VALIDATE=1 regardles...
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2020-07-08
Marek Olšák
glsl: fix evaluating float16 constant expression matrices
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2020-07-08
Marek Olšák
glsl: fix the type of ir_constant_data::u16
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2020-07-08
Marek Olšák
glsl: print constant initializers
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2020-07-08
Marek Olšák
glsl: print precision qualifiers in IR dumps
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2020-07-08
Marek Olšák
glsl: make print_type non-static for debugging
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2020-07-07
Jason Ekstrand
anv: Handle clamping of inverted depth ranges
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2020-07-07
Dave Airlie
llvmpipe: add ARB_post_depth_coverage support.
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2020-07-07
Dave Airlie
ci/virgl: update results after streams fixes.
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2020-07-07
Dave Airlie
draw/gs: use mask to limit vertex emission.
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2020-07-07
Dave Airlie
draw: free vertex info from geometry streams.
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2020-07-07
Dave Airlie
draw: use common exit path in pipeline finish.
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2020-07-07
Dave Airlie
draw/gs: reverse the polarity of the invocation/prims...
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2020-07-07
Dave Airlie
draw: account primitive lengths for all streams.
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2020-07-07
Dave Airlie
gallivm/nir: end primitive for all streams.
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2020-07-07
Dave Airlie
gallivm/nir: don't access stream var outside bounds
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2020-07-07
Dave Airlie
gallivm/gs_iface: pass stream into end primitive interface.
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2020-07-07
Dave Airlie
draw/gs: only allocate memory for streams needed.
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2020-07-07
Dave Airlie
gallivm/draw/gs: pass vertex stream count into shader...
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2020-07-07
Dave Airlie
draw/gs: fix up current verts in output fetching.
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2020-07-07
Dave Airlie
draw: emit so primitives before ending empty pipeline.
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2020-07-07
Dave Airlie
gallivm/nir: call end prim at end on all GS streams.
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2020-07-07
Neil Roberts
broadcom/qpu: set VC5_QPU_RADDR_A out of the switch...
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2020-07-07
Rhys Perry
aco: use VOP2 version of v_mbcnt_hi_u32_b32 on GFX6/7
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2020-07-07
Eric Anholt
util: Share a single function pointer for the 4-byte...
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2020-07-07
Eric Anholt
util: Remove the stub pack/unpack functions for YUV...
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2020-07-07
Eric Anholt
llvmpipe: Generalize "could llvmpipe fetch this format...
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2020-07-07
Eric Anholt
util: Use designated initializers to clean up the forma...
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2020-07-07
Eric Anholt
util: Merge util_format_read_4* functions.
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2020-07-07
Eric Anholt
util: Merge util_format_write_4* functions.
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2020-07-07
Eric Anholt
svga: Reuse util_format_unpack_rgba().
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2020-07-07
Eric Anholt
gallium/util: Move the Z/S handling to the outside...
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2020-07-07
Eric Anholt
gallium/util: Clean up the Z/S tile write path.
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2020-07-07
Eric Anholt
gallium/util: Fix location of the comment about S8_UINT...
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2020-07-07
Eric Anholt
etnaviv: Use the util_pack_color_union() helper.
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2020-07-07
Eric Anholt
util: Remove unused util_format_planar_is_supported().
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2020-07-07
Eric Anholt
softpipe: Clean up softpipe's SSBO load/store interpret...
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2020-07-07
Eric Anholt
util: Mark util_format_description() as a const function.
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2020-07-07
Daniel Schürmann
nir: refactor nir_can_move_instr
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2020-07-07
Daniel Schürmann
nir: also move vecN in case of nir_move_copies
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2020-07-07
Jonathan Marek
turnip: use global bo for clear blit shaders
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2020-07-07
Daniel Schürmann
aco: remove superflous (bool & exec) if the result...
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2020-07-07
Rhys Perry
radv: enable zerovram for Quantic Dream games
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2020-07-07
Tomeu Vizoso
gitlab-ci: More stable URL for kernel and ramdisk artif...
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2020-07-07
Tomeu Vizoso
gitlab-ci: Build kernel drivers for a few ethernet...
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2020-07-07
Karol Herbst
nv50/ir/nir: fix cache mode conversion
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2020-07-07
Karol Herbst
gv100/ir: fix coherent and volatile memory access
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2020-07-07
Karol Herbst
gv100/ir: implement sample shading
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2020-07-07
Karol Herbst
nv50/ir/nir: fix interpolation on explicit operations
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2020-07-07
Danylo Piliaiev
iris: Fix fast-clearing of depth via glClearTex(Sub...
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2020-07-07
Erik Faye-Lund
docs: fixup envvar output
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2020-07-07
Erik Faye-Lund
docs: use svg for graphviz output
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2020-07-07
Erik Faye-Lund
docs: move gallium specific docs into gallium folder
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2020-07-07
Erik Faye-Lund
docs: add an extension to generate redirects
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2020-07-07
Erik Faye-Lund
docs: clean up gallium index-file
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2020-07-07
Erik Faye-Lund
merge gallium docs into main docs
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2020-07-07
Erik Faye-Lund
ci: add graphviz to the .docs-base template
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2020-07-07
Connor Abbott
freedreno: Sync registers with envytools
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2020-07-07
Connor Abbott
freedreno: Include adreno_pm4.xml.h before adreno_a6xx...
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2020-07-07
jzielins
gallium/swr: Fix compilation warnings
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2020-07-07
Connor Abbott
freedreno/a6xx: Force gl_Layer to 0 when necessary
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2020-07-07
Connor Abbott
tu: Force gl_Layer to 0 when necessary
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2020-07-07
Connor Abbott
ir3: Add layer_zero variant bit
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2020-07-07
Icecream95
pan/decode: Make mapped memory read-only while decoding
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2020-07-07
Alyssa Rosenzweig
panfrost: Expose MSAA 4x
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2020-07-07
Alyssa Rosenzweig
panfrost: Save sample_mask before blitting
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2020-07-07
Alyssa Rosenzweig
panfrost: Enable MSAA if we render to such a surface
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2020-07-07
Alyssa Rosenzweig
panfrost: Set depth/stencil_layer_stride accordingly
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2020-07-07
Alyssa Rosenzweig
panfrost: Identify depth/stencil layer strides
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2020-07-07
Alyssa Rosenzweig
panfrost: Implement alpha-to-coverage
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2020-07-07
Alyssa Rosenzweig
panfrost: Pass sample_mask to the hardware
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2020-07-07
Alyssa Rosenzweig
panfrost: Identify coverage_mask
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2020-07-07
Alyssa Rosenzweig
panfrost: Don't advertise MSAA 2x
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2020-07-07
Alyssa Rosenzweig
panfrost: Set layer_stride for multisampled rendering
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2020-07-07
Alyssa Rosenzweig
panfrost: Include pointer for each sample
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2020-07-07
Alyssa Rosenzweig
panfrost: Index texture by sample
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2020-07-07
Alyssa Rosenzweig
panfrost: Allocate space for multisampling
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2020-07-07
Alyssa Rosenzweig
panfrost: Identify layer_stride
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2020-07-07
Alyssa Rosenzweig
panfrost: Set depth to sample_count for MSAA 2D
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2020-07-07
Alyssa Rosenzweig
pan/mdg: Use _VTX tag for texelFetch in frag shaders
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2020-07-07
Alyssa Rosenzweig
pan/mdg: Handle nir_texop_txf_ms
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2020-07-07
Alyssa Rosenzweig
pan/mdg: Handle nir_tex_src_ms_index
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2020-07-07
Alyssa Rosenzweig
pan/mdg: Handle GLSL_SAMPLER_DIM_MS
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2020-07-07
Alyssa Rosenzweig
pan/mdg: Allow ignoring move mode
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2020-07-07
Alyssa Rosenzweig
pan/decode: Identify layered MSAA flag
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2020-07-07
Alyssa Rosenzweig
pan/decode: Fix MSAA texture decoding
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2020-07-07
Alyssa Rosenzweig
pan/mdg: Fix indirect UBO swizzles
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2020-07-07
Alyssa Rosenzweig
pan/mdg: Respect type/mask in mir_lower_special_reads
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2020-07-06
Ilia Mirkin
ir3: use empirical size for params as used by the shader
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2020-07-06
Chris Forbes
bifrost: Set RTZ rounding mode for f2i conversion
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2020-07-06
Connor Abbott
tu: Enable KHR_variable_pointers
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2020-07-06
Connor Abbott
tu: Rewrite variable lowering
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2020-07-06
Lionel Landwerlin
anv: garbage collect timeline semaphore when querying...
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