mesa.git
2015-07-24 Brian Paulmesa: do more thorough target checking in compressed_su...
2015-07-24 Brian Paulmesa: another target fix in compressed_subtexture_targe...
2015-07-24 Brian Paulmesa: simplify format check in compressed_subtexture_ta...
2015-07-24 Brian Paulmesa: initialize variables to silence compiler warnings
2015-07-24 Dave Airlieapiexec: remove leading gl from shader subroutine inter...
2015-07-24 Ilia Mirkindocs: remove expanded ARB_dsa notes
2015-07-24 Ilia Mirkinnvc0/ir: tess factors are now sysvals, adapt codegen...
2015-07-24 Dave Airliedocs/GL3.txt: ARB_shader_precision
2015-07-24 Dave Airliei965: add support for ARB_shader_subroutine
2015-07-23 Ilia Mirkinmesa: rearrange texture error checking order
2015-07-23 Ilia Mirkinmesa: adjust error message when there's a missing teximage
2015-07-23 Marek OlšákRevert "Match swrast modes more loosely."
2015-07-23 Jose Fonsecagallivm: Fix profile build.
2015-07-23 Jose Fonsecagallium/util: Stop bundling our snprintf implementation.
2015-07-23 Tom HughesMatch swrast modes more loosely.
2015-07-23 Eduardo Lima... mesa: Fix error in target validation of glCompressedTex...
2015-07-23 Tom Stellardgallivm: Add ifdefs so raw_debug_stream is only defined...
2015-07-23 Tom Stellardgallivm: Don't use raw_debug_ostream for dissasembling
2015-07-23 Ilia Mirkindocs: mark off tess for nvc0
2015-07-23 Ilia Mirkingk110/ir: fake BAR support
2015-07-23 Ilia Mirkinnvc0/ir: cleanup private enums that have graduated...
2015-07-23 Ilia Mirkinnvc0/ir: allow tess eval output loads to be CSE'd
2015-07-23 Ilia Mirkinnvc0/ir: add hazard for 2nd dim of vfetch/load indirect...
2015-07-23 Ilia Mirkinnvc0/ir: patch vertex count is stored in the upper...
2015-07-23 Ilia Mirkinnvc0/ir: add support for reading outputs in tess contro...
2015-07-23 Ilia Mirkinnvc0/ir: set perPatch flag on load/stores to per-patch...
2015-07-23 Ilia Mirkinnvc0/ir: populate info structure based on new tess...
2015-07-23 Ilia Mirkinnvc0/ir: mark varyings as per-patch based on semantic...
2015-07-23 Ilia Mirkinnvc0: TESSCOORD comes in as a sysval, not an input
2015-07-23 Ilia Mirkinnvc0: add handling for set_tess_state callback
2015-07-23 Ilia Mirkinnvc0: add support for setting patch vertices at draw...
2015-07-23 Ilia Mirkinnvc0: support MAX_SHADER_PATCH_VARYINGS
2015-07-23 Ilia Mirkinnvc0: preliminary tess support
2015-07-23 Dave Airliedocs/GL3.txt: update ARB_shader_subroutine status.
2015-07-23 Dave Airliest/mesa: enable shader subroutine
2015-07-23 Dave Airliest/mesa: add subroutine bits (v1.1)
2015-07-23 Dave Airliemesa: fill out the ARB_shader_subroutine APIs
2015-07-23 Dave Airlieprogram: add subroutine uniform support (v1.1)
2015-07-23 Dave Airlieprogram_resource: add subroutine support (v3.1)
2015-07-23 Dave Airlieglsl: add uniform and program resource support (v2)
2015-07-23 Dave Airliemesa/mtypes: add gl_subroutine_function and uniform...
2015-07-23 Dave Airlieglsl/ir: add subroutine lowering pass (v2.3)
2015-07-23 Dave Airlieglsl: add ast/parser support for subroutine parsing...
2015-07-23 Dave Airlieglsl/ir: allow ir_call to handle subroutine calling
2015-07-23 Dave Airlieglsl/ir: add subroutine information storage to ir_funct...
2015-07-23 Dave Airliemesa: add function to check if shader subroutines are...
2015-07-23 Dave Airliemesa: add inline conversion functions for ARB_shader_su...
2015-07-23 Dave Airlieglsl: don't eliminate subroutine types.
2015-07-23 Dave Airlieglsl/types: add new subroutine type (v3.2)
2015-07-23 Chris Forbesglsl: Make `subroutine` a reserved keyword
2015-07-23 Dave Airliedispatch_sanity: add shader subroutine to fix make...
2015-07-23 Chris Forbesglsl: Add extension plumbing and define for ARB_shader_...
2015-07-23 Chris Forbesmesa: Add glGet support for ARB_shader_subroutine imple...
2015-07-23 Chris Forbesmesa: Add extension tracking for arb_shader_subroutine...
2015-07-23 Chris Forbesglapi: Add ARB_shader_subroutine functions and enums...
2015-07-23 Chris Forbesmesa: Add stubs for ARB_shader_subroutine entrypoints
2015-07-23 Dave Airliedispatch_sanity.cpp: remove commented out tess entries
2015-07-23 Dave Airlieglsl/tests: fix varying_test since tess changes.
2015-07-23 Dave Airliei965: fix warning since tess merge.
2015-07-22 Marek Olšákradeonsi: enable tessellation, update GL3.txt & release...
2015-07-22 Marek Olšákradeonsi: add scratch buffer support for tessellation...
2015-07-22 Marek Olšákradeonsi: update invariant registers for tessellation
2015-07-22 Marek Olšákradeonsi: add assertions into draw_vbo and check tessel...
2015-07-22 Marek Olšákradeonsi: set the rasterization primitive type for...
2015-07-22 Marek Olšákradeonsi: set VGT_LS_HS_CONFIG for tessellation
2015-07-22 Marek Olšákradeonsi: update IA_MULTI_VGT_PARAM for tessellation
2015-07-22 Marek Olšákradeonsi: add derived tessellation state
2015-07-22 Marek Olšákradeonsi: implement a fixed-function tessellation contr...
2015-07-22 Marek Olšákradeonsi: set up a ring buffer for tessellation factors
2015-07-22 Marek Olšákradeonsi: add tessellation shader states
2015-07-22 Marek Olšákradeonsi: update si_get_vs_info and si_get_vs_state...
2015-07-22 Marek Olšákradeonsi: add shader code generation for tessellation
2015-07-22 Marek Olšákradeonsi: implement TGSI_OPCODE_BARRIER
2015-07-22 Marek Olšákradeonsi: program VGT_SHADER_STAGES_EN for tessellation
2015-07-22 Marek Olšákradeonsi: add translation of PATCH primitives
2015-07-22 Marek Olšákradeonsi: add support for tessellation shader resources...
2015-07-22 Marek Olšákradeonsi: add code for creating, binding and destroying...
2015-07-22 Marek Olšákradeonsi: add debug flags for dumping tessellation...
2015-07-22 Marek Olšákradeonsi: rework how shader pointers to descriptors...
2015-07-22 Marek Olšákradeonsi: rename build_streamout_store -> build_tbuffer...
2015-07-22 Marek Olšákradeonsi: separate primitive ID computation
2015-07-22 Marek Olšákradeonsi: move declaring streamout parameters to its...
2015-07-22 Marek Olšákradeonsi: make ES2GS offset sgpr location dynamic
2015-07-22 Marek Olšákgallium/radeon: expose emit_fetch
2015-07-22 Marek Olšákgallium/radeon: expose LLVM functions implementing...
2015-07-22 Marek Olšákst/mesa: enable tessellation if the driver supports it
2015-07-22 Marek Olšákst/mesa: set default tessellation levels
2015-07-22 Ilia Mirkinst/mesa: add barrier support
2015-07-22 Ilia Mirkinst/mesa: disable copy propagation for tessellation...
2015-07-22 Ilia Mirkinst/mesa: set vertices_per_patch when drawing
2015-07-22 Ilia Mirkinst/mesa: add 2d indexing support to outputs
2015-07-22 Marek Olšákst/mesa: handle tessellation 2D varyings correctly
2015-07-22 Ilia Mirkinst/mesa: lower gl_TessLevel from float[] to vecn
2015-07-22 Ilia Mirkinst/mesa: query shader CAPs for tessellation
2015-07-22 Ilia Mirkinst/mesa: add texture updates for tessellation programs
2015-07-22 Ilia Mirkinst/mesa: handle constbufs/ubos for tessellation shaders
2015-07-22 Marek Olšákst/mesa: add conversion for tessellation shaders
2015-07-22 Ilia Mirkinst/mesa: add tessellation shader states
2015-07-22 Marek Olšákmesa: implement GL_IS_PER_PATCH
2015-07-22 Marek Olšákglsl: use separate varying slots for patch varyings
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