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mesa.git
2016-11-17
Jason Ekstrand
anv/TODO: Check off render buffer compression
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2016-11-17
Jason Ekstrand
anv: Enable "permanent" compression for immutable forma...
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2016-11-17
Jason Ekstrand
intel/blorp: Properly handle color compression in blorp...
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2016-11-17
Jason Ekstrand
intel/blorp: Always use UINT formats on SKL+
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2016-11-17
Jason Ekstrand
i965/blorp: Rework resolve handling
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2016-11-17
Jason Ekstrand
anv/image: Add an aux_usage field for "default" aux
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2016-11-17
Jason Ekstrand
anv: Add initial support for Sky Lake color compression
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2016-11-17
Jason Ekstrand
anv/pass: Precompute some subpass usage information
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2016-11-17
Jason Ekstrand
util/vk_alloc: Add a vk_zalloc2 helper
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2016-11-17
Jason Ekstrand
anv/image: Memset all aux surfaces (not just HiZ) to 0
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2016-11-17
Jason Ekstrand
anv/image: Rename hiz_surface to aux_surface
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2016-11-17
Jason Ekstrand
anv/blorp: Ignore clears for attachments first used...
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2016-11-17
Jason Ekstrand
intel/blorp: Take a fast_clear_op in ccs_resolve
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2016-11-17
Pohjolainen...
intel/blorp: Add plumbing for color resolve slice details
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2016-11-17
Jason Ekstrand
intel/isl: Allow non-2D CCS surfaces
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2016-11-17
Jason Ekstrand
intel/isl: Rework the asserts and fails in isl_surf_get_ccs
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2016-11-17
Jason Ekstrand
anv/cmd_buffer: Refactor surface state relocation handling
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2016-11-17
Jason Ekstrand
anv/cmd_buffer: Pull add_surface_state_reloc into genX_...
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2016-11-17
Jason Ekstrand
anv/image: Stop force-disabling AUX
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2016-11-17
Tom Stellard
mesa: Add missing call to _mesa_unlock_debug_state...
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2016-11-17
Eric Engestrom
egl: fix helper function name
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2016-11-17
Eric Engestrom
egl/x11: misc style fixes
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2016-11-17
Eric Engestrom
egl: fix function name in debug string
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2016-11-17
Jason Ekstrand
nir/spirv: Fix handling of gl_PrimitiveId
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2016-11-17
Jason Ekstrand
anv/fence: Handle ANV_FENCE_CREATE_SIGNALED_BIT
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2016-11-17
Jason Ekstrand
anv: Handle null in all destructors
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2016-11-17
Jason Ekstrand
util/vk_alloc: Ensure NULL is handled correctly in...
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2016-11-17
Jason Ekstrand
anv/device: Silence a 32-bit warning
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2016-11-17
Eric Anholt
nir: Avoid an extra NIR op in integer divide lowering.
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2016-11-17
Eric Anholt
vc4: Try compiling our FSes in multithreaded mode on...
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2016-11-17
Eric Anholt
vc4: Add support for ETC1 textures if the kernel is...
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2016-11-17
Eric Anholt
vc4: Fix simulator mode missing-GETPARAM debug info.
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2016-11-17
Mun Gwan-gyeong
vc4: Fix resource leak in register allocation failure...
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2016-11-17
Timothy Arceri
glsl: stub out _mesa_reference_program() in standalone...
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2016-11-17
Timothy Arceri
st/mesa/r200/i915/i965: move ARB program fields into...
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2016-11-17
Timothy Arceri
st/mesa: stop initialing Instructions and NumInstructions
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2016-11-17
Timothy Arceri
mesa: make use of ralloc when creating ARB asm gl_progr...
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2016-11-17
Timothy Arceri
mesa: remove unused Comment field in prog_instruction
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2016-11-17
Timothy Arceri
i965: get num_abos from shader_info rather than gl_link...
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2016-11-17
Timothy Arceri
mesa/glsl: copy num_abos to gl_program
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2016-11-17
Timothy Arceri
i965: get num_images from shader_info rather than gl_li...
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2016-11-17
Timothy Arceri
mesa/glsl: copy num_images to gl_program
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2016-11-17
Timothy Arceri
nir: add support for counting AoA uniforms in nir_shade...
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2016-11-17
Timothy Arceri
i965: only try print GLSL IR once when using INTEL_DEBU...
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2016-11-17
Jason Ekstrand
anv/descriptor_set: Put the whole state in the state...
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2016-11-17
Jason Ekstrand
anv/descriptor_set: Write the state offset in the surfa...
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2016-11-17
Timothy Arceri
compiler: remove now unused copy_shader_info() declaration
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2016-11-17
Timothy Arceri
compiler: include shader_enums.h in shader_info.h
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2016-11-16
Tim Rowley
swr: [rasterizer core] fix clear with multiple color...
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2016-11-16
Ben Widawsky
Partial revert "i965: "Fix" aux offsets"
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2016-11-16
Ben Widawsky
i965: "Fix" aux offsets
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2016-11-16
Jason Ekstrand
anv/blorp: Handle VK_ATTACHMENT_UNUSED in CmdClearAttac...
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2016-11-16
Jason Ekstrand
Allocate a null state whenever there is depth/stencil
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2016-11-16
Jason Ekstrand
anv: Set framebuffer to NULL in secondary command buffers
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2016-11-16
Jason Ekstrand
anv/blorp: Use the new clear_attachments entrypoint...
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2016-11-16
Jason Ekstrand
anv/blorp: Break the guts of alloc_binding_table into...
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2016-11-16
Jason Ekstrand
anv: Bring back anv_cmd_buffer_emit_state_base_address
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2016-11-16
Jason Ekstrand
intel/blorp: Add a clear_attachments entrypoint
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2016-11-16
Jason Ekstrand
intel/blorp: Add capability to use pre-baked binding...
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2016-11-16
Jason Ekstrand
intel/blorp: Add support for vertex shaders
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2016-11-16
Jason Ekstrand
intel/blorp: Use an actual chunk of vertex buffer for...
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2016-11-16
Jason Ekstrand
blorp/exec: Use uint32_t for copying varying data
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2016-11-16
Jason Ekstrand
intel/blorp: Handle NIR clear inputs the same way as...
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2016-11-16
Jason Ekstrand
intel/blorp: Remove NIR support for uniforms
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2016-11-16
Jason Ekstrand
intel/blorp: Add a shader type to make keys more unique
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2016-11-16
Jason Ekstrand
intel/blorp: Make the number of samples an explicit...
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2016-11-16
Jason Ekstrand
anv/cmd_buffer: Stop relying on the framebuffer for...
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2016-11-16
Jason Ekstrand
anv: Rework the way render target surfaces are allocated
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2016-11-16
Jason Ekstrand
anv/cmd_buffer: Expose add_surface_state_reloc as an...
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2016-11-16
Jason Ekstrand
anv/cmd_buffer: Use the surface state alloc helper...
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2016-11-16
Jason Ekstrand
anv: Add a helper for doing buffer copies with nothing...
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2016-11-16
Jason Ekstrand
intel/genxml: Add SO_WRITE_OFFSET registers for gen7-9
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2016-11-16
Jason Ekstrand
intel/isl: Add some basic info about RENDER_SURFACE_STA...
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2016-11-16
Jason Ekstrand
anv/pipeline: Use get_scratch_space/address for compute...
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2016-11-16
Jason Ekstrand
anv: Move INTERFACE_DESCRIPTOR_DATA setup to the pipeline
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2016-11-16
Jason Ekstrand
anv/pipeline: Roll genX_pipeline_util.h into genX_pipel...
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2016-11-16
Jason Ekstrand
anv/pipeline: Unify graphics_pipeline_create
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2016-11-16
Jason Ekstrand
anv/pipline: Re-order state emission and make it consistent
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2016-11-16
Jason Ekstrand
anv/pipeline: Rework the 3DSTATE_VF_TOPOLOGY helper
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2016-11-16
Jason Ekstrand
anv/pipeline: Move 3DSTATE_PS_EXTRA setup into a helper
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2016-11-16
Jason Ekstrand
anv/pipeline: Unify 3DSTATE_WM emission
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2016-11-16
Jason Ekstrand
intel/genxml: Make 3DSTATE_WM more consistent across...
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2016-11-16
Jason Ekstrand
anv/pipeline: Unify 3DSTATE_PS emission
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2016-11-16
Jason Ekstrand
anv/pipeline/gen7: Properly set 3DSTATE_PS::DualSourceB...
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2016-11-16
Jason Ekstrand
intel/genxml: Make some 3DSTATE_PS fields more consistent
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2016-11-16
Jason Ekstrand
anv/pipeline: Make emit_3dstate_sbe safe to call withou...
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2016-11-16
Jason Ekstrand
anv/pipeline: Unify 3DSTATE_GS emission
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2016-11-16
Jason Ekstrand
anv/pipeline/gen8: Set 3DSTATE_GS::InstanceControl
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2016-11-16
Jason Ekstrand
intel/genxml: Make some 3DSTATE_GS fields more consistent
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2016-11-16
Jason Ekstrand
anv/pipeline: Unify 3DSTATE_VS emission
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2016-11-16
Jason Ekstrand
anv/pipeline/gen8: Enable VS statistics
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2016-11-16
Jason Ekstrand
anv/pipeline: Stop claiming to support running without...
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2016-11-16
Jason Ekstrand
intel/genxml: Make some VS/GS fields consistent across...
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2016-11-16
Jason Ekstrand
anv/pipeline: Get rid of the kernel pointer fields
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2016-11-16
Jason Ekstrand
anv/pipeline: Set correct binding table and sampler...
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2016-11-16
Brian Paul
mesa: if MESA_DEBUG=context, create a debug context
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2016-11-16
Nicolai Hähnle
u_simple_shaders: try to un-break the Windows build
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2016-11-16
Nicolai Hähnle
radeonsi: fix a subtle bounds checking corner case...
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2016-11-16
Nicolai Hähnle
radeonsi: reject some 3-component formats as buffer...
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2016-11-16
Nicolai Hähnle
st/mesa: swap bytes in the fallback format translation...
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