mesa.git
2016-11-17 Jason Ekstrandanv/TODO: Check off render buffer compression
2016-11-17 Jason Ekstrandanv: Enable "permanent" compression for immutable forma...
2016-11-17 Jason Ekstrandintel/blorp: Properly handle color compression in blorp...
2016-11-17 Jason Ekstrandintel/blorp: Always use UINT formats on SKL+
2016-11-17 Jason Ekstrandi965/blorp: Rework resolve handling
2016-11-17 Jason Ekstrandanv/image: Add an aux_usage field for "default" aux
2016-11-17 Jason Ekstrandanv: Add initial support for Sky Lake color compression
2016-11-17 Jason Ekstrandanv/pass: Precompute some subpass usage information
2016-11-17 Jason Ekstrandutil/vk_alloc: Add a vk_zalloc2 helper
2016-11-17 Jason Ekstrandanv/image: Memset all aux surfaces (not just HiZ) to 0
2016-11-17 Jason Ekstrandanv/image: Rename hiz_surface to aux_surface
2016-11-17 Jason Ekstrandanv/blorp: Ignore clears for attachments first used...
2016-11-17 Jason Ekstrandintel/blorp: Take a fast_clear_op in ccs_resolve
2016-11-17 Pohjolainen... intel/blorp: Add plumbing for color resolve slice details
2016-11-17 Jason Ekstrandintel/isl: Allow non-2D CCS surfaces
2016-11-17 Jason Ekstrandintel/isl: Rework the asserts and fails in isl_surf_get_ccs
2016-11-17 Jason Ekstrandanv/cmd_buffer: Refactor surface state relocation handling
2016-11-17 Jason Ekstrandanv/cmd_buffer: Pull add_surface_state_reloc into genX_...
2016-11-17 Jason Ekstrandanv/image: Stop force-disabling AUX
2016-11-17 Tom Stellardmesa: Add missing call to _mesa_unlock_debug_state...
2016-11-17 Eric Engestromegl: fix helper function name
2016-11-17 Eric Engestromegl/x11: misc style fixes
2016-11-17 Eric Engestromegl: fix function name in debug string
2016-11-17 Jason Ekstrandnir/spirv: Fix handling of gl_PrimitiveId
2016-11-17 Jason Ekstrandanv/fence: Handle ANV_FENCE_CREATE_SIGNALED_BIT
2016-11-17 Jason Ekstrandanv: Handle null in all destructors
2016-11-17 Jason Ekstrandutil/vk_alloc: Ensure NULL is handled correctly in...
2016-11-17 Jason Ekstrandanv/device: Silence a 32-bit warning
2016-11-17 Eric Anholtnir: Avoid an extra NIR op in integer divide lowering.
2016-11-17 Eric Anholtvc4: Try compiling our FSes in multithreaded mode on...
2016-11-17 Eric Anholtvc4: Add support for ETC1 textures if the kernel is...
2016-11-17 Eric Anholtvc4: Fix simulator mode missing-GETPARAM debug info.
2016-11-17 Mun Gwan-gyeongvc4: Fix resource leak in register allocation failure...
2016-11-17 Timothy Arceriglsl: stub out _mesa_reference_program() in standalone...
2016-11-17 Timothy Arcerist/mesa/r200/i915/i965: move ARB program fields into...
2016-11-17 Timothy Arcerist/mesa: stop initialing Instructions and NumInstructions
2016-11-17 Timothy Arcerimesa: make use of ralloc when creating ARB asm gl_progr...
2016-11-17 Timothy Arcerimesa: remove unused Comment field in prog_instruction
2016-11-17 Timothy Arcerii965: get num_abos from shader_info rather than gl_link...
2016-11-17 Timothy Arcerimesa/glsl: copy num_abos to gl_program
2016-11-17 Timothy Arcerii965: get num_images from shader_info rather than gl_li...
2016-11-17 Timothy Arcerimesa/glsl: copy num_images to gl_program
2016-11-17 Timothy Arcerinir: add support for counting AoA uniforms in nir_shade...
2016-11-17 Timothy Arcerii965: only try print GLSL IR once when using INTEL_DEBU...
2016-11-17 Jason Ekstrandanv/descriptor_set: Put the whole state in the state...
2016-11-17 Jason Ekstrandanv/descriptor_set: Write the state offset in the surfa...
2016-11-17 Timothy Arcericompiler: remove now unused copy_shader_info() declaration
2016-11-17 Timothy Arcericompiler: include shader_enums.h in shader_info.h
2016-11-16 Tim Rowleyswr: [rasterizer core] fix clear with multiple color...
2016-11-16 Ben WidawskyPartial revert "i965: "Fix" aux offsets"
2016-11-16 Ben Widawskyi965: "Fix" aux offsets
2016-11-16 Jason Ekstrandanv/blorp: Handle VK_ATTACHMENT_UNUSED in CmdClearAttac...
2016-11-16 Jason EkstrandAllocate a null state whenever there is depth/stencil
2016-11-16 Jason Ekstrandanv: Set framebuffer to NULL in secondary command buffers
2016-11-16 Jason Ekstrandanv/blorp: Use the new clear_attachments entrypoint...
2016-11-16 Jason Ekstrandanv/blorp: Break the guts of alloc_binding_table into...
2016-11-16 Jason Ekstrandanv: Bring back anv_cmd_buffer_emit_state_base_address
2016-11-16 Jason Ekstrandintel/blorp: Add a clear_attachments entrypoint
2016-11-16 Jason Ekstrandintel/blorp: Add capability to use pre-baked binding...
2016-11-16 Jason Ekstrandintel/blorp: Add support for vertex shaders
2016-11-16 Jason Ekstrandintel/blorp: Use an actual chunk of vertex buffer for...
2016-11-16 Jason Ekstrandblorp/exec: Use uint32_t for copying varying data
2016-11-16 Jason Ekstrandintel/blorp: Handle NIR clear inputs the same way as...
2016-11-16 Jason Ekstrandintel/blorp: Remove NIR support for uniforms
2016-11-16 Jason Ekstrandintel/blorp: Add a shader type to make keys more unique
2016-11-16 Jason Ekstrandintel/blorp: Make the number of samples an explicit...
2016-11-16 Jason Ekstrandanv/cmd_buffer: Stop relying on the framebuffer for...
2016-11-16 Jason Ekstrandanv: Rework the way render target surfaces are allocated
2016-11-16 Jason Ekstrandanv/cmd_buffer: Expose add_surface_state_reloc as an...
2016-11-16 Jason Ekstrandanv/cmd_buffer: Use the surface state alloc helper...
2016-11-16 Jason Ekstrandanv: Add a helper for doing buffer copies with nothing...
2016-11-16 Jason Ekstrandintel/genxml: Add SO_WRITE_OFFSET registers for gen7-9
2016-11-16 Jason Ekstrandintel/isl: Add some basic info about RENDER_SURFACE_STA...
2016-11-16 Jason Ekstrandanv/pipeline: Use get_scratch_space/address for compute...
2016-11-16 Jason Ekstrandanv: Move INTERFACE_DESCRIPTOR_DATA setup to the pipeline
2016-11-16 Jason Ekstrandanv/pipeline: Roll genX_pipeline_util.h into genX_pipel...
2016-11-16 Jason Ekstrandanv/pipeline: Unify graphics_pipeline_create
2016-11-16 Jason Ekstrandanv/pipline: Re-order state emission and make it consistent
2016-11-16 Jason Ekstrandanv/pipeline: Rework the 3DSTATE_VF_TOPOLOGY helper
2016-11-16 Jason Ekstrandanv/pipeline: Move 3DSTATE_PS_EXTRA setup into a helper
2016-11-16 Jason Ekstrandanv/pipeline: Unify 3DSTATE_WM emission
2016-11-16 Jason Ekstrandintel/genxml: Make 3DSTATE_WM more consistent across...
2016-11-16 Jason Ekstrandanv/pipeline: Unify 3DSTATE_PS emission
2016-11-16 Jason Ekstrandanv/pipeline/gen7: Properly set 3DSTATE_PS::DualSourceB...
2016-11-16 Jason Ekstrandintel/genxml: Make some 3DSTATE_PS fields more consistent
2016-11-16 Jason Ekstrandanv/pipeline: Make emit_3dstate_sbe safe to call withou...
2016-11-16 Jason Ekstrandanv/pipeline: Unify 3DSTATE_GS emission
2016-11-16 Jason Ekstrandanv/pipeline/gen8: Set 3DSTATE_GS::InstanceControl
2016-11-16 Jason Ekstrandintel/genxml: Make some 3DSTATE_GS fields more consistent
2016-11-16 Jason Ekstrandanv/pipeline: Unify 3DSTATE_VS emission
2016-11-16 Jason Ekstrandanv/pipeline/gen8: Enable VS statistics
2016-11-16 Jason Ekstrandanv/pipeline: Stop claiming to support running without...
2016-11-16 Jason Ekstrandintel/genxml: Make some VS/GS fields consistent across...
2016-11-16 Jason Ekstrandanv/pipeline: Get rid of the kernel pointer fields
2016-11-16 Jason Ekstrandanv/pipeline: Set correct binding table and sampler...
2016-11-16 Brian Paulmesa: if MESA_DEBUG=context, create a debug context
2016-11-16 Nicolai Hähnleu_simple_shaders: try to un-break the Windows build
2016-11-16 Nicolai Hähnleradeonsi: fix a subtle bounds checking corner case...
2016-11-16 Nicolai Hähnleradeonsi: reject some 3-component formats as buffer...
2016-11-16 Nicolai Hähnlest/mesa: swap bytes in the fallback format translation...
next