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mesa.git
2010-09-28
Zhenyu Wang
i965: enable polygon offset on sandybridge
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2010-09-28
Zhenyu Wang
i965: fix pixel w interpolation on sandybridge
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2010-09-28
Zhenyu Wang
i965: don't do calculation for delta_xy on sandybridge
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2010-09-28
Zhenyu Wang
i965: only allow SIMD8 kernel on sandybridge now
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2010-09-28
Zhenyu Wang
i965: sandybridge pipe control workaround before write...
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2010-09-28
Zhenyu Wang
i965: Add all device ids for sandybridge
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2010-09-28
Zhenyu Wang
i965: fix const register count for sandybridge
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2010-09-28
Zhenyu Wang
i965: Fix sampler on sandybridge
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2010-09-28
Zhenyu Wang
i965: fix jump count on sandybridge
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2010-09-28
Zhenyu Wang
i965: VS use SPF mode on sandybridge for now
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2010-09-28
Zhenyu Wang
i965: add sandybridge viewport state bo into validation...
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2010-09-28
Zhenyu Wang
i965: ignore quads for GS kernel on sandybridge
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2010-09-28
Zhenyu Wang
i965: ff sync message change for sandybridge
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2010-09-28
Zhenyu Wang
i965: fix point size setting in header on sandybridge
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2010-09-28
Zhenyu Wang
i965: force zero in clipper to ignore RTAIndex on sandy...
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2010-09-28
Zhenyu Wang
i965: Fix color interpolation on sandybridge
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2010-09-28
Zhenyu Wang
i965: enable accumulator update in PS kernel too on...
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2010-09-28
Zhenyu Wang
i965: new state dump for sandybridge
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2010-09-28
Zhenyu Wang
i965: disasm quarter and write enable instruction contr...
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2010-09-28
Eric Anholt
i965: Add support for POW in gen6 FS.
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2010-09-28
Eric Anholt
i965: Set up inputs to the fragment shader according...
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2010-09-28
Eric Anholt
i965: Add support for attribute interpolation on Sandyb...
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2010-09-28
Vinson Lee
dri: Add GET_PROGRAM_NAME definition for Mac OS X.
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2010-09-28
Tom Stellard
r300/compiler: Use rc_for_all_reads_src() in "dead...
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2010-09-28
Tom Stellard
r300/compiler: radeon_remove_constants.c: fix indentation
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2010-09-28
Tom Stellard
r300/compiler: Print immediate values after "dead const...
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2010-09-28
Tom Stellard
r300/compiler: Add more helper functions for iterating...
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2010-09-28
Dave Airlie
r600g: fix db flush breaking config state
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2010-09-28
Marek Olšák
r300g: fix swizzling of texture border color
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2010-09-28
Marek Olšák
r300g: add support for 3D NPOT textures without mipmapping
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2010-09-28
Marek Olšák
r300/compiler: fix shadow sampling with swizzled coords
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2010-09-28
Marek Olšák
r300/compiler: do not use copy propagation if SaturateM...
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2010-09-28
Marek Olšák
r300/compiler: fix projective mapping of 2D NPOT textures
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2010-09-28
Marek Olšák
r300g: code cleanups
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2010-09-28
Eric Anholt
i965: Add support for dFdx()/dFdy() to the FS backend.
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2010-09-28
Eric Anholt
i965: Fix vector splitting RHS channel selection with...
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2010-09-27
Eric Anholt
i965: Handle all_equal/any_nequal in the new FS.
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2010-09-27
Eric Anholt
i965: Remove swizzling of assignment to vector-splittin...
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2010-09-27
Eric Anholt
i965: Fix up writemasked assignments in the new FS.
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2010-09-27
Eric Anholt
glsl: Add validation that a swizzle only references...
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2010-09-27
Eric Anholt
glsl: Fix broadcast_index of lower_variable_index_to_co...
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2010-09-27
Ian Romanick
Remove unnescessary initializations of UpdateTexturePalette
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2010-09-27
Ian Romanick
Regenerate files changed by previous commit
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2010-09-27
Ian Romanick
Remove GL_EXT_cull_vertex
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2010-09-27
Ian Romanick
Remove GL_MESA_packed_depth_stencil
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2010-09-27
Ian Romanick
mesa: Force GL_SGIS_generate_mipmap to always be enabled
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2010-09-27
Ian Romanick
mesa: Force GL_ARB_copy_buffer to always be enabled
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2010-09-27
Luca Barbieri
d3d1x: work around crash in widl
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2010-09-27
Luca Barbieri
d3d11: fix reference counting so devices get freed
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2010-09-27
Ian Romanick
dri: Ensure that DRI driver cpp files are in tarballs
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2010-09-27
Brian Paul
softpipe: fix swizzling of texture border color
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2010-09-27
Brian Paul
llvmpipe: fix swizzling of texture border color
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2010-09-27
Jerome Glisse
r600g: fix occlusion query after change to block structure
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2010-09-27
Brian Paul
softpipe: allocate tile data on demand
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2010-09-27
Luca Barbieri
d3d1x: fix Map
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2010-09-27
Luca Barbieri
d3d1x: rework DXGI for occlusion testing and default...
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2010-09-27
Luca Barbieri
d3d1x: put proper calling convention in headers, fixes...
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2010-09-27
Luca Barbieri
d3d1x: properly support specifying MipLevels as 0
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2010-09-27
Luca Barbieri
d3d1x: support centroid interpolation
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2010-09-27
Luca Barbieri
ureg: support centroid interpolation
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2010-09-27
Luca Barbieri
d3d1x: link to libdrm for X11 platform too
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2010-09-27
Luca Barbieri
d3d11: ignore StructureByteStride
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2010-09-27
Luca Barbieri
d3d11: advertise IDXGIDevice1, not just IDXGIDevice
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2010-09-27
Vinson Lee
scons: Add MinGW-w64 prefixes for MinGW build.
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2010-09-27
Jerome Glisse
r600g: fix routing btw vertex & pixel shader
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2010-09-27
Jerome Glisse
r600g: fix pointsprite & resource unbinding
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2010-09-27
Jerome Glisse
r600g: build packet header once
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2010-09-27
Jerome Glisse
r600g: fix index buffer drawing
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2010-09-27
Luca Barbieri
d3d1x: link progs with CXXFLAGS
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2010-09-27
Luca Barbieri
d3d1x: fix progs linking if not all EGL platforms are...
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2010-09-27
Luca Barbieri
d3d1x: add private gitignore file
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2010-09-27
Luca Barbieri
d3d1x: fix parallel build
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2010-09-27
Luca Barbieri
gallium: add $(PROGS_DEPS) as dependencies for $(PROGS)
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2010-09-27
Luca Barbieri
mesa: make makedepend an hard requirement
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2010-09-27
Tilman Sauerbeck
r600g: Fixed two texture surface leaks in r600_blit_unc...
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2010-09-27
Dave Airlie
r600g: add evergreen texture resource properly.
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2010-09-26
Vinson Lee
r600g: Silence uninitialized variable warnings.
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2010-09-26
Marek Olšák
r300g: fix macrotiling on R350
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2010-09-26
Jerome Glisse
r600g: use depth decompression in new path
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2010-09-26
Jerome Glisse
r600g: move around variables to share depth uncompressi...
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2010-09-26
Joakim Sindholt
radeong: fix leaks
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2010-09-26
Joakim Sindholt
util/u_blitter: fix leak
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2010-09-26
Bas Nieuwenhuizen
r600g: set ENABLE_KILL on evergreen too
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2010-09-26
Bas Nieuwenhuizen
r600g: set ENABLE_KILL in the shader state in the new...
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2010-09-26
Jerome Glisse
r600g: disable early cull optimization when occlusion...
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2010-09-26
Vinson Lee
r600g: Include p_compiler.h instead of malloc.h.
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2010-09-26
Vinson Lee
r600g: Remove unused variables.
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2010-09-26
Vinson Lee
r600g: Don't return a value in function returning void.
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2010-09-26
Vinson Lee
r300g: Remove unused variable.
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2010-09-26
Dave Airlie
r300g: fix glsl-fs-pointcoord
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2010-09-25
Vinson Lee
r600g: Remove unused variable.
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2010-09-25
Tom Stellard
r300/compiler: Fix two mistakes in the presubtract...
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2010-09-25
Brian Paul
softpipe: minor asst. clean-ups
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2010-09-25
Brian Paul
softpipe: make clip state functions static
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2010-09-25
Brian Paul
softpipe: make stream out state functions static
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2010-09-25
Brian Paul
softpipe: make rasterizer state functions static
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2010-09-25
Brian Paul
softpipe: make vertex state functions static
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2010-09-25
Brian Paul
softpipe: make sampler state functions static
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2010-09-25
Brian Paul
softpipe: make blend/stencil/depth functions static
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2010-09-25
Brian Paul
softpipe: make shader-related functions static
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