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mesa.git
2015-10-02
Jason Ekstrand
i965/fs,vec4: Get rid of the sanity_param_count
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2015-10-02
Jason Ekstrand
i965/vec4: Use nir info instead of pulling things out...
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2015-10-02
Jason Ekstrand
i965/fs: Use the nir info instead of pulling things...
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2015-10-02
Jason Ekstrand
i965/fs: Move sampler unit lookup into rescale_texcoord
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2015-10-02
Jason Ekstrand
i965/cs: Remove the prog argument from local_id_payload...
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2015-10-02
Jason Ekstrand
i965/backend_shader: Add a field to store the NIR shader
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2015-10-02
Jason Ekstrand
nir: Move GS data to nir_shader_info
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2015-10-02
Jason Ekstrand
nir: Add a a nir_shader_info struct
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2015-10-02
Jason Ekstrand
nir/glsl: Take a gl_shader_program and a stage rather...
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2015-10-02
Jason Ekstrand
i965: Move prog_data uniform setup to the codegen level
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2015-10-02
Jason Ekstrand
i965: Move binding table setup to codegen time.
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2015-10-02
Jason Ekstrand
i965/shader: Pull assign_common_binding_table_offsets...
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2015-10-02
Jason Ekstrand
i965/nir: Simplify uniform setup
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2015-10-02
Jason Ekstrand
i965/nir: Pull GLSL uniform handling into a common...
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2015-10-02
Jason Ekstrand
i965/nir: Pull common ARB program uniform handling...
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2015-10-02
Jason Ekstrand
i965/vec4: Use the uniform count from nir_assign_var_lo...
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2015-10-02
Jason Ekstrand
i965/shader: Get rid of the setup_vec4_uniform_value...
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2015-10-02
Jason Ekstrand
i965/shader: Pull setup_image_uniform_values out of...
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2015-10-02
Jason Ekstrand
i965/vec4: Get rid of the uniform_vector_size array
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2015-10-02
Jason Ekstrand
i965/vec4: Use the actual channels used in pack_uniform...
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2015-10-02
Jason Ekstrand
glsl/types: Make subroutine types have a single matrix...
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2015-10-02
Jason Ekstrand
i965: Pull stage_prog_data.nr_params out of the NIR...
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2015-10-02
Jason Ekstrand
i965/vs: Move lazy NIR creation to codegen_vs_prog
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2015-10-02
Jason Ekstrand
i965/vec4: Delete the old vec4_vp code
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2015-10-02
Jason Ekstrand
i965/vec4: Delete the old ir_visitor code
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2015-10-02
Jason Ekstrand
i965/vec4: Always use NIR
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2015-10-02
Ilia Mirkin
i965: don't forget to free image_param on prog_data...
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2015-10-02
Ilia Mirkin
glsl: avoid leaking hiddenUniforms map when there are...
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2015-10-02
Ilia Mirkin
mesa: avoid leaking closure when iterating over a strin...
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2015-10-02
Chris Wilson
nir: Fix uninitialized 'progress' variable in nir_lower...
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2015-10-02
Connor Abbott
nir/remove_phis: handle trivial back-edges
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2015-10-02
Kyle Brenneman
glx: Don't hard-code the name "libGL.so.1" in driOpenDr...
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2015-10-02
Kyle Brenneman
mapi: Make _glapi_get_stub work with "gl" or "mgl"...
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2015-10-02
Kyle Brenneman
glx: Fix build errors with --enable-mangling (v2)
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2015-10-02
Tapani Pälli
glsl: validate binding qualifier on block members
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2015-10-02
Samuel Iglesias...
glsl: emit row_major matrix's SSBO stores only for...
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2015-10-02
Tapani Pälli
glsl: error out if non-constant indexing of SSBO arrays...
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2015-10-01
Daniel Scharrer
mesa: Add abs input modifier to base for POW in ffverte...
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2015-10-01
Kenneth Graunke
i965/fs: Print reg and reg_offset separately for ATTR...
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2015-10-01
Kenneth Graunke
i965/nir: Refactor input/output lowering setup into...
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2015-10-01
Kenneth Graunke
nir: Allow nir_lower_io() to only lower one type of...
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2015-10-01
Brian Paul
mesa: fix incorrect error in _mesa_BindTextureUnit()
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2015-10-01
Brian Paul
mesa: remove _mesa_get_tex_unit_err() and fix error...
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2015-10-01
Brian Paul
mesa: consolidate texture binding code
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2015-10-01
Brian Paul
mesa: fix indentation in _mesa_create_nameless_texture()
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2015-10-01
Brian Paul
st/mesa: clean up #includes in st_draw.c
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2015-10-01
Brian Paul
mesa: clean up #includes in sampler.cpp
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2015-10-01
Brian Paul
mesa: clean up #includes in ir_to_mesa.cpp
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2015-10-01
Brian Paul
mesa: clean up #includes in uniforms.h
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2015-10-01
Brian Paul
mesa: clean up #includes in uniform_query.cpp
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2015-10-01
Brian Paul
mesa: clean up #includes in pipelineobj.c
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2015-10-01
Brian Paul
mesa: clean up #includes in ff_fragment_shader.cpp
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2015-10-01
Iago Toral...
main: Fix block index when mixing UBO and SSBO blocks
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2015-10-01
Tapani Pälli
mesa: use strtok_s for strtok_r on windows
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2015-09-30
Ian Romanick
meta: Handle array textures in scaled MSAA blits
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2015-09-30
Chad Versace
i965/miptree: Add PRM references for most struct member...
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2015-09-30
Chad Versace
i965/miptree: Rename align_w,align_h -> halign,valign
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2015-09-30
Chad Versace
i965/miptree: Rename intel_miptree_map::mt -> ::linear_...
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2015-09-30
Chad Versace
i965/miptree: Fix comments for map mode
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2015-09-30
Chad Versace
i965/miptree: More comments for BRW_MAP_DIRECT_BIT...
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2015-09-30
Kenneth Graunke
i965: Remove duplicate copy of is_scalar_shader_stage().
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2015-09-30
Ville Syrjälä
i915: Remember to call intel_prepare_render() before...
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2015-09-30
Ville Syrjälä
i915: Fix texcoord vs. varying collision in fragment...
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2015-09-30
Ville Syrjälä
i830: Fix collision between I830_UPLOAD_RASTER_RULES...
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2015-09-30
Jordan Justen
i965/cs: Upload UBO/SSBO surfaces
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2015-09-30
Rhys Kidd
mesa: Fix format specifier warning in mesa_DispatchComp...
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2015-09-30
Jason Ekstrand
i965: Get rid of prog_data compare functions
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2015-09-30
Jason Ekstrand
i965/state_cache: Remove the aux_compare fields
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2015-09-30
Jason Ekstrand
i965/copy_image: Fix a copy+past error
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2015-09-30
Chris Wilson
i965: Remove early release of DRI2 miptree
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2015-09-30
Samuel Iglesias...
glsl: assert base_alignment > 0 for records
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2015-09-30
Samuel Iglesias...
util: use strnlen() in strndup() implementations
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2015-09-30
Samuel Iglesias...
i965/vec4/nir: add nir_intrinsic_memory_barrier support
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2015-09-30
Samuel Iglesias...
glsl: apply shader storage block member rules when...
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2015-09-30
Jordan Justen
nir: Don't set dest in SSBO store glsl_to_nir conversion
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2015-09-29
Kenneth Graunke
nir: Use a system value for gl_PrimitiveIDIn.
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2015-09-29
Brian Paul
st/mesa: try PIPE_BIND_RENDER_TARGET when choosing...
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2015-09-29
Brian Paul
st/mesa: add some debugging code in st_ChooseTextureFor...
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2015-09-29
Brian Paul
mesa: clean up #includes in shaderapi.c
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2015-09-29
Brian Paul
mesa: clean up the #includes in shader_query.cpp
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2015-09-29
Brian Paul
mesa: remove an extern "C" wrapper in shader_query.cpp
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2015-09-29
Jordan Justen
i965/cs: Generate code to load gl_NumWorkGroups
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2015-09-29
Jordan Justen
nir: Convert SYSTEM_VALUE_NUM_WORK_GROUPS to a nir...
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2015-09-29
Jordan Justen
glsl/cs: Add gl_NumWorkGroups as a system value
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2015-09-29
Jordan Justen
i965/cs: Setup surface binding for gl_NumWorkGroups
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2015-09-29
Jordan Justen
i965/cs: Add a binding table entry for gl_NumWorkGroups
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2015-09-29
Jordan Justen
i965/cs: Store compute invocation information in brw...
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2015-09-29
Jordan Justen
i965/cs: Re-emit cs_state when surfaces have changed
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2015-09-29
Jordan Justen
i965/cs: Re-emit push constants and cs_state on new...
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2015-09-29
Jordan Justen
mesa/cs: Add MESA_VERBOSE=api support in DispatchCompute*
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2015-09-29
Jose Fonseca
util: Fix strndup prototype on C++.
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2015-09-29
Tapani Pälli
mesa: fix ARRAY_SIZE query for GetProgramResourceiv
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2015-09-29
Iago Toral...
glsl: Fix forward NULL dereference coverity warning
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2015-09-29
Iago Toral...
glsl: Fix null return coverity warning
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2015-09-29
Iago Toral...
glsl: Fix unused value warning reported by Coverity
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2015-09-29
Samuel Iglesias...
util: implement strndup for WIN32
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2015-09-29
Samuel Iglesias...
glsl: use correct number of uniform blocks in error...
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2015-09-29
Samuel Iglesias...
mesa: rename gl_shader_program's NumUniformBlocks to...
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2015-09-29
Samuel Iglesias...
main: fix ACTIVE_UNIFORM_BLOCKS value
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2015-09-28
Emil Velikov
docs: add news item and link release notes for 11.0.2
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