mesa.git
2010-10-12 Dave Airlier600g: add support for S8, X24S8 and S8X24 sampler...
2010-10-12 Dave Airliest/mesa: use shader stencil export to accelerate shader...
2010-10-12 Dave Airliest/mesa: add option to choose a texture format that...
2010-10-12 Dave Airliesoftpipe: add support for shader stencil export capability
2010-10-12 Dave Airliemesa: improve texstore for 8/24 formats and add texstor...
2010-10-12 Dave Airliemesa: add support for FRAG_RESULT_STENCIL.
2010-10-12 Dave Airliegallium/util: add S8 tile sampling support.
2010-10-12 Dave Airliegallium/format: add X32_S8X24_USCALED format.
2010-10-12 Dave Airliegallium/format: add support for X24S8 and S8X24 formats.
2010-10-12 Dave Airliegallium/tgsi: add support for stencil writes.
2010-10-12 Eric Anholti965: Don't rebase the index buffer to min 0 if any...
2010-10-12 Eric Anholtintel: Allow CopyTexSubImage to InternalFormat 3/4...
2010-10-12 Eric Anholti965: Fix missing "break;" in i2b/f2b, and missing...
2010-10-12 Ian Romanickglsl: Fix incorrect assertion
2010-10-12 Ian Romanickmesa: Validate assembly shaders when GLSL shaders are...
2010-10-12 Keith Whitwellllvmpipe: make sure intrinsics code is guarded with...
2010-10-12 Thomas Hellstromst/xorg: Fix typo
2010-10-12 Brian Paulir_to_mesa: assorted clean-ups, const qualifiers, new...
2010-10-12 José Fonsecagallivm: Name anonymous union.
2010-10-12 Brian Paulst/xlib: add some comments
2010-10-12 Brian Paulglsl2: fix signed/unsigned comparison warning
2010-10-12 José Fonsecallmvpipe: improve mm_mullo_epi32
2010-10-12 Thomas Hellstromst/xorg: Don't try to remove invalid fbs
2010-10-12 Thomas Hellstromxorg/vmwgfx: Don't hide HW cursors when updating them
2010-10-12 Thomas Hellstromst/xorg: Add a customizer option to get rid of annoying...
2010-10-12 Thomas Hellstromxorg/vmwgfx: Make vmwarectrl work also on 64-bit servers
2010-10-12 Thomas Hellstromst/xorg: Don't try to use option values before processi...
2010-10-12 Keith WhitwellRevert "llvmpipe: try to keep plane c values small"
2010-10-12 Keith Whitwellgallivm: don't branch on KILLs near end of shader
2010-10-12 Keith Whitwellr600g: add missing file to sconscript
2010-10-12 Keith Whitwellgallium: move sse intrinsics debug helpers to u_sse.h
2010-10-12 José Fonsecallvmpipe: Fix MSVC build.
2010-10-12 Keith Whitwellllvmpipe: fix typo in last commit
2010-10-12 Keith Whitwellllvmpipe: try to keep plane c values small
2010-10-12 Keith Whitwellllvmpipe: add debug helpers for epi32 etc
2010-10-12 Keith Whitwellllvmpipe: try to do more of rast_tri_3_16 with intrinsics
2010-10-12 José Fonsecallvmpipe: Do not dispose the execution engine.
2010-10-12 Francisco Jereznouveau: Get larger push buffers.
2010-10-12 Francisco Jerezdri/nouveau: Initialize tile_flags when allocating...
2010-10-11 Dave Airlier600g: fix typo in vertex sampling on r600
2010-10-11 Eric Anholti965: Always use the new FS backend on gen6.
2010-10-11 Eric Anholti965: Fix gen6 pixel_[xy] setup to avoid mixing int...
2010-10-11 Eric Anholti965: Don't compute-to-MRF in gen6 VS math.
2010-10-11 Eric Anholti965: Expand uniform args to gen6 math to full register...
2010-10-11 Eric Anholti965: Don't compute-to-MRF in gen6 math instructions.
2010-10-11 Eric Anholti965: Add a couple of checks for gen6 math instruction...
2010-10-11 Eric Anholti965: Don't consider gen6 math instructions to write...
2010-10-11 Chad Versaceglsl: Changes in generated file glsl_lexer.cpp
2010-10-11 Chad Versaceglsl: Add lexer rules for uint and uvecN (N=2..4)
2010-10-11 Chad Versaceglsl: Add glsl_type::uvecN_type for N=2,3
2010-10-11 Chad Versaceintel_extensions: Add ability to set GLSL version via...
2010-10-11 Daniel Vetterr200: revalidate after radeon_update_renderbuffers
2010-10-11 Eric Anholti965: Compute to MRF in the new FS backend.
2010-10-11 Eric Anholti965: Give the FB write and texture opcodes the info...
2010-10-11 Eric Anholti965: Give the math opcodes information on base mrf...
2010-10-11 Eric Anholti965: Move FS backend structures to a header.
2010-10-11 Eric Anholti965: Reduce register interference checks for changed...
2010-10-11 Eric Anholti965: Split FS_OPCODE_DISCARD into two steps.
2010-10-11 José Fonsecallvmpipe: Use lp_tgsi_info.
2010-10-11 José Fonsecagallivm: More detailed analysis of tgsi shaders.
2010-10-11 José Fonsecatgsi: Export some names for some tgsi enums.
2010-10-11 José Fonsecagallium: Define C99 restrict keyword where absent.
2010-10-11 José Fonsecagallivm: Eliminate unsigned integer arithmetic from...
2010-10-11 José Fonsecallvmpipe: Remove outdated comment about stencil testing.
2010-10-11 Dave Airlier600g: don't run with scissors.
2010-10-11 Dave Airlier600g: add TXL opcode support.
2010-10-11 Dave Airlier600g: enable vertex samplers.
2010-10-11 Dave Airlier600g: evergreen has no request size bit in texture...
2010-10-11 Dave Airlier600g: fix input/output Z export mixup for evergreen.
2010-10-10 José Fonsecagallivm: Pass texture coords derivates as scalars.
2010-10-10 José Fonsecagallivm: Use variables instead of Phis in loops.
2010-10-10 José Fonsecagallivm: Allow to disable bri-linear filtering with...
2010-10-10 José Fonsecagallivm: Fix a long standing bug with nested if-then...
2010-10-10 Francisco Jerezdri/nv10: Fake fast Z clears for pre-nv17 cards.
2010-10-09 Francisco Jerezdri/nouveau: Minor cleanup.
2010-10-09 José Fonsecagallivm: Cleanup the rest of the flow module.
2010-10-09 José Fonsecagallivm: Simplify if/then/else implementation.
2010-10-09 José Fonsecagallivm: Factor out the SI->FP texture size conversion...
2010-10-09 José Fonsecagallivm: Remove support for Phi generation.
2010-10-09 José Fonsecagallivm: Use varilables instead of Phis for cubemap...
2010-10-09 José Fonsecagallivm: Don't generate Phis for execution mask.
2010-10-09 José Fonsecagallivm: Special bri-linear computation path for unmodi...
2010-10-09 José Fonsecagallivm: Less code duplication in log computation.
2010-10-09 José Fonsecautil: Defined M_SQRT2 when not available.
2010-10-09 José Fonsecagallivm: Handle code have ret correctly.
2010-10-09 José Fonsecallvmpipe: Fix MSVC build. Enable the new SSE2 code...
2010-10-09 Keith Whitwellllvmpipe: simplified SSE2 swz/unswz routines
2010-10-09 Keith Whitwellllvmpipe: clean up shader pre/postamble, try to catch...
2010-10-09 Keith Whitwellllvmpipe: try to be sensible about whether to branch...
2010-10-09 Keith Whitwellgallivm: simpler uint8->float conversions
2010-10-09 Keith Whitwellgallivm: prefer blendvb for integer arguments
2010-10-09 Keith Whitwellgallivm: specialized x8z24 depthtest path
2010-10-09 Keith Whitwellllvmpipe: dump fragment shader ir and asm when LP_DEBUG=fs
2010-10-09 Keith Whitwellllvmpipe: store zero into all alloca'd values
2010-10-09 Keith Whitwellllvmpipe: use alloca for fs color outputs
2010-10-09 Keith Whitwellllvmpipe: defer attribute interpolation until after...
2010-10-09 José Fonsecallvmpipe: Prevent z > 1.0
2010-10-09 José Fonsecagallivm: Do size computations simultanously for all...
2010-10-09 Zack Rusinllvmpipe: fix rasterization of vertical lines on pixel...
2010-10-08 Vinson Leei965: Initialize member variables.
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