mesa.git
2010-11-02 Brian Paulmesa: remove always-false conditional in check_compatible()
2010-11-02 Brian Pauldri/util: add a bunch of comments
2010-11-02 Brian Paulmesa: move the gl_config struct declaration
2010-11-02 Brian Paulmesa: use GLubyte for edge flag arrays
2010-11-02 José Fonsecascons: Propagate installation targets.
2010-11-02 José Fonsecascons: i915 can't build on MSVC either.
2010-11-02 José Fonsecascons: Add aliases for several pipe drivers.
2010-11-02 José Fonsecar600g: List recently added files in SConscript.
2010-11-02 Zhenyu Wangi965: refresh wm push constant also for BRW_NEW_FRAMENT...
2010-11-02 Chia-I Wumesa: Allow contexts of different APIs to coexist.
2010-11-02 Chia-I Wumesa: Select FEATURE_remap_table when multiple APIs...
2010-11-02 Tom Stellardr300/compiler: Don't track readers into an IF block.
2010-11-01 Chia-I Wuegl: Rework _eglGetSearchPath.
2010-11-01 José Fonsecascons: Disable python state tracker when swig is not...
2010-11-01 José Fonsecascons: Restore x11 tool behavior for backwards compatab...
2010-11-01 José Fonsecascons: Some pipe drivers are not portable for MSVC
2010-11-01 José Fonsecascons: Fix MinGW cross-compilation.
2010-11-01 José Fonsecascons: Revamp how to specify targets to build.
2010-10-31 Francisco Jerezdri/nouveau: Re-emit the BO state when coming back...
2010-10-31 Francisco Jerezdri/nouveau: Validate the framebuffer state on read...
2010-10-31 Francisco Jerezdri/nouveau: Fix type promotion issue on 32bit platforms.
2010-10-31 Benjamin Franzkest/egl image: multiply drm buf-stride with blocksize
2010-10-31 Chia-I Wutargets/egl: Fix a warning with --disable-opengl build.
2010-10-31 Chia-I Wuautoconf: Tidy configure output for EGL.
2010-10-31 Tom Stellardr300/compiler: Don't clobber presubtract sources during...
2010-10-31 Francisco Jerezdri/nouveau: Pipeline glTexSubImage texture transfers.
2010-10-31 Francisco Jerezdri/nouveau: Keep small DYNAMIC_DRAW vertex buffers...
2010-10-31 Francisco Jerezdri/nouveau: Optimize VBO binding re-emission.
2010-10-31 Francisco Jerezdri/nouveau: Split out array handling to its own file.
2010-10-31 Francisco Jerezdri/nouveau: Use a macro to iterate over the bound...
2010-10-31 Francisco Jerezdri/nouveau: Avoid recursion in nouveau_bo_context_reset().
2010-10-31 Francisco Jerezdri/nouveau: Split out the scratch helpers to a separat...
2010-10-31 Francisco Jerezdri/nouveau: Tell the vbo module we want real hardware...
2010-10-31 Francisco Jerezdri/nouveau: Honor the access flags in nouveau_bufferob...
2010-10-30 Francisco Jerezdri/nouveau: Call _mesa_update_state() after framebuffe...
2010-10-30 Francisco Jerezdri/nv25: Bind a hierarchical depth buffer.
2010-10-30 Francisco Jerezdri/nouveau: Don't assert(0) on compressed internal...
2010-10-30 Francisco Jerezdri/nv20: Clear with the 3D engine.
2010-10-30 Chia-I Wust/mesa: Unreference the sampler view in st_bind_surface.
2010-10-30 Brian Paulosmesa: fix renderbuffer memleak in OSMesaMakeCurrent()
2010-10-30 Chia-I Wuautoconf: st/vega requires --enable-openvg.
2010-10-29 Kenneth Graunkeglsl: Remove unused ARRAY_SIZE macro.
2010-10-29 Eric Anholtmesa: Make metaops use program refcounts instead of...
2010-10-29 Brian Paulmesa: remove dead code
2010-10-29 José Fonsecamesa: Fix windows build (uint -> GLuint).
2010-10-29 Chia-I Wutargets: Add missing quotes to Makefile.xorg.
2010-10-29 Chia-I WuMerge branch 'glapi-reorg'
2010-10-29 Chia-I Wuautoconf: Update configuration info.
2010-10-29 Chia-I Wudocs: Update egl and openvg docs.
2010-10-29 Chia-I Wuautoconf: Better client API selection.
2010-10-29 Brian Paulmesa: pixel transfer ops do not apply to integer-valued...
2010-10-29 Brian Paulmesa: additional integer formats in _mesa_bytes_per_pixel()
2010-10-29 Brian Paulmesa: add const qualifier to _mesa_is_legal_format_and_...
2010-10-29 Brian Paulmesa: fix integer cases in _mesa_is_legal_format_and_type()
2010-10-29 Brian Paulmesa: fix incorrect type in _mesa_texstore_rgba_int16()
2010-10-29 Brian Paulmesa: remove obsolete comment
2010-10-29 Brian Paulmesa: add extension table entry for GL_EXT_gpu_shader4
2010-10-29 Brian Paulmesa: clean-up array element code
2010-10-29 Brian Paulmesa: glArrayElement support for integer-valued arrays
2010-10-29 Brian Paulmesa: state/queries for GL_MIN/MAX_PROGRAM_TEXEL_OFFSET_EXT
2010-10-29 Brian Paulmesa: consolidate glVertex/Color/etcPointer() code
2010-10-29 Brian Paulmesa: add gl_client_array::Integer field and related...
2010-10-29 Brian Paulmesa: implement integer-valued vertex attribute functions
2010-10-29 Brian Paulmesa: add new GLvertexformat entries for integer-valued...
2010-10-29 Brian Paulmesa: plug in more GL_EXT_gpu_shader4 functions
2010-10-29 Brian Paulmesa: add glGetUniformuiv(), plug in uint glUniform...
2010-10-29 Brian Paulmesa: plug in stubs for glBindFragDataLocation(), glGet...
2010-10-29 Brian Paulglapi: regenerated API files
2010-10-29 Brian Paulglapi: include EXT_gpu_shader4.xml
2010-10-29 Brian Paulglapi: xml spec file for GL_EXT_gpu_shader4
2010-10-29 Brian Paulvbo: re-indent file
2010-10-29 Brian Paulmesa: remove 'normalized' parameter from _mesa_VertexAt...
2010-10-28 Eric Anholti965: Update the gen6 stencil ref state when stencil...
2010-10-28 Eric Anholti965: Upload required gen6 VS push constants even when...
2010-10-28 Eric Anholti965: Update gen6 SF state when point state (sprite...
2010-10-28 Eric Anholti965: Add user clip planes support to gen6.
2010-10-28 José Fonsecagallivm: Remove the EMMS opcodes.
2010-10-28 José Fonsecagallivm: always enable LLVMAddInstructionCombiningPass()
2010-10-28 José Fonsecagallium: Avoid using __doc__ in python scripts.
2010-10-28 Vinson Leest/mesa: Silence uninitialized variable warning.
2010-10-28 Tom Stellardr300/compiler: Use rc_get_readers_normal() for presubtr...
2010-10-27 Kenneth Graunkei965: Add bit operation support to the fragment shader...
2010-10-27 Eric Anholti965: Make FS uniforms be the actual type of the unifor...
2010-10-27 Ian Romanickdocs: add GL_EXT_separate_shader_objects to release...
2010-10-27 Ian Romanickintel: Enable GL_EXT_separate_shader_objects in Intel...
2010-10-27 Ian Romanickswrast: Enable GL_EXT_separate_shader_objects in softwa...
2010-10-27 Ian RomanickTrack separate programs for each stage
2010-10-27 Ian Romanickmesa: Track an ActiveProgram distinct from CurrentProgram
2010-10-27 Ian Romanickmesa: Add display list support for GL_EXT_separate_shad...
2010-10-27 Ian Romanickmesa: Skeletal support for GL_EXT_separate_shader_objects
2010-10-27 Ian Romanickmesa: Add infrastructure to track GL_EXT_separate_shade...
2010-10-27 Ian Romanickglapi: Commit files changed by previous commit
2010-10-27 Ian Romanickglapi: Add GL_EXT_separate_shader_objects
2010-10-27 Kenneth GraunkeFix build on systems where "python" is python 3.
2010-10-27 Marek Olšákr300g: add a default channel ordering of texture border...
2010-10-27 Alex Deucherr600c: add missing radeon_prepare_render() call on...
2010-10-27 Alex Deucherr100: revalidate after radeon_update_renderbuffers
2010-10-27 Vinson Leeswrast: Print out format on unexpected failure in _swra...
2010-10-27 Vinson Leeegl: Remove unnecessary headers.
2010-10-27 Vinson Leemesa: Remove unnecessary header.
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