mesa.git
2008-02-13 Zack Rusinhandle temporaries in llvm code generated paths
2008-02-13 Zack Rusinimplement add
2008-02-13 Zack Rusinimplement mul
2008-02-13 Zack Rusinget mov working
2008-02-13 Zack Rusinfix fetching input elements and generate a ret on end
2008-02-13 Zack Rusinadd functiontype for the llvm native vs entry point
2008-02-13 Zack Rusindisable llvm code in fs
2008-02-13 Zack Rusinstop generate llvm entry points
2008-02-13 Zack Rusinllvm ir code to fetch the elements
2008-02-13 Briangallium: initial code for wide/AA line drawing
2008-02-13 Briangallium: fix/finish glReadPixels(GL_DEPTH_COMPONENT).
2008-02-13 Briangallium: clamp min_lod so it's never negative
2008-02-12 BrianFix broken test.
2008-02-12 Briangallium: remove dead code
2008-02-12 Briangallium: added null ptr check
2008-02-12 Briangallium: rename st_fragment_program's fs field to cso...
2008-02-12 Briangallium: move gen-mipmap global/static vars into st_context
2008-02-12 BrianSet Min/MaxLod with glTexParameterf, not glTexParameteri
2008-02-12 Brianpress 0,1,2,etc keys for specific bias values
2008-02-12 Briantweak incr/decrements amounts for keyboard options
2008-02-12 Briangallium: remove unused first_level param from st_textur...
2008-02-12 Briangallium: clean-up, simplification of mipmapped textures
2008-02-11 Briangallium: take pitch/stride into account in mipmap gener...
2008-02-11 Briangallium: comments about mipmap gen
2008-02-11 Briancode refactoring, new next_mipmap_level_size() function
2008-02-11 Briangallium: implement software fallback for mipmap generation
2008-02-11 Briangallium: strip borders from textures passed to st_TexImage.
2008-02-11 Briangallium: use _mesa_tex_target_to_face()
2008-02-11 Brianadded _mesa_tex_target_to_face()
2008-02-11 Briangallium: update comment about buffer map flags
2008-02-11 Briangallium: fix fragment/vertex typo
2008-02-11 Brianrefactor code, export _mesa_generate_mipmap_level()
2008-02-11 Brianmove _mesa_format_to_type_and_comps() to texformat.c
2008-02-11 Brianreorder cases in do_row()
2008-02-11 Brianre-indent do_row()
2008-02-11 Briancheckpoint- consolidation in do_row()
2008-02-11 Briancheckpoint- remove dependencies on gl_texture_format...
2008-02-11 Zack Rusinremove seperate llvm vs entry points
2008-02-11 Zack Rusinstart genering soa type code in llvm paths
2008-02-11 Zack Rusindisable llvm for fragment shaders for now
2008-02-11 Zack Rusinrewrite the way cpu engine is handled
2008-02-11 Zack Rusinrewrite the way we handle ir in llvm code
2008-02-11 Zack Rusinadd a stub of a lowering pass
2008-02-08 Briangallium: include st_cb_drawpixels.h
2008-02-08 Brianfix comment typos
2008-02-08 Briangallium: initial implemenation of auto mipmap generatio...
2008-02-08 Briangallium: added inClipCoords param to st_draw_vertices...
2008-02-08 Briangallium: added draw_flush() call in softpipe_bind_sampl...
2008-02-08 BrianRemove unused texunit parameter to ctx->Driver.Generate...
2008-02-08 Jerome Glisseintel_winsys: remove leftover code
2008-02-08 Jerome Glissefailover: several fixes to failover pipe module
2008-02-07 Michel Dänzertgsi: Fall back to interpreter instead of assert(0...
2008-02-07 Michel Dänzerpipebuffer: Fix reversed assertion.
2008-02-07 José Fonsecagallium: Conditionally use posix libraries/includes.
2008-02-06 BrianCell: silence unused var warnings
2008-02-06 Briangallium: #include p_debug.h since we use assert
2008-02-06 BrianCell: use mem_dup()
2008-02-06 Briangallium: use mem_dup()
2008-02-06 Briangallium: added mem_dup()
2008-02-06 Briangallium: change pipe->texture_create() to operate like...
2008-02-06 Brianclean-ups in guess_and_alloc_texture()
2008-02-06 Brianplug in ctx->Driver.GenerateMipmap function
2008-02-06 BrianAdded ctx->Driver.GenerateMipmap() driver hook
2008-02-06 Brianclean-ups
2008-02-06 Brianadded comment
2008-02-06 Briancomments, clean-ups, consts
2008-02-06 Brianclean-up
2008-02-06 Briangallium: add bitmap/drawpixels texcoord bias support
2008-02-06 José Fonsecagallium: Bring latest fixes.
2008-02-06 José Fonsecagallium: Use p_debug.h instead of non-portable stdio...
2008-02-06 José Fonsecagallium: Add forgotten return type.
2008-02-06 José Fonsecagallium: Update scons instructions. Propagate user...
2008-02-06 José Fonsecagallium: Cross-platform debugging helpers.
2008-02-06 José Fonsecagallium: Portability guidelines.
2008-02-05 BrianCell: remove accidentally added OPT_FLAGS lines
2008-02-05 BrianCell: SIMD-ize tri_linear_coeff(), use vector float...
2008-02-05 BrianCell: re-enable inlined vertex buffers
2008-02-05 BrianCell: remove dummy fields, update/add some comments
2008-02-05 BrianCell: added cell_batch_alloc_aligned()
2008-02-05 Ian RomanickUse _transpose_matrix4x4 from Cell SDK instead of my...
2008-02-05 Ian RomanickAdd some debug messages
2008-02-05 Ian RomanickMore semi-trivial vectorization in the shader VM
2008-02-05 Ian RomanickVectorize vertex puller
2008-02-05 Ian RomanickVectorize all micro ops
2008-02-05 Michal Krolgallium: Use align_free to free aligned memory.
2008-02-05 BrianCell: fix some alignment issues by aligning commands...
2008-02-05 BrianCell: don't use VEC_LITERAL macro, doesn't work w/...
2008-02-05 BrianCell: don't use VEC_LITERAL macro, doesn't work w/...
2008-02-04 BrianCell: move float4 typedef (temporary datatype)
2008-02-04 BrianCell: fix small sampling error in sample_texture_bilinear()
2008-02-04 BrianCell: texture sampler functions always return vector...
2008-02-04 BrianCell: added spu_unpack_A8R8G8B8()
2008-02-04 BrianCell: fix typo
2008-02-04 BrianCell: some basic blending code
2008-02-04 BrianCell: replace float 4 with vector float in eval_coeff()
2008-02-04 BrianCell: emit blend state to SPUs
2008-02-04 BrianCell: choose bilinear vs. nearest filtering according...
2008-02-04 BrianCell: improved bilinear filtering
2008-02-04 BrianCell: implement basic bilinear texture sampler
2008-02-04 BrianCell: added spu_unpack_color(), spu_pack_R8G8B8A8()
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