mesa.git
2015-10-07 Emil Velikovegl/dri2: enable EGL_KHR_gl_colorspace for swrast
2015-10-07 Emil Velikovegl/dri2: ease srgb __DRIconfig conditionals
2015-10-07 Emil Velikovmesa: enable KHR_debug for ES contexts
2015-10-07 Matthew Watersmain/get: make KHR_debug enums available everywhere
2015-10-07 Matthew Watersglapi: add function pointers for KHR_debug for gles
2015-10-07 Varad Gautamegl: move memcpy to bring conf->base operations together
2015-10-07 Varad Gautamegl: restore surface type before linking config to...
2015-10-07 Ilia Mirkinnouveau: make sure there's always room to emit a fence
2015-10-06 Boyan Dingvc4: use nir two-sided-color lowering
2015-10-06 Eric Anholtvc4: Fix a leak of the last color read/write surface...
2015-10-06 Eric Anholtvc4: Fix a memory leak in the simulator case.
2015-10-06 Mark Janesmesa: remove unneeded #include of colormac.h
2015-10-06 Mark Janesradeon/r200: remove unneeded #include of colormac.h
2015-10-06 Mark Janesi965: remove unneeded #include of colormac.h
2015-10-06 Mark Janesi915: remove unneeded #include of colormac.h
2015-10-06 Ville Syrjäläi915: Drop broken front_buffer_reading/drawing optimization
2015-10-06 Ian Romanickmesa/i965: Refactor brw_is_front_buffer_{drawing,readin...
2015-10-06 Ian Romanickst/mesa: Don't override NewFramebuffer just to call...
2015-10-06 Ian Romanickradeon: Don't override NewFramebuffer just to call...
2015-10-06 Ian Romanicki915: Don't override NewFramebuffer just to call _mesa_...
2015-10-06 Ian Romanicki965: Don't override NewFramebuffer just to call _mesa_...
2015-10-06 Ville Syrjäläi830: Fix culling with user fbos on gen2
2015-10-06 Ville Syrjäläi915: Adjust line size limits
2015-10-06 Ville Syrjäläi915: Enable intel_render path for points
2015-10-06 Ville Syrjäläi915: Use COPY_DWORDS for points
2015-10-06 Ville Syrjäläi915: Use _tnl_RenderClippedPolygon and _tnl_RenderClip...
2015-10-06 Ville Syrjäläi915: Handle provoking vertex in intelFastRenderClipped...
2015-10-06 Ville Syrjälät_dd_dmatmp: Check provoking vertex convention when...
2015-10-06 Ville Syrjälät_dd_dmatmp: Disallow flat shading when rendering quad...
2015-10-06 Ville Syrjälät_dd_dmatmp: Allow flat shaded polygons with tri fans
2015-10-06 Ian Romanickt_dd_dmatmp: Replace fprintf with unreachable
2015-10-06 Ian Romanickradeon: Use C99 initializers for primitive arrays
2015-10-06 Ian Romanicki965: Use C99 initializers for primitive arrays
2015-10-06 Ville Syrjäläi915: Use C99 initializers for primitive arrays
2015-10-06 Brian Paultgsi: add const qualifier to silence warning
2015-10-06 Brian Paulglsl: whitespace/formatting/typo fixes in link_uniforms.cpp
2015-10-06 Samuel Iglesias... main: array stride for unsized arrays of arrays are...
2015-10-06 Samuel Iglesias... glsl: add std430 layout support for AoA
2015-10-06 Timothy Arceridocs: Mark GL_ARB_enhanced_layouts as in progress
2015-10-05 Ilia Mirkini965: add EXT_polygon_offset_clamp support to gen4...
2015-10-05 Matt Turnermeta: Update comment about unsupported texture types.
2015-10-05 Matt Turnerglx: Drop CRAY support.
2015-10-05 Matt Turnerglsl: Remove CSE pass.
2015-10-05 Matt Turneri965: Generalize predicated break pass for use in vec4...
2015-10-05 Matt Turneri965/fs: Use backend_instruction in predicated break...
2015-10-05 Matt Turneri965/fs: Remove SNB embedded-comparison support from...
2015-10-05 Matt Turnermesa: Add missing _mm_mfence() before streaming loads.
2015-10-05 Chad Versacei965: Fix intel_miptree_is_fast_clear_capable()
2015-10-05 Chad Versacei965/mt: Declare some functions as static
2015-10-05 Iago Toral... i965: Make vec4_visitor's destructor virtual
2015-10-05 Tapani Pälliglsl: set glsl error if binding qualifier used on globa...
2015-10-05 Iago Toral... i965: Assert on the number of combined UBO and SSBO...
2015-10-05 Iago Toral... i965: Reserve binding table space for SSBO surfaces
2015-10-05 Iago Toral... i965: Define BRW_MAX_SSBO
2015-10-05 Iago Toral... i965: Define BRW_MAX_UBO
2015-10-05 Matt Turneri965/vec4: Remove more dead visitor/vertex program...
2015-10-05 Matt Turneri965: Don't print line numbers with INTEL_DEBUG=optimizer.
2015-10-05 Ilia Mirkinnv30: always go through translate module on big-endian
2015-10-05 Ilia Mirkinnv30: pretend to have packed texture/surface formats
2015-10-05 Michel Dänzerst/dri: Use packed RGB formats
2015-10-04 Timothy Arceriglsl: reduce memory footprint of uniform_storage struct
2015-10-04 Kenneth Graunkei965: Remove shader_prog from vec4_gs_visitor.
2015-10-04 Kenneth Graunkei965: Use nir->has_transform_feedback_varyings to avoid...
2015-10-04 Kenneth Graunkenir: Add a nir_shader_info::has_transform_feedback_vary...
2015-10-04 Kenneth Graunkenir: Introduce new nir_intrinsic_load_per_vertex_input...
2015-10-04 Kenneth Graunkenir/lower_io: Make get_io_offset() return a nir_ssa_def...
2015-10-04 Timothy Arceriglsl: fix whitespace
2015-10-03 Marek Olšákradeonsi: enable PIPE_CAP_FORCE_PERSAMPLE_INTERP
2015-10-03 Marek Olšákradeonsi: do force_persample_interp in shaders for...
2015-10-03 Marek Olšákradeonsi: implement the simple case of force_persample_...
2015-10-03 Marek Olšákradeonsi: move SPI_PS_INPUT_ENA/ADDR registers to a...
2015-10-03 Marek Olšáktgsi/scan: add interpolation info into tgsi_shader_info
2015-10-03 Marek Olšákst/mesa: automatically set per-sample interpolation...
2015-10-03 Marek Olšákst/mesa: set force_persample_interp if ARB_sample_shadi...
2015-10-03 Marek Olšákgallium: add per-sample interpolation control into...
2015-10-03 Marek Olšákst/mesa: add ST_DEBUG=precompile support for tessellati...
2015-10-03 Marek Olšákmesa: remove Driver.BindImageTexture
2015-10-03 Marek Olšákmesa: remove Driver.DeleteSamplerObject
2015-10-03 Marek Olšákmesa: remove Driver.EndCallList
2015-10-03 Marek Olšákmesa: remove Driver.BeginCallList
2015-10-03 Marek Olšákmesa: remove Driver.EndList
2015-10-03 Marek Olšákmesa: remove Driver.NewList
2015-10-03 Marek Olšákmesa: remove Driver.NotifySaveBegin
2015-10-03 Marek Olšákmesa: remove Driver.SaveFlushVertices
2015-10-03 Marek Olšákmesa: remove Driver.FlushVertices
2015-10-03 Marek Olšákmesa: remove Driver.BeginVertices
2015-10-03 Marek Olšákmesa: remove Driver.BindArrayObject
2015-10-03 Marek Olšákmesa: remove Driver.DeleteArrayObject
2015-10-03 Marek Olšákmesa: remove Driver.NewArrayObject
2015-10-03 Marek Olšákmesa: remove Driver.Hint
2015-10-03 Marek Olšákmesa: remove Driver.ColorMaskIndexed
2015-10-03 Marek Olšákmesa: remove some Driver.Blend* hooks
2015-10-03 Marek Olšákmesa: remove Driver.Accum
2015-10-03 Marek Olšákmesa: remove Driver.ResizeBuffers
2015-10-03 Marek Olšákmesa: remove Driver.DeleteShaderProgram
2015-10-03 Marek Olšákmesa: remove Driver.NewShaderProgram
2015-10-03 Marek Olšákmesa: remove Driver.DeleteShader
2015-10-03 Marek Olšákegl/dri2: don't require a context for ClientWaitSync...
2015-10-03 Marek Olšákst/dri: don't use _ctx in client_wait_sync
2015-10-03 Marek Olšákr600g: only do depth-only or stencil-only in-place...
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