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mesa.git
2015-10-14
Jose Fonseca
glsl: Include util/strndup.h.
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2015-10-14
Tapani Pälli
glsl: calculate TOP_LEVEL_ARRAY_SIZE and STRIDE when...
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2015-10-14
Tapani Pälli
glsl: add top level array size and stride to gl_uniform...
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2015-10-14
Iago Toral...
i965: Adapt SSBOs to work with their own separate index...
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2015-10-14
Iago Toral...
glsl/lower_ubo_reference: lower UBOs and SSBOs to separ...
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2015-10-14
Iago Toral...
mesa: Add {Num}UniformBlocks and {Num}ShaderStorageBloc...
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2015-10-14
Iago Toral...
mesa: Rename {Num}UniformBlocks to {Num}BufferInterface...
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2015-10-14
Iago Toral...
glsl: Fix variable_referenced() for vector_{extract...
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2015-10-14
Iago Toral...
nir: split SSBO min/max atomic instrinsics into signed...
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2015-10-14
Iago Toral...
i965/vec4: fix indentation in vec4_visitor::calculate_l...
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2015-10-14
Iago Toral...
i965/fs: Fix indentation in fs_live_variables::compute_...
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2015-10-13
Brian Paul
mesa: clean up comments for gl_current_attrib struct
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2015-10-13
Brian Paul
vbo: make void vbo_exec_BeginVertices() static
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2015-10-13
Brian Paul
vbo: document vbo_exec_context fields
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2015-10-13
Brian Paul
vbo: minor clean-ups for vbo_exec_fixup_vertex()
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2015-10-13
Brian Paul
vbo: add assertion in ATTR_UNION macro
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2015-10-13
Brian Paul
vbo: add comments, braces in ATTR_UNION() in vbo_exec_api.c
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2015-10-13
Brian Paul
vbo: fix whitespace in vbo_exec_draw.c
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2015-10-13
Brian Paul
vbo: move 'tmp' var initialization
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2015-10-13
Brian Paul
vbo: improve fprintf() formatting
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2015-10-13
Brian Paul
vbo: simplify vertex array initializations in vbo_context.c
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2015-10-13
Brian Paul
vbo: get rid of needless NR_MAT_ATTRIBS constant
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2015-10-13
Brian Paul
vbo: fix incorrect switch statement in init_mat_currval()
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2015-10-13
Brian Paul
mesa: pass caller name to create_textures()
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2015-10-13
Samuel Iglesias...
glsl: fix matrix stride calculation for std430's row_ma...
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2015-10-13
Christian König
r600/vce: enable VCE for trinity/richland
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2015-10-13
Christian König
r600/uvd: disable UVD tiling by default
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2015-10-12
Glenn Kennard
r600g: Enable GL_ARB_gpu_shader5 extension
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2015-10-12
Glenn Kennard
r600g/sb: SB support for UBO indexing
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2015-10-12
Glenn Kennard
r600g/sb: Support gs5 sampler indexing (v2)
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2015-10-12
Kenneth Graunke
i965/vs: Simplify fs_visitor's ATTR file.
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2015-10-12
Ilia Mirkin
nouveau: avoid double-emitting fence
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2015-10-12
Ian Romanick
glsl: Never allow the sequence operator anywhere in...
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2015-10-12
Ian Romanick
glsl: In later GLSL versions, sequence operator is...
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2015-10-12
Ian Romanick
glsl: Add method to determine whether an expression...
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2015-10-12
Ian Romanick
glsl: Restrict initializers for global variables to...
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2015-10-12
Ian Romanick
glsl: Only set ir_variable::constant_value for const...
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2015-10-12
Ian Romanick
glsl: Use constant_initializer instead of constant_valu...
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2015-10-12
Ian Romanick
glsl/linker: Use constant_initializer instead of consta...
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2015-10-12
Ian Romanick
ff_fragment_shader: Use binding to set the sampler...
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2015-10-12
Ian Romanick
glsl: Allow built-in functions as constant expressions...
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2015-10-12
Nicolai Hähnle
u_vbuf: fix vb slot assignment for translated buffers
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2015-10-12
Iago Toral...
glsl: include variable name in error messages about...
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2015-10-12
Iago Toral...
glsl: shader outputs cannot have initializers
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2015-10-12
Iago Toral...
i965: Fix unsafe pointer when dumping VS/FS IR
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2015-10-12
Dave Airlie
mesa/uniforms: fix get_uniform for doubles (v2)
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2015-10-12
Chia-I Wu
ilo: improve Gen8 defines based on its PRMs
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2015-10-11
Matt Turner
i965/vec4: Implement b2f and b2i using negation.
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2015-10-11
Ilia Mirkin
nv50,nvc0: don't base decisions on available pushbuf...
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2015-10-11
Ilia Mirkin
nouveau: avoid emitting new fences unnecessarily
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2015-10-10
Samuel Pitoiset
nvc0: make use of NVC0_COMPUTE_CLASS for GF110
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2015-10-10
Kenneth Graunke
i965/gs: Make MAX_GS_INPUT_VERTICES a #define in brw_co...
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2015-10-10
Kenneth Graunke
i965/vs: Map scalar VS input locations properly; avoid...
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2015-10-10
Kenneth Graunke
i965/vs: Fix a subtlety in the nr_attributes == 0 worka...
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2015-10-10
Kenneth Graunke
i965/vs: Unify URB entry size/read length calculations...
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2015-10-10
Kenneth Graunke
i965/cfg: Fix cfg_t::dump() when a block has no immedia...
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2015-10-10
Emil Velikov
docs: add news item and link release notes for 11.0.3
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2015-10-10
Emil Velikov
docs: add sha256 checksums for 11.0.3
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2015-10-10
Emil Velikov
docs: add release notes for 11.0.3
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2015-10-09
Chad Versace
i965/gen8: Remove gen<8 checks in gen8 code
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2015-10-09
Chad Versace
i965/gen9: Enable rep clears on gen9
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2015-10-09
Chad Versace
i965/gen9: Disable MCS for 1x color surfaces
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2015-10-09
Roland Scheidegger
tgsi: (trivial) kill c99-ism.
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2015-10-09
Marek Olšák
program: remove _mesa_init_*_program wrappers
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2015-10-09
Marek Olšák
program: remove other unused functions
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2015-10-09
Marek Olšák
program: remove unused cloning and combining functions
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2015-10-09
Marek Olšák
program: remove unused function _mesa_find_line_column
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2015-10-09
Marek Olšák
st/mesa: release the glsl_to_tgsi visitor after translation
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2015-10-09
Marek Olšák
st/mesa: translate tessellation shaders into TGSI when...
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2015-10-09
Marek Olšák
st/mesa: translate geometry shaders into TGSI when...
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2015-10-09
Marek Olšák
st/mesa: translate fragment shaders into TGSI when...
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2015-10-09
Marek Olšák
st/mesa: translate vertex shaders into TGSI when we...
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2015-10-09
Marek Olšák
st/mesa: fix glDrawPixels with a texture
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2015-10-09
Marek Olšák
st/mesa: implement DrawPixels shader transformation...
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2015-10-09
Marek Olšák
st/mesa: make Z/S drawpix shaders independent of varian...
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2015-10-09
Marek Olšák
st/mesa: implement glBitmap shader transformation using...
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2015-10-09
Marek Olšák
st/mesa: remove old emulation for VS and FS variants
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2015-10-09
Marek Olšák
st/mesa: use TGSI utility to emulate features for FS...
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2015-10-09
Marek Olšák
st/mesa: use TGSI utility to emulate features for VS...
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2015-10-09
Marek Olšák
st/mesa: decrease the size of st_vertex_program
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2015-10-09
Marek Olšák
st/mesa: inline st_prepare_vertex_program
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2015-10-09
Marek Olšák
tgsi/scan: add info about declared samplers (v2)
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2015-10-09
Marek Olšák
tgsi: add a utility for emulating some GL features
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2015-10-09
Marek Olšák
mesa: call ProgramStringNotify for fixed-function verte...
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2015-10-09
Rob Clark
glsl: move shader_enums into nir
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2015-10-09
Francisco Jerez
mesa: Get rid of texture-dependent image unit derived...
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2015-10-09
Francisco Jerez
i965: Use _mesa_is_image_unit_valid() instead of gl_ima...
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2015-10-09
Francisco Jerez
mesa: Skip redundant texture completeness checking...
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2015-10-09
Francisco Jerez
mesa: Expose function to calculate whether a shader...
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2015-10-09
Francisco Jerez
i965: Don't tell the hardware about our UAV access.
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2015-10-09
Connor Abbott
nir/instr_set: remove unnecessary check in nir_instrs_e...
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2015-10-09
Connor Abbott
nir: make nir_instrs_equal() static
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2015-10-09
Connor Abbott
nir/cse: use the instruction set API
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2015-10-09
Connor Abbott
nir: add an instruction set API
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2015-10-09
Connor Abbott
nir: constify instruction comparison functions
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2015-10-09
Connor Abbott
nir: constify nir_ssa_alu_instr_src_components()
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2015-10-09
Connor Abbott
nir: split out instruction comparison functions
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2015-10-09
Neil Roberts
i965/fs: Handle non-const sample number in interpolateA...
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2015-10-09
Neil Roberts
i965: Add a second successor to BRW_OPCODE_WHILE
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2015-10-09
Neil Roberts
nir: Add a function to determine if a source is dynamic...
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