mesa.git
2015-10-03 Marek Olšákmesa: remove Driver.NewList
2015-10-03 Marek Olšákmesa: remove Driver.NotifySaveBegin
2015-10-03 Marek Olšákmesa: remove Driver.SaveFlushVertices
2015-10-03 Marek Olšákmesa: remove Driver.FlushVertices
2015-10-03 Marek Olšákmesa: remove Driver.BeginVertices
2015-10-03 Marek Olšákmesa: remove Driver.BindArrayObject
2015-10-03 Marek Olšákmesa: remove Driver.DeleteArrayObject
2015-10-03 Marek Olšákmesa: remove Driver.NewArrayObject
2015-10-03 Marek Olšákmesa: remove Driver.Hint
2015-10-03 Marek Olšákmesa: remove Driver.ColorMaskIndexed
2015-10-03 Marek Olšákmesa: remove some Driver.Blend* hooks
2015-10-03 Marek Olšákmesa: remove Driver.Accum
2015-10-03 Marek Olšákmesa: remove Driver.ResizeBuffers
2015-10-03 Marek Olšákmesa: remove Driver.DeleteShaderProgram
2015-10-03 Marek Olšákmesa: remove Driver.NewShaderProgram
2015-10-03 Marek Olšákmesa: remove Driver.DeleteShader
2015-10-03 Marek Olšákegl/dri2: don't require a context for ClientWaitSync...
2015-10-03 Marek Olšákst/dri: don't use _ctx in client_wait_sync
2015-10-03 Marek Olšákr600g: only do depth-only or stencil-only in-place...
2015-10-03 Marek Olšákradeonsi: only do depth-only or stencil-only in-place...
2015-10-03 Marek Olšákgallium/radeon: add separate stencil level dirty flags
2015-10-03 Marek Olšákradeonsi: dump buffer lists while debugging
2015-10-03 Marek Olšákwinsys/radeon: implement cs_get_buffer_list
2015-10-03 Marek Olšákwinsys/amdgpu: add winsys function cs_get_buffer_list
2015-10-03 Marek Olšákgallium/radeon: stop using "reloc" in a few places
2015-10-03 Marek Olšákgallium/radeon: tell the winsys the exact resource...
2015-10-03 Marek Olšákradeonsi: add an option for debugging VM faults
2015-10-03 Marek Olšákradeonsi: move dumping the last IB into its own function
2015-10-03 Marek Olšákddebug: separate creation of debug files
2015-10-03 Emil Velikovdocs: add news item and link release notes for 10.6.9
2015-10-03 Emil Velikovdocs: add sha256 checksums for 10.6.9
2015-10-03 Emil Velikovdocs: add release notes for 10.6.9
2015-10-03 Matthew Watersegl: rework handling EGL_CONTEXT_FLAGS
2015-10-03 Jason Ekstrandi965/wm: Make compute_barycentric_interp_modes take...
2015-10-03 Jason Ekstrandi965: Use nir_foreach_variable
2015-10-03 Jason Ekstrandnir: Add a nir_foreach_variable macro
2015-10-03 Jason Ekstrandi965/nir: Remove the prog parameter from brw_nir_lower_...
2015-10-02 Tom Stellardradeon/llvm: Initialize gallivm targets when initializi...
2015-10-02 Tom Stellardgallivm: Allow drivers and state trackers to initialize...
2015-10-02 Tom Stellardgallium/radeon: Use call_once() when initailizing LLVM...
2015-10-02 Jason Ekstrandi965/shader: Get rid of the shader, prog, and shader_pr...
2015-10-02 Jason Ekstrandi965/fs,vec4: Get rid of the sanity_param_count
2015-10-02 Jason Ekstrandi965/vec4: Use nir info instead of pulling things out...
2015-10-02 Jason Ekstrandi965/fs: Use the nir info instead of pulling things...
2015-10-02 Jason Ekstrandi965/fs: Move sampler unit lookup into rescale_texcoord
2015-10-02 Jason Ekstrandi965/cs: Remove the prog argument from local_id_payload...
2015-10-02 Jason Ekstrandi965/backend_shader: Add a field to store the NIR shader
2015-10-02 Jason Ekstrandnir: Move GS data to nir_shader_info
2015-10-02 Jason Ekstrandnir: Add a a nir_shader_info struct
2015-10-02 Jason Ekstrandnir/glsl: Take a gl_shader_program and a stage rather...
2015-10-02 Jason Ekstrandi965: Move prog_data uniform setup to the codegen level
2015-10-02 Jason Ekstrandi965: Move binding table setup to codegen time.
2015-10-02 Jason Ekstrandi965/shader: Pull assign_common_binding_table_offsets...
2015-10-02 Jason Ekstrandi965/nir: Simplify uniform setup
2015-10-02 Jason Ekstrandi965/nir: Pull GLSL uniform handling into a common...
2015-10-02 Jason Ekstrandi965/nir: Pull common ARB program uniform handling...
2015-10-02 Jason Ekstrandi965/vec4: Use the uniform count from nir_assign_var_lo...
2015-10-02 Jason Ekstrandi965/shader: Get rid of the setup_vec4_uniform_value...
2015-10-02 Jason Ekstrandi965/shader: Pull setup_image_uniform_values out of...
2015-10-02 Jason Ekstrandi965/vec4: Get rid of the uniform_vector_size array
2015-10-02 Jason Ekstrandi965/vec4: Use the actual channels used in pack_uniform...
2015-10-02 Jason Ekstrandglsl/types: Make subroutine types have a single matrix...
2015-10-02 Jason Ekstrandi965: Pull stage_prog_data.nr_params out of the NIR...
2015-10-02 Jason Ekstrandi965/vs: Move lazy NIR creation to codegen_vs_prog
2015-10-02 Jason Ekstrandi965/vec4: Delete the old vec4_vp code
2015-10-02 Jason Ekstrandi965/vec4: Delete the old ir_visitor code
2015-10-02 Jason Ekstrandi965/vec4: Always use NIR
2015-10-02 Ilia Mirkini965: don't forget to free image_param on prog_data...
2015-10-02 Ilia Mirkinglsl: avoid leaking hiddenUniforms map when there are...
2015-10-02 Ilia Mirkinmesa: avoid leaking closure when iterating over a strin...
2015-10-02 Chris Wilsonnir: Fix uninitialized 'progress' variable in nir_lower...
2015-10-02 Connor Abbottnir/remove_phis: handle trivial back-edges
2015-10-02 Kyle Brennemanglx: Don't hard-code the name "libGL.so.1" in driOpenDr...
2015-10-02 Kyle Brennemanmapi: Make _glapi_get_stub work with "gl" or "mgl"...
2015-10-02 Kyle Brennemanglx: Fix build errors with --enable-mangling (v2)
2015-10-02 Tapani Pälliglsl: validate binding qualifier on block members
2015-10-02 Samuel Iglesias... glsl: emit row_major matrix's SSBO stores only for...
2015-10-02 Tapani Pälliglsl: error out if non-constant indexing of SSBO arrays...
2015-10-01 Daniel Scharrermesa: Add abs input modifier to base for POW in ffverte...
2015-10-01 Kenneth Graunkei965/fs: Print reg and reg_offset separately for ATTR...
2015-10-01 Kenneth Graunkei965/nir: Refactor input/output lowering setup into...
2015-10-01 Kenneth Graunkenir: Allow nir_lower_io() to only lower one type of...
2015-10-01 Brian Paulmesa: fix incorrect error in _mesa_BindTextureUnit()
2015-10-01 Brian Paulmesa: remove _mesa_get_tex_unit_err() and fix error...
2015-10-01 Brian Paulmesa: consolidate texture binding code
2015-10-01 Brian Paulmesa: fix indentation in _mesa_create_nameless_texture()
2015-10-01 Brian Paulst/mesa: clean up #includes in st_draw.c
2015-10-01 Brian Paulmesa: clean up #includes in sampler.cpp
2015-10-01 Brian Paulmesa: clean up #includes in ir_to_mesa.cpp
2015-10-01 Brian Paulmesa: clean up #includes in uniforms.h
2015-10-01 Brian Paulmesa: clean up #includes in uniform_query.cpp
2015-10-01 Brian Paulmesa: clean up #includes in pipelineobj.c
2015-10-01 Brian Paulmesa: clean up #includes in ff_fragment_shader.cpp
2015-10-01 Iago Toral... main: Fix block index when mixing UBO and SSBO blocks
2015-10-01 Tapani Pällimesa: use strtok_s for strtok_r on windows
2015-09-30 Ian Romanickmeta: Handle array textures in scaled MSAA blits
2015-09-30 Chad Versacei965/miptree: Add PRM references for most struct member...
2015-09-30 Chad Versacei965/miptree: Rename align_w,align_h -> halign,valign
2015-09-30 Chad Versacei965/miptree: Rename intel_miptree_map::mt -> ::linear_...
2015-09-30 Chad Versacei965/miptree: Fix comments for map mode
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