mesa.git
2016-02-09 Nanley Cherymesa/readpix: Don't clip in _mesa_readpixels()
2016-02-09 Nanley Cherymesa/readpix: Clip ReadPixels() area to the ReadBuffer's
2016-02-09 Nanley Cherymesa/image: Make _mesa_clip_readpixels() work with...
2016-02-09 Jason Ekstrandi965/vec4: Plumb separate surfaces and samplers through...
2016-02-09 Jason Ekstrandi965/vec4: Separate the sampler from the surface in...
2016-02-09 Jason Ekstrandi965/fs: Plumb separate surfaces and samplers through...
2016-02-09 Jason Ekstrandi965/fs: Separate the sampler from the surface in gener...
2016-02-09 Jason Ekstrandi965/fs: Add an enum for keeping track of texture instr...
2016-02-09 Jason Ekstrandnir: Separate texture from sampler in nir_tex_instr
2016-02-09 Jason Ekstrandnir/tex_instr: Rename sampler to texture
2016-02-09 Jason Ekstrandnir: Add some braces around loops and ifs
2016-02-09 Kenneth Graunkei965: Explicitly write the "TR DS Cache Disable" bit...
2016-02-09 Rob Clarkfreedreno/ir3: use const_index helpers
2016-02-09 Rob Clarknir: use const_index helpers
2016-02-09 Rob Clarkptn: use const_index helpers
2016-02-09 Rob Clarkttn: use const_index helpers
2016-02-09 Rob Clarkttn: small logic cleanup
2016-02-09 Rob Clarkgtn: use const_index helpers
2016-02-09 Rob Clarknir: const_index helpers
2016-02-09 Kenneth Graunkeglsl: Disallow transform feedback varyings with compute...
2016-02-09 Marek Olšákradeonsi: enable denorms for 64-bit and 16-bit floats
2016-02-09 Marek Olšákgallium: pass the robust buffer access context flag...
2016-02-09 Marek Olšákgallium/radeon: add a function for adding llvm function...
2016-02-09 Marek Olšákradeonsi: compile geometry shaders immediately
2016-02-09 Marek Olšákradeonsi: split out code for deleting si_shader
2016-02-09 Marek Olšákradeonsi: move code writing tess factors into a separat...
2016-02-09 Marek Olšákradeonsi: make LLVM IR dumping less messy
2016-02-09 Marek Olšákradeonsi: move a few r600_can_dump_shader calls to...
2016-02-09 Marek Olšákradeonsi: remove useless code that handles dx10_clamp_mode
2016-02-09 Marek Olšákradeonsi: dump SPI_PS_INPUT values along with shader...
2016-02-09 Marek Olšákradeonsi: read SPI_PS_INPUT_ADDR from LLVM if it returns it
2016-02-09 Marek Olšákradeonsi: don't force gl_SampleMaskIn to 1 for smoothing
2016-02-09 Marek Olšákradeonsi: split PS input interpolation code into its...
2016-02-09 Marek Olšákradeonsi: implement forcing per-sample_interpolation...
2016-02-09 Marek Olšákradeonsi: remove si_shader::ps_input_interpolate
2016-02-09 Marek Olšákradeonsi: move BCOLOR PS input locations after all...
2016-02-09 Marek Olšákradeonsi: move SPI_PS_INPUT_CNTL value computation...
2016-02-09 Marek Olšákradeonsi: generate a color_two_side variant only if...
2016-02-09 Marek Olšákradeonsi: move si_shader_context initialization into...
2016-02-09 Marek Olšákst/mesa: remove st_is_program_native
2016-02-09 Marek Olšákst/mesa: unify destroy_program_variants cases for TCS...
2016-02-09 Marek Olšákst/mesa: unify get_variant functions for TCS, TES, GS
2016-02-09 Marek Olšákst/mesa: unify variants and delete functions for TCS...
2016-02-09 Brian Paulmesa: fix incorrect viewport position when GL_CLIP_ORIG...
2016-02-09 Brian Paulmesa: rewrite save_CallLists() code
2016-02-09 Brian Paulmesa: add missing error check in _mesa_CallLists()
2016-02-09 Brian Paulmesa: whitespace clean-ups in dlist.h
2016-02-09 Brian Paulst/mesa: don't allocate bitmap drawing state until...
2016-02-09 Brian Paulst/mesa: move the setup_bitmap_vertex_data() code into...
2016-02-09 Brian Paulst/mesa: refactor some bitmap drawing code
2016-02-09 Ilia Mirkinmesa: remove hack to fix up GL_ANY_SAMPLES_PASSED results
2016-02-09 Ilia Mirkinst/mesa: make use of the occlusion predicate query
2016-02-09 Ilia Mirkinnv50: add PIPE_QUERY_OCCLUSION_PREDICATE support
2016-02-09 Ilia Mirkinnv30: add PIPE_QUERY_OCCLUSION_PREDICATE support
2016-02-09 Ilia Mirkinilo: add PIPE_QUERY_OCCLUSION_PREDICATE support
2016-02-09 Nicolai Hähnledraw: use util_pstipple_* function for stipple pattern...
2016-02-09 Nicolai Hähnledraw: use util_pstipple_create_fragment_shader
2016-02-09 Marek Olšákwinsys/radeon: fix a wrong NUM_TILE_PIPES value from...
2016-02-09 Timothy Arcerinir: remove unused nir_variable fields
2016-02-09 Timothy Arceriglsl: remove unrequired forward declaration
2016-02-09 Timothy Arceriglsl: clean up and fix bug in varying linking rules
2016-02-09 Timothy Arceriglsl: simplify ES Vertex/Fragment shader requirements
2016-02-09 Timothy Arceriglsl: simplify required stages for linking rules
2016-02-09 Timothy Arceriglsl: small tidy up now that link_shaders() exits early...
2016-02-09 Timothy Arceriglsl: don't attempt to link empty program
2016-02-09 Matt Turnernir: Recognize open-coded bitfield_reverse.
2016-02-09 Matt Turnernir: Handle large unsigned values in opt_algebraic.
2016-02-09 Matt Turnernir: Do opt_algebraic in reverse order.
2016-02-09 Matt Turnernir: Recognize product of open-coded pow()s.
2016-02-09 Matt Turnernir: Add opt_algebraic rules for xor with zero.
2016-02-09 Timothy Arceriglsl: validate arrays of arrays on empty type delclarations
2016-02-09 Kenneth Graunkei965: Use nir_lower_load_const_to_scalar().
2016-02-09 Timothy Arcerimesa: remove now unused sampler index handing code
2016-02-09 Timothy Arcerimesa: compute sampler index in ir_to_mesa rather than...
2016-02-09 Kenneth Graunkei965: Don't add barrier deps for FB write messages.
2016-02-09 Dave Airliest/mesa: enable AoA for gallium drivers reporting GLSL...
2016-02-09 Dave Airliest/mesa: add atomic AoA support
2016-02-09 Dave Airliemesa: drop unused nonconst sampler functions.
2016-02-09 Dave Airliest/mesa: handle indirect samplers in arrays/structs...
2016-02-09 Dave Airlieglsl/ir: add param index to variable.
2016-02-08 Francisco Jerezi965: Rename define for the PIPE_CONTROL DC flush bit.
2016-02-08 Francisco Jerezi965: Invalidate state cache before L3 partitioning...
2016-02-08 Francisco Jerezi965: Fix cache pollution race during L3 partitioning...
2016-02-08 Francisco Jerezi965/fs: Don't emit unnecessary SEL instruction from...
2016-02-08 Matt Turneri965/vec4: Update vec4 unit tests for commit 01dacc83ff.
2016-02-08 Brian Pauldri/common: include debug_output.h to silence warning
2016-02-08 Brian Paultgsi: minor whitespace fixes in tgsi_scan.c
2016-02-08 Brian Paultgsi: s/true/TRUE/ in tgsi_scan.c
2016-02-08 Brian Paultgsi: use switches instead of big if/else ifs
2016-02-08 Brian Paultgsi: break gigantic tgsi_scan_shader() function into...
2016-02-08 Brian Paulst/mesa: minor formatting fixes in st_cb_bitmap.c
2016-02-08 Brian Paulmesa: move GL_ARB_debug_output code into new debug_outp...
2016-02-08 Brian Paulgallium/util: whitespace, formatting fixes in u_debug_s...
2016-02-08 Brian Paulgallium/util: whitespace, formatting fixes in u_staging...
2016-02-08 Brian Paulgallium/util: switch over to new u_debug_image.[ch...
2016-02-08 Brian Paulgallium/util: put image dumping functions into separate...
2016-02-08 Brian Paulgallium/util: whitespace, formatting fixes in u_debug.c
2016-02-07 Samuel Pitoisettrace: add missing pipe_context::clear_texture()
2016-02-07 Samuel Pitoisettrace: remove useless MALLOC() in trace_context_draw_vbo()
2016-02-07 Vinson Leemesa/extensions: Fix NVX_gpu_memory_info lexicographica...
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