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mesa.git
2015-07-21
Adam Jackson
r600/sb: Fix an &/&& mistake
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2015-07-21
Anuj Phogat
Revert "i965/gen9: Plugin the code for selecting YF...
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2015-07-21
Francisco Jerez
i965: Fix stride field for the result of emit_uniformize().
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2015-07-21
Francisco Jerez
i965/fs: Fix stride field for uniforms.
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2015-07-21
Francisco Jerez
i965/fs: Fix stride for immediate registers.
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2015-07-21
Iago Toral...
i965/vec4: Fix liveness analysis with BRW_OPCODE_SEL
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2015-07-20
Kenneth Graunke
mesa: Rename _mesa_lookup_enum_by_nr() to _mesa_enum_to...
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2015-07-20
Samuel Pitoiset
nouveau: use bool instead of boolean
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2015-07-20
Tom Stellard
gallivm: Initialize LLVM Modules's DataLayout to an...
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2015-07-20
Samuel Pitoiset
nvc0: add a missing parameter to nvc0_set_shader_images()
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2015-07-20
Samuel Pitoiset
nouveau: always align buffers to 0x100
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2015-07-20
Samuel Pitoiset
nv50: limit the maximum number of samplers to 16
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2015-07-20
Samuel Pitoiset
nv50: turn samples counts off during blit
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2015-07-20
Samuel Pitoiset
nv50: add nesting support for occlusion queries
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2015-07-20
Alejandro Piñeiro
i965/nir/fs: removed unneeded support for global variables
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2015-07-20
Ilia Mirkin
nv50: fix max level clamping on G80
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2015-07-18
Ilia Mirkin
gm107/ir: fix indirect txq emission
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2015-07-18
Ilia Mirkin
nvc0/ir: don't worry about sampler in txq handling
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2015-07-18
Ilia Mirkin
nvc0/ir: fix txq on indirect samplers
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2015-07-18
Abdiel Janulgue
i965: Disable resource streamer in BLORP
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2015-07-18
Abdiel Janulgue
i965: Upload binding tables in hw-generated binding...
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2015-07-18
Abdiel Janulgue
i965: Implement interface to edit binding table entries
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2015-07-18
Abdiel Janulgue
i965: Enable hardware-generated binding tables on rende...
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2015-07-18
Abdiel Janulgue
i965: Enable resource streamer for the batchbuffer
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2015-07-18
Abdiel Janulgue
i965: Define HW-binding table and resource streamer...
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2015-07-18
Eric Anholt
vc4: Switch to using a separate ioctl for making shaders.
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2015-07-18
Roland Scheidegger
mesa: fix up some texture error checks
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2015-07-17
Eric Anholt
vc4: Fix printing of shader-db debug when shader-db...
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2015-07-17
Eric Anholt
vc4: Add debugging on texture relocation validation...
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2015-07-17
Eric Anholt
vc4: Also consider uniform 0 in uniform lowering.
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2015-07-17
Eric Anholt
vc4: Use the pure/const attributes on a bunch of our...
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2015-07-17
Eric Anholt
mesa: Detect and provide macros for function attributes...
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2015-07-17
Connor Abbott
i965/fs: don't make unused payload registers interfere
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2015-07-17
Connor Abbott
i965/fs: remove special case in setup_payload_interfere...
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2015-07-17
Jordan Justen
i965/fs: Mark last used ip for all regs read in the...
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2015-07-17
Connor Abbott
i965/fs: fix regs_read() for LINTERP
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2015-07-17
Connor Abbott
nir: add nir_foreach_instr_safe_reverse()
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2015-07-17
Connor Abbott
nir: add nir_instr_is_first() and nir_instr_is_last...
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2015-07-17
Jordan Justen
i965/cs: Use dispatch width of 8 for cs terminate paylo...
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2015-07-17
Jordan Justen
i965/cs: Return 1 for regs_read on CS_OPCODE_CS_TERMINATE
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2015-07-17
Kenneth Graunke
program: Allow redundant OPTION ARB_fog_* directives.
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2015-07-17
Ben Widawsky
i965: Push miptree tiling request into flags
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2015-07-16
Ben Widawsky
Revert "i965: Push miptree tiling request into flags"
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2015-07-16
Ben Widawsky
i965: Push miptree tiling request into flags
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2015-07-16
Francisco Jerez
i965/fs: Factor out universally broken calculation...
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2015-07-16
Francisco Jerez
i965: Implement nir_op_uadd_carry and _usub_borrow...
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2015-07-16
Francisco Jerez
i965: Implement b2f and b2i using negation.
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2015-07-16
Marek Olšák
gallium: add interface for writable shader buffers
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2015-07-16
Marek Olšák
gallium: add interface for writable shader images
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2015-07-16
Marek Olšák
gallium: add new limits for shader buffers and images
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2015-07-16
Marek Olšák
gallium: add BIND flags for R/W buffers and images
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2015-07-16
Marek Olšák
gallium: add PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
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2015-07-16
Francisco Jerez
i965/gen9: Use custom MOCS entries set up by the kernel.
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2015-07-16
EdB
clover: little OpenCL status code logging clean
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2015-07-16
Renaud Gaubert
glsl: avoid compiler's segfault when processing operato...
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2015-07-16
Roland Scheidegger
r200: fix some potential big endian issues
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2015-07-16
Roland Scheidegger
radeon: fix some potential big endian issues
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2015-07-16
Roland Scheidegger
radeon/r200: mark state atoms as dirty after blits
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2015-07-16
Roland Scheidegger
r200: fix fbo rendering by disabling optimized texture...
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2015-07-15
Anuj Phogat
i965: Fix 32 bit build warnings in intel_get_yf_ys_bo_s...
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2015-07-15
Matt Turner
i965: Optimize batchbuffer macros.
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2015-07-15
Matt Turner
i965: Add and use USED_BATCH macro.
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2015-07-15
Matt Turner
i965: Split batch emission from relocation functions.
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2015-07-15
Matt Turner
i965: Move BEGIN_BATCH() into same control flow as...
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2015-07-15
Brian Paul
osmesa: fix OSMesaPixelsStore typo
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2015-07-14
Eric Anholt
vc4: Cache the texture p1 for the sampler.
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2015-07-14
Eric Anholt
vc4: Cache texture p0/p1 setup for the sampler view.
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2015-07-14
Eric Anholt
vc4: Move uniforms handling to a separate file.
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2015-07-14
Eric Anholt
vc4: Fix some -Wdouble-promotion warnings.
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2015-07-14
Jordan Justen
i965/cs: Initialize GPGPU Thread Count
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2015-07-14
Eric Anholt
vc4: Fix compiler warnings on release builds.
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2015-07-14
Eric Anholt
vc4: Add better debug for register allocation failure.
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2015-07-14
Eric Anholt
vc4: Drop reloc_count tracking for debug asserts on...
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2015-07-14
Eric Anholt
vc4: Rework cl handling to be friendlier to the compiler.
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2015-07-14
Eric Anholt
vc4: Make a helper function for getting the current...
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2015-07-14
Eric Anholt
vc4: Drop separate cl*_reloc_hindex().
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2015-07-14
Eric Anholt
vc4: Store reloc pointers as pointers, not offsets.
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2015-07-14
Eric Anholt
vc4: Add perf debug for when we wait on BOs.
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2015-07-14
Matt Turner
i965: Mark constant static data as const.
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2015-07-14
Samuel Iglesias...
glsl: Lower shader storage buffer object loads to GLSL...
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2015-07-14
Samuel Iglesias...
glsl: Lower shader storage buffer object writes to...
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2015-07-14
Iago Toral...
glsl: Don't do copy propagation on buffer variables
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2015-07-14
Iago Toral...
glsl: Don't do constant variable on buffer variables
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2015-07-14
Iago Toral...
glsl: Don't do constant propagation on buffer variables
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2015-07-14
Iago Toral...
glsl: Do not kill dead assignments to buffer variables...
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2015-07-14
Iago Toral...
glsl: Don't do tree grafting on buffer variables
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2015-07-14
Iago Toral...
mesa: Implement _mesa_BindBufferRange for target GL_SHA...
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2015-07-14
Iago Toral...
mesa: Implement _mesa_BindBufferBase for target GL_SHAD...
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2015-07-14
Iago Toral...
mesa: Implement _mesa_BindBuffersRange for target GL_SH...
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2015-07-14
Iago Toral...
mesa: Implement _mesa_BindBuffersBase for target GL_SHA...
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2015-07-14
Iago Toral...
mesa: Implement _mesa_DeleteBuffers for target GL_SHADE...
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2015-07-14
Iago Toral...
mesa: Initialize and free shader storage buffers
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2015-07-14
Samuel Iglesias...
glsl: fix error messages in invalid declarations of...
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2015-07-14
Samuel Iglesias...
glsl: buffer variables cannot be defined outside interf...
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2015-07-14
Samuel Iglesias...
glsl: shader buffer variables cannot have initializers
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2015-07-14
Samuel Iglesias...
glsl: enable binding layout qualifier usage for shader...
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2015-07-14
Samuel Iglesias...
mesa: add MaxShaderStorageBlocks to struct gl_program_c...
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2015-07-14
Iago Toral...
mesa: Add shader storage buffer support to struct gl_co...
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2015-07-14
Iago Toral...
glsl: Identify active uniform blocks that are buffer...
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2015-07-14
Kristian Høgsberg
glsl: link buffer variables and shader storage buffer...
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