mesa.git
2010-07-14 José Fonsecagallium: Add a new PIPE_ARCH_SSSE3 define for SSSE3...
2010-07-14 Zack RusinMerge branch 'mesa-2d-registers'
2010-07-14 Zack Rusinmesa: add comments and change Index2D to just Index2
2010-07-14 Marek Olšákr300/compiler: fix swizzling in the transformation...
2010-07-13 Jakob Bornecrantzi965g: Fix scons build of dri driver
2010-07-13 Roland Scheideggerllvmpipe: fix comment typo
2010-07-13 Roland Scheideggerllvmpipe: move rasterizer to screen instead of setup...
2010-07-13 José Fonsecallvmpipe: Align texture data to the cache line.
2010-07-13 Keith Whitwellllvmpipe: eliminate the set_state rasterizer command
2010-07-13 Keith Whitwellllvmpipe: pass mask into fragment shader
2010-07-13 Keith Whitwellllvmpipe: move fences from per-bin to per-thread
2010-07-13 José Fonsecallvmpipe: Always swizzle/unswizzle whole tiles.
2010-07-13 Jakob Bornecrantzllvmpipe: Ignores!
2010-07-13 Jakob Bornecrantztargets: Link xorg drivers with LLVM if built
2010-07-13 Jakob Bornecrantztargets: Clean up xorg make files a bit
2010-07-13 Jakob Bornecrantzst/xorg: When selecting st via configure make sure...
2010-07-13 Brian Paullibgl-xlib: add depend to make clean list
2010-07-13 Brian Paulglapi: use _mesa_snprintf()
2010-07-13 Marek Olšákr300/compiler: implement the Abs source operand modifie...
2010-07-13 Marek Olšákr300/compiler: emulate SIN/COS/SCS in r3xx-r4xx vertex...
2010-07-13 Vinson Leemesa: s/snprintf/_mesa_snprintf/
2010-07-13 Marek Olšákr300g: do not advertise half_float_vertex on rv3x0
2010-07-12 Marek Olšákr300g: extend and clean up debug logging
2010-07-12 Marek Olšákr300g/swtcl: do not emit texcoords if they are also...
2010-07-12 Marek Olšákr300g: rework the draw_rectangle hook
2010-07-12 Maciej CencoraMerge branch 'master' of git://anongit.freedesktop...
2010-07-12 Vinson Leer600: Fix include recursion.
2010-07-12 Vinson Leer300g: Remove unnecessary header.
2010-07-12 Maciej Cencoraradeon: fix some wine d3d9 tests
2010-07-12 José Fonsecallvmpipe: Re-enable threading on windows.
2010-07-12 nobledos: remove gratuitous pipe_barrier placeholder code
2010-07-12 nobledos, rbug: remove PIPE_THREAD_HAVE_CONDVAR
2010-07-12 nobledos: Implement pipe_condvar on Windows Vista and later
2010-07-12 nobledos: Implement pipe_condvar on win32
2010-07-12 Marek Olšákr300g: implement fast color clear
2010-07-12 Marek Olšákr300g: clear and copy a resource with a rectangular...
2010-07-12 Marek Olšákr300g: do not use immediate mode if there is a VBO...
2010-07-12 Marek Olšáku_blitter: add draw_rectangle callback which can be...
2010-07-12 Marek Olšáku_blitter: clean up the texcoord computations
2010-07-12 Marek Olšáku_blitter: simplify blitter_set_rectangle
2010-07-12 Marek Olšáku_blitter: rename blitter->base, add a way to get a...
2010-07-11 Marek Olšákr300g: ugly fix of a hardlock in the cubestorm xscreensaver
2010-07-11 Maciej Cencoraradeon: lower texture memory consumption is some cases
2010-07-11 Maciej Cencoraradeon: fix teximage migration failure in rare case
2010-07-11 Maciej Cencorar300c: Fix vertex data setup for named buffer objects...
2010-07-11 Vinson Leer600: Remove unnecessary headers.
2010-07-10 Zack Rusinmesa: make uniform work with geometry shaders
2010-07-10 Zack RusinRevert "mesa: temporarily enable printing of Mesa's...
2010-07-10 Zack Rusinmesa: GL_TRIANGLE_STRIP_ADJACENCY_ARB is the last valid...
2010-07-10 Zack Rusintgsi: make sure that we print out the adjacency prims...
2010-07-10 Zack Rusindraw: fix decomposition to work with adjacency primitives
2010-07-10 Marek Olšákr300g: do not print a rejected CS if RADEON_DUMP_CS...
2010-07-10 Vinson Leer600: Fix GCC 'implication declaration of function...
2010-07-10 Zack Rusinmesa: get the translation from mesa 2d regs to tgsi...
2010-07-10 Zack Rusinmesa: initial support for emitting 2D registers from...
2010-07-10 Vinson Leer600: Remove unnecessary header.
2010-07-10 Zack Rusinmesa: temporarily enable printing of Mesa's GPU instruc...
2010-07-10 Zack Rusinmesa: add basic support for 2D register arrays to mesa
2010-07-10 Vinson Leer600: Fix include recursion.
2010-07-10 Vinson Leeglslcompiler: Fix GCC warn_unused_result warning.
2010-07-09 Vinson Leeglslcompiler: Fix memory leaks on error paths.
2010-07-09 Vinson Leeglslcompiler: Remove unnecessary headers.
2010-07-09 Vinson Leemesa: Move [UN]CLAMPED_FLOAT_TO_UBYTE from imports...
2010-07-09 Marek Olšákr300g: allow the GTT domain for samplers
2010-07-09 Tom Stellardr300/compiler: Add a register rename pass.
2010-07-09 Tom Stellardr300/compiler: Fix scheduling of TEX instructions.
2010-07-09 Marek Olšákr300g/swtcl: fix out-of-bounds write
2010-07-09 Vinson Leedraw: Fix off-by-one error in assert.
2010-07-09 Brian Paulglsl: fix indirect addressing of gl_TextureMatrix[...
2010-07-09 Kristian Høgsbergegl_dri2: Support _EGL_PLATFORM_DRM
2010-07-08 Vinson Leeglslcompiler: Fix build.
2010-07-08 Vinson LeeMerge branches 'master' and 'master' of ssh://git.freed...
2010-07-08 Marek Olšákr300g: fix texturing with negative lod bias
2010-07-08 Marek Olšákr300g: store/return the stride for winsys_handle in...
2010-07-08 Eric Anholti965: Add disasm for SEND mlen/rlen on Sandybridge.
2010-07-08 Zhenyu Wangi965: Add 'wait' instruction support
2010-07-08 Eric Anholti965: Fix disasm of a SEND's mlen and rlen on Ironlake.
2010-07-08 Zhenyu Wangi965: Add decode for Sandybridge DP write messages.
2010-07-08 Zhenyu Wangi965: Add definitions for Sandybridge DP write/read...
2010-07-08 Marek Olšákr300g: fix transfering compressed textures
2010-07-08 Eric Anholtintel: Update intel_decode.c from intel-gpu-tools.
2010-07-08 Brian Paulgallium: bump PIPE_MAX_SHADER_INPUTS/OUTPUTS to 32
2010-07-08 Marek Olšákr300g: add a function for marking framebuffer atoms...
2010-07-08 Marek Olšákr300g: minor fixups
2010-07-08 Brian Paulglsl: fix 'if ((x=foo()) > 1.0)' bug
2010-07-08 Brian Paulst/mesa: additional assertions in st_translate_mesa_pro...
2010-07-08 Zack Rusinslang: fix typos
2010-07-08 Zack Rusinslang: add some comments related to geometry shaders
2010-07-08 Zack Rusings: inject const int gl_VerticesIn at link time
2010-07-08 Brian Paulmesa: initial support for new GL 3.0 texture formats
2010-07-07 Brian Paulgallivm: restore const qualifier
2010-07-07 Brian Paulgallivm: fix cube map LOD computation
2010-07-07 Brian Paulst/mesa: fix sampler max_lod computation
2010-07-07 Andre Maasikasr600: workaround 3 comp GL_SHORT vertex attribute forma...
2010-07-07 Brian Paulglsl: use Elements() in arrays instead of sentinal...
2010-07-07 Vinson Leellvmpipe: Don't build lp_test_round when using MSVC.
2010-07-06 Vinson Leellvmpipe: Add lp_test_round to SCons build.
2010-07-06 Vinson Leeegl: Remove unnecessary headers.
2010-07-06 Vinson Leedraw: Remove unnecessary header.
2010-07-06 Vinson Leegallivm: Remove unnecessary header.
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