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mesa.git
2017-01-11
Li Qiang
gallium/tgsi: fix overflow in parse property
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2017-01-11
Mauro Rossi
st/dri: remove trailing whitespace
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2017-01-11
Mauro Rossi
android: st/mesa: fix building error in libmesa_st_mesa
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2017-01-11
Dave Airlie
radv: fix multi-viewport emission
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2017-01-11
Tapani Pälli
nir: change asserts to unreachable in nir_type_conversi...
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2017-01-11
Iago Toral...
spirv: gl_PrimitiveID in the fragment shader is handled...
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2017-01-11
Rob Clark
freedreno: add "nogrow" debug param
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2017-01-11
Rob Clark
freedreno/a5xx: remove hack for glamor
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2017-01-11
Rob Clark
freedreno/a5xx: fixed instanced
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2017-01-11
Rob Clark
freedreno/a5xx: use the non-_ZERO_BASE for vertexid
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2017-01-11
Rob Clark
freedreno/a5xx: add texture MIPLVLS
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2017-01-11
Rob Clark
freedreno/a5xx: fix fragcoord related hangs
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2017-01-11
Rob Clark
freedreno: update generated headers
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2017-01-10
Kenneth Graunke
anv: Enable tessellation shaders.
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2017-01-10
Kenneth Graunke
anv: Initialize physical device limits for tessellation
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2017-01-10
Kenneth Graunke
anv: Clamp depth buffer dimensions to be at least 1.
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2017-01-10
Kenneth Graunke
anv: Compile TCS/TES shaders.
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2017-01-10
Kenneth Graunke
anv: Emit 3DSTATE_HS/TE/DS packets.
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2017-01-10
Kenneth Graunke
anv: Handle patch primitives.
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2017-01-10
Kenneth Graunke
nir: Add a pass to lower TES patch_vertices intrinsics...
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2017-01-10
Kenneth Graunke
spirv: Silence unsupported tessellation capability...
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2017-01-10
Kenneth Graunke
spirv: Tidy some repeated if checks by using a switch...
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2017-01-10
Kenneth Graunke
spirv: Add tessellation varying and built-in support.
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2017-01-10
Kenneth Graunke
spirv: Handle tessellation execution modes.
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2017-01-10
Kenneth Graunke
compiler: Merge shader_info's tcs and tes structs.
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2017-01-10
Kenneth Graunke
genxml: Rename 3DSTATE_HS::Enable to "Function Enable".
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2017-01-10
Lionel Landwerlin
anv: set input_slots_valid on brw_wm_prog_key
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2017-01-10
Lionel Landwerlin
anv: add helper to get vue map for fragment shader
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2017-01-10
Lionel Landwerlin
anv: add get_.*_prog_data for tesselation stages
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2017-01-10
Lionel Landwerlin
anv: make get_.*_prog_data take a const pipeline
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2017-01-10
Vinson Lee
nir: Fix anonymous union initialization with older...
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2017-01-10
Samuel Iglesias...
docs: add Vulkan Float64 capability support for anv...
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2017-01-10
Dave Airlie
radv/ac: add support for multi sample image coords
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2017-01-10
Boyan Ding
glsl: Do not allow scalar types in vector relational...
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2017-01-10
Thomas Hindoe...
nir: remove duplicated foreach loop
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2017-01-10
Kenneth Graunke
i965: Fix number of slots in SSO mode when there are...
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2017-01-10
Kenneth Graunke
spirv: Move cursor before calling vtn_ssa_value() in...
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2017-01-10
Marek Olšák
mesa: set GLSL 1.20 for the fixed-function fragment...
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2017-01-09
Bas Nieuwenhuizen
radv: Create single RADV_DEBUG env var.
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2017-01-09
Bas Nieuwenhuizen
ac/debug: Dump indirect buffers.
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2017-01-09
Bas Nieuwenhuizen
radv: Dump command buffer on hang.
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2017-01-09
Bas Nieuwenhuizen
ac/debug: Move IB decode to common code.
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2017-01-09
Bas Nieuwenhuizen
ac/debug: Move sid_tables.h generation to common code.
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2017-01-09
Jason Ekstrand
relnotes: Claim OpenGL 4.5 rather than 4.4
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2017-01-09
Jason Ekstrand
mesa: Bump the version to 17.0
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2017-01-09
Marek Olšák
radeonsi: fix the Witcher 2 black transitions
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2017-01-09
Marek Olšák
radeonsi: set si_shader_context::input_decls for ranged...
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2017-01-09
Marek Olšák
radeonsi: cleanly communicate whether si_shader_dump...
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2017-01-09
Iago Toral...
isl: render target cube maps should be handled as 2D...
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2017-01-09
Iago Toral...
anv: don't skip the VUE header if we are reading gl_Lay...
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2017-01-09
Samuel Iglesias...
anv: enable shaderFloat64 feature
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2017-01-09
Samuel Iglesias...
anv: enable float64 feature on supported platforms
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2017-01-09
Samuel Iglesias...
spirv: enable SpvCapabilityFloat64 only to supported...
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2017-01-09
Juan A. Suarez...
nir/i965: use two slots from inputs_read for dvec3...
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2017-01-09
Samuel Iglesias...
isl: fix VA64 support for double and dvecN vertex attri...
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2017-01-09
Juan A. Suarez...
anv/pipeline: get map for double input attributes
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2017-01-09
Samuel Iglesias...
spirv: add support for doubles to OpSpecConstant
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2017-01-09
Samuel Iglesias...
spirv/nir: add (un)packDouble2x32() translation
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2017-01-09
Samuel Iglesias...
spirv/nir: implement DF conversions
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2017-01-09
Samuel Iglesias...
nir: add nir_type_conversion_op()
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2017-01-09
Samuel Iglesias...
nir: add nir_get_nir_type_for_glsl_type()
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2017-01-09
Samuel Iglesias...
spirv: add support for doubles on OpComposite{Insert...
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2017-01-09
Samuel Iglesias...
spirv: Enable double floating points when copying varia...
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2017-01-09
Samuel Iglesias...
spirv: add double support to _vtn_block_load_store()
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2017-01-09
Samuel Iglesias...
spirv: add double support to _vtn_variable_load_store
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2017-01-09
Samuel Iglesias...
spirv: add double support to SpvOpCompositeExtract
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2017-01-09
Samuel Iglesias...
spirv: fix SpvOpSpecConstantOp with SpvOpVectorShuffle...
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2017-01-09
Samuel Iglesias...
spirv: add DF support to SpvOp*ConstantComposite
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2017-01-09
Samuel Iglesias...
spirv: add DF support to vtn_const_ssa_value()
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2017-01-09
Samuel Iglesias...
spirv: add support for loading DF constants
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2017-01-09
Samuel Iglesias...
spirv: add definition of double based data types
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2017-01-09
Samuel Iglesias...
spirv: fix typo in spec_constant_decoration_cb()
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2017-01-09
Dave Airlie
radv: drop unused fields in physical device.
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2017-01-09
Tapani Pälli
i965: call intel_prepare_render always when reading...
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2017-01-09
Timothy Arceri
st/mesa: pass gl_program to st_bind_ubos()
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2017-01-09
Timothy Arceri
st/mesa: pass gl_program to st_bind_images()
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2017-01-09
Timothy Arceri
st/mesa: stop passing gl_linked_shader to set_affected_...
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2017-01-09
Timothy Arceri
st/mesa/glsl: set num_images directly in shader_info
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2017-01-09
Timothy Arceri
st/mesa: pass gl_program to st_bind_ssbos()
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2017-01-09
Timothy Arceri
nir: add another comparison simplification
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2017-01-09
Kenneth Graunke
nir: Turn bcsel of +/- 1.0 and 0.0 into b2f sequences.
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2017-01-09
Kenneth Graunke
nir: Convert ineg(b2i(a)) to a if it's a boolean.
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2017-01-08
Kenneth Graunke
i965: Move TES input VUE map calculation out a layer.
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2017-01-08
Kenneth Graunke
i965: Pass NULL for gl_program when compiling TES.
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2017-01-08
Kenneth Graunke
i965: Move TES spacing/domain/topology setup to brw_com...
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2017-01-08
Kenneth Graunke
i965: Access TES shader info via NIR.
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2017-01-08
Kenneth Graunke
mesa: Introduce a compiler enum for tessellation spacing.
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2017-01-08
Kenneth Graunke
compiler: Change shader_info->tes.vertex_order into...
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2017-01-07
Jason Ekstrand
anv/pipeline: Call NIR passes using NIR_PASS_V
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2017-01-07
Jason Ekstrand
anv/pipeline: Only call remove_dead_variables once
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2017-01-07
Kenneth Graunke
Revert recent GLSL slot counting fiasco.
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2017-01-07
Kenneth Graunke
glsl: Make is_fixed_function_array actually check for...
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2017-01-07
Kai Wasserbäch
drirc: Allow extension midshader for Divinity: Original...
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2017-01-07
Timothy Arceri
glsl: fix opt_minmax redundancy checks against baserange
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2017-01-07
Jason Ekstrand
i965/compiler: Use the new nir_opt_copy_prop_vars pass
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2017-01-07
Jason Ekstrand
nir: Add a local variable-based copy propagation pass
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2017-01-07
Jason Ekstrand
nir/builder: Add a helper for getting the most recently...
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2017-01-07
Jason Ekstrand
nir/builder: Add a load_deref_var helper
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2017-01-07
Jason Ekstrand
nir/dead_variables: Remove shader-local variables that...
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2017-01-07
Jason Ekstrand
nir/dead_variables: Removed shared variables when requested
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