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mesa.git
2016-11-23
Eduardo Lima...
main/getteximage: Use the height argument to calculate...
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2016-11-23
Iago Toral...
nir/spirv: implement ordered / unordered floating point...
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2016-11-23
Dave Airlie
anv: fix segfault in anv_BindImageMemory
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2016-11-23
Tim Rowley
swr: [rasterizer core] fix cast for stencil clear value
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2016-11-23
Ilia Mirkin
swr: color interpolation is also supposed to get perspe...
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2016-11-23
Ilia Mirkin
swr: add sprite coord enable mask to fs key
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2016-11-23
Ilia Mirkin
swr: rework vert <-> frag shader linkage logic
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2016-11-23
Ilia Mirkin
swr: flatshading makes color outputs flat, it doesn...
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2016-11-23
Ilia Mirkin
swr: only broadcast color0 value, not all color values
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2016-11-23
Ilia Mirkin
swr: report a reasonable max lod bias
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2016-11-23
Ilia Mirkin
swr: avoid using exceptions for expected condition...
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2016-11-23
Ilia Mirkin
swr: remove formats from mapping table that don't have...
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2016-11-23
Ilia Mirkin
swr: remove unnecessary -1 entries in format mapping...
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2016-11-23
Ilia Mirkin
swr: rework resource layout and surface setup
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2016-11-23
Charmaine Lee
util: fix missing swizzle components in the SINT <...
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2016-11-23
Eric Anholt
vc4: Don't conditionalize the src1 mov of qir_SEL().
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2016-11-23
Eric Anholt
vc4: Re-add R4 to the "any" register class.
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2016-11-23
Eric Anholt
vc4: Disable MSAA rasterization when the job binning...
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2016-11-23
Eric Anholt
vc4: Make sure we don't overflow texture input/output...
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2016-11-23
Dave Airlie
radv: move pipeline barrier image transitions after...
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2016-11-22
Jason Ekstrand
anv: Enable fast clears on gen7-8
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2016-11-22
Jason Ekstrand
anv: Add support for fast clears on gen9
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2016-11-22
Jason Ekstrand
anv/blorp: Rework flushing around resolves
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2016-11-22
Jason Ekstrand
anv/cmd_buffer: Apply remaining flushes in EndCommandBuffer
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2016-11-22
Jason Ekstrand
anv/blorp: Use regular blorp clears for subpass clears
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2016-11-22
Jason Ekstrand
anv: Add a vk_to_isl_color helper
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2016-11-22
Jason Ekstrand
anv/cmd_buffer: Make setup_attachments take a RenderPas...
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2016-11-22
Jason Ekstrand
anv: Set up binding tables and surface states for input...
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2016-11-22
Jason Ekstrand
anv/pipeline: Handle depth/stencil self-dependencies
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2016-11-22
Jason Ekstrand
anv: Use pass attachment information to insert flushes
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2016-11-22
Jason Ekstrand
anv/cmd_buffer: Fix pipeline barriers for input attachments
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2016-11-22
Jason Ekstrand
anv/pipeline: Add a input_attachment_index to the bindings
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2016-11-22
Jason Ekstrand
anv/pass: Calculate the combined image usage of attachments
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2016-11-22
Jason Ekstrand
anv: Add an input attachment lowering pass
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2016-11-22
Jason Ekstrand
i965/fs: Implement load_layer_id for fragment shaders
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2016-11-22
Jason Ekstrand
nir: Add a layer_id system value intrinsic
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2016-11-22
Jason Ekstrand
spirv: Stop warning about input attachments
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2016-11-22
Jason Ekstrand
spirv: Handle the InputAttachmentIndex decoration
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2016-11-22
Jason Ekstrand
compiler: Add the rest of the subpassInput types
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2016-11-22
Jason Ekstrand
anv/cmd_buffer: Emit CS push constants after binding...
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2016-11-22
Marek Olšák
gallium: fix more occurences of u_hash.h
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2016-11-22
Marek Olšák
mesa: use special checksums for unset checksums and...
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2016-11-22
Marek Olšák
glsl: add gl_linked_shader::SourceChecksum
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2016-11-22
Marek Olšák
mesa: use util_hash_crc32 instead of _mesa_str_checksum
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2016-11-22
Marek Olšák
util: import CRC32 implementation from gallium
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2016-11-22
Jason Ekstrand
anv/cmd_buffer: Add an assert on emit_binding_table...
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2016-11-22
Lucas Stach
gbm: request correct version of the DRI2_FENCE extension
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2016-11-22
Jason Ekstrand
anv/cmd_buffer: Emit a CS stall before setting a CS...
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2016-11-22
Jason Ekstrand
anv/cmd_buffer: Re-emit MEDIA_CURBE_LOAD when CS push...
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2016-11-22
Jason Ekstrand
anv/cmd_buffer: Handle running out of binding tables...
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2016-11-22
Jason Ekstrand
i965/compiler: Disable trig workarounds on KBL+
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2016-11-22
Jason Ekstrand
intel/common: Add an is_kabylake field to gen_device_info
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2016-11-22
Gwan-gyeong Mun
anv: Fix unintentional integer overflow in anv_CreateDm...
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2016-11-22
Gwan-gyeong Mun
util/disk_cache: close a previously opened handle in...
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2016-11-22
Gwan-gyeong Mun
docs: get rid of duplicated description from sourcetree...
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2016-11-22
Emil Velikov
docs/submitting patches: mention get_reviewers.pl
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2016-11-22
Timothy Arceri
docs/submitting patches: add git tips
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2016-11-22
Emil Velikov
auxiliary/vl/dri: call get_xcb_screen() only once
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2016-11-22
Emil Velikov
egl/x11: store xcb_screen_t *screen instead of int...
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2016-11-22
Emil Velikov
egl/x11: factor out dri2_get_xcb_connection()
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2016-11-22
Timothy Arceri
mesa/glsl: remove unused uses_builtin_functions field
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2016-11-22
Kenneth Graunke
i965: Use NIR-based clip/cull lowering for OpenGL as...
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2016-11-22
Kenneth Graunke
anv: Enable clip and cull distance support.
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2016-11-22
Kenneth Graunke
i965/vec4: Handle component qualifiers on non-generic...
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2016-11-22
Kenneth Graunke
i965/fs: Handle compact outputs.
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2016-11-22
Kenneth Graunke
spirv: Silence unsupported capability warnings for...
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2016-11-22
Kenneth Graunke
anv: Set clip/cull distances fields in packets.
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2016-11-22
Kenneth Graunke
anv: Combine ClipDistance and CullDistance arrays.
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2016-11-22
Kenneth Graunke
nir: add a pass to compact clip/cull distances.
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2016-11-22
Kenneth Graunke
nir: Add a "compact array" flag and IO lowering code.
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2016-11-22
Dave Airlie
radv: add support for shader stats dump
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2016-11-22
Dave Airlie
radv: fix sample id loading
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2016-11-22
Dave Airlie
radv/ac: add implementation of load_sample_pos intrinsic.
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2016-11-22
Dave Airlie
radv/ac: cleanup ddxy emission
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2016-11-22
Dave Airlie
radv/meta: cleanup resolve vertex state emission
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2016-11-22
Bas Nieuwenhuizen
radv: Incorporate GPU family into cache UUID.
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2016-11-22
Bas Nieuwenhuizen
radv: Use library mtime for cache UUID.
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2016-11-22
Bas Nieuwenhuizen
radv: Store UUID in physical device.
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2016-11-22
Timothy Arceri
glsl: fix NULL check
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2016-11-22
Ilia Mirkin
swr: calculate viewport width/height based on the scale
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2016-11-22
Ilia Mirkin
swr: don't claim to allow setting layer/viewport from VS
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2016-11-22
Ilia Mirkin
swr: allocate all scratch space in one go for vertex...
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2016-11-22
Ilia Mirkin
swr: call swr_update_derived unconditionally when drawi...
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2016-11-22
Ilia Mirkin
swr: [rasterizer memory] minify texture width before...
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2016-11-22
Ilia Mirkin
swr: [rasterizer memory] minify original sizes for...
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2016-11-21
Marek Olšák
radeonsi: remove all varyings for depth-only rendering...
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2016-11-21
Marek Olšák
radeonsi: eliminate VS outputs that aren't used by...
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2016-11-21
Marek Olšák
radeonsi: record information about all written and...
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2016-11-21
Marek Olšák
radeonsi: make si_shader_io_get_unique_index stricter
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2016-11-21
Marek Olšák
radeonsi: don't export ClipVertex and ClipDistance...
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2016-11-21
Marek Olšák
radeonsi: add infrastr. for compiling optimized shader...
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2016-11-21
Marek Olšák
radeonsi: don't set vs.epilog.export_prim_id if TES...
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2016-11-21
Marek Olšák
radeonsi: simplify checking for monolithic compilation
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2016-11-21
Marek Olšák
radeonsi: print all flags in si_dump_shader_key
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2016-11-21
Marek Olšák
radeonsi: split the shader key into 3 logical parts
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2016-11-21
Marek Olšák
radeonsi: fix culling if clip & cull distances are...
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2016-11-21
Marek Olšák
radeonsi: clean up si_emit_clip_regs
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2016-11-21
Marek Olšák
radeonsi: assume that a VS without POSITION is LS
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2016-11-21
Marek Olšák
tgsi/scan: record if a shader writes the position output
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2016-11-21
Marek Olšák
tgsi/scan: use a big switch for scanning outputs
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