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mesa.git
2016-11-17
Eric Anholt
vc4: Fix simulator mode missing-GETPARAM debug info.
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2016-11-17
Mun Gwan-gyeong
vc4: Fix resource leak in register allocation failure...
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2016-11-17
Timothy Arceri
glsl: stub out _mesa_reference_program() in standalone...
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2016-11-17
Timothy Arceri
st/mesa/r200/i915/i965: move ARB program fields into...
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2016-11-17
Timothy Arceri
st/mesa: stop initialing Instructions and NumInstructions
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2016-11-17
Timothy Arceri
mesa: make use of ralloc when creating ARB asm gl_progr...
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2016-11-17
Timothy Arceri
mesa: remove unused Comment field in prog_instruction
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2016-11-17
Timothy Arceri
i965: get num_abos from shader_info rather than gl_link...
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2016-11-17
Timothy Arceri
mesa/glsl: copy num_abos to gl_program
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2016-11-17
Timothy Arceri
i965: get num_images from shader_info rather than gl_li...
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2016-11-17
Timothy Arceri
mesa/glsl: copy num_images to gl_program
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2016-11-17
Timothy Arceri
nir: add support for counting AoA uniforms in nir_shade...
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2016-11-17
Timothy Arceri
i965: only try print GLSL IR once when using INTEL_DEBU...
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2016-11-17
Jason Ekstrand
anv/descriptor_set: Put the whole state in the state...
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2016-11-17
Jason Ekstrand
anv/descriptor_set: Write the state offset in the surfa...
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2016-11-17
Timothy Arceri
compiler: remove now unused copy_shader_info() declaration
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2016-11-17
Timothy Arceri
compiler: include shader_enums.h in shader_info.h
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2016-11-16
Tim Rowley
swr: [rasterizer core] fix clear with multiple color...
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2016-11-16
Ben Widawsky
Partial revert "i965: "Fix" aux offsets"
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2016-11-16
Ben Widawsky
i965: "Fix" aux offsets
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2016-11-16
Jason Ekstrand
anv/blorp: Handle VK_ATTACHMENT_UNUSED in CmdClearAttac...
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2016-11-16
Jason Ekstrand
Allocate a null state whenever there is depth/stencil
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2016-11-16
Jason Ekstrand
anv: Set framebuffer to NULL in secondary command buffers
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2016-11-16
Jason Ekstrand
anv/blorp: Use the new clear_attachments entrypoint...
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2016-11-16
Jason Ekstrand
anv/blorp: Break the guts of alloc_binding_table into...
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2016-11-16
Jason Ekstrand
anv: Bring back anv_cmd_buffer_emit_state_base_address
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2016-11-16
Jason Ekstrand
intel/blorp: Add a clear_attachments entrypoint
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2016-11-16
Jason Ekstrand
intel/blorp: Add capability to use pre-baked binding...
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2016-11-16
Jason Ekstrand
intel/blorp: Add support for vertex shaders
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2016-11-16
Jason Ekstrand
intel/blorp: Use an actual chunk of vertex buffer for...
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2016-11-16
Jason Ekstrand
blorp/exec: Use uint32_t for copying varying data
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2016-11-16
Jason Ekstrand
intel/blorp: Handle NIR clear inputs the same way as...
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2016-11-16
Jason Ekstrand
intel/blorp: Remove NIR support for uniforms
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2016-11-16
Jason Ekstrand
intel/blorp: Add a shader type to make keys more unique
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2016-11-16
Jason Ekstrand
intel/blorp: Make the number of samples an explicit...
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2016-11-16
Jason Ekstrand
anv/cmd_buffer: Stop relying on the framebuffer for...
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2016-11-16
Jason Ekstrand
anv: Rework the way render target surfaces are allocated
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2016-11-16
Jason Ekstrand
anv/cmd_buffer: Expose add_surface_state_reloc as an...
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2016-11-16
Jason Ekstrand
anv/cmd_buffer: Use the surface state alloc helper...
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2016-11-16
Jason Ekstrand
anv: Add a helper for doing buffer copies with nothing...
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2016-11-16
Jason Ekstrand
intel/genxml: Add SO_WRITE_OFFSET registers for gen7-9
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2016-11-16
Jason Ekstrand
intel/isl: Add some basic info about RENDER_SURFACE_STA...
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2016-11-16
Jason Ekstrand
anv/pipeline: Use get_scratch_space/address for compute...
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2016-11-16
Jason Ekstrand
anv: Move INTERFACE_DESCRIPTOR_DATA setup to the pipeline
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2016-11-16
Jason Ekstrand
anv/pipeline: Roll genX_pipeline_util.h into genX_pipel...
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2016-11-16
Jason Ekstrand
anv/pipeline: Unify graphics_pipeline_create
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2016-11-16
Jason Ekstrand
anv/pipline: Re-order state emission and make it consistent
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2016-11-16
Jason Ekstrand
anv/pipeline: Rework the 3DSTATE_VF_TOPOLOGY helper
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2016-11-16
Jason Ekstrand
anv/pipeline: Move 3DSTATE_PS_EXTRA setup into a helper
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2016-11-16
Jason Ekstrand
anv/pipeline: Unify 3DSTATE_WM emission
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2016-11-16
Jason Ekstrand
intel/genxml: Make 3DSTATE_WM more consistent across...
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2016-11-16
Jason Ekstrand
anv/pipeline: Unify 3DSTATE_PS emission
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2016-11-16
Jason Ekstrand
anv/pipeline/gen7: Properly set 3DSTATE_PS::DualSourceB...
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2016-11-16
Jason Ekstrand
intel/genxml: Make some 3DSTATE_PS fields more consistent
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2016-11-16
Jason Ekstrand
anv/pipeline: Make emit_3dstate_sbe safe to call withou...
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2016-11-16
Jason Ekstrand
anv/pipeline: Unify 3DSTATE_GS emission
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2016-11-16
Jason Ekstrand
anv/pipeline/gen8: Set 3DSTATE_GS::InstanceControl
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2016-11-16
Jason Ekstrand
intel/genxml: Make some 3DSTATE_GS fields more consistent
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2016-11-16
Jason Ekstrand
anv/pipeline: Unify 3DSTATE_VS emission
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2016-11-16
Jason Ekstrand
anv/pipeline/gen8: Enable VS statistics
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2016-11-16
Jason Ekstrand
anv/pipeline: Stop claiming to support running without...
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2016-11-16
Jason Ekstrand
intel/genxml: Make some VS/GS fields consistent across...
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2016-11-16
Jason Ekstrand
anv/pipeline: Get rid of the kernel pointer fields
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2016-11-16
Jason Ekstrand
anv/pipeline: Set correct binding table and sampler...
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2016-11-16
Brian Paul
mesa: if MESA_DEBUG=context, create a debug context
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2016-11-16
Nicolai Hähnle
u_simple_shaders: try to un-break the Windows build
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2016-11-16
Nicolai Hähnle
radeonsi: fix a subtle bounds checking corner case...
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2016-11-16
Nicolai Hähnle
radeonsi: reject some 3-component formats as buffer...
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2016-11-16
Nicolai Hähnle
st/mesa: swap bytes in the fallback format translation...
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2016-11-16
Nicolai Hähnle
st/mesa: simplify and fix st_GetTexSubImage
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2016-11-16
Nicolai Hähnle
st/mesa: fix SINT <-> UINT conversion during PBO upload...
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2016-11-16
Nicolai Hähnle
st/mesa: change st_pbo_create_upload_fs to st_pbo_get_u...
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2016-11-16
Nicolai Hähnle
st/mesa: fix ReadPixels into packed formats with PBO
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2016-11-16
Nicolai Hähnle
util/blitter: add clamping during SINT <-> UINT blits
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2016-11-16
Nicolai Hähnle
util/blitter: index texfetch_col shaders by type
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2016-11-16
Lionel Landwerlin
i965: miptree: prevent potential NULL pointer access
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2016-11-16
Jordan Justen
intel/blorp: Use designated initializers in surf_conver...
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2016-11-16
Liu Zhiquan
EGL/android: pbuffer implementation
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2016-11-16
Eric Engestrom
egl: add missing error-checking to eglReleaseTexImage()
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2016-11-16
Ben Widawsky
i965: Fix KBL typo in string
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2016-11-16
Ben Widawsky
i965: Consolidate GEN9 LP definition
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2016-11-16
Ben Widawsky
i965/glk: Add basic Geminilake support
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2016-11-16
Vinson Lee
util: Fix Clang trivial destructor check.
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2016-11-16
Ilia Mirkin
swr: mark color clamping as unsupported
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2016-11-16
Ilia Mirkin
swr: always enable adding start/base vertex to gl_VertexId
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2016-11-16
Ilia Mirkin
swr: add support for upper-left fragcoord position
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2016-11-16
Ilia Mirkin
swr: make sure that all rendering is finished on shader...
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2016-11-16
Ilia Mirkin
swr: disable blending for integer formats
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2016-11-16
Ilia Mirkin
swr: mark rgb9_e5 as unrenderable
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2016-11-16
Ilia Mirkin
swr: no support for shader stencil export
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2016-11-16
Ilia Mirkin
swr: mark both frag and vert textures read, don't forge...
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2016-11-16
Ilia Mirkin
swr: fix texture layout for compressed formats
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2016-11-16
Ilia Mirkin
swr: add archrast generated files to gitignore
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2016-11-16
Ilia Mirkin
swr: [rasterizer jitter] don't bother quantizing unused...
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2016-11-16
Ilia Mirkin
swr: [rasterizer memory] fix store tile for 128-bit...
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2016-11-16
Ilia Mirkin
swr: [rasterizer memory] add support for R32_FLOAT_X8X2...
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2016-11-15
Dave Airlie
ac/nir/llvm: fix channel in texture gather lowering...
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2016-11-15
Dave Airlie
radv: don't crash on null swapchain destroy.
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2016-11-15
Dave Airlie
wsi: fix VK_INCOMPLETE for vkGetSwapchainImagesKHR
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2016-11-15
Jordan Justen
isl: Fix height calculation in isl_msaa_interleaved_sca...
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