mesa.git
2010-10-05 Nicolas Kaisernv50: fix always true conditional in shader optimization
2010-10-05 Jerome Glisser600g: improve bo flushing
2010-10-05 Jerome Glisser600g: store reloc information in bo structure
2010-10-05 Dave Airliepb: fix numDelayed accounting
2010-10-05 Dave Airlier600g: avoid unneeded bo wait
2010-10-05 Dave Airlier600g: drop use_mem_constant.
2010-10-05 Dave Airlier600g: drop mman allocator
2010-10-05 Dave Airlier600g: add bo busy backoff.
2010-10-05 Dave Airliepb: don't keep checking buffers after first busy
2010-10-05 Dave Airlier600g: add bo fenced list.
2010-10-05 Brian Paulswrast: fix choose_depth_texture_level() to respect...
2010-10-05 Marek Olšákr300g: fix microtiling for 16-bits-per-channel formats
2010-10-05 Marek Olšákupdate release notes for Gallium
2010-10-05 Ian Romanickdocs: Add list of bugs fixed in 7.9
2010-10-04 Eric Anholti965: Add support for gen6 FB writes to the new FS.
2010-10-04 Eric Anholti965: In disasm, gen6 fb writes don't put msg reg ...
2010-10-04 Eric Anholti965: Add initial folding of constants into operand...
2010-10-04 Eric Anholti965: Add trivial dead code elimination in the new...
2010-10-04 Eric Anholti965: Be more conservative on live interval calculation.
2010-10-04 Vinson Leer600g: Fix SCons build.
2010-10-04 Jerome Glisser600g: remove dead label & fix indentation
2010-10-04 Jerome Glisser600g: rename radeon_ws_bo to r600_bo
2010-10-04 Jerome Glisser600g: use r600_bo for relocation argument, simplify...
2010-10-04 Jerome Glisser600g: allow r600_bo to be a sub allocation of a big bo
2010-10-04 Jerome Glisser600g: rename radeon_ws_bo to r600_bo
2010-10-04 Krzysztof Smiechowicznvfx: Pair os_malloc_aligned() with os_free_aligned().
2010-10-04 Dave Airlier600g: TODO domain management
2010-10-04 Dave Airlier600g: fix wwarning in bo_map function
2010-10-04 Dave Airlier600g: the code to check whether a new vertex shader...
2010-10-04 Dave Airlier600g: break out of search for reloc bo after finding it.
2010-10-03 Eric Anholti965: Fix glean/texSwizzle regression in previous commit.
2010-10-03 Eric Anholti965: Set up swizzling of shadow compare results for...
2010-10-03 Eric Anholti965: Add support for EXT_texture_swizzle to the new...
2010-10-02 Marek Olšákr300g: add support for L8A8 colorbuffers
2010-10-02 Marek Olšákr300g: add support for R8G8 colorbuffers
2010-10-02 Dave Airliemesa/st: initial attempt at RG support for gallium...
2010-10-02 Kenneth Graunkei965: Fix incorrect batchbuffer size in gen6 clip state...
2010-10-02 Eric Anholti965: Don't try to emit code if we failed register...
2010-10-02 Eric Anholti965: Fix off-by-ones in handling the last members...
2010-10-02 Eric Anholti965: Add a sanity check for register allocation sizes.
2010-10-02 Eric Anholti965: When producing a single channel swizzle, don...
2010-10-02 Eric Anholti965: Restore the forcing of aligned pairs for delta_xy...
2010-10-02 Alex Deucherr600c: fix segfault in evergreen stencil code
2010-10-02 Vinson Leer600g: Remove unnecessary headers.
2010-10-02 Vinson Leer600g: Remove unused variable.
2010-10-01 Ian Romanickrgtc: Detect RGTC formats as color formats and as compr...
2010-10-01 Ian Romanickmesa: Trivial correction to comment
2010-10-01 Ian Romanickmesa: Fix misplaced #endif
2010-10-01 Ian RomanickARB_texture_rg: Add GL_COMPRESSED_{RED,RG} cases in...
2010-10-01 Ian Romanickmesa: Add ARB_texture_compression_rgtc as an alias...
2010-10-01 Vinson Leesavage: Remove unnecessary header.
2010-10-01 Vinson Leeglsl: Remove unnecessary header.
2010-10-01 Ian Romanicki965: Enable GL_ARB_texture_rg
2010-10-01 Ian Romanickmesa: Enable GL_ARB_texture_rg in software paths
2010-10-01 Ian RomanickARB_texture_rg: Allow RED and RG textures as FBO color...
2010-10-01 Ian RomanickARB_texture_rg: Add R8, R16, RG88, and RG1616 internal...
2010-10-01 Ian RomanickARB_texture_rg: Handle RED and RG the same as RGB for...
2010-10-01 Ian RomanickARB_texture_rg: Add GL_RED as a valid GL_DEPTH_TEXTURE_MODE
2010-10-01 Ian RomanickARB_texture_rg: Add GL_TEXTURE_{RED,GREEN}_SIZE query...
2010-10-01 Ian RomanickARB_texture_rg: Correct some errors in RED / RG interna...
2010-10-01 Ian RomanickARB_texture_rg: Add GLX protocol support
2010-10-01 Nicolas Kaiseri965g: use Elements macro instead of manual sizeofs
2010-10-01 Eric Anholti965: Fix up copy'n'pasteo from moving coordinate setup...
2010-10-01 Eric Anholti965: Add real support for pre-gen5 texture sampling...
2010-10-01 richardevergreen : fix z format setting, enable stencil.
2010-10-01 Eric Anholti965: Pre-gen6, map VS outputs (not FS inputs) to URB...
2010-10-01 Eric Anholti965: Also increment attribute location when skipping...
2010-10-01 Eric Anholti965: Fix the gen6 jump size for BREAK/CONT in new FS.
2010-10-01 Eric Anholti965: Add gen6 attribute interpolation to new FS backend.
2010-10-01 Jerome Glisser600g: indentation fixes
2010-10-01 Dave Airlier600g: setup basic loop consts on r600 + evergreen.
2010-10-01 Dave Airlier600g: only set the Z export if shader exports it.
2010-10-01 Alex Deucherr600c: pull over 6xx/7xx vertex fixes for evergreen
2010-10-01 Dave Airlier600g: flush SH cache on constant change on evergreen
2010-10-01 Dave Airlier600g: fix evergreen draw-buffers
2010-10-01 Dave Airlier600g: add cb flushing for extra buffers + depth buffer...
2010-10-01 Dave Airlier600g: sync vertex/texture cache on resources on evergreen
2010-10-01 Dave Airlier600g: fixup vertex format picking.
2010-10-01 Dave Airlier600g: add assembler support for other vtx fetch fields.
2010-10-01 Eric Anholti965: Split the gen4 and gen5 sampler handling apart.
2010-10-01 Eric Anholti965: Use the lowering pass for texture projection.
2010-10-01 Eric Anholtglsl: Add a lowering pass for texture projection.
2010-10-01 Dave Airlier600g: realign evergreen code with r600 code.
2010-10-01 Alex Deucherr600c: add reloc for CB_COLOR0_ATTRIB
2010-10-01 Dave Airlier600g: add reloc for evergreen color attrib
2010-10-01 Dave Airlier600g: drop depth quirk on evergreen
2010-10-01 Dave Airlier600g: add winsys support for CTL constants.
2010-10-01 Dave Airlier600g: fix evergreen depth flushing.
2010-10-01 Dave Airlier600g: use Elements macro instead of manual sizeofs
2010-09-30 Brian Pauldraw: check for null sampler pointers
2010-09-30 Brian Paulgallivm: added some comments
2010-09-30 John Doer600g: keep a mapping around for each bo
2010-09-30 John Doer600g: don't double count dirty block
2010-09-30 Jerome Glisseevergreeng: avoid overlapping border color btw VS & PS
2010-09-30 Eric Anholti965: Fix new FS handling of builtin uniforms with...
2010-09-30 Eric Anholtmesa: Don't reference a W component in setting up a...
2010-09-30 Eric Anholti965: Fix whole-structure/array assignment in new FS.
2010-09-30 Tom FogalRevert "Prefer intrinsics to handrolled atomic ops."
2010-09-30 Jerome Glisser600g: fix constant & literal src splitting, also fix...
2010-09-30 Tom FogalPrefer intrinsics to handrolled atomic ops.
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