mesa.git
2010-09-28 Zhenyu Wangi965: add sandybridge viewport state bo into validation...
2010-09-28 Zhenyu Wangi965: ignore quads for GS kernel on sandybridge
2010-09-28 Zhenyu Wangi965: ff sync message change for sandybridge
2010-09-28 Zhenyu Wangi965: fix point size setting in header on sandybridge
2010-09-28 Zhenyu Wangi965: force zero in clipper to ignore RTAIndex on sandy...
2010-09-28 Zhenyu Wangi965: Fix color interpolation on sandybridge
2010-09-28 Zhenyu Wangi965: enable accumulator update in PS kernel too on...
2010-09-28 Zhenyu Wangi965: new state dump for sandybridge
2010-09-28 Zhenyu Wangi965: disasm quarter and write enable instruction contr...
2010-09-28 Eric Anholti965: Add support for POW in gen6 FS.
2010-09-28 Eric Anholti965: Set up inputs to the fragment shader according...
2010-09-28 Eric Anholti965: Add support for attribute interpolation on Sandyb...
2010-09-28 Vinson Leedri: Add GET_PROGRAM_NAME definition for Mac OS X.
2010-09-28 Tom Stellardr300/compiler: Use rc_for_all_reads_src() in "dead...
2010-09-28 Tom Stellardr300/compiler: radeon_remove_constants.c: fix indentation
2010-09-28 Tom Stellardr300/compiler: Print immediate values after "dead const...
2010-09-28 Tom Stellardr300/compiler: Add more helper functions for iterating...
2010-09-28 Dave Airlier600g: fix db flush breaking config state
2010-09-28 Marek Olšákr300g: fix swizzling of texture border color
2010-09-28 Marek Olšákr300g: add support for 3D NPOT textures without mipmapping
2010-09-28 Marek Olšákr300/compiler: fix shadow sampling with swizzled coords
2010-09-28 Marek Olšákr300/compiler: do not use copy propagation if SaturateM...
2010-09-28 Marek Olšákr300/compiler: fix projective mapping of 2D NPOT textures
2010-09-28 Marek Olšákr300g: code cleanups
2010-09-28 Eric Anholti965: Add support for dFdx()/dFdy() to the FS backend.
2010-09-28 Eric Anholti965: Fix vector splitting RHS channel selection with...
2010-09-27 Eric Anholti965: Handle all_equal/any_nequal in the new FS.
2010-09-27 Eric Anholti965: Remove swizzling of assignment to vector-splittin...
2010-09-27 Eric Anholti965: Fix up writemasked assignments in the new FS.
2010-09-27 Eric Anholtglsl: Add validation that a swizzle only references...
2010-09-27 Eric Anholtglsl: Fix broadcast_index of lower_variable_index_to_co...
2010-09-27 Ian RomanickRemove unnescessary initializations of UpdateTexturePalette
2010-09-27 Ian RomanickRegenerate files changed by previous commit
2010-09-27 Ian RomanickRemove GL_EXT_cull_vertex
2010-09-27 Ian RomanickRemove GL_MESA_packed_depth_stencil
2010-09-27 Ian Romanickmesa: Force GL_SGIS_generate_mipmap to always be enabled
2010-09-27 Ian Romanickmesa: Force GL_ARB_copy_buffer to always be enabled
2010-09-27 Luca Barbierid3d1x: work around crash in widl
2010-09-27 Luca Barbierid3d11: fix reference counting so devices get freed
2010-09-27 Ian Romanickdri: Ensure that DRI driver cpp files are in tarballs
2010-09-27 Brian Paulsoftpipe: fix swizzling of texture border color
2010-09-27 Brian Paulllvmpipe: fix swizzling of texture border color
2010-09-27 Jerome Glisser600g: fix occlusion query after change to block structure
2010-09-27 Brian Paulsoftpipe: allocate tile data on demand
2010-09-27 Luca Barbierid3d1x: fix Map
2010-09-27 Luca Barbierid3d1x: rework DXGI for occlusion testing and default...
2010-09-27 Luca Barbierid3d1x: put proper calling convention in headers, fixes...
2010-09-27 Luca Barbierid3d1x: properly support specifying MipLevels as 0
2010-09-27 Luca Barbierid3d1x: support centroid interpolation
2010-09-27 Luca Barbieriureg: support centroid interpolation
2010-09-27 Luca Barbierid3d1x: link to libdrm for X11 platform too
2010-09-27 Luca Barbierid3d11: ignore StructureByteStride
2010-09-27 Luca Barbierid3d11: advertise IDXGIDevice1, not just IDXGIDevice
2010-09-27 Vinson Leescons: Add MinGW-w64 prefixes for MinGW build.
2010-09-27 Jerome Glisser600g: fix routing btw vertex & pixel shader
2010-09-27 Jerome Glisser600g: fix pointsprite & resource unbinding
2010-09-27 Jerome Glisser600g: build packet header once
2010-09-27 Jerome Glisser600g: fix index buffer drawing
2010-09-27 Luca Barbierid3d1x: link progs with CXXFLAGS
2010-09-27 Luca Barbierid3d1x: fix progs linking if not all EGL platforms are...
2010-09-27 Luca Barbierid3d1x: add private gitignore file
2010-09-27 Luca Barbierid3d1x: fix parallel build
2010-09-27 Luca Barbierigallium: add $(PROGS_DEPS) as dependencies for $(PROGS)
2010-09-27 Luca Barbierimesa: make makedepend an hard requirement
2010-09-27 Tilman Sauerbeckr600g: Fixed two texture surface leaks in r600_blit_unc...
2010-09-27 Dave Airlier600g: add evergreen texture resource properly.
2010-09-26 Vinson Leer600g: Silence uninitialized variable warnings.
2010-09-26 Marek Olšákr300g: fix macrotiling on R350
2010-09-26 Jerome Glisser600g: use depth decompression in new path
2010-09-26 Jerome Glisser600g: move around variables to share depth uncompressi...
2010-09-26 Joakim Sindholtradeong: fix leaks
2010-09-26 Joakim Sindholtutil/u_blitter: fix leak
2010-09-26 Bas Nieuwenhuizenr600g: set ENABLE_KILL on evergreen too
2010-09-26 Bas Nieuwenhuizenr600g: set ENABLE_KILL in the shader state in the new...
2010-09-26 Jerome Glisser600g: disable early cull optimization when occlusion...
2010-09-26 Vinson Leer600g: Include p_compiler.h instead of malloc.h.
2010-09-26 Vinson Leer600g: Remove unused variables.
2010-09-26 Vinson Leer600g: Don't return a value in function returning void.
2010-09-26 Vinson Leer300g: Remove unused variable.
2010-09-26 Dave Airlier300g: fix glsl-fs-pointcoord
2010-09-25 Vinson Leer600g: Remove unused variable.
2010-09-25 Tom Stellardr300/compiler: Fix two mistakes in the presubtract...
2010-09-25 Brian Paulsoftpipe: minor asst. clean-ups
2010-09-25 Brian Paulsoftpipe: make clip state functions static
2010-09-25 Brian Paulsoftpipe: make stream out state functions static
2010-09-25 Brian Paulsoftpipe: make rasterizer state functions static
2010-09-25 Brian Paulsoftpipe: make vertex state functions static
2010-09-25 Brian Paulsoftpipe: make sampler state functions static
2010-09-25 Brian Paulsoftpipe: make blend/stencil/depth functions static
2010-09-25 Brian Paulsoftpipe: make shader-related functions static
2010-09-25 Brian Paulsoftpipe: rename sp_state_fs.c -> sp_state_shader.c
2010-09-25 Vinson Leest/dri: Remove unnecessary header.
2010-09-25 Brian Paulswrast: update comments for REMAINDER() macro
2010-09-25 Brian Paulgallivm: fix repeat() function for NPOT textures
2010-09-25 Brian Paulsoftpipe: fix repeat() function for NPOT textures
2010-09-25 Vinson Leeintel: Remove unnecessary header.
2010-09-25 Vinson Leer600g: Disable unused variables.
2010-09-25 Vinson Leer600g: Remove unused variable.
2010-09-25 Vinson Leer600g: Remove unused variable.
2010-09-25 Christoph Bumillernv50: fix/handle a few more PIPE_CAPs
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