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mesa.git
2018-01-14
Timothy Arceri
ac/nir: fix translation of nir_op_b2i for doubles
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2018-01-13
Mauro Rossi
ac: fix build error in si_shader
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2018-01-13
Timothy Arceri
radv/radeonsi/nir: lower 64bit flrp
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2018-01-13
Eric Anholt
broadcom/vc5: Use MSF to ignore discards/non-dispatched...
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2018-01-13
Eric Anholt
broadcom/vc5: Use XOR instead of SUB for execute flags...
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2018-01-13
Eric Anholt
broadcom/vc5: Also check the update flags for avoiding...
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2018-01-13
Eric Anholt
broadcom/vc5: Fix up channel swizzling for textures...
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2018-01-13
Eric Anholt
broadcom/vc5: Port the draw-time state emission to...
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2018-01-13
Eric Anholt
broadcom/vc5: Rename V3D 3.x Flat Shade Action to match...
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2018-01-13
Eric Anholt
broadcom/vc5: Update pixel center setup for V3D 4.x.
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2018-01-13
Eric Anholt
broadcom/vc5: Print the buffer name in simulator overfl...
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2018-01-13
Eric Anholt
broadcom/vc5: Add support for loading varyings in V3D...
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2018-01-13
Eric Anholt
broadcom/vc5: Update state setup for V3D 4.1.
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2018-01-13
Eric Anholt
broadcom/vc5: Add compiler support for V3D 4.x texturing.
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2018-01-13
Eric Anholt
broadcom/vc5: Add the new TMU write addresses for V3D...
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2018-01-13
Eric Anholt
broadcom/vc5: Move V3D 3.3 texturing to a separate...
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2018-01-13
Eric Anholt
broadcom/vc5: Move V3D 3.3 VPM write setup to a separat...
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2018-01-13
Eric Anholt
broadcom/vc5: Set up depth formats for V3D 4.x.
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2018-01-13
Eric Anholt
broadcom/vc5: Always use the RGBA8 formats for RGBX8.
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2018-01-13
Eric Anholt
broadcom/vc5: Move the formats table to per-V3D-version...
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2018-01-13
Eric Anholt
broadcom/vc5: Add support for V3D 4.1 CLIF dumping.
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2018-01-13
Eric Anholt
broadcom/vc5: Move the body of CLIF dumping to a per...
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2018-01-13
Eric Anholt
broadcom/vc5: Use THRSW to enable multi-threaded shaders.
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2018-01-13
Eric Anholt
broadcom/vc5: Properly schedule the thread-end THRSW.
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2018-01-13
Eric Anholt
broadcom/vc5: Implement GFXH-1684 workaround.
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2018-01-13
Eric Anholt
broadcom/vc5: Port drawing commands to V3D 4.x.
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2018-01-13
Eric Anholt
broadcom/vc5: Add a test for .ifb in ADD ops.
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2018-01-13
Eric Anholt
broadcom/vc5: Add the new tesselation opcodes in V3D...
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2018-01-13
Eric Anholt
broadcom/vc5: Use a physical-reg-only register class...
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2018-01-13
Eric Anholt
broadcom/vc5: Use the new LDVPM/STVPM opcodes on V3D...
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2018-01-13
Eric Anholt
broadcom/vc5: Drop dead VC5_QPU_* defines from qpu_instr.c.
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2018-01-13
Eric Anholt
broadcom/vc5: Add support for QPU pack/unpack/disasm...
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2018-01-13
Eric Anholt
broadcom/vc5: Enable the driver on V3D 4.1
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2018-01-13
Eric Anholt
broadcom/vc5: Port the simulator to support V3D 4.1
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2018-01-13
Eric Anholt
broadcom/vc5: Drop signal bit #defines.
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2018-01-13
Eric Anholt
broadcom/vc5: Add support for V3Dv4 signal bits.
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2018-01-13
Eric Anholt
broadcom/vc5: Fix pack/unpack of vfmul input unpack...
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2018-01-13
Eric Anholt
broadcom/vc5: Port the RCL setup to V3D4.1.
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2018-01-13
Eric Anholt
broadcom/vc5: Fix per-tile extra clear packet.
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2018-01-13
Eric Anholt
broadcom/vc5: Move the TLB loads and stores to helper...
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2018-01-13
Eric Anholt
broadcom/vc5: Convert vc5_cl.h to use the V3DX() macros.
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2018-01-13
Eric Anholt
broadcom/vc5: Introduce v3dx_macros.h and v3dx_pack...
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2018-01-13
Eric Anholt
broadcom/cle: Fix error path of missing a "type" in...
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2018-01-13
Eric Anholt
broadcom/vc5: Add XML for V3D v4.1 (BCM7278)
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2018-01-12
Samuel Pitoiset
ac: add 'const' qualifiers to the shader info pass
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2018-01-12
Samuel Pitoiset
ac: remove unused ac_nir_compiler_options from gather_i...
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2018-01-12
Samuel Pitoiset
nir: add a 'const' qualifier to nir_ssa_def_components_...
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2018-01-12
Thomas Hellstrom
loader/dri3: Avoid freeing renderbuffers in use
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2018-01-12
Samuel Iglesias...
anv: VkDescriptorSetLayoutBinding can have descriptorCo...
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2018-01-12
Roland Scheidegger
mesa: require at least 14 UBOs for GL 4.3
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2018-01-12
Roland Scheidegger
util: fix NORETURN for msvc, add HAVE_FUNC_ATTRIBUTE_NO...
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2018-01-12
Dave Airlie
radv: don't emit unneeded vertex state.
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2018-01-12
Dave Airlie
radv: trim buffer load result (fixes dota2)
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2018-01-11
Dylan Baker
meson: add variable for including include/GL/internal
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2018-01-11
Dylan Baker
meson: define inc_gbm as empty if not otherwise assigned
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2018-01-11
Dylan Baker
meson: move libsensors dependency to libgallium
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2018-01-11
Dylan Baker
meson: Use dependencies for nir
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2018-01-11
Dylan Baker
meson: don't use intermediate variables that are immedi...
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2018-01-11
Dylan Baker
meson: Use consistent style for tests
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2018-01-11
Dylan Baker
meson: Use include variables
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2018-01-11
Dylan Baker
meson: Use consistent style
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2018-01-11
Jason Ekstrand
i965: Use UD types for gl_SampleID setup
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2018-01-11
Jason Ekstrand
i965/fs: Use UW types when using V immediates
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2018-01-11
Timothy Arceri
ac/nir: fix translation of nir_op_fsign for doubles
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2018-01-11
Timothy Arceri
ac: add f64_0 to the llvm build context
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2018-01-11
Timothy Arceri
ac/nir: fix translation of nir_op_frcp for doubles
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2018-01-11
Timothy Arceri
ac/nir: fix translation of nir_op_frsq for doubles
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2018-01-11
Timothy Arceri
ac: add f64_1 to the llvm build context
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2018-01-11
Bas Nieuwenhuizen
radv: reset semaphores & fences on sync_file export.
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2018-01-11
Anuj Phogat
intel: Add more Coffee Lake PCI IDs
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2018-01-11
Matt Turner
Revert "Revert "i965/fs: Use align1 mode on ternary...
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2018-01-11
Matt Turner
i965/fs: Add/use functions to convert to 3src_align1...
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2018-01-11
Alex Smith
anv: Make sure state on primary is correct after CmdExe...
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2018-01-11
Brian Paul
svga: simplify failure code in emit_rss_vgpu9()
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2018-01-11
Brian Paul
svga: remove unused fail parameter to EMIT_RS(), EMIT_R...
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2018-01-11
Brian Paul
svga: add assertion in svga_queue_rs()
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2018-01-11
Brian Paul
svga: whitespace/formatting fixes in svga_state_rss.c
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2018-01-11
Andres Gomez
anv: Import mako templates only during execution of...
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2018-01-11
Tapani Pälli
glsl: cleanup shader_cache header guard
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2018-01-11
Samuel Iglesias...
anv: fix maxDescriptorSet* limits
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2018-01-11
Timothy Arceri
ac: add load_patch_vertices_in() to the abi
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2018-01-10
Bas Nieuwenhuizen
ac/nir: Sanitize location_frac for local variables.
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2018-01-10
Rob Herring
tgsi: include struct definitions for tgsi_build declara...
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2018-01-10
George Kyriazis
swr: Handle indirect indices in GS
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2018-01-10
Samuel Pitoiset
amd/common: use ac_build_buffer_load() for emitting...
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2018-01-10
Samuel Pitoiset
amd/common: import get_{load,store}_intr_attribs()...
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2018-01-10
Marek Olšák
dri_util: remove ALLOW_RGB10_CONFIGS option (v2)
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2018-01-10
Tim Rowley
swr/rast: switch win32 jit format to COFF
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2018-01-10
Tim Rowley
swr/rast: don't use 32-bit gathers for elements < 32...
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2018-01-10
Tim Rowley
swr/rast: autogenerate named structs instead of literal...
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2018-01-10
Tim Rowley
swr/rast: SIMD16 fetch shader jitter cleanup
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2018-01-10
Tim Rowley
swr/rast: shuffle header files for msvc pre-compiled...
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2018-01-10
Tim Rowley
swr/rast: SIMD16 builder - cleanup naming (simd2 -...
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2018-01-10
Ian Romanick
glsl/linker: Safely generate mask of possible locations
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2018-01-10
Ian Romanick
glsl/linker: Mark no locations as invalid instead of...
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2018-01-10
Ian Romanick
glsl: Don't handle visit_stop in several ::accept methods
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2018-01-10
Ian Romanick
glsl: Remove unnecessary assignments to type
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2018-01-10
Ian Romanick
nir: Silence unused parameter warnings
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2018-01-10
Bas Nieuwenhuizen
radv: Remove some typos.
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2018-01-10
Bas Nieuwenhuizen
radv: Implement VK_EXT_discard_rectangles.
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