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mesa.git
2017-01-09
Samuel Iglesias...
spirv: add double support to SpvOpCompositeExtract
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2017-01-09
Samuel Iglesias...
spirv: fix SpvOpSpecConstantOp with SpvOpVectorShuffle...
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2017-01-09
Samuel Iglesias...
spirv: add DF support to SpvOp*ConstantComposite
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2017-01-09
Samuel Iglesias...
spirv: add DF support to vtn_const_ssa_value()
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2017-01-09
Samuel Iglesias...
spirv: add support for loading DF constants
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2017-01-09
Samuel Iglesias...
spirv: add definition of double based data types
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2017-01-09
Samuel Iglesias...
spirv: fix typo in spec_constant_decoration_cb()
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2017-01-09
Dave Airlie
radv: drop unused fields in physical device.
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2017-01-09
Tapani Pälli
i965: call intel_prepare_render always when reading...
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2017-01-09
Timothy Arceri
st/mesa: pass gl_program to st_bind_ubos()
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2017-01-09
Timothy Arceri
st/mesa: pass gl_program to st_bind_images()
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2017-01-09
Timothy Arceri
st/mesa: stop passing gl_linked_shader to set_affected_...
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2017-01-09
Timothy Arceri
st/mesa/glsl: set num_images directly in shader_info
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2017-01-09
Timothy Arceri
st/mesa: pass gl_program to st_bind_ssbos()
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2017-01-09
Timothy Arceri
nir: add another comparison simplification
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2017-01-09
Kenneth Graunke
nir: Turn bcsel of +/- 1.0 and 0.0 into b2f sequences.
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2017-01-09
Kenneth Graunke
nir: Convert ineg(b2i(a)) to a if it's a boolean.
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2017-01-08
Kenneth Graunke
i965: Move TES input VUE map calculation out a layer.
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2017-01-08
Kenneth Graunke
i965: Pass NULL for gl_program when compiling TES.
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2017-01-08
Kenneth Graunke
i965: Move TES spacing/domain/topology setup to brw_com...
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2017-01-08
Kenneth Graunke
i965: Access TES shader info via NIR.
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2017-01-08
Kenneth Graunke
mesa: Introduce a compiler enum for tessellation spacing.
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2017-01-08
Kenneth Graunke
compiler: Change shader_info->tes.vertex_order into...
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2017-01-07
Jason Ekstrand
anv/pipeline: Call NIR passes using NIR_PASS_V
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2017-01-07
Jason Ekstrand
anv/pipeline: Only call remove_dead_variables once
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2017-01-07
Kenneth Graunke
Revert recent GLSL slot counting fiasco.
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2017-01-07
Kenneth Graunke
glsl: Make is_fixed_function_array actually check for...
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2017-01-07
Kai Wasserbäch
drirc: Allow extension midshader for Divinity: Original...
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2017-01-07
Timothy Arceri
glsl: fix opt_minmax redundancy checks against baserange
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2017-01-07
Jason Ekstrand
i965/compiler: Use the new nir_opt_copy_prop_vars pass
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2017-01-07
Jason Ekstrand
nir: Add a local variable-based copy propagation pass
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2017-01-07
Jason Ekstrand
nir/builder: Add a helper for getting the most recently...
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2017-01-07
Jason Ekstrand
nir/builder: Add a load_deref_var helper
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2017-01-07
Jason Ekstrand
nir/dead_variables: Remove shader-local variables that...
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2017-01-07
Jason Ekstrand
nir/dead_variables: Removed shared variables when requested
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2017-01-07
Jason Ekstrand
anv/formats: Use the real format for B4G4R4A4_UNORM_PAC...
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2017-01-07
Jason Ekstrand
isl: Mark A4B4G4R4_UNORM as supported on gen8
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2017-01-07
Pierre-Loup...
radv: fix depth transitions with layerCount = VK_REMAIN...
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2017-01-06
Kenneth Graunke
i965: Rework gl_TessLevel*[] handling to use NIR compac...
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2017-01-06
Kenneth Graunke
i965: Inline store_output helper in quads workaround...
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2017-01-06
Kenneth Graunke
nir: Make glsl_to_nir compact scalar TessLevel arrays.
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2017-01-06
Kenneth Graunke
i965: Make unify_interfaces not spread VARYING_BIT_TESS...
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2017-01-06
Kenneth Graunke
glsl: Support gl_TessLevelInner/Outer[] as TES input...
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2017-01-06
Kenneth Graunke
glsl: Mark whole variable used for ClipDistance and...
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2017-01-06
Kenneth Graunke
glsl: Override the # of varying slots for ClipDistance...
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2017-01-06
Kenneth Graunke
glsl: Create and use a new ir_variable::count_attribute...
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2017-01-06
Marek Olšák
gallium/radeon: use the internal clear_buffer callback...
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2017-01-06
Roland Scheidegger
llvmpipe: do transpose/untwiddle after conversion for...
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2017-01-06
Roland Scheidegger
gallivm: generalize 4x4f->1x16ub special case conversion
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2017-01-06
Roland Scheidegger
llvmpipe: use alpha from already converted color if...
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2017-01-06
Roland Scheidegger
llvmpipe: use scalar load instead of vectors for small...
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2017-01-06
Ian Romanick
i965: Enable several GLES 3.1 extensions on HSW+
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2017-01-06
Ian Romanick
i965: Always set MaxViewports and related limits
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2017-01-06
Marek Olšák
winsys/amdgpu: fix a race condition between fence updat...
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2017-01-06
Marek Olšák
radeonsi: add TC L2 prefetch for shaders and VBO descri...
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2017-01-06
Marek Olšák
radeonsi: add CP DMA flags for greater control over...
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2017-01-06
Marek Olšák
radeonsi: cleanly communicate which CP DMA packet is...
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2017-01-06
Marek Olšák
gallium/radeon: add new HUD query num-SDMA-IBs
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2017-01-06
Marek Olšák
gallium/radeon: rename the num-ctx-flushes query to...
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2017-01-06
Marek Olšák
radeonsi: add HUD queries for cache flush stats
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2017-01-06
Marek Olšák
radeonsi: don't count fast clears and prefetches into...
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2017-01-06
Marek Olšák
radeonsi: don't wait for compute shaders in texture_barrier
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2017-01-06
Marek Olšák
radeonsi: assume that a TES without POSITION precedes GS
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2017-01-06
Marek Olšák
radeonsi: unduplicate VS color export code
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2017-01-06
Marek Olšák
radeonsi: clean up more HAVE_LLVM #ifdefs
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2017-01-06
Marek Olšák
gallium/radeon: clean up HAVE_LLVM #ifdefs in r600_get_...
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2017-01-06
Kenneth Graunke
i965: Properly flush in hsw_pause_transform_feedback().
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2017-01-06
Kenneth Graunke
i965: Fix texturing in the vec4 TCS and GS backends.
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2017-01-06
Tim Rowley
swr: [rasterizer core] rename OutputMerger functions
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2017-01-06
Tim Rowley
swr: [rasterizer core] fix SIMD16 Transpose_16_16
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2017-01-06
Tim Rowley
swr: [rasterizer core] fix SIMD16 output merger
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2017-01-06
Tim Rowley
swr: [rasterizer core] fix SIMD16 PackTraits pack(...
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2017-01-06
Tim Rowley
swr: [rasterizer core] fix SIMD16 transpose functions
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2017-01-06
Tim Rowley
swr: [rasterizer core] whitespace adjustments
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2017-01-06
Kenneth Graunke
i965: Don't set EmitNoMainReturn.
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2017-01-06
Eric Anholt
vc4: Rewrite T image handling based on calling the...
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2017-01-06
Eric Anholt
vc4: Move the utile_width/height functions to header...
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2017-01-06
Eric Anholt
vc4: Make the load/store utile functions static.
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2017-01-06
Eric Anholt
vc4: Simplify the load/store utile functions.
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2017-01-06
Eric Anholt
vc4: Reuse a list function to simplify bufmgr code.
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2017-01-06
Eric Anholt
vc4: Flush the job early if we're referencing too many...
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2017-01-06
Timothy Arceri
st/mesa/glsl: move SamplerTargets to gl_program
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2017-01-06
Timothy Arceri
st/mesa/glsl: set SamplersUsed directly in gl_program
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2017-01-06
Timothy Arceri
mesa/glsl: set sampler units directly in gl_program
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2017-01-06
Timothy Arceri
mesa: simplify sampler setting code
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2017-01-06
Timothy Arceri
mesa/glsl: set num_textures per stage directly in shade...
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2017-01-06
Timothy Arceri
mesa: make _CurrentFragmentProgram a gl_program struct...
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2017-01-06
Timothy Arceri
i965: stop passing gl_shader_program to the precompile...
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2017-01-06
Timothy Arceri
mesa/glsl: remove hack to reset sampler units to zero
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2017-01-06
Timothy Arceri
i965: make use of new is_arb_asm flag
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2017-01-06
Timothy Arceri
st/mesa/glsl: add new is_arb_asm flag in gl_program
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2017-01-06
Timothy Arceri
i965: pass gl_program directly to brw_compile_tes()
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2017-01-06
Timothy Arceri
i965: stop passing gl_shader_program to brw_nir_setup_g...
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2017-01-06
Timothy Arceri
i965: pass gl_program to brw_upload_ubo_surfaces()
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2017-01-06
Timothy Arceri
i965: stop passing gl_shader_program to brw_assign_comm...
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2017-01-06
Timothy Arceri
st/mesa/glsl/i965: move ShaderStorageBlocks to gl_program
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2017-01-06
Timothy Arceri
st/mesa/glsl/i965: set num_ssbos directly in shader_info
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2017-01-06
Timothy Arceri
st/mesa/glsl/i965: move per stage UniformBlocks to...
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2017-01-06
Timothy Arceri
st/mesa/glsl/i965: set num_ubos directly in shader_info
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2017-01-06
Timothy Arceri
st/mesa/glsl/i965: move ImageUnits and ImageAccess...
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