mesa.git
2011-11-11 Brian Paulsvga: don't crash/assert if we fail to allocate a verte...
2011-11-11 Brian Pauldraw: handle out of memory conditions
2011-11-11 Brian Paulutil: check for null vertex buffer object in blit code
2011-11-11 Brian Paulst/mesa: fix OOM failure in bitmap code
2011-11-11 Brian Paulvbo: better handling of VBO allocation failures
2011-11-11 Brian Paulmesa: replace api_noop.[ch] with vbo_noop.[ch]
2011-11-11 Brian Paulvbo: pull some code from api_noop.c into vbo module
2011-11-11 Brian Paulmesa: remove ancient, unused gl_free_control_points...
2011-11-11 Brian Pauldocs: add another viewperf issue
2011-11-11 Kenneth Graunkei965: Make Gen6+ renderbuffer surface updates not depen...
2011-11-11 Kenneth Graunkei965: Reorder state atom lists so all the surface state...
2011-11-11 Kenneth Graunkeglsl: Handle constant expressions involving ir_binop_eq...
2011-11-11 Kenneth Graunkeglsl: Remove textureGradOffset built-ins taking sampler...
2011-11-11 Kenneth Graunkeglsl: Fix misnamed textureProjOffset prototypes in...
2011-11-11 Kenneth Graunkeglsl: Remove texture built-ins with 'bias' from 1.30...
2011-11-11 Kenneth Graunkei965: Put a proper sampler count in 3DSTATE_VS.
2011-11-11 Kenneth Graunkei965: Upload SAMPLER_STATE pointers for the VS on Ivybr...
2011-11-11 Kenneth Graunkei965: Move and rename "wm sampler" fields to just ...
2011-11-11 Kenneth Graunkei965: Clean up code for VS pull constant surface creation.
2011-11-11 Kenneth Graunkei965: Use a single binding table for all pipeline stages.
2011-11-11 Kenneth Graunkei965: Split brw_wm_surfaces state into renderbuffer...
2011-11-11 Kenneth Graunkei965: Combine the two WM pull constant tracked state...
2011-11-11 Kenneth Graunkei965: Rename gen6_*_constants tracked state atoms to...
2011-11-11 Kenneth Graunkei965: Remove nr_surfaces computation from brw_update_wm...
2011-11-11 Kenneth Graunkei965: Use 0 for the number of binding table entries...
2011-11-11 Kenneth Graunkei965: Remove outdated comment about CACHE_NEW_SURF_BIND...
2011-11-11 Kenneth Graunkei965: Remove BRW_NEW_NR_VS_SURFACES dirty bit from...
2011-11-11 Kenneth Graunkei965: Add missing CACHE_NEW_WM_PROG dirty bit to WM...
2011-11-11 Kenneth Graunkei965: Use new vtable entries for surface state updating...
2011-11-11 Kenneth Graunkei965: Add new vtable entries for surface state updating...
2011-11-10 Marek Olšákr600g: don't set the query result to 0 after a call...
2011-11-10 Marek Olšákr600g: the type of OCCLUSION_PREDICATE result should...
2011-11-10 Brian Paulmesa: silence uninitialized var warning
2011-11-10 Brian Paulradeon: silence initializer warnings
2011-11-10 Brian Pauldraw/llvm: silence uninitialized variable warnings
2011-11-10 Brian Paulradeon: silence unused var warnings
2011-11-10 Brian Paulegl: silence unused var warning
2011-11-10 Wayne E. Robertzmklib: fix static lib building by filtering out -L...
2011-11-10 Marek Olšákr600g: implement PIPE_QUERY_OCCLUSION_PREDICATE
2011-11-10 Marek Olšákr300g: fix query result of GPU_FINISHED
2011-11-10 Marek Olšákr300g: implement PIPE_QUERY_GPU_FINISHED
2011-11-10 Marek Olšákr300g: implement PIPE_QUERY_OCCLUSION_PREDICATE
2011-11-10 Dave Airliellvmpipe/u_format: add support for EXT_texture_shared_e...
2011-11-10 Dave Airliellvmpipe: add NV_conditional_render support.
2011-11-10 Marek Olšákr600g: remove useless texture barrier
2011-11-10 Marek Olšákr600g: flush the whole context when CS is full, not...
2011-11-10 Marek Olšákr600g: turn some CS overflow checks into assertions
2011-11-10 Marek Olšákr600g: put the rest of CS overflow checks in r600_need_...
2011-11-10 Marek Olšákr600g: flush caches regardless of render condition
2011-11-10 Marek Olšákr600g: disable render condition at the end of CS, re...
2011-11-10 Marek Olšákr600g: don't suspend queries if they have already been...
2011-11-10 Marek Olšákr600g: properly reserve CS space for queries_suspend
2011-11-10 Marek Olšákr600g: reserve CS space for a draw command in begin_que...
2011-11-10 Marek Olšákr600g: consolidate checking whether CS is full
2011-11-10 Dave Airlieradeon: fix tex1d-border2d
2011-11-10 Dave Airlieradeon: fix 3-coordinate swtcl emission
2011-11-09 Eric Anholtswrast: Add support for glReadPixels() to integer types.
2011-11-09 Eric Anholtmesa: Add support for unpacking 32-bit integer formats...
2011-11-09 Eric Anholtmeta: Add support for glClear() to integer color buffers.
2011-11-09 Eric Anholti965: Claim to support rendering to integer FBOs.
2011-11-09 Eric Anholti965/fs: Add support for user-defined out variables.
2011-11-09 Eric Anholti965/fs: Preserve the source register type when doing...
2011-11-09 Eric Anholti965: Make brw_type_for_base_type return the element...
2011-11-09 Eric Anholti965: Enable ChooseTexFormat for supported GL_EXT_textu...
2011-11-09 Eric Anholti965: Add mapping from MESA_FORMAT to BRW_SURFACEFORMAT...
2011-11-09 Eric Anholtintel: Expose GL_EXT_texture_integer when GL 3.0 overri...
2011-11-09 Eric Anholtdocs: Note EXT_texture_array on i965.
2011-11-09 Eric Anholti965: Add support for 16-bit unorm L, A, and I textures.
2011-11-09 Eric Anholtintel: Don't _mesa_problem when asked for an RB of...
2011-11-09 Paul Berryr200: remove dangling radeon.h symlink.
2011-11-09 Paul Berryglsl: Assign transform feedback varying slots in linker.
2011-11-09 Ian Romanickglsl: Clamp vector indices when lowering to swizzles
2011-11-09 José Fonsecascons: Disable deprecated POSIX name MSVC warnings.
2011-11-09 José Fonsecamesa,glsl,mapi: Put extern "C" { ... } where appropriate.
2011-11-09 José Fonsecascons: Don't list m_xform.c twice.
2011-11-09 José Fonsecaglu: Fix deprecated conversion from string constant...
2011-11-08 Marek Olšákr600g: clarify meaning of one variable in shader codegen
2011-11-08 Marek Olšákr600g: cosmetic changes in query code
2011-11-08 Marek Olšákr600g: use modulo for computing index into query (ring...
2011-11-08 Marek Olšákr600g: make r600_query_result more generic
2011-11-08 José FonsecaRemove tgsi_sse2.
2011-11-08 Brian Paulmesa: fix signed/unsigned integer comparison warnings
2011-11-08 Brian Paulglsl: remove trailing comma to silence warning
2011-11-08 Ian Romanickmesa: Implement glGetFragDataLocation
2011-11-08 Ian Romanicklinker: Use app-specified fragment data location during...
2011-11-08 Ian Romanickmesa: Stub implementation of glBindFragDataLocation
2011-11-08 Morgan Armandsoftpipe: don't clamp or do logical operations on float...
2011-11-08 Vinson Leest/mesa: Fix memory leak on error path.
2011-11-08 Vinson Leest/dri: Fix memory leak on error path.
2011-11-08 Dan McCabeglsl: Generate IR for switch statements
2011-11-08 Dan McCabeglsl: Reference data structure ctors in grammar
2011-11-08 Dan McCabeglsl: Create AST structs corresponding to new productio...
2011-11-08 Dan McCabeglsl: Add productions to GLSL grammar for switch statement
2011-11-08 Dan McCabeglsl: Create AST data structures for switch statement...
2011-11-08 Chia-I Wuutil: add log2f for Android
2011-11-07 Brian Paulmesa: remove prog_uniform.c from SConscript
2011-11-07 Ian RomanickDelete code made dead by previous uniform related patches
2011-11-07 Ian Romanickmesa: Add missing check for glUniform*v count > 1 on...
2011-11-07 Ian Romanickmesa: Rewrite the way uniforms are tracked and handled
2011-11-07 Ian Romanicki965: Move _mesa_ir_link_shader call before device...
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