mesa.git
2011-07-07 Kenneth Graunkei965: Convert PIPELINE_SELECT to OUT_BATCH style.
2011-07-07 Kenneth Graunkei965: Emit 3DSTATE_VF_STATISTICS in OUT_BATCH style.
2011-07-07 Kenneth Graunkei965: Convert 3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP to...
2011-07-07 Henri Verbeetmesa: Fix the BindSampler unit limit.
2011-07-07 Henri Verbeetmesa: Fix a couple of TexEnv unit limits.
2011-07-07 Henri Verbeetmesa: Use the Elements macro for the sampler index...
2011-07-07 Henri Verbeetmesa: Allow sampling from units >= MAX_TEXTURE_UNITS...
2011-07-07 Henri Verbeetmesa: Check the texture against all units in unbind_tex...
2011-07-07 Christoph Bumillernv50,nvc0: use screen instead of context for flush...
2011-07-07 Christoph Bumillernv50: more formats for nv50_resource_copy_region conver...
2011-07-07 Stéphane Marchesini915g: Apply optimization to ADDS/MUL and only if we...
2011-07-07 Thomas Hellstromst/xa: Fix up error reporting. Disable component alpha.
2011-07-07 Thomas Hellstromst/xa: Fix render to xa_format_a8, which is backed...
2011-07-07 Brian Pauli915g: move code after declaration
2011-07-06 Ian Romanicklinker: Assign locations for fragment shader output
2011-07-06 Ian Romanickglsl: Don't choke when printing an anonymous function...
2011-07-06 Ian Romanickir_to_mesa: Allocate temporary instructions on the...
2011-07-06 Ian Romanickglsl: Track initial mask in constant propagation live set
2011-07-06 Stéphane Marchesini915g: Fix optimize so that it actually gets used.
2011-07-06 Brian Paulmesa: fix texstore addressing bugs for depth/stencil...
2011-07-06 Brian Paulsoftpipe: add missing stencil format case in convert_qu...
2011-07-06 Brian Paultgsi: add some debug/print code in exec_tex(), disabled
2011-07-06 Brian Paulsoftpipe: minor clean-ups in sp_quad_depth_test.c
2011-07-06 Stéphane Marchesini915g: Fix optimization, also make it more generic.
2011-07-06 Eric Anholtmesa: Don't error on glFeedbackBuffer(size = 0, buffer...
2011-07-06 Eric Anholtmesa: Don't skip glGetProgramLocalParam4dvARB if there...
2011-07-06 Eric Anholtmesa: Don't skip glGetProgramEnvParam4dvARB if there...
2011-07-06 Eric Anholtglsl: Suppress warning from matching_signature change.
2011-07-06 Eric Anholtglsl: Fix make clean for dricore.
2011-07-06 Kenneth Graunkei965/fs: Fix message register allocation in FB writes.
2011-07-06 Völgyes DávidFixes for leaks reported by cppcheck.
2011-07-06 Stéphane Marchesini915g: Improve flushing using heuristics.
2011-07-06 Stéphane Marchesini915g: introduce the tiny shader optimizer.
2011-07-06 Stéphane Marchesini915g: Add comment about DDX/DDY.
2011-07-06 Stéphane Marchesini915g: Move back to the old method for target format...
2011-07-05 Vadim Girlinr600g: fix buffer overflow check in r600_query_begin
2011-07-05 Vadim Girlinr600g: fix bo map usage flags in r600_query_begin
2011-07-05 Vadim Girlinr600g: reduce flushes for queries
2011-07-05 Vadim Girlinr600g: fix buffer offset in r600_query_begin
2011-07-04 Henri Verbeetr600g: Get rid of the state_inlines headers.
2011-07-04 Henri Verbeetr600g: Get rid of an unused include in r600_texture.c.
2011-07-04 Henri Verbeetr600g: Get rid of some unused functions.
2011-07-04 Henri Verbeetr600g: Use the actual Evergreen functions to query...
2011-07-04 Henri Verbeetr600g: Get rid of the unused "family" parameter to...
2011-07-04 José Fonsecadraw: Fix fetch_max calculation.
2011-07-04 Thomas HellstromMerge branch 'xa_branch'
2011-07-04 Thomas Hellstromst/glx: Fix endless loop in drawable validation
2011-07-04 Thomas Hellstromst/xa: Fix crosscompile builds with nonstandard ld...
2011-07-04 Thomas Hellstromxa-vmwgfx: Remove unnecessary include
2011-07-03 Henri Verbeetr600g: Support the PIPE_FORMAT_R16_FLOAT colorformat.
2011-07-02 Benjamin Franzkeconfigure: Require libudev for drm & wayland egl platforms
2011-07-02 Benjamin Franzkeconfigure: Fix typo in gbm check for egl drm platform
2011-07-02 Benjamin Franzkeconfigure: Enable st/gbm if st/egl has drm platform
2011-07-02 Benjamin Franzkeegl_dri2: Fix compilation if udev devel files are not...
2011-07-02 Chia-I Wuegl: add copyright notices
2011-07-02 Chia-I Wuautoconf: swrast does not require libdrm
2011-07-01 José Fonsecascons: Disable saving options automatically.
2011-07-01 José Fonsecasvga: Use the correct element size.
2011-07-01 José Fonsecau_upload_mgr: Use pipe_buffer_map_range istead of pipe_...
2011-07-01 Micael DiasGallium: fix buffer overflow
2011-07-01 Kristian Høgsbergdriclient: Remove
2011-07-01 José Fonsecascons: Actually add src/glx/SConscript.
2011-07-01 Thomas Hellstromsvga: Fix multiple uploads of the same user-buffer.
2011-07-01 Thomas Hellstromsvga: Ignore redefine_user_buffer calls
2011-07-01 Brian Paulsvga: fix incorrect user buffer size computation for...
2011-07-01 Brian Paulsvga: fix incorrect user buffer size computation
2011-07-01 José Fonsecasvga: Handle null buffers in svga_buffer_is_user_buffer().
2011-07-01 Thomas Hellstromgallium/svga: Upload only parts of user-buffers that...
2011-07-01 Thomas Hellstromgallium/svga: Make use of u_upload_flush().
2011-07-01 Thomas Hellstromgallium/util: Upload manager optimizations
2011-07-01 José Fonsecasvga: Flush when switching between HW to SW TNL, after...
2011-07-01 Chia-I Wuegl: fix a compiler warning
2011-07-01 Chia-I Wust/egl: fix a typo
2011-07-01 Chia-I Wust/egl: remove unused header
2011-07-01 Chia-I Wuautoconf: fix --disable-glx
2011-07-01 Chia-I Wuautoconf: fix --disable-dri
2011-07-01 Chia-I Wuautoconf: add --enable-{dri,glx,osmesa}
2011-06-30 Vinson Leegallivm: Pass in CPU name to createTargetMachine when...
2011-06-30 Vinson Leegallivm: Rename TargetInstrDesc to MCInstrDesc when...
2011-06-30 Marek Olšákdocs: add GL3 GLX todo
2011-06-30 Vadim Girlinr600g: fix check for empty cs
2011-06-30 Marek Olšákdocs: update GL3 status - vertex textures
2011-06-30 José Fonsecascons: Expose pkg-config in a simpler manner.
2011-06-30 José Fonsecascons: Buid libGL.so (WIP).
2011-06-30 José Fonsecascons: Make declaration-after-statement and pointer...
2011-06-30 Stéphane Marchesini915g: Implement surface format fixup without adding...
2011-06-30 Stéphane Marchesini915g: update TODO.
2011-06-30 Chia-I Wutarget/egl-static: fix a compiler warning
2011-06-29 Stéphane Marchesini915g: Try to do better in the shader compiler.
2011-06-29 Stéphane MarchesinGallium:draw:aaline and aapoint: Restore the old hooks...
2011-06-29 Kenneth Graunkeglsl: Don't use MOD_TO_FRACT lowering on GLSL 1.30...
2011-06-29 Kenneth Graunkeglsl: Fix DIV_TO_MUL_RCP lowering for uint result types.
2011-06-29 Kenneth Graunkeglsl: Distinguish "type mismatch" error messages for...
2011-06-29 Kenneth Graunkeglsl: Find the "closest" signature when there are multi...
2011-06-29 Kenneth Graunkeglsl: Use i2u and u2i to implement constructor conversions.
2011-06-29 Kenneth Graunkei965/fs: Implement new ir_unop_u2i and ir_unop_i2u...
2011-06-29 Kenneth Graunkeir_to_mesa: "Support" u2f, i2u, and u2i operations...
2011-06-29 Kenneth Graunkeglsl: Revert "fix conversions from uint to bool and...
2011-06-29 Bryan Cainglsl: Add ir_unop_i2u and ir_unop_u2i operations.
2011-06-29 Eric Anholtglsl: Use the default values of ir_assignment() in...
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