mesa.git
2017-01-12 Samuel Pitoisetnv50/ir: use sched control codes for gm107 builtins
2017-01-12 Samuel Pitoisetnv50/ir: improve instruction pipelining on gm107
2017-01-12 Samuel Pitoisetnv50/ir: do not insert texture barriers on gm107
2017-01-12 Juan A. Suarez... i965/gen7: expose OpenGL 4.2 on Haswell when supported
2017-01-12 Samuel Iglesias... i965: enable ARB_shader_precision to HSW+
2017-01-12 Samuel Iglesias... i965: unify the code to enable of ARB_gpu_shader_fp64...
2017-01-12 Alejandro Piñeiroi965: Enable ARB_vertex_attrib_64bit for Haswell
2017-01-12 Juan A. Suarez... i965: check for dual slot attributes on any gen
2017-01-12 Juan A. Suarez... i965/vec4: emit correctly load_inputs for 64bit data
2017-01-12 Alejandro Piñeiroi965/vec4: take into account doubles when creating...
2017-01-12 Alejandro Piñeiroi965/vec4/nir: vec4 also needs to remap vs attributes
2017-01-12 Alejandro Piñeiroi965/vec4: use attribute slots for first non payload GRF
2017-01-12 Alejandro Piñeiroi965: downsize *64*PASSTHRU formats to equivalent ...
2017-01-12 Alejandro Piñeiroi965: return PASSTHRU surface types also on gen7
2017-01-12 Alejandro Piñeiromain/buffers: take into account FRONT_AND_BACK on ReadB...
2017-01-12 Alejandro Piñeiromain/buffers: update error handling on DrawBuffers...
2017-01-12 Nicolai Hähnleradeonsi: num_records is in units of stride for swizzle...
2017-01-12 Juan A. Suarez... docs: document INTEL_PRECISE_TRIG envvar
2017-01-12 Iago Toral... spirv: fix typo in warning message
2017-01-12 Rafael Antognollii965: Enable predicate support on gen >= 8.
2017-01-12 Timothy Arceriutil: fix list_is_singular()
2017-01-12 Nanley Cheryanv/image: Disable HiZ for depth buffer arrays
2017-01-12 Nanley Cheryanv/cmd_buffer: Fix programmed HiZ qpitch
2017-01-12 Nanley Cheryanv/cmd_buffer: Fix arrayed depth/stencil attachments
2017-01-12 Pierre Moreauclover: Check for executables before enqueueing a kernel
2017-01-11 Kenneth Graunkespirv: Shut up unhandled enumeration value warnings.
2017-01-11 Timothy Arcerinir: don't turn ieq/ine into inot if used by an if
2017-01-11 Timothy Arcerinir: add late opt to turn inot/b2f combos back to bcsel
2017-01-11 Timothy Arcerinir: add imprecise flrp optimisation
2017-01-11 Kenneth Graunkei965: Use the nir_move_comparisons pass.
2017-01-11 Kenneth Graunkei965: Move nir_lower_locals_to_regs a bit later.
2017-01-11 Kenneth Graunkenir: Introduce a nir_opt_move_comparisons() pass.
2017-01-11 Timothy Arcerinir/algebraic: add support for conditional helper funct...
2017-01-11 Jason Ekstrandanv/TODO: Check off a bunch of stuff
2017-01-11 Jason Ekstrandnir/search: Only allow matching SSA values
2017-01-11 Derek Foremanegl/dri2: add image_loader_extension back into loader...
2017-01-11 Li Qianggallium/tgsi: fix overflow in parse property
2017-01-11 Mauro Rossist/dri: remove trailing whitespace
2017-01-11 Mauro Rossiandroid: st/mesa: fix building error in libmesa_st_mesa
2017-01-11 Dave Airlieradv: fix multi-viewport emission
2017-01-11 Tapani Pällinir: change asserts to unreachable in nir_type_conversi...
2017-01-11 Iago Toral... spirv: gl_PrimitiveID in the fragment shader is handled...
2017-01-11 Rob Clarkfreedreno: add "nogrow" debug param
2017-01-11 Rob Clarkfreedreno/a5xx: remove hack for glamor
2017-01-11 Rob Clarkfreedreno/a5xx: fixed instanced
2017-01-11 Rob Clarkfreedreno/a5xx: use the non-_ZERO_BASE for vertexid
2017-01-11 Rob Clarkfreedreno/a5xx: add texture MIPLVLS
2017-01-11 Rob Clarkfreedreno/a5xx: fix fragcoord related hangs
2017-01-11 Rob Clarkfreedreno: update generated headers
2017-01-10 Kenneth Graunkeanv: Enable tessellation shaders.
2017-01-10 Kenneth Graunkeanv: Initialize physical device limits for tessellation
2017-01-10 Kenneth Graunkeanv: Clamp depth buffer dimensions to be at least 1.
2017-01-10 Kenneth Graunkeanv: Compile TCS/TES shaders.
2017-01-10 Kenneth Graunkeanv: Emit 3DSTATE_HS/TE/DS packets.
2017-01-10 Kenneth Graunkeanv: Handle patch primitives.
2017-01-10 Kenneth Graunkenir: Add a pass to lower TES patch_vertices intrinsics...
2017-01-10 Kenneth Graunkespirv: Silence unsupported tessellation capability...
2017-01-10 Kenneth Graunkespirv: Tidy some repeated if checks by using a switch...
2017-01-10 Kenneth Graunkespirv: Add tessellation varying and built-in support.
2017-01-10 Kenneth Graunkespirv: Handle tessellation execution modes.
2017-01-10 Kenneth Graunkecompiler: Merge shader_info's tcs and tes structs.
2017-01-10 Kenneth Graunkegenxml: Rename 3DSTATE_HS::Enable to "Function Enable".
2017-01-10 Lionel Landwerlinanv: set input_slots_valid on brw_wm_prog_key
2017-01-10 Lionel Landwerlinanv: add helper to get vue map for fragment shader
2017-01-10 Lionel Landwerlinanv: add get_.*_prog_data for tesselation stages
2017-01-10 Lionel Landwerlinanv: make get_.*_prog_data take a const pipeline
2017-01-10 Vinson Leenir: Fix anonymous union initialization with older...
2017-01-10 Samuel Iglesias... docs: add Vulkan Float64 capability support for anv...
2017-01-10 Dave Airlieradv/ac: add support for multi sample image coords
2017-01-10 Boyan Dingglsl: Do not allow scalar types in vector relational...
2017-01-10 Thomas Hindoe... nir: remove duplicated foreach loop
2017-01-10 Kenneth Graunkei965: Fix number of slots in SSO mode when there are...
2017-01-10 Kenneth Graunkespirv: Move cursor before calling vtn_ssa_value() in...
2017-01-10 Marek Olšákmesa: set GLSL 1.20 for the fixed-function fragment...
2017-01-09 Bas Nieuwenhuizenradv: Create single RADV_DEBUG env var.
2017-01-09 Bas Nieuwenhuizenac/debug: Dump indirect buffers.
2017-01-09 Bas Nieuwenhuizenradv: Dump command buffer on hang.
2017-01-09 Bas Nieuwenhuizenac/debug: Move IB decode to common code.
2017-01-09 Bas Nieuwenhuizenac/debug: Move sid_tables.h generation to common code.
2017-01-09 Jason Ekstrandrelnotes: Claim OpenGL 4.5 rather than 4.4
2017-01-09 Jason Ekstrandmesa: Bump the version to 17.0
2017-01-09 Marek Olšákradeonsi: fix the Witcher 2 black transitions
2017-01-09 Marek Olšákradeonsi: set si_shader_context::input_decls for ranged...
2017-01-09 Marek Olšákradeonsi: cleanly communicate whether si_shader_dump...
2017-01-09 Iago Toral... isl: render target cube maps should be handled as 2D...
2017-01-09 Iago Toral... anv: don't skip the VUE header if we are reading gl_Lay...
2017-01-09 Samuel Iglesias... anv: enable shaderFloat64 feature
2017-01-09 Samuel Iglesias... anv: enable float64 feature on supported platforms
2017-01-09 Samuel Iglesias... spirv: enable SpvCapabilityFloat64 only to supported...
2017-01-09 Juan A. Suarez... nir/i965: use two slots from inputs_read for dvec3...
2017-01-09 Samuel Iglesias... isl: fix VA64 support for double and dvecN vertex attri...
2017-01-09 Juan A. Suarez... anv/pipeline: get map for double input attributes
2017-01-09 Samuel Iglesias... spirv: add support for doubles to OpSpecConstant
2017-01-09 Samuel Iglesias... spirv/nir: add (un)packDouble2x32() translation
2017-01-09 Samuel Iglesias... spirv/nir: implement DF conversions
2017-01-09 Samuel Iglesias... nir: add nir_type_conversion_op()
2017-01-09 Samuel Iglesias... nir: add nir_get_nir_type_for_glsl_type()
2017-01-09 Samuel Iglesias... spirv: add support for doubles on OpComposite{Insert...
2017-01-09 Samuel Iglesias... spirv: Enable double floating points when copying varia...
2017-01-09 Samuel Iglesias... spirv: add double support to _vtn_block_load_store()
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