mesa.git
2017-10-20 Andres Rodriguezradv: Expose VK_EXT_global_priority
2017-10-20 Andres Rodriguezradv: don't skip PS/VS partial flush
2017-10-20 Andres Rodriguezradv: Implement VK_EXT_global_priority
2017-10-20 Andres Rodriguezradeonsi: hardcode shader WAVE_LIMIT to the maximum...
2017-10-20 Andres Rodriguezradv: hardcode shader WAVE_LIMIT to the maximum value
2017-10-20 Andres Rodriguezvulkan: update headers & registry to VK 1.0.63
2017-10-20 Bas Nieuwenhuizenconfigure.ac: Bump libdrm_amdgpu version to 2.4.85.
2017-10-20 Eric Anholtbroadcom/vc5: Use SETMSF to handle discards.
2017-10-20 Eric Anholtbroadcom/vc5: Set the snorm/unorm packing functions...
2017-10-20 Eric Anholtbroadcom/vc5: Fix pasteo that broke vertex texturing.
2017-10-20 Eric Anholtbroadcom/vc5: Move default attribute value setup to...
2017-10-20 Eric Anholtbroadcom/vc5: Move most of the shader state attribute...
2017-10-20 Eric Anholtbroadcom/vc5: Fix build failure frm nir_shader::stage...
2017-10-20 Matt Turneri965/fs: Use align1 mode on ternary instructions on...
2017-10-20 Matt Turneri965: Add align1 ternary instruction emission support
2017-10-20 Matt Turneri965: Add align1 ternary instruction disassembler support
2017-10-20 Matt Turneri965: Add align1 ternary instruction-word support
2017-10-20 Matt Turneri965: Add align1 ternary instruction support to convers...
2017-10-20 Matt Turneri965: Add align1 ternary instruction field encodings
2017-10-20 Matt Turneri965: Add functions to abstract access to 3src register...
2017-10-20 Matt Turneri965: Rename brw_inst's functions that access the 3src...
2017-10-20 Matt Turneri965: Rename brw_inst 3src functions in preparation...
2017-10-20 Matt Turneri965: Print subreg in units of type-size on ternary...
2017-10-20 Matt Turneri965: Add functions for brw_reg_type <-> hw 3src type
2017-10-20 Matt Turneri965: Move brw_reg_type_is_floating_point to brw_reg_type.h
2017-10-20 Jason Ekstrandnir: Get rid of nir_shader::stage
2017-10-20 Samuel Pitoisetradv: use optimal packet order for draws
2017-10-20 Samuel Pitoisetradv: add radv_emit_shaders_prefetch()
2017-10-20 Samuel Pitoisetradv: add radv_emit_shader_prefetch()
2017-10-20 Marek Olšákst/mesa: correct a u_vbuf comment
2017-10-20 Christian Gmeineretnaviv: fix implicit conversion warning
2017-10-20 Christian Gmeineretnaviv: enable occlusion query if GPU supports it
2017-10-20 Christian Gmeineretnaviv: add support for occlusion queries
2017-10-20 Christian Gmeineretnaviv: add basic infrastructure for hw queries
2017-10-20 Christian Gmeineretnaviv: update headers from rnndb
2017-10-20 Chris Wilsonrelnotes/17.3: EGL_IMG_context_priority is now implemented
2017-10-20 Chris Wilsoni965: Report supported context priorities to EGL/DRI
2017-10-20 Chris Wilsoni965: Pass the EGL/DRI context priority through to...
2017-10-20 Chris Wilsoni965: Record the presence of the kernel scheduler
2017-10-20 Chris Wilsoni965: Sync i915_drm.h from kernel for IMG_context_priority
2017-10-20 Chris Wilsonegl,dri: Propagate context priority hint to driver...
2017-10-20 Chris Wilsonegl: Support IMG_context_priority
2017-10-20 Fredrik Höglundradv: don't flush the VS when srcStageMask == TOP_OF_PI...
2017-10-20 Samuel Pitoisetradv: mark total_count as MAYBE_UNUSED in CmdSet{Viewpo...
2017-10-20 Samuel Pitoisetradv: rename radv_cmd_buffer_flush_state() to radv_draw()
2017-10-20 Samuel Pitoisetradv: emit primitive restart from radv_emit_draw_regist...
2017-10-20 Samuel Pitoisetradv: add radv_emit_draw_registers()
2017-10-20 Samuel Pitoisetradv: refactor indirect draws (+count buffer) with...
2017-10-20 Samuel Pitoisetradv: refactor indirect draws with radv_draw_info
2017-10-20 Samuel Pitoisetradv: refactor simple and indexed draws with radv_draw_info
2017-10-20 Samuel Pitoisetradv: re-emit VGT_INDEX_TYPE because non-indexed draws...
2017-10-20 Samuel Pitoisetradv: clear the dirty flags in the corresponding emit...
2017-10-20 Samuel Pitoisetradv: rename RADV_CMD_DIRTY_RENDER_TARGETS to RADV_CMD_...
2017-10-20 Samuel Pitoisetradv: move DB_COUNT_CONTROL initialization to si_emit_c...
2017-10-20 Samuel Iglesias... i965/vec4: remove setting default LOD in the backend
2017-10-20 Samuel Iglesias... i965/fs: remove setting default LOD in the backend
2017-10-20 Samuel Iglesias... nir: set default lod to texture opcodes that needed...
2017-10-20 Bas Nieuwenhuizenradv: enable GS on GFX9
2017-10-20 Bas Nieuwenhuizenradv: calculate and emit GFX9 GS registers to pipeline...
2017-10-20 Bas Nieuwenhuizenac/nir: Fix up GS input vgprs.
2017-10-20 Bas Nieuwenhuizenac/nir: Add loading from LDS for merged GS.
2017-10-20 Bas Nieuwenhuizenac/nir: Add ES output to LDS for GFX9.
2017-10-20 Bas Nieuwenhuizenac/nir: Add merged GS function.
2017-10-20 Bas Nieuwenhuizenradv: Only emit TES when it exists.
2017-10-20 Bas Nieuwenhuizenradv: Use control shader presence for detecting tess.
2017-10-20 Dave Airlieradv: fixup tess eval shader when combined.
2017-10-20 Bas Nieuwenhuizenradv: Set VGT_GS_MODE properly for gfx9
2017-10-20 Dave Airlieradv: ensure correct outinfo is picked.
2017-10-20 George Kyriazisswr: Rework scratch space allocation
2017-10-19 Bas Nieuwenhuizenradv: Enable tessellation shaders for GFX9.
2017-10-19 Dave Airlieac/nir: init full exec mask for merged shaders.
2017-10-19 Dave Airlieradv: drop unused r600_htile_info.
2017-10-19 Dave Airlieradv: fix CLEAR_STATE packet length.
2017-10-19 Dylan Bakermeson: don't build gallium dri target if gallium is...
2017-10-19 Timothy Arceriradv: copy indirect lowering settings from radeonsi
2017-10-19 Timothy Arceriradv: stop redundant setting of active_stages
2017-10-19 Timothy Arceriac: move some code out of loop in store_tcs_output()
2017-10-19 Bas Nieuwenhuizenradv: Modify rsrc1/rsrc2 generation for merged tess.
2017-10-19 Bas Nieuwenhuizenradv: Set correct registers for merged shader rings.
2017-10-19 Bas Nieuwenhuizenradv: Add GFX9 HS emitting code.
2017-10-19 Bas Nieuwenhuizenradv: Remove remaining hard coded references to VS.
2017-10-19 Bas Nieuwenhuizenradv: Update GFX9 user data regs for GS/tess.
2017-10-19 Bas Nieuwenhuizenradv: Add code to compile merged shaders.
2017-10-19 Bas Nieuwenhuizenac/nir: Add LS-HS input VGPR workaround.
2017-10-19 Bas Nieuwenhuizenac/nir: Compile the bodies of multiple shaders.
2017-10-19 Bas Nieuwenhuizenac/nir: Expand user SGPR descriptions a bit.
2017-10-19 Bas Nieuwenhuizenac/nir: Don't write to the dynamic HS word on GFX9.
2017-10-19 Bas Nieuwenhuizenac/nir: Add function creation for merged LS+HS.
2017-10-19 Bas Nieuwenhuizenac/nir: Make scan_shader_output_decl less dependent...
2017-10-19 Bas Nieuwenhuizenac/nir: Allow ac_shader_variant_info to contain info...
2017-10-19 Bas Nieuwenhuizenac/nir: Change interface to allow multiple source shaders.
2017-10-19 Bas Nieuwenhuizenac/nir: Add HS calling convention.
2017-10-19 Bas Nieuwenhuizenac: Parse the new HS RSRC1 register.
2017-10-19 Tim Rowleyswr: knob overrides for Intel Xeon Phi
2017-10-19 Tim Rowleyswr/rast: Add api to override draws in flight
2017-10-19 Tim Rowleyswr/rast: Widen fetch shader to SIMD16 (disabled for...
2017-10-19 Tim Rowleyswr/rast: Change DS memory allocation
2017-10-19 Tim Rowleyswr/rast: Fix indentation
2017-10-19 Tim Rowleyswr/rast: Miscellaneous viewport array code changes
2017-10-19 Tim Rowleyswr/rast: Minor changes for os-x
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