mesa.git
2017-06-22 Chad Versaceegl/x11: Declare EGLConfig attrib array inside loop
2017-06-22 Chad Versaceegl/drm: Declare EGLConfig attrib array inside loop
2017-06-22 Chad Versaceegl/android: Declare EGLConfig attrib array inside...
2017-06-22 Chad Versaceegl/dri2: Declare loop vars inside the loop
2017-06-22 Chad Versaceegl/wayland: Declare loop vars inside the loop
2017-06-22 Chad Versaceegl/surfaceless: Move loop vars inside the loop
2017-06-22 Chad Versaceegl/x11: Declare loop vars inside the loop
2017-06-22 Chad Versaceegl/drm: Move loop vars inside the loop
2017-06-22 Chad Versaceegl/android: Declare loop vars inside their loops (v2)
2017-06-22 Brian Paulsvga: minor whitespace fixes in svga_pipe_vertex.c
2017-06-22 Brian Paulsvga: check return value from svga_set_shader( SVGA3D_S...
2017-06-22 Charmaine Leesvga: fix pre-mature flushing of the command buffer
2017-06-22 George Kyriazisswr: invalidate attachment on transition change
2017-06-22 Juan A. Suarez... Revert "getteximage: Return correct error value when...
2017-06-22 Eric Engestromegl: properly count configs
2017-06-22 Chad Versaceegl/android: Change order of EGLConfig generation (v2)
2017-06-22 Ville Syrjäläi915: Fix gl_Fragcoord interpolation
2017-06-22 Eric Engestromegl: simplify dri_config conditionals
2017-06-22 Marek Olšákradeonsi/gfx9: enable DCC fast clear
2017-06-22 Marek Olšákradeonsi/gfx9: don't ever flush the TC metadata cache
2017-06-22 Marek Olšákradeonsi/gfx9: use TC L2 for fast color clear with...
2017-06-22 Marek Olšákradeonsi: fix DCC fast clear for luminance and alpha...
2017-06-22 Marek Olšákradeonsi: don't emit partial flushes at the end of...
2017-06-22 Andres Gomezanv: FORMAT_FEATURE_TRANSFER_SRC/DST_BIT_KHR not used...
2017-06-22 Chandu Babu Nchange va max_entrypoints
2017-06-22 Chandu Babu Nst/va: Fix leak in VAAPI subpictures
2017-06-22 Timothy Arceriglsl: tidy up int declaration
2017-06-22 Timothy Arceriglsl: fix typo in comment
2017-06-22 Samuel Pitoisetmesa: fix using texture id 0 with glTextureSubImage*()
2017-06-22 Samuel Pitoisetmesa: fix using texture id 0 with gl*TextureParameter*()
2017-06-22 Samuel Pitoisetmesa: fix using texture id 0 with VDPAURegisterSurfaceNV()
2017-06-22 Samuel Pitoisetmesa: fix using texture id 0 with glTextureStorage*()
2017-06-22 Samuel Pitoisetmesa: pass the 'caller' function to texturestorage...
2017-06-22 Samuel Pitoisetmesa: use _mesa_lookup_texture_err() in get_tex_obj_for...
2017-06-22 Samuel Pitoisetmesa: remove unused _mesa_delete_nameless_texture()
2017-06-22 Samuel Pitoisetmesa: check for allocation failures in _mesa_new_textur...
2017-06-22 Nicolai Hähnleradeonsi: use the correct LLVMTargetMachineRef in si_bu...
2017-06-21 Marek Olšákradeonsi/gfx9: keep reusing the same buffer/address...
2017-06-21 Marek Olšákradeonsi/gfx9: enable the constant engine
2017-06-21 Marek Olšákradeonsi/gfx9: indirect buffers and all CP packets...
2017-06-21 Marek Olšákradeonsi: flush CB after MSAA only when transitioning...
2017-06-21 Marek Olšákradeonsi: unify CB_RESOLVE blitter invocation code
2017-06-21 Marek Olšákradeonsi: flush DB caches only when transitioning from...
2017-06-21 Marek Olšákradeonsi: add separate HUD counters for CB and DB cache...
2017-06-21 Marek Olšákst/mesa: don't set the border color if it's unused
2017-06-21 Marek Olšákst/mesa: don't set 16 scissors and 16 viewports if...
2017-06-21 Marek Olšákst/mesa: fix pipe_rasterizer_state::scissor with multip...
2017-06-21 Marek Olšákst/mesa: simplify st_update_viewport
2017-06-21 Marek Olšákst/mesa: remove redundant sample_mask checking
2017-06-21 Marek Olšákst/mesa: use precomputed st_fb_orientation
2017-06-21 Marek Olšákmesa: don't call _mesa_update_clip_plane in the GL...
2017-06-21 Marek Olšákst/mesa: set st_context::...num_samplers to 0 when...
2017-06-21 Marek Olšákst/mesa: unify fail paths for update_single_texture
2017-06-21 Marek Olšákst/mesa: don't call u_sampler_view_default_template...
2017-06-21 Marek Olšákst/mesa: always set sampler swizzle according to the...
2017-06-21 Marek Olšákst/mesa: samplers only need to track whether GLSL ...
2017-06-21 Marek Olšákst/mesa: simplify get_texture_format_swizzle
2017-06-21 Marek Olšákst/mesa: add an entirely separate codepath for setting...
2017-06-21 Marek Olšákst/mesa: don't return an error from update_single_texture
2017-06-21 Marek Olšákst/mesa: clean up trivial dereferences in update_textures
2017-06-21 Marek Olšákst/mesa: don't check MaxTextureImageUnits in update_tex...
2017-06-21 Marek Olšákst/mesa: don't call st_shader_stage_to_ptarget in updat...
2017-06-21 Marek Olšákcso: inline a few frequently-used functions
2017-06-21 Marek Olšákcso: don't return errors from sampler functions
2017-06-21 Marek Olšákcso: don't track the number of sampler states bound
2017-06-21 Marek Olšákst/mesa: sink and simplify texBaseFormat getting for...
2017-06-21 Marek Olšákst/mesa: don't set sampler states for TBOs
2017-06-21 Marek Olšákst/mesa: optimize sampler state translation code
2017-06-21 Marek Olšákst/mesa: sink code needed for apply_texture_swizzle_to_...
2017-06-21 Marek Olšákst/mesa: simplify update_shader_samplers
2017-06-21 Marek Olšákst/mesa: when binding sampler states, don't check the...
2017-06-21 Marek Olšákst/mesa: don't unbind sampler states if none are used
2017-06-21 Marek Olšákst/mesa: unify update_gp/tcp/tep code
2017-06-21 Marek Olšákst/mesa: don't search through shader variants if there...
2017-06-21 Marek Olšákst/mesa: don't track shader variants in st_context
2017-06-21 Marek Olšákst/mesa: move blend color into its own state atom
2017-06-21 Marek Olšákst/mesa: check correctly if multisampling is enabled
2017-06-21 Marek Olšákst/mesa: don't invoke st_finalize_texture & st_convert_...
2017-06-21 Marek Olšákmesa: simplify _mesa_is_image_unit_valid for buffers
2017-06-21 Marek Olšákmesa: don't flag _NEW_PROGRAM_CONSTANTS for GLSL progra...
2017-06-21 Kenneth Graunkeglsl: Track whether uniforms are active per stage
2017-06-21 Marek Olšákmesa: don't flag _NEW_PROGRAM_CONSTANTS for non-GLSL...
2017-06-21 Marek Olšákmesa: flush vertices before updating ctx->_Shader
2017-06-21 Marek Olšákmesa: set driver flags for glPopAttrib(GL_ENABLE_BIT...
2017-06-21 Marek Olšákmesa: don't flag _NEW_POLYGON_STIPPLE for st/mesa
2017-06-21 Marek Olšákmesa: don't flag _NEW_LINE for st/mesa
2017-06-21 Marek Olšákmesa: don't flag _NEW_POLYGON for st/mesa
2017-06-21 Marek Olšákmesa: don't flag _NEW_TRANSFORM for st/mesa if possible
2017-06-21 Marek Olšákmesa: don't flag _NEW_TRANSFORM for Transform.RasterPos...
2017-06-21 Marek Olšákmesa: don't flag _NEW_TRANSFORM for primitive restart
2017-06-21 Marek Olšákmesa: don't flag _NEW_VIEWPORT for st/mesa if possible
2017-06-21 Marek Olšákmesa: flush vertices before changing viewports
2017-06-21 Marek Olšákmesa: don't flag _NEW_MULTISAMPLE for st/mesa
2017-06-21 Marek Olšákmesa: don't flag _NEW_COLOR for st/mesa if possible
2017-06-21 Marek Olšákmesa: use DriverFlags.NewAlphaTest to communicate alpha...
2017-06-21 Marek Olšákmesa: don't flag _NEW_DEPTH for st/mesa
2017-06-21 Marek Olšákmesa: make _mesa_set_varying_vp_inputs a no-op in GL...
2017-06-21 Marek Olšákmesa: remove _NEW_BUFFER_OBJECT
2017-06-21 Marek Olšákmesa: don't flag _NEW_SCISSOR for st/mesa
2017-06-21 Marek Olšákmesa: don't execute most of _mesa_update_state_locked...
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