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mesa.git
2016-09-14
Marek Olšák
radeonsi: reload PS inputs with direct indexing at...
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2016-09-14
Marek Olšák
radeonsi: get rid of constant buffer preloading
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2016-09-14
Marek Olšák
radeonsi: get rid of img/buf/sampler descriptor preload...
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2016-09-14
Marek Olšák
radeonsi: rename get_sampler_desc -> load_sampler_desc
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2016-09-14
Marek Olšák
radeonsi: cosmetic changes in si_shader.c
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2016-09-14
Marek Olšák
radeonsi: load streamout buffer descriptors before...
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2016-09-14
Eric Anholt
vc4: Implement job shuffling
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2016-09-14
Eric Anholt
vc4: Handle resolve skipping at job submit time.
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2016-09-14
Eric Anholt
vc4: Move the render job state into a separate structure.
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2016-09-14
Eric Anholt
vc4: Always unref the current job surfaces at job reset...
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2016-09-14
Eric Anholt
vc4: Move job-submit skip cases to vc4_job_submit().
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2016-09-14
Eric Anholt
vc4: Move bin CL trailer to job_submit() time.
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2016-09-14
Eric Anholt
vc4: Simplify the DISCARD_RANGE handling
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2016-09-14
Eric Anholt
vc4: Fix incorrect clearing of Z/stencil when cleared...
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2016-09-14
Ilia Mirkin
glsl: add core plumbing for GL_ANDROID_extension_pack_es31a
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2016-09-14
Ilia Mirkin
mesa: introduce glPrimitiveBoundingBoxARB entrypoint
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2016-09-14
Ilia Mirkin
mesa: add a GLES3.2 enums section, and expose new MS...
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2016-09-13
Sirisha Gandikota
aubinator: Remove bogus "end" parameter in gen_disasm_d...
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2016-09-13
Sirisha Gandikota
aubinator: Make gen_disasm_disassemble handle split...
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2016-09-13
Sirisha Gandikota
aubinator: Simplify print_dword_val() method
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2016-09-13
Jason Ekstrand
anv/image: Set correct base_array_layer and array_len...
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2016-09-13
Jason Ekstrand
Revert "intel/isl: Ignore base_array_layer and array_le...
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2016-09-13
Jason Ekstrand
anv: Use blorp for doing MSAA resolves
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2016-09-13
Jason Ekstrand
anv: Use blorp for ClearColorImage
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2016-09-13
Jason Ekstrand
anv: Delete meta_blit2d
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2016-09-13
Jason Ekstrand
anv/blorp: Add a gcd_pow2_u64 helper and use it for...
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2016-09-13
Jason Ekstrand
anv: Use blorp for CopyBuffer and UpdateBuffer
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2016-09-13
Jason Ekstrand
anv: Use blorp for CopyImage
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2016-09-13
Jason Ekstrand
anv: Use blorp for CopyBufferToImage
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2016-09-13
Jason Ekstrand
anv: Use blorp for CopyImageToBuffer
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2016-09-13
Jason Ekstrand
anv: Use blorp to implement VkBlitImage
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2016-09-13
Jason Ekstrand
anv: Make image_get_surface_for_aspect_mask const
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2016-09-13
Jason Ekstrand
anv: Add initial blorp support
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2016-09-13
Jason Ekstrand
intel/anv: Use #defines for all __gen_ helpers
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2016-09-13
Jason Ekstrand
anv: Generalize emit_urb_setup
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2016-09-13
Jason Ekstrand
anv/pipeline: Roll compute_urb_partition into emit_urb_...
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2016-09-13
Jason Ekstrand
intel/blorp: Use #defines for all __gen_ helpers
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2016-09-13
Jason Ekstrand
intel/isl: Divide QPitch by 2 for 3-D stencil textures...
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2016-09-13
Jason Ekstrand
isl/state: Don't set QPitch for GEN4_3D surfaces
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2016-09-13
Jason Ekstrand
intel/blorp: Rework alloc_binding_table
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2016-09-13
Marek Olšák
tgsi/scan: don't set interp flags for inputs only used...
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2016-09-13
Marek Olšák
radeonsi: fix FP64 UBO loads with indirect uniform...
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2016-09-13
Marek Olšák
winsys/amdgpu: don't assume GTT if the VRAM flag isn...
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2016-09-13
Marek Olšák
radeonsi: clean up CP DMA emit code
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2016-09-13
Marek Olšák
radeonsi: print the IB and buffer list in VM fault...
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2016-09-13
Marek Olšák
radeonsi: add sampler view BOs to the BO list last
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2016-09-13
Marek Olšák
radeonsi: export SampleMask from pixel shaders at full...
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2016-09-13
Marek Olšák
gallium/radeon: set new r600_resource fields correctly...
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2016-09-13
Marek Olšák
ddebug: dump shader buffers and images
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2016-09-13
Marek Olšák
ddebug: fix a crash in resource_get_handle
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2016-09-13
Jan Vesely
radeon: Don't check DCC on pipe buffers
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2016-09-13
Andy Furniss
vl/util: Fix YV12/I420 convert to NV12 U/V reversal
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2016-09-13
Jason Ekstrand
anv/allocator: Use VG_NOACCESS_WRITE in anv_bo_pool_free
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2016-09-13
Jason Ekstrand
intel/isl: Ignore base_array_layer and array_len for...
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2016-09-13
Jose Fonseca
appveyor: Update winflexbison download URL.
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2016-09-13
Jason Ekstrand
i965: Use blorp_copy for all copy_image operations...
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2016-09-13
Jason Ekstrand
i965/blorp: Add a copy_miptrees helper
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2016-09-13
Jason Ekstrand
intel/isl: Add support for RGB formats in X and Y-tiled...
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2016-09-13
Jason Ekstrand
intel/isl: Allow valign2 for texture-only Y-tiled surfa...
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2016-09-13
Jason Ekstrand
intel/blorp: Work in terms of logical array layers
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2016-09-13
Jason Ekstrand
intel/blorp: Increase the presision of coordinate trans...
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2016-09-13
Jason Ekstrand
intel/blorp: Add a swizzle parameter to blorp_clear
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2016-09-13
Jason Ekstrand
intel/blorp: Make color_write_disable const and optional
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2016-09-13
Jason Ekstrand
intel/blorp: Add support for clearing R9G9B9E5 surfaces
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2016-09-13
Jason Ekstrand
intel/blorp: Add support for RGB destinations in copies
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2016-09-13
Jason Ekstrand
intel/blorp: Add an entrypoint for doing bit-for-bit...
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2016-09-13
Jason Ekstrand
intel/blorp: Pull the guts of blorp_blit into a helper
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2016-09-13
Jason Ekstrand
intel/blorp: Stop using the X/YOffset field of RENDER_S...
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2016-09-13
Jason Ekstrand
intel/blorp: Use fake_interleaved_msaa in retile_w_to_y
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2016-09-13
Jason Ekstrand
intel/blorp: Use isl_get_interleaved_msaa_px_size_sa
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2016-09-13
Jason Ekstrand
intel/isl: Add a helper for getting the size of an...
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2016-09-13
Jason Ekstrand
intel/blorp: Handle 3D surfaces in convert_to_single_slice
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2016-09-13
Jason Ekstrand
intel/isl: Fix an assert in get_intratile_offset_sa
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2016-09-13
Jason Ekstrand
intel/blorp: Fix the early return condition in convert_...
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2016-09-13
Jason Ekstrand
intel/blorp: Use the surface format for computing offsets
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2016-09-13
Jason Ekstrand
intel/blorp: Don't assume R8_UINT in convert_to_single_...
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2016-09-13
Jason Ekstrand
intel/blorp: Take a destination swizzle in blorp_blit
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2016-09-13
Jason Ekstrand
intel/blorp: Take an isl_swizzle instead of a SWIZZLE
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2016-09-13
Jason Ekstrand
intel/isl: Add an isl_swizzle structure and use it...
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2016-09-13
Kenneth Graunke
docs: Add OES_tessellation_shader to the release notes.
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2016-09-13
Kenneth Graunke
docs: Mark OES_tessellation_shader as done.
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2016-09-13
Ilia Mirkin
st/mesa: fix is_scissor_enabled when X/Y are negative
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2016-09-13
Mauro Rossi
android: add support for libmesa_amdgpu_addrlib
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2016-09-13
Dave Airlie
u_endian: add android to glibc clause
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2016-09-12
Jason Ekstrand
Revert "i965: Drop the maximum 3D texture size to 512...
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2016-09-12
Jason Ekstrand
intel/blorp: Handle the 512 layers restriction on Sandy...
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2016-09-12
Jason Ekstrand
intel/isl: Treat 3-D textures as 2-D arrays for rendering
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2016-09-12
Sirisha Gandikota
aubinator: Simplify gen_disasm_create()'s devinfo handling
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2016-09-12
Sirisha Gandikota
aubinator: Fix compiler warning
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2016-09-12
Julien Isorce
st/va: also honors interlaced preference when providing...
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2016-09-12
Samuel Pitoiset
tgsi: document semantics for compute shaders
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2016-09-12
Kenneth Graunke
mesa: Enable OES/EXT_tessellation_shader for ES 3.1...
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2016-09-12
Marek Olšák
radeonsi: don't preload constants at the beginning...
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2016-09-12
Jason Ekstrand
intel/blorp: Add a TODO file
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2016-09-12
Alejandro Piñeiro
i965: check for GL_TEXTURE_EXTERNAL_OES at miptree_crea...
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2016-09-12
Chuanbo Weng
gbm: fix potential NULL deref of mapImage/unmapImage.
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2016-09-12
Emil Velikov
Remove GL_GLEXT_PROTOTYPES guards from non-ext headers.
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2016-09-12
Emil Velikov
aubinator: rework print_help()
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2016-09-12
Adam Jackson
docs: Note MESA_configless_context as superseded
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2016-09-12
Adam Jackson
egl: Rename MESA_configless_context bit to KHR_no_confi...
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