mesa.git
2010-12-06 Jerome Glisser600g: avoid useless shader rebuild at draw call
2010-12-06 Jerome Glisser600g: build fetch shader from vertex elements
2010-12-06 José Fonsecamesa: Bump the number of bits in the register index.
2010-12-06 Brian Paulst/mesa: fix mipmap generation bug
2010-12-06 Brian Paulmesa/llvm: use llvm-config --cppflags
2010-12-06 Brian Paulgallium/util: minor formatting fixes
2010-12-06 Brian Paulmesa: add error margin to clip mask debug/check code
2010-12-06 Eric Anholti965: Remove INTEL_DEBUG=glsl_force now that there...
2010-12-06 Eric Anholti965: Nuke brw_wm_glsl.c.
2010-12-06 Eric Anholti965: Add support for the instruction compression bits...
2010-12-06 Eric Anholti965: Align gen6 push constant size to dispatch width.
2010-12-06 Eric Anholti965: Make the sampler's implied move on gen6 be a...
2010-12-06 Eric Anholti965: Fix up gen6 samplers for their usage by brw_wm_emit.c
2010-12-06 Eric Anholti965: Fix gen6 interpolation setup for 16-wide.
2010-12-06 Eric Anholti965: Don't smash a group of coordinates doing gen6...
2010-12-06 Eric Anholti965: Fix up 16-wide gen6 FB writes after various refac...
2010-12-06 Eric Anholti965: Provide delta_xy reg to gen6 non-GLSL path PINTERP.
2010-12-06 Eric Anholti965: Move payload reg setup to compile, not lookup...
2010-12-06 Chia-I Wumapi: Rewrite mapi_abi.py to get rid of preprocessor...
2010-12-06 Chia-I Wuegl: _eglFilterArray should not allocate.
2010-12-06 Zhenyu Wangi965: Fix GS state uploading on Sandybridge
2010-12-06 Xiang, Haihaoi965: fix for flat shading on Sandybridge
2010-12-05 Henri Verbeetr600g: Cleanup fetch shader resources in r600_pipe_shad...
2010-12-05 Henri Verbeetr600g: Cleanup block bo references in r600_context_fini().
2010-12-05 Marek Olšákst/mesa: initialize key in st_vp_varient
2010-12-05 Xavier Chantrygallium/trace: check bind_vertex_sampler_states and...
2010-12-05 Xavier Chantryinit ps->context with util_surfaces_get and do_get
2010-12-05 Xavier Chantrynvfx: fixes after array textures merge
2010-12-05 Marek Olšákr300g: optimize looping over atoms
2010-12-05 Marek Olšákr300g: cleanup winsys
2010-12-05 Dave Airlier300g: try and use all of vertex constant space
2010-12-05 Marek Olšákr300g: do not use the index parameter in set_constant_b...
2010-12-05 Vinson Leegallium/noop: Add prototype for noop_init_state_functions.
2010-12-05 Eric Anholti965: Fix compile warning about missing opcodes.
2010-12-05 Eric Anholti965: Update gen6 SF state on fragment program change...
2010-12-05 Eric Anholti965: Update gen6 WM state on compiled program change...
2010-12-05 Eric Anholtintel: Add an env var override to execute for a differe...
2010-12-04 Chia-I Wust/vega: Fix pipe blend state for various blend modes.
2010-12-04 Chia-I Wust/vega: Add blend shaders for all blend modes.
2010-12-04 Chia-I Wust/vega: Fix VG_BLEND_MULTIPLY.
2010-12-04 Vinson Leemesa: Clean up header file inclusion in texobj.h.
2010-12-04 Vinson Leemesa: Clean up header file inclusion in texgetimage.h.
2010-12-04 Vinson Leemesa: Clean up header file inclusion in texformat.h.
2010-12-04 Vinson Leemesa: Clean up header file inclusion in texenvprogram.h.
2010-12-04 Vinson Leemesa: Clean up header file inclusion in texcompress_s3tc.h.
2010-12-04 Vinson Leest/vega: Silence uninitialized variable warning.
2010-12-04 Vinson Leemesa: Clean up header file inclusion in texcompress.h.
2010-12-04 Chia-I Wust/vega: Blending should use premultiplied alpha.
2010-12-04 Chia-I Wust/vega: Add support for per-channel alpha.
2010-12-04 Chia-I Wust/vega: Move masking after blending.
2010-12-04 Chia-I Wust/vega: Refactor blend shaders.
2010-12-04 Chia-I Wust/vega: Add some comments to pipeline shaders.
2010-12-04 Brian Paulst/mesa: new comment about updating state vars
2010-12-03 Brian Paulmesa: update comments, remove dead code
2010-12-03 Brian Paulmesa: remove unneeded cast
2010-12-03 Brian Paulmesa: make glGet*(GL_NONE) generate GL_INVALID_ENUM
2010-12-03 Brian Paulswrast: restructure some glReadPixels() code
2010-12-03 Brian Paulswrast: accept GL_RG in glReadPixels()
2010-12-03 Kenneth Graunkeir_print_visitor: Print out constant structure values.
2010-12-03 Brian Paulswrast: fix indentation
2010-12-03 Brian Paulswrast: allow GL_RG format in glDrawPixels()
2010-12-03 Brian Paulmesa: consolidate some compiler -D flags
2010-12-03 Marek Olšákr300g: one more r500_index_bias_supported leftover
2010-12-03 Marek Olšákr300g: add capability bit index_bias_supported
2010-12-03 Jerome Glisser600g: more indentation fix + warning silencing + dead...
2010-12-03 Jerome Glisser600g: indentation fix
2010-12-03 Jerome Glisser600g: update polygon offset only when rasterizer or...
2010-12-03 Brian Paulllvmpipe: fix broken stencil writemask
2010-12-03 Fabian Bielerr600g: set address of pop instructions to next instruction
2010-12-03 Jerome Glisser600g: dump raw shader output for debugging
2010-12-03 Brian Paulmesa: return GL_FRAMEBUFFER_DEFAULT as FBO attachment...
2010-12-03 Brian Paulmesa: fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME query
2010-12-03 Brian Paulgallivm: fix null builder pointers
2010-12-03 Chia-I Wust/vega: Add a missing break.
2010-12-03 Chia-I Wust/vega: Move vertex transformation to shader.
2010-12-03 Chia-I Wust/vega: Set pipe_resource::array_size to 1.
2010-12-03 Chia-I Wust/egl: Set pipe_resource::array_size to 1.
2010-12-03 Marek Olšákr300g: do not remove unused constants if we are not...
2010-12-03 Marek Olšákr300g: fix pointer arithmetic with void* in transfer_in...
2010-12-03 Marek Olšákmesa, st/mesa: fix gl_FragCoord with FBOs in Gallium
2010-12-03 Marek Olšákr300g: implement simple transfer_inline_write for buffers
2010-12-03 Marek Olšákr300g: use internal BO handle for add_buffer and write_...
2010-12-03 Brian Paulgallivm/llvmpipe: remove lp_build_context::builder
2010-12-03 Brian Paulmesa: replace more MAX_WIDTH stack allocations with...
2010-12-02 Marek Olšákr300g: fix build
2010-12-02 nobledr300g: Drop unnecessary cast
2010-12-02 nobledr300g: Abort if draw_create() fails
2010-12-02 nobledr300g: Abort if atom allocations fail
2010-12-02 Ben Skeggsnv50: silence some unknown get_param warnings
2010-12-02 Brian Paulst/mesa: avoid large stack allocations in readpixels...
2010-12-02 Brian Paulswrast: avoid large stack allocations in tex combine...
2010-12-02 Brian Paulswrast: avoid large stack allocations in blend code
2010-12-02 Brian Paulmesa: replace large/MAX_WIDTH stack allocations with...
2010-12-02 Brian Paulmesa: replace large/MAX_WIDTH stack allocations with...
2010-12-02 Alex Deucherr600g: bump texture/cb limits appropriately for evergreen
2010-12-02 Alex Deucherr600c: bump texture limits to hw limits
2010-12-02 Zack Rusingallium/util: add states relevant to geometry shaders
2010-12-02 José Fonsecamesa: Temporary hack to prevent stack overflow on windows
2010-12-02 José Fonsecawgl: Fix visual's buffer_mask configuration.
2010-12-02 José Fonsecamapi: Hack to avoid vgCreateFont being generated as...
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