mesa.git
2015-07-23 Ilia Mirkinnvc0: support MAX_SHADER_PATCH_VARYINGS
2015-07-23 Ilia Mirkinnvc0: preliminary tess support
2015-07-23 Dave Airliedocs/GL3.txt: update ARB_shader_subroutine status.
2015-07-23 Dave Airliest/mesa: enable shader subroutine
2015-07-23 Dave Airliest/mesa: add subroutine bits (v1.1)
2015-07-23 Dave Airliemesa: fill out the ARB_shader_subroutine APIs
2015-07-23 Dave Airlieprogram: add subroutine uniform support (v1.1)
2015-07-23 Dave Airlieprogram_resource: add subroutine support (v3.1)
2015-07-23 Dave Airlieglsl: add uniform and program resource support (v2)
2015-07-23 Dave Airliemesa/mtypes: add gl_subroutine_function and uniform...
2015-07-23 Dave Airlieglsl/ir: add subroutine lowering pass (v2.3)
2015-07-23 Dave Airlieglsl: add ast/parser support for subroutine parsing...
2015-07-23 Dave Airlieglsl/ir: allow ir_call to handle subroutine calling
2015-07-23 Dave Airlieglsl/ir: add subroutine information storage to ir_funct...
2015-07-23 Dave Airliemesa: add function to check if shader subroutines are...
2015-07-23 Dave Airliemesa: add inline conversion functions for ARB_shader_su...
2015-07-23 Dave Airlieglsl: don't eliminate subroutine types.
2015-07-23 Dave Airlieglsl/types: add new subroutine type (v3.2)
2015-07-23 Chris Forbesglsl: Make `subroutine` a reserved keyword
2015-07-23 Dave Airliedispatch_sanity: add shader subroutine to fix make...
2015-07-23 Chris Forbesglsl: Add extension plumbing and define for ARB_shader_...
2015-07-23 Chris Forbesmesa: Add glGet support for ARB_shader_subroutine imple...
2015-07-23 Chris Forbesmesa: Add extension tracking for arb_shader_subroutine...
2015-07-23 Chris Forbesglapi: Add ARB_shader_subroutine functions and enums...
2015-07-23 Chris Forbesmesa: Add stubs for ARB_shader_subroutine entrypoints
2015-07-23 Dave Airliedispatch_sanity.cpp: remove commented out tess entries
2015-07-23 Dave Airlieglsl/tests: fix varying_test since tess changes.
2015-07-23 Dave Airliei965: fix warning since tess merge.
2015-07-22 Marek Olšákradeonsi: enable tessellation, update GL3.txt & release...
2015-07-22 Marek Olšákradeonsi: add scratch buffer support for tessellation...
2015-07-22 Marek Olšákradeonsi: update invariant registers for tessellation
2015-07-22 Marek Olšákradeonsi: add assertions into draw_vbo and check tessel...
2015-07-22 Marek Olšákradeonsi: set the rasterization primitive type for...
2015-07-22 Marek Olšákradeonsi: set VGT_LS_HS_CONFIG for tessellation
2015-07-22 Marek Olšákradeonsi: update IA_MULTI_VGT_PARAM for tessellation
2015-07-22 Marek Olšákradeonsi: add derived tessellation state
2015-07-22 Marek Olšákradeonsi: implement a fixed-function tessellation contr...
2015-07-22 Marek Olšákradeonsi: set up a ring buffer for tessellation factors
2015-07-22 Marek Olšákradeonsi: add tessellation shader states
2015-07-22 Marek Olšákradeonsi: update si_get_vs_info and si_get_vs_state...
2015-07-22 Marek Olšákradeonsi: add shader code generation for tessellation
2015-07-22 Marek Olšákradeonsi: implement TGSI_OPCODE_BARRIER
2015-07-22 Marek Olšákradeonsi: program VGT_SHADER_STAGES_EN for tessellation
2015-07-22 Marek Olšákradeonsi: add translation of PATCH primitives
2015-07-22 Marek Olšákradeonsi: add support for tessellation shader resources...
2015-07-22 Marek Olšákradeonsi: add code for creating, binding and destroying...
2015-07-22 Marek Olšákradeonsi: add debug flags for dumping tessellation...
2015-07-22 Marek Olšákradeonsi: rework how shader pointers to descriptors...
2015-07-22 Marek Olšákradeonsi: rename build_streamout_store -> build_tbuffer...
2015-07-22 Marek Olšákradeonsi: separate primitive ID computation
2015-07-22 Marek Olšákradeonsi: move declaring streamout parameters to its...
2015-07-22 Marek Olšákradeonsi: make ES2GS offset sgpr location dynamic
2015-07-22 Marek Olšákgallium/radeon: expose emit_fetch
2015-07-22 Marek Olšákgallium/radeon: expose LLVM functions implementing...
2015-07-22 Marek Olšákst/mesa: enable tessellation if the driver supports it
2015-07-22 Marek Olšákst/mesa: set default tessellation levels
2015-07-22 Ilia Mirkinst/mesa: add barrier support
2015-07-22 Ilia Mirkinst/mesa: disable copy propagation for tessellation...
2015-07-22 Ilia Mirkinst/mesa: set vertices_per_patch when drawing
2015-07-22 Ilia Mirkinst/mesa: add 2d indexing support to outputs
2015-07-22 Marek Olšákst/mesa: handle tessellation 2D varyings correctly
2015-07-22 Ilia Mirkinst/mesa: lower gl_TessLevel from float[] to vecn
2015-07-22 Ilia Mirkinst/mesa: query shader CAPs for tessellation
2015-07-22 Ilia Mirkinst/mesa: add texture updates for tessellation programs
2015-07-22 Ilia Mirkinst/mesa: handle constbufs/ubos for tessellation shaders
2015-07-22 Marek Olšákst/mesa: add conversion for tessellation shaders
2015-07-22 Ilia Mirkinst/mesa: add tessellation shader states
2015-07-22 Marek Olšákmesa: implement GL_IS_PER_PATCH
2015-07-22 Marek Olšákglsl: use separate varying slots for patch varyings
2015-07-22 Marek Olšákglsl: fix locations of 2-dimensional varyings without...
2015-07-22 Marek Olšákglsl: don't demote tess control shader outputs
2015-07-22 Marek Olšákglsl: disable varying packing between tessellation...
2015-07-22 Marek Olšákglsl: allow indexing of gl_out with a non-const if...
2015-07-22 Chris Forbesglsl: allow redeclaration of TCS gl_out[]
2015-07-22 Chris Forbesglsl: validate restrictions on use of barrier()
2015-07-22 Marek Olšákglsl: allow barrier() in tessellation control shaders
2015-07-22 Chris Forbesglsl: analyze TES usage of gl_ClipDistance
2015-07-22 Chris Forbesglsl: push vertex count determination down one level
2015-07-22 Ilia Mirkinglsl: pass shader stage to lower_output_reads and handl...
2015-07-22 Chris Forbesglsl: properly size unsized arrays in tess stages
2015-07-22 Chris Forbesglsl: restrict indexing for writes to TCS outputs to...
2015-07-22 Chris Forbesglsl: add builtin constants for ARB_tessellation_shader
2015-07-22 Chris Forbesglsl: allow nonconst indexing of arrays where we can...
2015-07-22 Chris Forbesglsl: relax unsized input/output block arrays for TCS/TES
2015-07-22 Marek Olšákglsl: add the tessellation extension to the list for...
2015-07-22 Marek Olšákglsl: don't lower variable indexing on non-patch tessel...
2015-07-22 Fabian Bielerglsl: make stand-alone compiler work with tessellation...
2015-07-22 Fabian Bielerglsl: add "in" or "out" prefix to name when flattening...
2015-07-22 Fabian Bielerglsl: lower gl_TessLevel* from float[n] to vecn.
2015-07-22 Fabian Bielerglsl: make lower_clip_distance work with tessellation...
2015-07-22 Chris Forbesglsl: allow linking of tessellation shaders.
2015-07-22 Fabian Bielerglsl: add the patch in/out qualifier (v2)
2015-07-22 Fabian Bielerglsl: add tessellation shader defines and built-in...
2015-07-22 Fabian Bielerglsl: add tessellation shader parsing support (v2)
2015-07-22 Marek Olšákmesa: don't allow drawing with tess ctrl shader and...
2015-07-22 Marek Olšákmesa: handle tessellation shaders in use_shader_program
2015-07-22 Marek Olšákmesa: add program interface queries for tessellation...
2015-07-22 Fabian Bielermesa: add misc tessellation shader stuff
2015-07-22 Fabian Bielermesa: add tessellation shader getters (v3)
2015-07-22 Marek Olšákmesa: allow setting of patch parameters.
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