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mesa.git
2017-05-10
Nicolai Hähnle
ddebug: extract dd_dump_shader
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2017-05-10
Nicolai Hähnle
gallium/util: dump tokens in util_dump_shader_state...
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2017-05-10
Nicolai Hähnle
gallium/util: add util_dump_grid_info
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2017-05-09
Grazvydas Ignotas
radv: always free nir shaders from modules on stack
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2017-05-09
Grazvydas Ignotas
anv: don't leak DRM devices
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2017-05-09
Grazvydas Ignotas
anv: fix possible stack corruption
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2017-05-09
Jason Ekstrand
i965/vec4: Delete the system value infastructure
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2017-05-09
Jason Ekstrand
i965/vec4: Use NIR to do GS input remapping
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2017-05-09
Jason Ekstrand
i965/fs: Move remapping of gl_PointSize to the NIR...
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2017-05-09
Jason Ekstrand
i965/nir: Inline remap_inputs_with_vue_map
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2017-05-09
Jason Ekstrand
i965/vec4: Use NIR remapping for VS attributes
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2017-05-09
Jason Ekstrand
intel/compiler/vs: Move inputs_read handling to generic...
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2017-05-09
Jason Ekstrand
i965/vec4: Set VERT_BIT_EDGEFLAG based on the VUE map
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2017-05-09
Jason Ekstrand
i965/fs: Lower gl_VertexID and friends to inputs at...
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2017-05-09
Jason Ekstrand
i965/vs: Set uses_vertexid and friends from brw_compile_vs
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2017-05-09
Jason Ekstrand
i965: Move multiply by 4 for VS ATTR setup into the...
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2017-05-09
Jason Ekstrand
i965/nir: Inline remap_vs_attrs
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2017-05-09
Jason Ekstrand
nir: Embed the shader_info in the nir_shader again
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2017-05-09
Kenneth Graunke
mesa: Make _mesa_primitive_restart_index a static inlin...
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2017-05-09
Rob Herring
freedreno: fix clang error in fd_get_compute_param
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2017-05-09
Rob Clark
mesa/vbo: fix invalid min/max indexes
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2017-05-09
Lionel Landwerlin
intel: compiler: prevent integer overflow
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2017-05-09
Lionel Landwerlin
intel: compiler: remove duplicated code
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2017-05-09
Lionel Landwerlin
intel: gen decoder: don't check for size_t negative...
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2017-05-09
Andres Gomez
bin/*py: honor editorconfig formatting
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2017-05-09
Andres Gomez
bin: use tabs for coding style on *.sh files
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2017-05-09
Mauro Rossi
android: i965: add per-gen libmesa_i965_gen{4,45,5...
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2017-05-09
George Kyriazis
swr: fix polygonmode for front==back
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2017-05-09
George Kyriazis
swr/rast: support polygonmode point
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2017-05-09
Timothy Arceri
util: move ALWAYS_INLINE macro to util/macro.h
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2017-05-08
Bruce Cherniak
swr: move msaa resolve to generalized StoreTile
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2017-05-08
Eric Anholt
glsl: Don't allow redefining builtin functions on GLSL...
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2017-05-08
Eric Anholt
glsl: Restrict func redeclarations (not just redefiniti...
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2017-05-08
Eric Anholt
glsl: Ban #undefining __LINE__ and friends on GLES2.
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2017-05-08
Eric Anholt
glsl: Restrict functions to not return arrays or SOAs...
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2017-05-08
Rob Clark
nir: fix (hopefully) windows build
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2017-05-08
Marek Olšák
radeonsi: rename si_eliminate_const_vs_outputs -> si_op...
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2017-05-08
Marek Olšák
ac: fix broken elimination of duplicated VS exports
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2017-05-08
Chad Versace
egl: Fix -Wint-to-pointer-cast
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2017-05-08
Marek Olšák
st/mesa: remove unused st parameter in init_velement_lo...
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2017-05-08
Marek Olšák
st/mesa: use PIPE_MAX_ATTRIBS as the max number of...
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2017-05-08
Marek Olšák
st/mesa: simplify code due to unification to st_common_...
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2017-05-08
Marek Olšák
st/mesa: simplify update_constants functions
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2017-05-08
Marek Olšák
st/mesa: unify TCS, TES, GS st_*_program structures
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2017-05-08
Marek Olšák
st/mesa: decrease the size of remaining st_translate_pr...
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2017-05-08
Marek Olšák
st/mesa: remove unused outputSlotToAttr
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2017-05-08
Marek Olšák
st/mesa: remove st_context::vertex_result_to_slot
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2017-05-08
Marek Olšák
st/mesa: decrease the size of st_vertex_program
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2017-05-08
Marek Olšák
st/mesa: remove struct st_tracked_state
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2017-05-08
Nicolai Hähnle
radeonsi: split per-patch from per-vertex indices
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2017-05-08
Nicolai Hähnle
radeonsi: clarify documentation of existing SI workaround
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2017-05-08
Nicolai Hähnle
radeonsi: fix gl_PrimitiveID in tessellation with insta...
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2017-05-08
Nicolai Hähnle
radeonsi: load patch_id for TES-as-ES when exporting...
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2017-05-08
Nicolai Hähnle
radeonsi: fix primitive ID in fragment shader when...
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2017-05-08
Nicolai Hähnle
radeonsi: mark fast-cleared textures as compressed...
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2017-05-08
Emil Velikov
egl: use designated initializers
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2017-05-08
Emil Velikov
egl: drop unneeded sentinel from level_strings[]
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2017-05-08
Emil Velikov
egl: remove suprous header eglcompiler.h
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2017-05-08
Emil Velikov
egl: remove unneeded else statement in _eglInitLogger
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2017-05-08
Emil Velikov
egl: remove no longer needed logger infra
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2017-05-08
Emil Velikov
egl: fold Android logger into main/
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2017-05-08
Emil Velikov
egl: remove unused _eglSetLogLevel()
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2017-05-08
Samuel Pitoiset
glsl: apply the image format for members of structures
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2017-05-08
Samuel Pitoiset
glsl: store the image format in glsl_struct_field
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2017-05-08
Samuel Pitoiset
st/glsl_to_tgsi: don't use rzalloc_array() when it...
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2017-05-08
Lionel Landwerlin
anv: check return value of anv_execbuf_add_bo
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2017-05-08
Lionel Landwerlin
anv: avoid null pointer dereference
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2017-05-08
Eric Engestrom
egl: avoid dereferencing a null display
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2017-05-08
Andres Gomez
docs/releasing: added relevant people for build/check...
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2017-05-08
Andres Gomez
docs/releasing: added relevant people for build/check...
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2017-05-08
Andres Gomez
docs/releasing: added relevant people for build/check...
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2017-05-08
Andres Gomez
docs/releasing: if possible, do some every day use...
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2017-05-08
Andres Gomez
docs/releasing: further explain the build/check testing...
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2017-05-08
Andres Gomez
docs/releasing: check in master for forgotten nominatio...
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2017-05-08
Andres Gomez
docs/releasing: format/style homogenization
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2017-05-08
Andres Gomez
bin/get-fixes-pick-list.sh: don't warn if more than...
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2017-05-08
Rafael Antognolli
i965: Update gen6_depth_stencil_state to use genX macro.
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2017-05-08
Rafael Antognolli
i965: Move MOCS macros to brw_state.h.
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2017-05-08
Kenneth Graunke
i965: Don't try to unmap NULL program cache BO.
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2017-05-08
Kenneth Graunke
Revert "mesa: Require mipmap completeness for glCopyIma...
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2017-05-08
Grazvydas Ignotas
glsl: destroy function and subroutine hash tables
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2017-05-07
Dave Airlie
radv: fix regression in blit2d push constant change.
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2017-05-07
Dave Airlie
radv/meta: cleanup some unused code path
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2017-05-07
Dave Airlie
radv/meta: port blit to using push constants
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2017-05-07
Dave Airlie
radv/meta: move blit2d to using push constants
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2017-05-07
Dave Airlie
radv/meta: move clear color to using push constants
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2017-05-07
Dave Airlie
radv/meta: use novertex save path for resolve pass.
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2017-05-07
Dave Airlie
radv: set base/ranges for push constant loads.
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2017-05-07
Dave Airlie
radv: drop resolve hack workarounds
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2017-05-07
Dave Airlie
radv/meta: select resolve paths
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2017-05-07
Dave Airlie
radv/meta: add resolve pass using fragment/vertex shaders
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2017-05-07
Dave Airlie
radv: add subpass resolve compute path
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2017-05-07
Dave Airlie
radv/resolve: split resolve emission out for compute
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2017-05-07
Dave Airlie
radv/meta: split out core part of resolve shader
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2017-05-07
Dave Airlie
radv/meta: add srgb conversion to end of resolve shader.
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2017-05-07
Jose Fonseca
nir: Fix missing snprintf symbol on Windows.
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2017-05-07
Pierre Moreau
nv50/ir: Replace NV50_PROGRAM_IR_* by PIPE_SHADER_IR_*
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2017-05-07
Pierre Moreau
nv50/ir: Remove unused translation methods
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2017-05-07
Pierre Moreau
nv50/ir: Free target if we failed to create a program
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2017-05-07
Pierre Moreau
nv50/ir: Fail if encountering unknown shader type
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