mesa.git
2017-06-21 Marek Olšákst/mesa: always set sampler swizzle according to the...
2017-06-21 Marek Olšákst/mesa: samplers only need to track whether GLSL ...
2017-06-21 Marek Olšákst/mesa: simplify get_texture_format_swizzle
2017-06-21 Marek Olšákst/mesa: add an entirely separate codepath for setting...
2017-06-21 Marek Olšákst/mesa: don't return an error from update_single_texture
2017-06-21 Marek Olšákst/mesa: clean up trivial dereferences in update_textures
2017-06-21 Marek Olšákst/mesa: don't check MaxTextureImageUnits in update_tex...
2017-06-21 Marek Olšákst/mesa: don't call st_shader_stage_to_ptarget in updat...
2017-06-21 Marek Olšákcso: inline a few frequently-used functions
2017-06-21 Marek Olšákcso: don't return errors from sampler functions
2017-06-21 Marek Olšákcso: don't track the number of sampler states bound
2017-06-21 Marek Olšákst/mesa: sink and simplify texBaseFormat getting for...
2017-06-21 Marek Olšákst/mesa: don't set sampler states for TBOs
2017-06-21 Marek Olšákst/mesa: optimize sampler state translation code
2017-06-21 Marek Olšákst/mesa: sink code needed for apply_texture_swizzle_to_...
2017-06-21 Marek Olšákst/mesa: simplify update_shader_samplers
2017-06-21 Marek Olšákst/mesa: when binding sampler states, don't check the...
2017-06-21 Marek Olšákst/mesa: don't unbind sampler states if none are used
2017-06-21 Marek Olšákst/mesa: unify update_gp/tcp/tep code
2017-06-21 Marek Olšákst/mesa: don't search through shader variants if there...
2017-06-21 Marek Olšákst/mesa: don't track shader variants in st_context
2017-06-21 Marek Olšákst/mesa: move blend color into its own state atom
2017-06-21 Marek Olšákst/mesa: check correctly if multisampling is enabled
2017-06-21 Marek Olšákst/mesa: don't invoke st_finalize_texture & st_convert_...
2017-06-21 Marek Olšákmesa: simplify _mesa_is_image_unit_valid for buffers
2017-06-21 Marek Olšákmesa: don't flag _NEW_PROGRAM_CONSTANTS for GLSL progra...
2017-06-21 Kenneth Graunkeglsl: Track whether uniforms are active per stage
2017-06-21 Marek Olšákmesa: don't flag _NEW_PROGRAM_CONSTANTS for non-GLSL...
2017-06-21 Marek Olšákmesa: flush vertices before updating ctx->_Shader
2017-06-21 Marek Olšákmesa: set driver flags for glPopAttrib(GL_ENABLE_BIT...
2017-06-21 Marek Olšákmesa: don't flag _NEW_POLYGON_STIPPLE for st/mesa
2017-06-21 Marek Olšákmesa: don't flag _NEW_LINE for st/mesa
2017-06-21 Marek Olšákmesa: don't flag _NEW_POLYGON for st/mesa
2017-06-21 Marek Olšákmesa: don't flag _NEW_TRANSFORM for st/mesa if possible
2017-06-21 Marek Olšákmesa: don't flag _NEW_TRANSFORM for Transform.RasterPos...
2017-06-21 Marek Olšákmesa: don't flag _NEW_TRANSFORM for primitive restart
2017-06-21 Marek Olšákmesa: don't flag _NEW_VIEWPORT for st/mesa if possible
2017-06-21 Marek Olšákmesa: flush vertices before changing viewports
2017-06-21 Marek Olšákmesa: don't flag _NEW_MULTISAMPLE for st/mesa
2017-06-21 Marek Olšákmesa: don't flag _NEW_COLOR for st/mesa if possible
2017-06-21 Marek Olšákmesa: use DriverFlags.NewAlphaTest to communicate alpha...
2017-06-21 Marek Olšákmesa: don't flag _NEW_DEPTH for st/mesa
2017-06-21 Marek Olšákmesa: make _mesa_set_varying_vp_inputs a no-op in GL...
2017-06-21 Marek Olšákmesa: remove _NEW_BUFFER_OBJECT
2017-06-21 Marek Olšákmesa: don't flag _NEW_SCISSOR for st/mesa
2017-06-21 Marek Olšákmesa: don't execute most of _mesa_update_state_locked...
2017-06-21 Marek Olšákmesa: simplify handling the return value of update_program
2017-06-21 Marek Olšákmesa: simplify a loop in _mesa_update_texture_state
2017-06-21 Marek Olšákmesa: replace VP/FP/ATIfs _Enabled flags with helper...
2017-06-21 Marek Olšákmesa: don't update draw buffer bounds in _mesa_update_state
2017-06-21 Marek Olšákmesa: remove update_framebuffer_size
2017-06-21 Marek Olšákmesa: replace ctx->Polygon._FrontBit with a helper...
2017-06-21 Marek Olšákmesa: replace ctx->VertexProgram._TwoSideEnabled with...
2017-06-21 Marek Olšákmesa: stop using _NEW_STENCIL with st/mesa, use DriverF...
2017-06-21 Marek Olšákmesa: replace _mesa_update_stencil() with helper functions
2017-06-21 Marek Olšákmeta: do the full FBO completeness check in decompress_...
2017-06-21 Pohjolainen... i965/gen6: Use isl-based miptree also for stencil rbs
2017-06-21 Ian Romanicki965: Remove spurious mutex frobbing around call to...
2017-06-21 Eric Engestromegl: turn one more boolean `int` into a `bool`
2017-06-21 Eric Engestromegl: turn boolean `int`s into `bool`s
2017-06-21 Jason Ekstrandi965/miptree: Move isl_surf_get_(hiz|mcs)_surf out...
2017-06-21 Rafael Antognolliintel/genxml: Use the same naming convention for Floati...
2017-06-21 Rafael Antognolliintel/genxml: Normalize URB Data field in WM_STATE.
2017-06-21 Rafael Antognolliintel/genxml: Rename field on WM_STATE to match gen6+.
2017-06-21 Rafael Antognolliintel/genxml: Normalize fields on WM_STATE.
2017-06-21 Rafael Antognolliintel/genxml: Add missing field to CLIP_STATE.
2017-06-21 Rafael Antognolliintel/genxml: Fix type of UserClipFlags ClipTest Enable...
2017-06-21 Rafael Antognolliintel/genxml: Add missing fields to CLIP_STATE on gen4-5.
2017-06-21 Rafael Antognolliintel/genxml: Normalize GS_STATE.
2017-06-21 Ville Syrjäläi915: Always emit W on gen3
2017-06-21 Samuel Pitoisetmesa: add KHR_no_error support for glStencilOp()
2017-06-21 Samuel Pitoisetmesa: add stencil_op() helper
2017-06-21 Samuel Pitoisetmesa: add KHR_no_error support for glStencilFunc()
2017-06-21 Samuel Pitoisetmesa: add stencil_func() helper
2017-06-21 Samuel Pitoisetmesa: add KHR_no_error support for glStencilOpSeparate()
2017-06-21 Samuel Pitoisetmesa: add stencil_op_separate() helper
2017-06-21 Samuel Pitoisetmesa: add KHR_no_error support for glStencilMaskSeparate()
2017-06-21 Samuel Pitoisetmesa: add stencil_mask_separate() helper
2017-06-21 Samuel Pitoisetmesa: add KHR_no_error support for glStencilFuncSeparate()
2017-06-21 Samuel Pitoisetmesa: add stencil_func_separate() helper
2017-06-21 Lucas Stachetnaviv: fix blend color for RB swapped rendertargets
2017-06-21 Jason Ekstrandspirv: Work around the Doom shader bug
2017-06-21 Ian Romanickglsl: Update build instructions for int64.glsl
2017-06-21 Elie Tournierglsl: Fix indent in dump code
2017-06-21 Ilia Mirkinst/xvmc: deal with drivers wanting different texture...
2017-06-21 Ben Skeggsnvc0: fix transfer of larger rectangles with DmaCopy...
2017-06-21 Ben Skeggsnvc0: copy engine surface params are only relevant...
2017-06-20 Dave Airliest/mesa: fix assert to be simpler
2017-06-20 Lionel Landwerlinintel: compiler/i965: fix is_broxton checks
2017-06-20 Plamena Manolovamesa/main: Move NULL pointer check.
2017-06-20 George Kyriazisswr: Include definition of missing function
2017-06-20 Ben Widawskyi965/cnl: Add l3 configuration for Cannonlake
2017-06-20 Anuj Phogati965: Add a variable for way size per bank in get_l3_wa...
2017-06-20 Anuj Phogati965: Fix broxton 2x6 l3 config
2017-06-20 Ian Romanicki965: Fall back to normal blorp clear instead of meta...
2017-06-20 Ian Romanickintel/blorp: Apply source offset in the TEX case
2017-06-20 Ian Romanickintel/blorp: Apply Gen4 coord. normalization after...
2017-06-20 Jason Ekstrandintel/blorp: Set needs_(dst|src)_offset for Gen4 cubemaps
2017-06-20 Ian Romanickmeta/blit: Silence unused parameter warning
2017-06-20 Ian Romanickmeta: Silence unused parameter warning
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