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mesa.git
2017-06-21
Marek Olšák
st/mesa: always set sampler swizzle according to the...
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2017-06-21
Marek Olšák
st/mesa: samplers only need to track whether GLSL ...
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2017-06-21
Marek Olšák
st/mesa: simplify get_texture_format_swizzle
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2017-06-21
Marek Olšák
st/mesa: add an entirely separate codepath for setting...
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2017-06-21
Marek Olšák
st/mesa: don't return an error from update_single_texture
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2017-06-21
Marek Olšák
st/mesa: clean up trivial dereferences in update_textures
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2017-06-21
Marek Olšák
st/mesa: don't check MaxTextureImageUnits in update_tex...
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2017-06-21
Marek Olšák
st/mesa: don't call st_shader_stage_to_ptarget in updat...
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2017-06-21
Marek Olšák
cso: inline a few frequently-used functions
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2017-06-21
Marek Olšák
cso: don't return errors from sampler functions
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2017-06-21
Marek Olšák
cso: don't track the number of sampler states bound
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2017-06-21
Marek Olšák
st/mesa: sink and simplify texBaseFormat getting for...
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2017-06-21
Marek Olšák
st/mesa: don't set sampler states for TBOs
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2017-06-21
Marek Olšák
st/mesa: optimize sampler state translation code
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2017-06-21
Marek Olšák
st/mesa: sink code needed for apply_texture_swizzle_to_...
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2017-06-21
Marek Olšák
st/mesa: simplify update_shader_samplers
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2017-06-21
Marek Olšák
st/mesa: when binding sampler states, don't check the...
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2017-06-21
Marek Olšák
st/mesa: don't unbind sampler states if none are used
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2017-06-21
Marek Olšák
st/mesa: unify update_gp/tcp/tep code
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2017-06-21
Marek Olšák
st/mesa: don't search through shader variants if there...
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2017-06-21
Marek Olšák
st/mesa: don't track shader variants in st_context
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2017-06-21
Marek Olšák
st/mesa: move blend color into its own state atom
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2017-06-21
Marek Olšák
st/mesa: check correctly if multisampling is enabled
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2017-06-21
Marek Olšák
st/mesa: don't invoke st_finalize_texture & st_convert_...
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2017-06-21
Marek Olšák
mesa: simplify _mesa_is_image_unit_valid for buffers
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_PROGRAM_CONSTANTS for GLSL progra...
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2017-06-21
Kenneth Graunke
glsl: Track whether uniforms are active per stage
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_PROGRAM_CONSTANTS for non-GLSL...
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2017-06-21
Marek Olšák
mesa: flush vertices before updating ctx->_Shader
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2017-06-21
Marek Olšák
mesa: set driver flags for glPopAttrib(GL_ENABLE_BIT...
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_POLYGON_STIPPLE for st/mesa
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_LINE for st/mesa
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_POLYGON for st/mesa
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_TRANSFORM for st/mesa if possible
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_TRANSFORM for Transform.RasterPos...
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_TRANSFORM for primitive restart
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_VIEWPORT for st/mesa if possible
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2017-06-21
Marek Olšák
mesa: flush vertices before changing viewports
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_MULTISAMPLE for st/mesa
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_COLOR for st/mesa if possible
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2017-06-21
Marek Olšák
mesa: use DriverFlags.NewAlphaTest to communicate alpha...
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_DEPTH for st/mesa
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2017-06-21
Marek Olšák
mesa: make _mesa_set_varying_vp_inputs a no-op in GL...
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2017-06-21
Marek Olšák
mesa: remove _NEW_BUFFER_OBJECT
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2017-06-21
Marek Olšák
mesa: don't flag _NEW_SCISSOR for st/mesa
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2017-06-21
Marek Olšák
mesa: don't execute most of _mesa_update_state_locked...
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2017-06-21
Marek Olšák
mesa: simplify handling the return value of update_program
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2017-06-21
Marek Olšák
mesa: simplify a loop in _mesa_update_texture_state
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2017-06-21
Marek Olšák
mesa: replace VP/FP/ATIfs _Enabled flags with helper...
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2017-06-21
Marek Olšák
mesa: don't update draw buffer bounds in _mesa_update_state
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2017-06-21
Marek Olšák
mesa: remove update_framebuffer_size
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2017-06-21
Marek Olšák
mesa: replace ctx->Polygon._FrontBit with a helper...
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2017-06-21
Marek Olšák
mesa: replace ctx->VertexProgram._TwoSideEnabled with...
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2017-06-21
Marek Olšák
mesa: stop using _NEW_STENCIL with st/mesa, use DriverF...
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2017-06-21
Marek Olšák
mesa: replace _mesa_update_stencil() with helper functions
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2017-06-21
Marek Olšák
meta: do the full FBO completeness check in decompress_...
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2017-06-21
Pohjolainen...
i965/gen6: Use isl-based miptree also for stencil rbs
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2017-06-21
Ian Romanick
i965: Remove spurious mutex frobbing around call to...
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2017-06-21
Eric Engestrom
egl: turn one more boolean `int` into a `bool`
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2017-06-21
Eric Engestrom
egl: turn boolean `int`s into `bool`s
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2017-06-21
Jason Ekstrand
i965/miptree: Move isl_surf_get_(hiz|mcs)_surf out...
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2017-06-21
Rafael Antognolli
intel/genxml: Use the same naming convention for Floati...
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2017-06-21
Rafael Antognolli
intel/genxml: Normalize URB Data field in WM_STATE.
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2017-06-21
Rafael Antognolli
intel/genxml: Rename field on WM_STATE to match gen6+.
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2017-06-21
Rafael Antognolli
intel/genxml: Normalize fields on WM_STATE.
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2017-06-21
Rafael Antognolli
intel/genxml: Add missing field to CLIP_STATE.
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2017-06-21
Rafael Antognolli
intel/genxml: Fix type of UserClipFlags ClipTest Enable...
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2017-06-21
Rafael Antognolli
intel/genxml: Add missing fields to CLIP_STATE on gen4-5.
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2017-06-21
Rafael Antognolli
intel/genxml: Normalize GS_STATE.
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2017-06-21
Ville Syrjälä
i915: Always emit W on gen3
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2017-06-21
Samuel Pitoiset
mesa: add KHR_no_error support for glStencilOp()
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2017-06-21
Samuel Pitoiset
mesa: add stencil_op() helper
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2017-06-21
Samuel Pitoiset
mesa: add KHR_no_error support for glStencilFunc()
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2017-06-21
Samuel Pitoiset
mesa: add stencil_func() helper
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2017-06-21
Samuel Pitoiset
mesa: add KHR_no_error support for glStencilOpSeparate()
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2017-06-21
Samuel Pitoiset
mesa: add stencil_op_separate() helper
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2017-06-21
Samuel Pitoiset
mesa: add KHR_no_error support for glStencilMaskSeparate()
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2017-06-21
Samuel Pitoiset
mesa: add stencil_mask_separate() helper
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2017-06-21
Samuel Pitoiset
mesa: add KHR_no_error support for glStencilFuncSeparate()
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2017-06-21
Samuel Pitoiset
mesa: add stencil_func_separate() helper
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2017-06-21
Lucas Stach
etnaviv: fix blend color for RB swapped rendertargets
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2017-06-21
Jason Ekstrand
spirv: Work around the Doom shader bug
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2017-06-21
Ian Romanick
glsl: Update build instructions for int64.glsl
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2017-06-21
Elie Tournier
glsl: Fix indent in dump code
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2017-06-21
Ilia Mirkin
st/xvmc: deal with drivers wanting different texture...
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2017-06-21
Ben Skeggs
nvc0: fix transfer of larger rectangles with DmaCopy...
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2017-06-21
Ben Skeggs
nvc0: copy engine surface params are only relevant...
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2017-06-20
Dave Airlie
st/mesa: fix assert to be simpler
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2017-06-20
Lionel Landwerlin
intel: compiler/i965: fix is_broxton checks
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2017-06-20
Plamena Manolova
mesa/main: Move NULL pointer check.
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2017-06-20
George Kyriazis
swr: Include definition of missing function
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2017-06-20
Ben Widawsky
i965/cnl: Add l3 configuration for Cannonlake
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2017-06-20
Anuj Phogat
i965: Add a variable for way size per bank in get_l3_wa...
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2017-06-20
Anuj Phogat
i965: Fix broxton 2x6 l3 config
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2017-06-20
Ian Romanick
i965: Fall back to normal blorp clear instead of meta...
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2017-06-20
Ian Romanick
intel/blorp: Apply source offset in the TEX case
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2017-06-20
Ian Romanick
intel/blorp: Apply Gen4 coord. normalization after...
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2017-06-20
Jason Ekstrand
intel/blorp: Set needs_(dst|src)_offset for Gen4 cubemaps
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2017-06-20
Ian Romanick
meta/blit: Silence unused parameter warning
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2017-06-20
Ian Romanick
meta: Silence unused parameter warning
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