setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx,
struct blit_state *blit,
struct gl_renderbuffer *src_rb,
- GLenum target, GLenum filter)
+ GLenum target)
{
GLint loc_src_width, loc_src_height;
int i, samples;
2, texcoord_size, 0);
if (is_target_multisample && is_filter_scaled_resolve && is_scaled_blit) {
- setup_glsl_msaa_blit_scaled_shader(ctx, blit, src_rb, target, filter);
+ setup_glsl_msaa_blit_scaled_shader(ctx, blit, src_rb, target);
} else if (is_target_multisample) {
setup_glsl_msaa_blit_shader(ctx, blit, drawFb, src_rb, target);
} else {