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mesa.git
2016-06-07
Dave Airlie
i965/gen8: fix cull distance emission for tessellation...
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2016-06-07
Ilia Mirkin
nvc0: add support for VOTE tgsi opcodes
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2016-06-07
Ilia Mirkin
st/mesa: expose GL_ARB_shader_group_vote when supported...
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2016-06-07
Ilia Mirkin
gallium: add PIPE_CAP_TGSI_VOTE for when the VOTE ops...
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2016-06-07
Ilia Mirkin
gallium: add VOTE_* opcodes to implement GL_ARB_shader_...
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2016-06-07
Ilia Mirkin
mesa: hook up core bits of GL_ARB_shader_group_vote
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2016-06-06
Kenneth Graunke
glsl: Make opt_copy_propagation_elements actually propa...
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2016-06-06
Kenneth Graunke
glsl: Make opt_copy_propagation actually propagate...
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2016-06-06
Samuel Pitoiset
nv50/ir: use round toward 0 when converting doubles...
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2016-06-06
Marek Olšák
gallium/radeon: don't re-set BO metadata after CMASK...
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2016-06-06
Marek Olšák
st/mesa: change SQRT lowering to fix the game Risen
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2016-06-06
Marek Olšák
radeonsi: add a performance tweak for 4 SE parts
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2016-06-06
Marek Olšák
radeonsi: simplify PRIMGROUP_SIZE computation for tesse...
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2016-06-06
Marek Olšák
r600g: use hw MSAA resolve for non-trivial resolves
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2016-06-06
Marek Olšák
radeonsi: use hw MSAA resolve for non-trivial resolves
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2016-06-06
Dave Airlie
mesa/program_resource: return -1 for index if no location.
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2016-06-06
Nicolai Hähnle
radeonsi: set descriptor dirty mask on shader buffer...
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2016-06-06
Nicolai Hähnle
st/mesa: fix resource leak in try_pbo_readpixels
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2016-06-06
Charmaine Lee
tgsi: fix mixed data type comparison in tgsi_point_sprite.c
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2016-06-06
Charmaine Lee
svga: print shader linkage info when tgsi debug bit...
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2016-06-06
Ilia Mirkin
st/mesa: check shader image format support before using...
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2016-06-06
Lars Hamre
tgsi: use truncf in micro_trunc
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2016-06-06
Samuel Iglesias...
i965/gs/scalar: Fix load input for doubles
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2016-06-06
Samuel Iglesias...
i965/fs: fix offset when loading double vector input...
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2016-06-06
Samuel Iglesias...
i965/fs: fix FS_OPCODE_CINTERP for unpacked double...
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2016-06-06
Dave Airlie
glsl: geom shader max_vertices layout must match.
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2016-06-06
Jason Ekstrand
anv/pipeline: Add support for caching the push constant map
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2016-06-06
Dave Airlie
glsl: use enum glsl_interface_packing in more places...
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2016-06-06
Dave Airlie
i965: don't use NumLayers for 3D textures.
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2016-06-06
Dave Airlie
glsl: for anonymous struct matching use without_array...
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2016-06-06
Dave Airlie
glsl/ast: don't crash when func_name is NULL
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2016-06-06
Dave Airlie
glsl: handle ast_aggregate in has_sequence_subexpressio...
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2016-06-05
Kenneth Graunke
mesa: Try to unbreak the MSVC build.
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2016-06-05
Kenneth Graunke
mesa: Add MESA_SHADER_CAPTURE_PATH for writing .shader_...
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2016-06-05
Ilia Mirkin
nv50,nvc0: fix BGR10_A2UI vertex format
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2016-06-05
Samuel Pitoiset
nvc0: do not clear surfaces bins in the validate function
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2016-06-05
Samuel Pitoiset
nvc0: re-validate images after launching a grid on...
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2016-06-05
Marek Olšák
radeonsi: fix images with level > 0
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2016-06-05
Ilia Mirkin
nvc0: reduce overhead from always marking images dirty
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2016-06-05
Ilia Mirkin
nvc0: reduce overhead from always marking buffers dirty
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2016-06-05
Ilia Mirkin
nvc0: fix memory barrier flag handling
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2016-06-05
Ilia Mirkin
nvc0: mark bound buffer range valid
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2016-06-04
Dave Airlie
anv/entrypoints: don't go using wayland/xcb unless...
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2016-06-04
Marek Olšák
gallium/radeon: don't use the DMA ring for pipelined...
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2016-06-04
Marek Olšák
r600g: don't flush caches when binding shader resources
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2016-06-04
Marek Olšák
r600g: only do necessary cache flushes in cp_dma_copy_b...
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2016-06-04
Marek Olšák
r600g: only do necessary cache flushes in cp_dma_clear_...
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2016-06-04
Marek Olšák
r600g: remove a CP DMA workaround that's not needed...
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2016-06-04
Marek Olšák
r600g: fix CP DMA hazard with index buffer fetches...
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2016-06-04
Marek Olšák
r600g: properly sync CP with CP DMA on R6xx
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2016-06-04
Marek Olšák
r600g: write WAIT_UNTIL in the correct place
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2016-06-04
Marek Olšák
gallium/radeon: rename allocator_so_filled_size ->...
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2016-06-04
Marek Olšák
gallium/u_suballoc: allow different alignment for each...
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2016-06-04
Jason Ekstrand
anv/blit: Use CLAMP_TO_EDGE for scaled blits
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2016-06-04
Jason Ekstrand
anv/copy: Account for the anv_surface.offset when creat...
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2016-06-04
Jason Ekstrand
nir/spirv: Make a decoration switch complete
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2016-06-04
Jason Ekstrand
nir/spirv: Make unhandled decorations and capabilities...
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2016-06-04
Jason Ekstrand
nir/spirv: Add a way to print non-fatal warnings
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2016-06-04
Jason Ekstrand
nir/spirv: Add string lookup tables for a couple of...
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2016-06-04
Jason Ekstrand
nir/spirv: Complete the list of capabilities
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2016-06-04
Jason Ekstrand
anv/pipeline: Add support for early depth stencil
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2016-06-04
Jason Ekstrand
mesa: Get rid of _mesa_active_fragment_shader_has_side_...
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2016-06-04
Jason Ekstrand
i965/ps_state: Use wm_prog_data.has_side_effects
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2016-06-04
Jason Ekstrand
i965/fs Add a wm_prog_data bit for has_side_effects
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2016-06-04
Jason Ekstrand
nir/info: Get rid of uses_interp_var_at_offset
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2016-06-04
Jason Ekstrand
anv/pipeline: Silently pass tests if depth or stencil...
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2016-06-04
Jason Ekstrand
anv/pipeline: Unify gen7/8 emit_ds_state
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2016-06-04
Jason Ekstrand
genxml/gen6,7,75: s/BackFace/Backface
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2016-06-04
Jason Ekstrand
nir/spirv: Handle the WorkgroupSize builtin decoration
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2016-06-04
Jason Ekstrand
nir/spirv: Use breaks instead of returns in constant...
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2016-06-04
Jason Ekstrand
anv/pipeline: Refactor specialization constant handling...
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2016-06-04
Jason Ekstrand
nir/lower_indirect_derefs: Use the direct array deref...
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2016-06-04
Jason Ekstrand
anv/clear: Handle ClearImage on 3-D images
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2016-06-04
Francisco Jerez
Revert "i965/fs: Allow scalar source regions on SNB...
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2016-06-04
Francisco Jerez
i965/vec4: Fix cmod propagation not to propagate non...
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2016-06-03
Emil Velikov
anv: add the X related and Wayland CFLAGS to VULKAN_ENT...
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2016-06-03
Emil Velikov
nir: automake: add nir_search_helpers.h to the sources...
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2016-06-03
Rob Clark
freedreno/ir3: do idiv lowering after main opt loop
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2016-06-03
Rob Clark
nir/algebraic: support for power-of-two optimizations
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2016-06-03
Nicolai Hähnle
radeonsi: mark buffer texture range valid for shader...
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2016-06-03
Marek Olšák
Revert "egl: Check if API is supported when using eglBi...
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2016-06-03
Alejandro Piñeiro
mesa/formatquery: expand NUM_SAMPLE_COUNTS OpenGL ES...
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2016-06-03
Dave Airlie
mesa/get: return correct value for layer provoking...
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2016-06-02
Plamena Manolova
egl: Account for default values of texture target and...
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2016-06-02
Samuel Pitoiset
nvc0: mark buffer texture range valid for shader images
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2016-06-02
Mauro Rossi
isl: add support for Android libmesa_isl static library
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2016-06-02
Mauro Rossi
android: libmesa_glsl: add a dependency on libmesa_nir...
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2016-06-02
Emil Velikov
isl: automake: don't include isl_format_layout.c in...
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2016-06-02
Emil Velikov
automake: bring back the .PHONY git_sha1.h.tmp rule
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2016-06-02
Kenneth Graunke
i965: Add _NEW_POINT to a couple of comments.
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2016-06-02
Charmaine Lee
svga: allow copy box in svga_transfer_dma_band()
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2016-06-02
Rob Clark
freedreno: fix bad bitshift warnings
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2016-06-02
Rob Clark
freedreno: assume builtin shaders do compile
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2016-06-02
Francisco Jerez
i965/fs: Reindent emit_zip().
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2016-06-02
Francisco Jerez
i965/fs: Skip SIMD lowering destination zipping if...
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2016-06-02
Anuj Phogat
blorp: Fix 16x multisample scaled blits
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2016-06-02
Anuj Phogat
meta: Fix indentation in shader code
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2016-06-02
Dave Airlie
mesa/copyimage: report INVALID_VALUE for missing cube...
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2016-06-02
Dave Airlie
mesa/copyimage: fix num samples check to handle renderb...
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2016-06-02
Rob Clark
freedreno/a4xx: silence coverity warning
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