mesa.git
2015-10-02 Jason Ekstrandi965/vec4: Use nir info instead of pulling things out...
2015-10-02 Jason Ekstrandi965/fs: Use the nir info instead of pulling things...
2015-10-02 Jason Ekstrandi965/fs: Move sampler unit lookup into rescale_texcoord
2015-10-02 Jason Ekstrandi965/cs: Remove the prog argument from local_id_payload...
2015-10-02 Jason Ekstrandi965/backend_shader: Add a field to store the NIR shader
2015-10-02 Jason Ekstrandnir: Move GS data to nir_shader_info
2015-10-02 Jason Ekstrandnir: Add a a nir_shader_info struct
2015-10-02 Jason Ekstrandnir/glsl: Take a gl_shader_program and a stage rather...
2015-10-02 Jason Ekstrandi965: Move prog_data uniform setup to the codegen level
2015-10-02 Jason Ekstrandi965: Move binding table setup to codegen time.
2015-10-02 Jason Ekstrandi965/shader: Pull assign_common_binding_table_offsets...
2015-10-02 Jason Ekstrandi965/nir: Simplify uniform setup
2015-10-02 Jason Ekstrandi965/nir: Pull GLSL uniform handling into a common...
2015-10-02 Jason Ekstrandi965/nir: Pull common ARB program uniform handling...
2015-10-02 Jason Ekstrandi965/vec4: Use the uniform count from nir_assign_var_lo...
2015-10-02 Jason Ekstrandi965/shader: Get rid of the setup_vec4_uniform_value...
2015-10-02 Jason Ekstrandi965/shader: Pull setup_image_uniform_values out of...
2015-10-02 Jason Ekstrandi965/vec4: Get rid of the uniform_vector_size array
2015-10-02 Jason Ekstrandi965/vec4: Use the actual channels used in pack_uniform...
2015-10-02 Jason Ekstrandglsl/types: Make subroutine types have a single matrix...
2015-10-02 Jason Ekstrandi965: Pull stage_prog_data.nr_params out of the NIR...
2015-10-02 Jason Ekstrandi965/vs: Move lazy NIR creation to codegen_vs_prog
2015-10-02 Jason Ekstrandi965/vec4: Delete the old vec4_vp code
2015-10-02 Jason Ekstrandi965/vec4: Delete the old ir_visitor code
2015-10-02 Jason Ekstrandi965/vec4: Always use NIR
2015-10-02 Ilia Mirkini965: don't forget to free image_param on prog_data...
2015-10-02 Ilia Mirkinglsl: avoid leaking hiddenUniforms map when there are...
2015-10-02 Ilia Mirkinmesa: avoid leaking closure when iterating over a strin...
2015-10-02 Chris Wilsonnir: Fix uninitialized 'progress' variable in nir_lower...
2015-10-02 Connor Abbottnir/remove_phis: handle trivial back-edges
2015-10-02 Kyle Brennemanglx: Don't hard-code the name "libGL.so.1" in driOpenDr...
2015-10-02 Kyle Brennemanmapi: Make _glapi_get_stub work with "gl" or "mgl"...
2015-10-02 Kyle Brennemanglx: Fix build errors with --enable-mangling (v2)
2015-10-02 Tapani Pälliglsl: validate binding qualifier on block members
2015-10-02 Samuel Iglesias... glsl: emit row_major matrix's SSBO stores only for...
2015-10-02 Tapani Pälliglsl: error out if non-constant indexing of SSBO arrays...
2015-10-01 Daniel Scharrermesa: Add abs input modifier to base for POW in ffverte...
2015-10-01 Kenneth Graunkei965/fs: Print reg and reg_offset separately for ATTR...
2015-10-01 Kenneth Graunkei965/nir: Refactor input/output lowering setup into...
2015-10-01 Kenneth Graunkenir: Allow nir_lower_io() to only lower one type of...
2015-10-01 Brian Paulmesa: fix incorrect error in _mesa_BindTextureUnit()
2015-10-01 Brian Paulmesa: remove _mesa_get_tex_unit_err() and fix error...
2015-10-01 Brian Paulmesa: consolidate texture binding code
2015-10-01 Brian Paulmesa: fix indentation in _mesa_create_nameless_texture()
2015-10-01 Brian Paulst/mesa: clean up #includes in st_draw.c
2015-10-01 Brian Paulmesa: clean up #includes in sampler.cpp
2015-10-01 Brian Paulmesa: clean up #includes in ir_to_mesa.cpp
2015-10-01 Brian Paulmesa: clean up #includes in uniforms.h
2015-10-01 Brian Paulmesa: clean up #includes in uniform_query.cpp
2015-10-01 Brian Paulmesa: clean up #includes in pipelineobj.c
2015-10-01 Brian Paulmesa: clean up #includes in ff_fragment_shader.cpp
2015-10-01 Iago Toral... main: Fix block index when mixing UBO and SSBO blocks
2015-10-01 Tapani Pällimesa: use strtok_s for strtok_r on windows
2015-09-30 Ian Romanickmeta: Handle array textures in scaled MSAA blits
2015-09-30 Chad Versacei965/miptree: Add PRM references for most struct member...
2015-09-30 Chad Versacei965/miptree: Rename align_w,align_h -> halign,valign
2015-09-30 Chad Versacei965/miptree: Rename intel_miptree_map::mt -> ::linear_...
2015-09-30 Chad Versacei965/miptree: Fix comments for map mode
2015-09-30 Chad Versacei965/miptree: More comments for BRW_MAP_DIRECT_BIT...
2015-09-30 Kenneth Graunkei965: Remove duplicate copy of is_scalar_shader_stage().
2015-09-30 Ville Syrjäläi915: Remember to call intel_prepare_render() before...
2015-09-30 Ville Syrjäläi915: Fix texcoord vs. varying collision in fragment...
2015-09-30 Ville Syrjäläi830: Fix collision between I830_UPLOAD_RASTER_RULES...
2015-09-30 Jordan Justeni965/cs: Upload UBO/SSBO surfaces
2015-09-30 Rhys Kiddmesa: Fix format specifier warning in mesa_DispatchComp...
2015-09-30 Jason Ekstrandi965: Get rid of prog_data compare functions
2015-09-30 Jason Ekstrandi965/state_cache: Remove the aux_compare fields
2015-09-30 Jason Ekstrandi965/copy_image: Fix a copy+past error
2015-09-30 Chris Wilsoni965: Remove early release of DRI2 miptree
2015-09-30 Samuel Iglesias... glsl: assert base_alignment > 0 for records
2015-09-30 Samuel Iglesias... util: use strnlen() in strndup() implementations
2015-09-30 Samuel Iglesias... i965/vec4/nir: add nir_intrinsic_memory_barrier support
2015-09-30 Samuel Iglesias... glsl: apply shader storage block member rules when...
2015-09-30 Jordan Justennir: Don't set dest in SSBO store glsl_to_nir conversion
2015-09-29 Kenneth Graunkenir: Use a system value for gl_PrimitiveIDIn.
2015-09-29 Brian Paulst/mesa: try PIPE_BIND_RENDER_TARGET when choosing...
2015-09-29 Brian Paulst/mesa: add some debugging code in st_ChooseTextureFor...
2015-09-29 Brian Paulmesa: clean up #includes in shaderapi.c
2015-09-29 Brian Paulmesa: clean up the #includes in shader_query.cpp
2015-09-29 Brian Paulmesa: remove an extern "C" wrapper in shader_query.cpp
2015-09-29 Jordan Justeni965/cs: Generate code to load gl_NumWorkGroups
2015-09-29 Jordan Justennir: Convert SYSTEM_VALUE_NUM_WORK_GROUPS to a nir...
2015-09-29 Jordan Justenglsl/cs: Add gl_NumWorkGroups as a system value
2015-09-29 Jordan Justeni965/cs: Setup surface binding for gl_NumWorkGroups
2015-09-29 Jordan Justeni965/cs: Add a binding table entry for gl_NumWorkGroups
2015-09-29 Jordan Justeni965/cs: Store compute invocation information in brw...
2015-09-29 Jordan Justeni965/cs: Re-emit cs_state when surfaces have changed
2015-09-29 Jordan Justeni965/cs: Re-emit push constants and cs_state on new...
2015-09-29 Jordan Justenmesa/cs: Add MESA_VERBOSE=api support in DispatchCompute*
2015-09-29 Jose Fonsecautil: Fix strndup prototype on C++.
2015-09-29 Tapani Pällimesa: fix ARRAY_SIZE query for GetProgramResourceiv
2015-09-29 Iago Toral... glsl: Fix forward NULL dereference coverity warning
2015-09-29 Iago Toral... glsl: Fix null return coverity warning
2015-09-29 Iago Toral... glsl: Fix unused value warning reported by Coverity
2015-09-29 Samuel Iglesias... util: implement strndup for WIN32
2015-09-29 Samuel Iglesias... glsl: use correct number of uniform blocks in error...
2015-09-29 Samuel Iglesias... mesa: rename gl_shader_program's NumUniformBlocks to...
2015-09-29 Samuel Iglesias... main: fix ACTIVE_UNIFORM_BLOCKS value
2015-09-28 Emil Velikovdocs: add news item and link release notes for 11.0.2
2015-09-28 Emil Velikovdocs: add sha256 checksums for 11.0.2
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